game start/stop, snake rendered on board
This commit is contained in:
+6
-1
@@ -3,12 +3,17 @@ import "@vimazing/vim-snake/game.css";
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import { useKeyBindings } from "./useKeyBindings";
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function App() {
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const { containerRef } = useGame(30, 20, useKeyBindings);
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const { containerRef, gameStatus } = useGame(30, 20, useKeyBindings);
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return (
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<div className="relative mx-auto my-4 w-fit space-y-4">
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<h1 className="text-2xl font-bold text-center">VIMazing Snake</h1>
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<div ref={containerRef} className="relative" />
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<div className="text-center text-sm text-muted-foreground">
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{gameStatus === "waiting" && <p>Press <kbd className="px-2 py-1 bg-muted rounded">space</kbd> to start</p>}
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{gameStatus === "started" && <p>Use <kbd className="px-2 py-1 bg-muted rounded">hjkl</kbd> to move • Press <kbd className="px-2 py-1 bg-muted rounded">q</kbd> to quit</p>}
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{gameStatus === "game-over" && <p>Game Over! Press <kbd className="px-2 py-1 bg-muted rounded">space</kbd> to restart</p>}
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</div>
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</div>
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);
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}
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@@ -1,21 +1,22 @@
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import { useEffect } from "react";
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import type { UseGameType } from "@vimazing/vim-maze";
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import type { UseGameType } from "@vimazing/vim-snake";
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export const useKeyBindings = (gameManager: UseGameType) => {
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const { gameStatus, initGame, stopGame, clearLog, resetCount } = gameManager;
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const { gameStatus, startGame, stopGame, clearLog, resetCount } = gameManager;
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useEffect(() => {
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const handler = (e: KeyboardEvent) => {
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console.log("key pressed:", e.key, e.code);
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// start game
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if (e.key === "i" || e.key === "I") {
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if (e.code === "Space") {
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if (["waiting", "game-over", "game-won"].includes(gameStatus)) {
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clearLog();
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resetCount();
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// clearLog();
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// resetCount();
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if (gameStatus === "game-over" || gameStatus === "game-won") {
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stopGame();
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setTimeout(() => initGame(true), 0);
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// setTimeout(() => initGame(true), 0);
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} else {
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initGame(true);
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startGame();
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}
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return;
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}
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@@ -41,6 +42,6 @@ export const useKeyBindings = (gameManager: UseGameType) => {
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window.addEventListener("keydown", handler);
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return () => window.removeEventListener("keydown", handler);
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}, [gameStatus, initGame, stopGame, clearLog, resetCount]);
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}, [gameStatus, startGame, stopGame, clearLog, resetCount]);
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};
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@@ -29,5 +29,21 @@
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background-color: var(--muted, #2f334d);
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border: 1px solid var(--border, #3b3f5c);
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box-sizing: border-box;
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transition: background-color 0.1s ease;
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}
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/* =========================================================
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Snake Rendering
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========================================================= */
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.snake-cell.snake-head {
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background-color: var(--primary, #82aaff);
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border-radius: 30%;
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box-shadow: 0 0 8px color-mix(in srgb, var(--primary, #82aaff) 70%, transparent);
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}
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.snake-cell.snake-body {
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background-color: var(--primary, #82aaff);
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opacity: 0.7;
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box-shadow: inset 0 0 3px color-mix(in srgb, var(--primary, #82aaff) 50%, transparent);
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}
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+23
-1
@@ -1,17 +1,39 @@
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import { useEffect } from "react";
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import { useRenderer } from "./useRenderer";
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import { useSnake } from "./useSnake";
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import { useGameStatus } from "./useGameStatus";
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import { useKeyBindings, type UseKeyBindingsType } from "./useKeyBindings";
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export function useGame(cols: number, rows: number, platformHook?: unknown) {
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const rendererManager = useRenderer();
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const { containerRef, renderBoard } = rendererManager;
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const snakeManager = useSnake(cols, rows, rendererManager);
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const { changeDirection } = snakeManager;
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const gameManager = useGameStatus(rendererManager, snakeManager);
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const { gameStatus, startGame, stopGame } = gameManager;
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useEffect(() => {
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renderBoard(cols, rows);
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}, [cols, rows]);
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const keyBindings: UseKeyBindingsType = useKeyBindings({
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gameManager: {
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gameStatus,
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startGame,
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stopGame,
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changeDirection,
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},
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});
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const fullGameManager = {
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containerRef,
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renderBoard,
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gameStatus,
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startGame,
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stopGame,
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...snakeManager,
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...keyBindings,
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};
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if (typeof platformHook === "function") {
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@@ -1 +1,37 @@
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import { useState } from "react";
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import type { GameStatus } from "../types";
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import type { UseRendererType } from "./useRenderer";
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import type { UseSnakeType } from "./useSnake";
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export function useGameStatus(
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rendererManager: UseRendererType,
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snakeManager: UseSnakeType
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) {
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const { containerRef } = rendererManager;
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const { initSnake, clearSnake } = snakeManager;
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const [gameStatus, setGameStatus] = useState<GameStatus>("waiting");
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const startGame = () => {
