# vim-sudoku Unified API Implementation Log This document tracks the step-by-step implementation of the unified API architecture for vim-sudoku. ## Overview We are porting vim-sudoku from the old architecture (src_old) to follow the unified API patterns established by vim-maze. This enables consistent architecture across all VIMazing games and better platform integration. --- ## Iteration 1: Preparation & Planning **Date**: 2025-01-22 ### Goals - Review existing implementations (vim-maze, src_old, src_failed) - Create implementation plan - Prepare example app for new API ### Tasks Completed #### 1. Reviewed Architecture - Analyzed vim-maze unified API implementation - Examined src_old working implementation - Identified src_failed attempt issues - Documented key differences between vim-maze and vim-sudoku #### 2. Created Implementation Plan - Created `IMPLEMENTATION_PLAN.md` with 7 phases (numbered x10 for flexibility) - Defined file structure matching vim-maze patterns - Documented key design decisions - Established type mappings between vim-maze and vim-sudoku - Listed success criteria #### 3. Prepared Example App (Phase 5) - Updated `example/src/App.tsx` to match vim-maze structure - Simplified to desktop-only (no mobile support) - Added score metrics display (time, keystrokes, final score) - Updated game status messages for sudoku context - Changed navigation instructions (hjkl + i for edit mode) - Verified `useKeyBindings` already matches vim-maze ### File Changes ``` vim-sudoku/ ├── IMPLEMENTATION_PLAN.md [CREATED] - Detailed implementation roadmap ├── IMPLEMENTATION.md [CREATED] - This file, tracking progress ├── example/src/App.tsx [MODIFIED] - Simplified, sudoku-focused UI └── src/ → src_failed/ [RENAMED] - Previous failed attempt archived ``` ### Key Decisions 1. **No Mobile Support**: Sudoku with vim bindings requires keyboard, mobile not practical 2. **Simple Metrics**: Start with time, keystrokes, and final score (no efficiency yet) 3. **Phase Numbering**: Use x10 numbering (10, 20, 30...) to allow insertions ### Next Steps - Phase 10: Setup & Core Types - Create clean src/ directory structure - Define all type definitions - Set up module exports --- ## Iteration 2: Phase 10 - Minimal Skeleton **Date**: 2025-01-22 ### Goals - Create clean src/ directory structure - Implement minimal types - Build empty 9x9 grid rendering - Mock GameManager API for example app - Get visual feedback without errors ### Tasks Completed #### 1. Created Core Structure ``` src/ ├── game.css [COPIED] - From src_old ├── index.ts [CREATED] - Main exports ├── types.ts [CREATED] - Basic type definitions ├── useGame.ts [CREATED] - Orchestrator with mocks └── useBoard/ └── useBoard.ts [CREATED] - Empty grid rendering ``` #### 2. Implemented Types (src/types.ts) - `Difficulty` - Puzzle difficulty levels - `GameStatus` - Game state machine states - `GameOptions` - useGame configuration - `GameManager` - Full API interface (mocked for now) - `KeyLogEntry` - Keystroke tracking #### 3. Implemented useBoard (src/useBoard/useBoard.ts) - `containerRef` - DOM reference - `renderBoard()` - Renders empty 9x9 sudoku grid - Creates proper HTML structure with `sudoku-grid` and `sudoku-cell` classes - Sets data attributes (data-r, data-c) for cell identification #### 4. Implemented useGame (src/useGame.ts) - Calls `useBoard()` for grid rendering - Returns full `GameManager` interface - Real implementations: - `gameStatus` state management - `startGame`, `togglePause`, `quitGame` - `keyLog` tracking with `clearKeyLog`, `getKeyLog` - Mocked implementations: - `cursor` (empty object) - `scoreManager` (zeros and null) - Supports optional `platformHook` parameter #### 5. Verified Build - ✅ TypeScript compilation successful - ✅ Example app builds without errors - ✅ No runtime errors expected ### Technical Details **Empty Grid Rendering**: - 81 cells (9x9) created with `sudoku-cell` class - Each cell has `data-r` and `data-c` attributes - Wrapped in `sudoku-grid` div inside `#sudoku` container - Uses CSS from src_old for styling **Mocking Strategy**: - Return full GameManager interface to satisfy example app - Mock methods do nothing (empty functions) - Mock values return defaults (0, null, empty arrays) - Real state management only for critical path (gameStatus) ### Next Steps - Phase 20: Implement full useBoard with SudokuGenerator - Port puzzle generation logic - Add board state management - Implement cell validation --- ## Iteration 3: [Pending] *To be filled as implementation progresses...*