feat(phase1.2): fix GameManager interface to match Unified API
- Create comprehensive types.ts with all required manager interfaces - Define GameManager with proper Unified API compliance - Implement CursorManager interface in useCursor with VIM motions - Add SnakeCursorManager type with snake-specific extensions - Update useGame to return proper GameManager interface - Support both old (cols, rows) and new (options) signatures - Add quitGame alias for stopGame in useGameStatus - Wrap renderBoard to match Unified API signature (no parameters) - Add placeholder for totalKeystrokes and finalScore in ScoreManager - All TypeScript builds successfully - Example app builds without errors
This commit is contained in:
+147
-8
@@ -1,18 +1,157 @@
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import { useGame } from "./useGame";
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import type { RefObject, MutableRefObject } from 'react';
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export type UseGameType = ReturnType<typeof useGame>;
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// ============================================================================
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// Core Game Types
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// ============================================================================
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export type GamePhase = "idle" | "playing";
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export type PlayStatus = "started" | "game-over" | "game-won";
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export type GameStatus = "waiting" | "started" | "game-over" | "game-won";
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export type GameStatus = 'waiting' | 'started' | 'game-won' | 'game-over';
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export type GamePhase = 'idle' | 'playing';
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export type PlayStatus = 'started' | 'game-over' | 'game-won';
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export const isPlaying = (status: GameStatus): status is PlayStatus =>
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status === "started" || status === "game-over" || status === "game-won";
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status === 'started' || status === 'game-over' || status === 'game-won';
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export const getGamePhase = (status: GameStatus): GamePhase =>
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status === "waiting" ? "idle" : "playing";
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status === 'waiting' ? 'idle' : 'playing';
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export type Direction = "up" | "down" | "left" | "right";
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// ============================================================================
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// Snake-Specific Types
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// ============================================================================
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export type Direction = 'up' | 'down' | 'left' | 'right';
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export type Position = { r: number; c: number };
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export type SnakeBody = Position[];
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// ============================================================================
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// Input & Key Tracking
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// ============================================================================
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export type KeyLogEntry = { key: string; timestamp: number };
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export type GameOptions = {
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cols: number;
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rows: number;
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timeLimit?: number;
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};
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// ============================================================================
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// Manager Interfaces - Board
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// ============================================================================
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export type BoardManager = {
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containerRef: RefObject<HTMLDivElement | null>;
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renderBoard: (cols: number, rows: number) => void;
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};
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// ============================================================================
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// Manager Interfaces - Cursor/Snake
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// ============================================================================
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export type CursorMode = 'normal';
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export type CursorManager = {
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position: () => Position;
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mode: () => CursorMode;
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// VIM-style motions (required by Unified API)
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moveLeft: (count?: number) => void;
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moveRight: (count?: number) => void;
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moveUp: (count?: number) => void;
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moveDown: (count?: number) => void;
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moveToStart: () => void;
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moveToEnd: () => void;
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moveToTop: () => void;
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moveToBottom: () => void;
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repeatLastMotion: () => void;
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};
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export type SnakeCursorManager = CursorManager & {
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snakeBody: SnakeBody;
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direction: Direction;
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changeDirection: (dir: Direction) => void;
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// Snake-specific for internal use
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snakeBodyRef: MutableRefObject<SnakeBody>;
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directionRef: MutableRefObject<Direction>;
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initSnake: () => void;
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clearSnake: () => void;
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moveSnake: (grow?: boolean) => 'continue' | 'wall-collision' | 'self-collision';
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renderSnake: (body: SnakeBody) => void;
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};
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// ============================================================================
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// Manager Interfaces - Score
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// ============================================================================
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export type ScoreManager = {
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timeValue: number;
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totalKeystrokes: number;
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finalScore: number | null;
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startTimer: () => void;
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stopTimer: () => void;
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resetTimer: () => void;
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};
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// ============================================================================
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// Manager Interfaces - Game Status
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// ============================================================================
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export type GameStatusManager = {
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gameStatus: GameStatus;
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setGameStatus: (status: GameStatus) => void;
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startGame: () => void;
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quitGame: () => void;
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level: number;
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score: number;
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togglePause: () => void;
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};
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// ============================================================================
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// Manager Interfaces - Key Tracking
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// ============================================================================
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export type GameKeyManager = {
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keyLog: KeyLogEntry[];
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clearKeyLog: () => void;
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getKeyLog: () => KeyLogEntry[];
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};
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// ============================================================================
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// Unified Game Manager - Main Interface
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// ============================================================================
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export type GameManager = {
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// Required rendering
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containerRef: RefObject<HTMLDivElement | null>;
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renderBoard: () => void;
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// Required managers
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cursor: SnakeCursorManager;
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scoreManager: ScoreManager;
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// Required lifecycle
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gameStatus: GameStatus;
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setGameStatus: (status: GameStatus) => void;
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startGame: () => void;
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quitGame: () => void;
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// Required state
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level: number;
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score: number;
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// Required key tracking
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keyLog: KeyLogEntry[];
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clearKeyLog: () => void;
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getKeyLog: () => KeyLogEntry[];
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// Game-specific additions
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togglePause: () => void;
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};
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// ============================================================================
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// Hook Return Types
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// ============================================================================
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// Forward declarations for hook return types
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// These will be imported from their respective modules
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export type UseGameType = ReturnType<typeof import('./useGame').useGame>;
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@@ -1,5 +1,5 @@
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import { useRef, useState } from "react";
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import type { Direction, SnakeBody } from "../types";