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initSnake();
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setGameStatus("started");
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};
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const stopGame = () => {
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clearSnake();
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setGameStatus("waiting");
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const container = containerRef.current;
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container?.querySelectorAll(".snake-head, .snake-body").forEach((el) => {
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el.classList.remove("snake-head", "snake-body");
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});
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};
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return {
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gameStatus,
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setGameStatus,
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startGame,
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stopGame,
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};
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}
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export type UseGameStatusType = ReturnType<typeof useGameStatus>;
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export type { GameStatus } from "../types";
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@@ -1,3 +1,49 @@
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export function useKeyBindings() {
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import { useEffect } from "react";
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import type { GameStatus, Direction } from "../types";
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export type GameBindingContext = {
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gameStatus: GameStatus;
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startGame: () => void;
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stopGame: () => void;
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changeDirection: (dir: Direction) => void;
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};
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type UseKeyBindingsParams = {
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gameManager: GameBindingContext;
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};
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export function useKeyBindings({ gameManager }: UseKeyBindingsParams) {
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const { gameStatus, startGame, stopGame, changeDirection } = gameManager;
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useEffect(() => {
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const handler = (ev: KeyboardEvent) => {
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if (!["started"].includes(gameStatus)) return;
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switch (ev.key) {
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case "h":
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case "H":
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changeDirection("left");
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break;
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case "j":
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case "J":
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changeDirection("down");
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break;
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case "k":
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case "K":
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changeDirection("up");
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break;
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case "l":
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case "L":
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changeDirection("right");
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break;
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}
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};
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window.addEventListener("keydown", handler);
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return () => window.removeEventListener("keydown", handler);
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}, [gameStatus, startGame, stopGame, changeDirection]);
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return {};
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}
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export type UseKeyBindingsType = ReturnType<typeof useKeyBindings>;
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+79
-2
@@ -1,3 +1,80 @@
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export function useSnake() {
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return {};
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import { useRef, useState } from "react";
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import type { Direction, SnakeBody } from "../types";
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import type { UseRendererType } from "./useRenderer";
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export function useSnake(
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cols: number,
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rows: number,
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rendererManager: UseRendererType
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) {
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const { containerRef } = rendererManager;
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const [snakeBody, setSnakeBody] = useState<SnakeBody>([]);
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const [direction, setDirection] = useState<Direction>("up");
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const directionRef = useRef<Direction>("up");
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const initSnake = () => {
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const centerR = Math.floor(rows / 2);
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const centerC = Math.floor(cols / 2);
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const initialBody: SnakeBody = [
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{ r: centerR, c: centerC },
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{ r: centerR + 1, c: centerC },
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{ r: centerR + 2, c: centerC },
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];
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setSnakeBody(initialBody);
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setDirection("up");
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directionRef.current = "up";
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renderSnake(initialBody);
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};
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const clearSnake = () => {
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setSnakeBody([]);
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setDirection("up");
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directionRef.current = "up";
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};
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const renderSnake = (body: SnakeBody) => {
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const container = containerRef.current;
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if (!container) return;
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container.querySelectorAll(".snake-head, .snake-body").forEach((el) => {
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el.classList.remove("snake-head", "snake-body");
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});
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body.forEach((segment, idx) => {
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const cell = container.querySelector(
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`.snake-cell[data-r="${segment.r}"][data-c="${segment.c}"]`
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);
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if (cell) {
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cell.classList.add(idx === 0 ? "snake-head" : "snake-body");
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}
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});
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};
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const changeDirection = (newDirection: Direction) => {
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const opposites: Record<Direction, Direction> = {
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up: "down",
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down: "up",
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left: "right",
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right: "left",
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};
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if (opposites[directionRef.current] !== newDirection) {
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setDirection(newDirection);
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directionRef.current = newDirection;
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}
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};
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return {
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snakeBody,
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direction,
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directionRef,
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initSnake,
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clearSnake,
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changeDirection,
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renderSnake,
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};
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}
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export type UseSnakeType = ReturnType<typeof useSnake>;
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