Files
vim-sudoku/IMPLEMENTATION.md
T
pastilhas 9292b83dd0 feat: prepare vim-sudoku for unified API implementation
- Archive previous implementation attempt (src -> src_failed)
- Create comprehensive IMPLEMENTATION_PLAN.md with phased approach
- Create IMPLEMENTATION.md to track implementation progress
- Update example app to match vim-maze patterns:
  - Simplify UI to desktop-only (no mobile support)
  - Add score metrics display (time, keystrokes, final score)
  - Update instructions for sudoku-specific keys (hjkl, i for edit)
  - Remove unnecessary mobile hooks

Phase 5 complete. Ready to begin Phase 10 (Setup & Core Types).
2025-10-22 18:08:33 +01:00

2.3 KiB

vim-sudoku Unified API Implementation Log

This document tracks the step-by-step implementation of the unified API architecture for vim-sudoku.

Overview

We are porting vim-sudoku from the old architecture (src_old) to follow the unified API patterns established by vim-maze. This enables consistent architecture across all VIMazing games and better platform integration.


Iteration 1: Preparation & Planning

Date: 2025-01-22

Goals

  • Review existing implementations (vim-maze, src_old, src_failed)
  • Create implementation plan
  • Prepare example app for new API

Tasks Completed

1. Reviewed Architecture

  • Analyzed vim-maze unified API implementation
  • Examined src_old working implementation
  • Identified src_failed attempt issues
  • Documented key differences between vim-maze and vim-sudoku

2. Created Implementation Plan

  • Created IMPLEMENTATION_PLAN.md with 7 phases (numbered x10 for flexibility)
  • Defined file structure matching vim-maze patterns
  • Documented key design decisions
  • Established type mappings between vim-maze and vim-sudoku
  • Listed success criteria

3. Prepared Example App (Phase 5)

  • Updated example/src/App.tsx to match vim-maze structure
  • Simplified to desktop-only (no mobile support)
  • Added score metrics display (time, keystrokes, final score)
  • Updated game status messages for sudoku context
  • Changed navigation instructions (hjkl + i for edit mode)
  • Verified useKeyBindings already matches vim-maze

File Changes

vim-sudoku/
├── IMPLEMENTATION_PLAN.md       [CREATED] - Detailed implementation roadmap
├── IMPLEMENTATION.md             [CREATED] - This file, tracking progress
├── example/src/App.tsx           [MODIFIED] - Simplified, sudoku-focused UI
└── src/ → src_failed/            [RENAMED] - Previous failed attempt archived

Key Decisions

  1. No Mobile Support: Sudoku with vim bindings requires keyboard, mobile not practical
  2. Simple Metrics: Start with time, keystrokes, and final score (no efficiency yet)
  3. Phase Numbering: Use x10 numbering (10, 20, 30...) to allow insertions

Next Steps

  • Phase 10: Setup & Core Types
    • Create clean src/ directory structure
    • Define all type definitions
    • Set up module exports

Iteration 2: [Pending]

To be filled as implementation progresses...