- Archive previous implementation attempt (src -> src_failed) - Create comprehensive IMPLEMENTATION_PLAN.md with phased approach - Create IMPLEMENTATION.md to track implementation progress - Update example app to match vim-maze patterns: - Simplify UI to desktop-only (no mobile support) - Add score metrics display (time, keystrokes, final score) - Update instructions for sudoku-specific keys (hjkl, i for edit) - Remove unnecessary mobile hooks Phase 5 complete. Ready to begin Phase 10 (Setup & Core Types).
69 lines
2.3 KiB
Markdown
69 lines
2.3 KiB
Markdown
# vim-sudoku Unified API Implementation Log
|
|
|
|
This document tracks the step-by-step implementation of the unified API architecture for vim-sudoku.
|
|
|
|
## Overview
|
|
|
|
We are porting vim-sudoku from the old architecture (src_old) to follow the unified API patterns established by vim-maze. This enables consistent architecture across all VIMazing games and better platform integration.
|
|
|
|
---
|
|
|
|
## Iteration 1: Preparation & Planning
|
|
|
|
**Date**: 2025-01-22
|
|
|
|
### Goals
|
|
- Review existing implementations (vim-maze, src_old, src_failed)
|
|
- Create implementation plan
|
|
- Prepare example app for new API
|
|
|
|
### Tasks Completed
|
|
|
|
#### 1. Reviewed Architecture
|
|
- Analyzed vim-maze unified API implementation
|
|
- Examined src_old working implementation
|
|
- Identified src_failed attempt issues
|
|
- Documented key differences between vim-maze and vim-sudoku
|
|
|
|
#### 2. Created Implementation Plan
|
|
- Created `IMPLEMENTATION_PLAN.md` with 7 phases (numbered x10 for flexibility)
|
|
- Defined file structure matching vim-maze patterns
|
|
- Documented key design decisions
|
|
- Established type mappings between vim-maze and vim-sudoku
|
|
- Listed success criteria
|
|
|
|
#### 3. Prepared Example App (Phase 5)
|
|
- Updated `example/src/App.tsx` to match vim-maze structure
|
|
- Simplified to desktop-only (no mobile support)
|
|
- Added score metrics display (time, keystrokes, final score)
|
|
- Updated game status messages for sudoku context
|
|
- Changed navigation instructions (hjkl + i for edit mode)
|
|
- Verified `useKeyBindings` already matches vim-maze
|
|
|
|
### File Changes
|
|
```
|
|
vim-sudoku/
|
|
├── IMPLEMENTATION_PLAN.md [CREATED] - Detailed implementation roadmap
|
|
├── IMPLEMENTATION.md [CREATED] - This file, tracking progress
|
|
├── example/src/App.tsx [MODIFIED] - Simplified, sudoku-focused UI
|
|
└── src/ → src_failed/ [RENAMED] - Previous failed attempt archived
|
|
```
|
|
|
|
### Key Decisions
|
|
|
|
1. **No Mobile Support**: Sudoku with vim bindings requires keyboard, mobile not practical
|
|
2. **Simple Metrics**: Start with time, keystrokes, and final score (no efficiency yet)
|
|
3. **Phase Numbering**: Use x10 numbering (10, 20, 30...) to allow insertions
|
|
|
|
### Next Steps
|
|
- Phase 10: Setup & Core Types
|
|
- Create clean src/ directory structure
|
|
- Define all type definitions
|
|
- Set up module exports
|
|
|
|
---
|
|
|
|
## Iteration 2: [Pending]
|
|
|
|
*To be filled as implementation progresses...*
|