Create clean src/ structure with minimal viable implementation:
Core Files:
- src/types.ts: Basic type definitions (Difficulty, GameStatus, GameManager)
- src/index.ts: Main package exports
- src/game.css: Copied from src_old for styling
- src/useGame.ts: Orchestrator with mocked GameManager API
- src/useBoard/useBoard.ts: Renders empty 9x9 sudoku grid
Implementation Details:
- useBoard renders 81 cells with sudoku-grid/sudoku-cell classes
- Each cell has data-r and data-c attributes for identification
- useGame provides full GameManager interface to satisfy example app
- Real implementations: gameStatus, keyLog tracking, game controls
- Mocked implementations: cursor ({}), scoreManager (zeros/null)
- Supports optional platformHook parameter
Build Status:
- TypeScript compiles cleanly with no errors
- Example app builds successfully
- Ready for browser testing with empty grid display
Phase 10 complete. Next: Phase 20 (full useBoard with puzzle generation).
145 lines
4.7 KiB
Markdown
145 lines
4.7 KiB
Markdown
# vim-sudoku Unified API Implementation Log
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This document tracks the step-by-step implementation of the unified API architecture for vim-sudoku.
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## Overview
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We are porting vim-sudoku from the old architecture (src_old) to follow the unified API patterns established by vim-maze. This enables consistent architecture across all VIMazing games and better platform integration.
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---
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## Iteration 1: Preparation & Planning
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**Date**: 2025-01-22
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### Goals
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- Review existing implementations (vim-maze, src_old, src_failed)
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- Create implementation plan
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- Prepare example app for new API
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### Tasks Completed
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#### 1. Reviewed Architecture
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- Analyzed vim-maze unified API implementation
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- Examined src_old working implementation
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- Identified src_failed attempt issues
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- Documented key differences between vim-maze and vim-sudoku
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#### 2. Created Implementation Plan
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- Created `IMPLEMENTATION_PLAN.md` with 7 phases (numbered x10 for flexibility)
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- Defined file structure matching vim-maze patterns
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- Documented key design decisions
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- Established type mappings between vim-maze and vim-sudoku
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- Listed success criteria
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#### 3. Prepared Example App (Phase 5)
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- Updated `example/src/App.tsx` to match vim-maze structure
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- Simplified to desktop-only (no mobile support)
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- Added score metrics display (time, keystrokes, final score)
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- Updated game status messages for sudoku context
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- Changed navigation instructions (hjkl + i for edit mode)
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- Verified `useKeyBindings` already matches vim-maze
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### File Changes
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```
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vim-sudoku/
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├── IMPLEMENTATION_PLAN.md [CREATED] - Detailed implementation roadmap
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├── IMPLEMENTATION.md [CREATED] - This file, tracking progress
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├── example/src/App.tsx [MODIFIED] - Simplified, sudoku-focused UI
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└── src/ → src_failed/ [RENAMED] - Previous failed attempt archived
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```
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### Key Decisions
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1. **No Mobile Support**: Sudoku with vim bindings requires keyboard, mobile not practical
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2. **Simple Metrics**: Start with time, keystrokes, and final score (no efficiency yet)
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3. **Phase Numbering**: Use x10 numbering (10, 20, 30...) to allow insertions
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### Next Steps
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- Phase 10: Setup & Core Types
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- Create clean src/ directory structure
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- Define all type definitions
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- Set up module exports
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---
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## Iteration 2: Phase 10 - Minimal Skeleton
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**Date**: 2025-01-22
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### Goals
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- Create clean src/ directory structure
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- Implement minimal types
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- Build empty 9x9 grid rendering
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- Mock GameManager API for example app
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- Get visual feedback without errors
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### Tasks Completed
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#### 1. Created Core Structure
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```
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src/
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├── game.css [COPIED] - From src_old
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├── index.ts [CREATED] - Main exports
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├── types.ts [CREATED] - Basic type definitions
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├── useGame.ts [CREATED] - Orchestrator with mocks
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└── useBoard/
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└── useBoard.ts [CREATED] - Empty grid rendering
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```
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#### 2. Implemented Types (src/types.ts)
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- `Difficulty` - Puzzle difficulty levels
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- `GameStatus` - Game state machine states
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- `GameOptions` - useGame configuration
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- `GameManager` - Full API interface (mocked for now)
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- `KeyLogEntry` - Keystroke tracking
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#### 3. Implemented useBoard (src/useBoard/useBoard.ts)
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- `containerRef` - DOM reference
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- `renderBoard()` - Renders empty 9x9 sudoku grid
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- Creates proper HTML structure with `sudoku-grid` and `sudoku-cell` classes
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- Sets data attributes (data-r, data-c) for cell identification
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#### 4. Implemented useGame (src/useGame.ts)
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- Calls `useBoard()` for grid rendering
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- Returns full `GameManager` interface
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- Real implementations:
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- `gameStatus` state management
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- `startGame`, `togglePause`, `quitGame`
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- `keyLog` tracking with `clearKeyLog`, `getKeyLog`
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- Mocked implementations:
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- `cursor` (empty object)
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- `scoreManager` (zeros and null)
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- Supports optional `platformHook` parameter
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#### 5. Verified Build
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- ✅ TypeScript compilation successful
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- ✅ Example app builds without errors
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- ✅ No runtime errors expected
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### Technical Details
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**Empty Grid Rendering**:
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- 81 cells (9x9) created with `sudoku-cell` class
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- Each cell has `data-r` and `data-c` attributes
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- Wrapped in `sudoku-grid` div inside `#sudoku` container
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- Uses CSS from src_old for styling
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**Mocking Strategy**:
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- Return full GameManager interface to satisfy example app
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- Mock methods do nothing (empty functions)
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- Mock values return defaults (0, null, empty arrays)
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- Real state management only for critical path (gameStatus)
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### Next Steps
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- Phase 20: Implement full useBoard with SudokuGenerator
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- Port puzzle generation logic
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- Add board state management
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- Implement cell validation
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---
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## Iteration 3: [Pending]
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*To be filled as implementation progresses...*
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