Files
vim-sudoku/IMPLEMENTATION.md
T
pastilhas 9292b83dd0 feat: prepare vim-sudoku for unified API implementation
- Archive previous implementation attempt (src -> src_failed)
- Create comprehensive IMPLEMENTATION_PLAN.md with phased approach
- Create IMPLEMENTATION.md to track implementation progress
- Update example app to match vim-maze patterns:
  - Simplify UI to desktop-only (no mobile support)
  - Add score metrics display (time, keystrokes, final score)
  - Update instructions for sudoku-specific keys (hjkl, i for edit)
  - Remove unnecessary mobile hooks

Phase 5 complete. Ready to begin Phase 10 (Setup & Core Types).
2025-10-22 18:08:33 +01:00

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# vim-sudoku Unified API Implementation Log
This document tracks the step-by-step implementation of the unified API architecture for vim-sudoku.
## Overview
We are porting vim-sudoku from the old architecture (src_old) to follow the unified API patterns established by vim-maze. This enables consistent architecture across all VIMazing games and better platform integration.
---
## Iteration 1: Preparation & Planning
**Date**: 2025-01-22
### Goals
- Review existing implementations (vim-maze, src_old, src_failed)
- Create implementation plan
- Prepare example app for new API
### Tasks Completed
#### 1. Reviewed Architecture
- Analyzed vim-maze unified API implementation
- Examined src_old working implementation
- Identified src_failed attempt issues
- Documented key differences between vim-maze and vim-sudoku
#### 2. Created Implementation Plan
- Created `IMPLEMENTATION_PLAN.md` with 7 phases (numbered x10 for flexibility)
- Defined file structure matching vim-maze patterns
- Documented key design decisions
- Established type mappings between vim-maze and vim-sudoku
- Listed success criteria
#### 3. Prepared Example App (Phase 5)
- Updated `example/src/App.tsx` to match vim-maze structure
- Simplified to desktop-only (no mobile support)
- Added score metrics display (time, keystrokes, final score)
- Updated game status messages for sudoku context
- Changed navigation instructions (hjkl + i for edit mode)
- Verified `useKeyBindings` already matches vim-maze
### File Changes
```
vim-sudoku/
├── IMPLEMENTATION_PLAN.md [CREATED] - Detailed implementation roadmap
├── IMPLEMENTATION.md [CREATED] - This file, tracking progress
├── example/src/App.tsx [MODIFIED] - Simplified, sudoku-focused UI
└── src/ → src_failed/ [RENAMED] - Previous failed attempt archived
```
### Key Decisions
1. **No Mobile Support**: Sudoku with vim bindings requires keyboard, mobile not practical
2. **Simple Metrics**: Start with time, keystrokes, and final score (no efficiency yet)
3. **Phase Numbering**: Use x10 numbering (10, 20, 30...) to allow insertions
### Next Steps
- Phase 10: Setup & Core Types
- Create clean src/ directory structure
- Define all type definitions
- Set up module exports
---
## Iteration 2: [Pending]
*To be filled as implementation progresses...*