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import type { Direction, SnakeBody, Position } from "../types";
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import type { UseBoardType } from "../useBoard";
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export function useCursor(
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@@ -163,7 +163,73 @@ export function useCursor(
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return "continue";
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};
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// Unified API compliant methods
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const position = (): Position => {
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const head = snakeBodyRef.current[0];
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return head || { r: 0, c: 0 };
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};
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const mode = () => 'normal' as const;
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const moveLeft = (_count?: number) => {
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changeDirection('left');
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};
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const moveRight = (_count?: number) => {
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changeDirection('right');
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};
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const moveUp = (_count?: number) => {
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changeDirection('up');
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};
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const moveDown = (_count?: number) => {
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changeDirection('down');
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};
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const moveToStart = () => {
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// Snake-specific: move to leftmost position on current row
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changeDirection('left');
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};
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const moveToEnd = () => {
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// Snake-specific: move to rightmost position on current row
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changeDirection('right');
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};
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const moveToTop = () => {
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// Snake-specific: move to top of board
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changeDirection('up');
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};
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const moveToBottom = () => {
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// Snake-specific: move to bottom of board
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changeDirection('down');
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};
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const lastMotionRef = useRef<Direction | null>(null);
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const repeatLastMotion = () => {
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if (lastMotionRef.current) {
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changeDirection(lastMotionRef.current);
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}
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};
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return {
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// Unified API methods
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position,
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mode,
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moveLeft,
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moveRight,
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moveUp,
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moveDown,
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moveToStart,
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moveToEnd,
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moveToTop,
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moveToBottom,
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repeatLastMotion,
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// Snake-specific methods (with proper values)
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snakeBody,
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snakeBodyRef,
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direction,
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+54
-17
@@ -1,4 +1,5 @@
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import { useEffect } from "react";
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import type { GameManager, GameOptions } from "../types";
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import { useBoard } from "../useBoard";
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import { useCursor } from "../useCursor";
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import { useFood } from "./useFood";
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@@ -6,7 +7,23 @@ import { useGameStatus } from "../useGameStatus";
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import { useKeyBindings, type UseKeyBindingsType } from "./useKeyBindings";
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import { useScore } from "../useScore";
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export function useGame(cols: number, rows: number, platformHook?: unknown) {
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export function useGame(optionsOrCols: GameOptions | number, rows?: number, platformHook?: unknown): GameManager {
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// Support both old signature (cols, rows) and new signature (options)
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let cols: number;
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let actualPlatformHook = platformHook;
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if (typeof optionsOrCols === 'object') {
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// New signature: useGame(options, platformHook)
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const options = optionsOrCols as GameOptions;
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cols = options.cols;
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rows = options.rows;
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actualPlatformHook = rows as unknown as typeof platformHook;
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} else {
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// Old signature: useGame(cols, rows, platformHook)
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cols = optionsOrCols;
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rows = rows || 20;
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}
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const boardManager = useBoard();
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const { containerRef, renderBoard } = boardManager;
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@@ -16,7 +33,7 @@ export function useGame(cols: number, rows: number, platformHook?: unknown) {
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const foodManager = useFood(cols, rows, boardManager);
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const gameManager = useGameStatus(boardManager, snakeManager, foodManager);
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const { gameStatus, startGame, stopGame, togglePause, score, level } = gameManager;
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const { gameStatus, setGameStatus, startGame, quitGame, togglePause, score, level } = gameManager;
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useEffect(() => {
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renderBoard(cols, rows);
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@@ -31,25 +48,45 @@ export function useGame(cols: number, rows: number, platformHook?: unknown) {
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const scoreManager = useScore({ gameStatus });
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const fullGameManager = {
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containerRef,
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gameStatus,
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startGame,
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stopGame,
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togglePause,
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score,
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level,
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...snakeManager,
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...foodManager,
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...keyBindings,
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scoreManager,
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// Wrap renderBoard to match Unified API signature
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const renderBoardWrapped = () => {
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renderBoard(cols, rows);
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};
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if (typeof platformHook === "function") {
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platformHook(fullGameManager);
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// Build Unified API compliant GameManager
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const gameManagerResult: GameManager = {
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// Required rendering
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containerRef,
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renderBoard: renderBoardWrapped,
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// Required managers
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cursor: snakeManager,
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scoreManager,
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// Required lifecycle
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gameStatus,
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setGameStatus,
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startGame,
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quitGame,
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// Required state
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level,
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score,
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// Required key tracking
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keyLog: keyBindings.keyLog,
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clearKeyLog: keyBindings.clearLog,
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getKeyLog: keyBindings.getLog,
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// Game-specific additions
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togglePause,
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};
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if (typeof actualPlatformHook === "function") {
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actualPlatformHook(gameManagerResult);
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}
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return fullGameManager;
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return gameManagerResult;
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}
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export type { GameStatus } from "../types";
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@@ -158,6 +158,7 @@ export function useGameStatus(
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setGameStatus,
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startGame,
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stopGame,
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quitGame: stopGame,
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paused,
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togglePause: () => setPaused(curr => !curr),
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score,
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@@ -14,6 +14,8 @@ export function useScore({ gameStatus }: UseScoreParams) {
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return {
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timeValue,
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totalKeystrokes: 0, // TODO: Track from keyBindings
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finalScore: null, // TODO: Calculate on game-won
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startTimer,
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stopTimer,
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resetTimer,
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