working on useGame

This commit is contained in:
2025-10-15 17:56:41 +01:00
parent da8ca2c289
commit 5b9b44aef6
2 changed files with 44 additions and 15 deletions
+32 -8
View File
@@ -31,8 +31,16 @@
========================================================= */
#sudoku .sudoku-grid {
display: grid;
grid-template-columns: repeat(9, var(--cell-size));
gap: var(--grid-gap);
grid-template-columns:
var(--cell-size) var(--cell-size) var(--cell-size)
var(--cell-size) var(--cell-size) var(--cell-size)
var(--cell-size) var(--cell-size) var(--cell-size);
grid-template-rows:
var(--cell-size) var(--cell-size) var(--cell-size)
var(--cell-size) var(--cell-size) var(--cell-size)
var(--cell-size) var(--cell-size) var(--cell-size);
column-gap: var(--grid-gap);
row-gap: var(--grid-gap);
user-select: none;
}
@@ -57,16 +65,32 @@
/* =========================================================
3x3 Box Separators
========================================================= */
/* Add extra margin to right of columns 2 and 5 (0-indexed) */
/* Right borders (end of each 3x3 box horizontally) */
#sudoku .sudoku-cell[data-c="2"],
#sudoku .sudoku-cell[data-c="5"] {
margin-right: var(--box-separator);
#sudoku .sudoku-cell[data-c="5"],
#sudoku .sudoku-cell[data-c="8"] {
border-right: 2px solid rgba(130, 170, 255, 0.3);
}
/* Add extra margin to bottom of rows 2 and 5 (0-indexed) */
/* Left borders (start of each 3x3 box horizontally) */
#sudoku .sudoku-cell[data-c="0"],
#sudoku .sudoku-cell[data-c="3"],
#sudoku .sudoku-cell[data-c="6"] {
border-left: 2px solid rgba(130, 170, 255, 0.3);
}
/* Bottom borders (end of each 3x3 box vertically) */
#sudoku .sudoku-cell[data-r="2"],
#sudoku .sudoku-cell[data-r="5"] {
margin-bottom: var(--box-separator);
#sudoku .sudoku-cell[data-r="5"],
#sudoku .sudoku-cell[data-r="8"] {
border-bottom: 2px solid rgba(130, 170, 255, 0.3);
}
/* Top borders (start of each 3x3 box vertically) */
#sudoku .sudoku-cell[data-r="0"],
#sudoku .sudoku-cell[data-r="3"],
#sudoku .sudoku-cell[data-r="6"] {
border-top: 2px solid rgba(130, 170, 255, 0.3);
}
/* =========================================================
+12 -7
View File
@@ -35,16 +35,21 @@ export function useCursor(rendererManager: UseRenderer) {
if (animatingRef.current) return;
setCursor((prev) => {
let r = prev.r;
let c = prev.c;
for (let i = 0; i < steps; i++) {
r = Math.max(0, Math.min(8, r + dr));
c = Math.max(0, Math.min(8, c + dc));
const targetR = prev.r + (dr * steps);
const targetC = prev.c + (dc * steps);
// Check if the full counted move would go out of bounds
if (targetR < 0 || targetR > 8 || targetC < 0 || targetC > 8) {
// Flash invalid and don't move
setTimeout(() => flashInvalid(), 0);
return prev;
}
return { r, c };
// Valid move - apply it
return { r: targetR, c: targetC };
});
},
[]
[flashInvalid]
);
useEffect(() => {