Commit Graph
20 Commits
Author SHA1 Message Date
pastilhas 477bcdd9f3 feat: implement startingLevel option and remove INITIAL_FPS constant
- Remove INITIAL_FPS constant entirely - no longer exists
- Add startingLevel to GameOptions (defaults to 1)
- FPS now equals currentLevel (1:1 ratio)
- Points per food always equals currentLevel
- Game can start at any level with appropriate speed/scoring
2025-10-31 00:14:39 +00:00
pastilhas 52cdbd81d5 feat(phase2.2): implement finalScore calculation
- finalScore equals current game score when gameStatus is 'game-over' or 'game-won'
- finalScore is null during active gameplay ('waiting' and 'started')
- Passed currentScore from gameManager to useScore hook
2025-10-30 23:57:23 +00:00
pastilhas 2a7162abf3 feat(phase2.1): track total keystrokes via keyLog length
- Expose keyLog.length as totalKeystrokes in ScoreManager
- Pass keyLog from useKeyBindings to useScore hook
- All game inputs (hjkl and platform keys) automatically counted
- Keystroke counter resets when keyLog is cleared (game restart)
2025-10-30 23:55:15 +00:00
pastilhas b671c7452c refactor(phase1.3): remove old duplicate hook files
- Delete src/useGame/useSnake.ts (replaced by src/useCursor/useCursor.ts)
- Delete src/useGame/useRenderer.ts (replaced by src/useBoard/useBoard.ts)
- Delete src/useGame/useGameStatus.ts (replaced by src/useGameStatus/useGameStatus.ts)
- Update useFood.ts to import from useBoard instead of useRenderer
- Fix TypeScript type annotations in useFood.ts
- Cleaner codebase with no duplicate implementations
- Build and example app still work correctly
2025-10-30 22:52:40 +00:00
pastilhas c5bd51d96b test: increase initial snake size to 6 for easier testing
- Change initial snake length from 3 to 6 segments
- Makes it easier to test turning mechanics and buffering
- Better visibility of snake movement patterns
- Can be reverted once testing is complete
2025-10-30 22:48:42 +00:00
pastilhas a3c9f201be test: increase initial game speed to 12 FPS for easier testing
- Change INITIAL_FPS from 5 to 12 for faster gameplay
- Makes it easier to test key buffering at higher speeds
- Can be reverted once testing is complete
2025-10-30 22:47:49 +00:00
pastilhas 762bc86878 feat(phase1.2b): implement Nokia-style key buffering system
- Add nextDirectionRef to buffer player input
- Update changeDirection() to queue input instead of immediate execution
- Add applyBufferedDirection() to safely apply buffered input
- Buffer prevents 180° reversals for safe turns
- Call applyBufferedDirection() after each successful move in game loop
- Remove collision grace period - no longer needed with key buffering
- Remove collisionGracePeriodRef and related logic
- Clean up all console.log statements from useGameStatus
- Game now feels responsive at high speeds
- Allows pre-emptive turning on board edges (Nokia Snake style)
- Build and example app work correctly
2025-10-30 22:39:21 +00:00
pastilhas 5c398b556f feat(phase1.2): fix GameManager interface to match Unified API
- Create comprehensive types.ts with all required manager interfaces
- Define GameManager with proper Unified API compliance
- Implement CursorManager interface in useCursor with VIM motions
- Add SnakeCursorManager type with snake-specific extensions
- Update useGame to return proper GameManager interface
- Support both old (cols, rows) and new (options) signatures
- Add quitGame alias for stopGame in useGameStatus
- Wrap renderBoard to match Unified API signature (no parameters)
- Add placeholder for totalKeystrokes and finalScore in ScoreManager
- All TypeScript builds successfully
- Example app builds without errors
2025-10-30 22:22:03 +00:00
pastilhas dcaa93ea08 feat(phase1.1): create hook module structure with proper exports
- Create new hook modules: useBoard, useCursor, useGameStatus
- Move/copy hook implementations to their own directories
- Create index.ts files for clean module exports
- Update all imports to use new module locations
- Rename useSnake -> useCursor for Unified API alignment
- Rename useRenderer -> useBoard for clarity
- Update main src/index.ts to export from all hook modules
- All TypeScript builds successfully
- Example app remains functional
2025-10-30 22:16:13 +00:00
pastilhas 2b3a55df37 before Unified API 2025-10-30 22:14:04 +00:00
pastilhas 835f68de72 food score 2025-10-16 17:50:53 +01:00
pastilhas d02a8e9618 working on levels 2025-10-16 17:18:31 +01:00
pastilhas e4f5be1a56 food! 2025-10-16 16:22:09 +01:00
pastilhas fede770c61 snake personality... 2025-10-16 13:49:22 +01:00
pastilhas cbb8cce833 snake personality... 2025-10-16 13:39:35 +01:00
pastilhas f37605d8d2 snake moving, changing directions, wall collision working 2025-10-16 13:30:26 +01:00
pastilhas 20ac6b9349 proper keybindings 2025-10-16 13:21:22 +01:00
pastilhas 6a3cfad409 game start/stop, snake rendered on board 2025-10-16 12:56:15 +01:00
pastilhas 39dde6e5e6 prepared for publish 0.1.0 2025-10-16 12:32:35 +01:00
pastilhas 892e85ecf5 board consumed in example 2025-10-16 12:25:52 +01:00