fix: cursor not updating - use useState instead of useRef
The cursor position wasn't updating visually because: - useRef doesn't trigger re-renders - useCursorRender wasn't being called on position changes Solution: - Changed position from useRef to useState - Now position changes trigger re-renders - useCursorRender receives updated position - Cursor highlight updates properly Added temporary console.logs for debugging: - Cursor position changes - Key press events - Movement attempts and bounds checking - Cell selection and class application This will help verify cursor is working in browser. Console logs to be removed once verified working.
This commit is contained in:
+31
-12
@@ -1,21 +1,26 @@
|
||||
import { useRef, useEffect } from 'react';
|
||||
import { useState, useEffect } from 'react';
|
||||
import type { Coord, CursorManager } from './types';
|
||||
import type { GameStatusManager } from '../useGameStatus/types';
|
||||
|
||||
export function useCursor(gameStatusManager: GameStatusManager) {
|
||||
const position = useRef<Coord>({ row: 0, col: 0 });
|
||||
const [position, setPosition] = useState<Coord>({ row: 0, col: 0 });
|
||||
const { gameStatus } = gameStatusManager;
|
||||
|
||||
function move(dRows: number, dCols: number, count: number = 1): void {
|
||||
const currentPos = position.current;
|
||||
const newRow = currentPos.row + (dRows * count);
|
||||
const newCol = currentPos.col + (dCols * count);
|
||||
setPosition(currentPos => {
|
||||
const newRow = currentPos.row + (dRows * count);
|
||||
const newCol = currentPos.col + (dCols * count);
|
||||
|
||||
if (newRow < 0 || newRow > 8 || newCol < 0 || newCol > 8) {
|
||||
return;
|
||||
}
|
||||
console.log('🚀 Move attempt:', { currentPos, dRows, dCols, count, newRow, newCol });
|
||||
|
||||
position.current = { row: newRow, col: newCol };
|
||||
if (newRow < 0 || newRow > 8 || newCol < 0 || newCol > 8) {
|
||||
console.log('⛔ Out of bounds, movement blocked');
|
||||
return currentPos;
|
||||
}
|
||||
|
||||
console.log('✅ Position updated to:', { row: newRow, col: newCol });
|
||||
return { row: newRow, col: newCol };
|
||||
});
|
||||
}
|
||||
|
||||
function moveLeft(count = 1): void {
|
||||
@@ -35,28 +40,42 @@ export function useCursor(gameStatusManager: GameStatusManager) {
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
if (gameStatus !== 'started') return;
|
||||
console.log('🎮 useCursor effect - gameStatus:', gameStatus);
|
||||
|
||||
if (gameStatus !== 'started') {
|
||||
console.log('⏸️ Not started, skipping key listener');
|
||||
return;
|
||||
}
|
||||
|
||||
function handleKeyDown(e: KeyboardEvent) {
|
||||
const key = e.key;
|
||||
console.log('⌨️ Key pressed:', key);
|
||||
|
||||
if (key === 'h') {
|
||||
console.log('← Move left');
|
||||
moveLeft();
|
||||
} else if (key === 'j') {
|
||||
console.log('↓ Move down');
|
||||
moveDown();
|
||||
} else if (key === 'k') {
|
||||
console.log('↑ Move up');
|
||||
moveUp();
|
||||
} else if (key === 'l') {
|
||||
console.log('→ Move right');
|
||||
moveRight();
|
||||
}
|
||||
}
|
||||
|
||||
console.log('✅ Adding keydown listener');
|
||||
window.addEventListener('keydown', handleKeyDown);
|
||||
return () => window.removeEventListener('keydown', handleKeyDown);
|
||||
return () => {
|
||||
console.log('🗑️ Removing keydown listener');
|
||||
window.removeEventListener('keydown', handleKeyDown);
|
||||
};
|
||||
}, [gameStatus]);
|
||||
|
||||
const cursor: CursorManager = {
|
||||
position: () => position.current,
|
||||
position: () => position,
|
||||
moveLeft,
|
||||
moveRight,
|
||||
moveUp,
|
||||
|
||||
Reference in New Issue
Block a user