feat: implement Phase 40.1 - basic cursor with hjkl movement
Add cursor navigation with hjkl keys (vim-style): New Module Structure: - src/useCursor/types.ts: Coord and CursorManager types - src/useCursor/useCursor.ts: Cursor movement logic - src/useCursor/useCursorRender.ts: Visual cursor highlight - src/useCursor/index.ts: Public exports Cursor Implementation: - Position tracking with useRef (row/col from 0-8) - Basic movement: moveLeft, moveRight, moveUp, moveDown - Bounds checking (prevents moving outside 9x9 grid) - Keyboard listener for h/j/k/l keys - Only active when gameStatus === 'started' Cursor Rendering: - useCursorRender hook tracks cursor position - Adds 'cursor' CSS class to current cell - Removes from previous cell on movement - Blue highlight with border (rgba(59, 130, 246, 0.3)) Integration: - src/useGame.ts: Integrate useCursor and useCursorRender - src/types.ts: Export CursorManager and Coord types - src/useBoard/types.ts: NEW - BoardManager type - src/game.css: Add cursor highlight styles Game Flow: - Press Space → Game starts → Cursor appears at (0,0) - Press h/j/k/l → Cursor moves (bounded to grid) - Visual feedback with blue highlight - Press Q → Return to waiting state Phase 40.1 complete. Next: Add number prefixes (5j) and other vim motions.
This commit is contained in:
@@ -254,3 +254,9 @@
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inset 0 0 12px color-mix(in srgb, var(--destructive, #c53b53) 40%, transparent);
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}
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}
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/* Cursor highlight */
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.sudoku-cell.cursor {
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background-color: rgba(59, 130, 246, 0.3);
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border: 2px solid rgb(59, 130, 246);
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}
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+3
-1
@@ -1,9 +1,11 @@
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import type { RefObject } from 'react';
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import type { GameStatus, GameStatusManager } from './useGameStatus/types';
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import type { CursorManager } from './useCursor/types';
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export type Difficulty = 'easy' | 'medium' | 'hard';
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export type { GameStatus, GameStatusManager };
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export type { CursorManager, Coord } from './useCursor/types';
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export type GameOptions = {
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difficulty?: Difficulty;
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@@ -14,7 +16,7 @@ export type KeyLogEntry = { key: string; timestamp: number };
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export type GameManager = {
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containerRef: RefObject<HTMLDivElement | null>;
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renderBoard: () => void;
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cursor: any;
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cursor: CursorManager;
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scoreManager: {
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timeValue: number;
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keystrokes: number;
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@@ -0,0 +1,8 @@
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import type { RefObject } from 'react';
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import type { Difficulty } from '../types';
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export type BoardManager = {
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containerRef: RefObject<HTMLDivElement | null>;
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generateBoard: (difficulty: Difficulty) => void;
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renderBoard: () => void;
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};
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@@ -0,0 +1,2 @@
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export { useCursor } from './useCursor';
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export type { CursorManager, Coord } from './types';
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@@ -0,0 +1,9 @@
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export type Coord = { row: number; col: number };
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export type CursorManager = {
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position: () => Coord;
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moveLeft: (count?: number) => void;
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moveRight: (count?: number) => void;
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moveUp: (count?: number) => void;
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moveDown: (count?: number) => void;
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};
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@@ -0,0 +1,67 @@
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import { useRef, useEffect } from 'react';
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import type { Coord, CursorManager } from './types';
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import type { GameStatusManager } from '../useGameStatus/types';
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export function useCursor(gameStatusManager: GameStatusManager) {
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const position = useRef<Coord>({ row: 0, col: 0 });
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const { gameStatus } = gameStatusManager;
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function move(dRows: number, dCols: number, count: number = 1): void {
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const currentPos = position.current;
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const newRow = currentPos.row + (dRows * count);
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const newCol = currentPos.col + (dCols * count);
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if (newRow < 0 || newRow > 8 || newCol < 0 || newCol > 8) {
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return;
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}
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position.current = { row: newRow, col: newCol };
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}
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function moveLeft(count = 1): void {
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move(0, -1, count);
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}
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function moveRight(count = 1): void {
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move(0, 1, count);
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}
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function moveUp(count = 1): void {
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move(-1, 0, count);
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}
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function moveDown(count = 1): void {
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move(1, 0, count);
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}
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useEffect(() => {
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if (gameStatus !== 'started') return;
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function handleKeyDown(e: KeyboardEvent) {
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const key = e.key;
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if (key === 'h') {
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moveLeft();
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} else if (key === 'j') {
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moveDown();
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} else if (key === 'k') {
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moveUp();
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} else if (key === 'l') {
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moveRight();
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}
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}
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window.addEventListener('keydown', handleKeyDown);
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return () => window.removeEventListener('keydown', handleKeyDown);
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}, [gameStatus]);
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const cursor: CursorManager = {
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position: () => position.current,
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moveLeft,
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moveRight,
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moveUp,
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moveDown,
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};
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return cursor;
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}
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@@ -0,0 +1,22 @@
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import { useEffect } from 'react';
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import type { Coord } from './types';
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import type { BoardManager } from '../useBoard/types';
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export function useCursorRender(containerRef: BoardManager['containerRef'], position: Coord) {
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useEffect(() => {
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const container = containerRef.current;
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if (!container) return;
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const cells = container.querySelectorAll('.sudoku-cell');
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cells.forEach(cell => {
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cell.classList.remove('cursor');
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});
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const index = position.row * 9 + position.col;
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const targetCell = cells[index];
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if (targetCell) {
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targetCell.classList.add('cursor');
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}
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}, [position, containerRef]);
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}
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+8
-1
@@ -2,6 +2,8 @@ import { useState, useEffect } from 'react';
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import type { GameManager, GameOptions } from './types';
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import { useBoard } from './useBoard/useBoard';
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import { useGameStatus } from './useGameStatus';
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import { useCursor } from './useCursor';
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import { useCursorRender } from './useCursor/useCursorRender';
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export function useGame(options: GameOptions = {}, platformHook?: unknown): GameManager {
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const { difficulty = 'easy' } = options;
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@@ -11,6 +13,11 @@ export function useGame(options: GameOptions = {}, platformHook?: unknown): Game
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const gameStatusManager = useGameStatus();
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const { gameStatus } = gameStatusManager;
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const cursor = useCursor(gameStatusManager);
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const cursorPosition = cursor.position();
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useCursorRender(containerRef, cursorPosition);
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const [keyLog, setKeyLog] = useState<{ key: string; timestamp: number }[]>([]);
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useEffect(() => {
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@@ -30,7 +37,7 @@ export function useGame(options: GameOptions = {}, platformHook?: unknown): Game
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containerRef,
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renderBoard,
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...gameStatusManager,
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cursor: {},
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cursor,
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scoreManager: {
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timeValue: 0,
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keystrokes: 0,
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