working on useGame
This commit is contained in:
+32
-8
@@ -31,8 +31,16 @@
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========================================================= */
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#sudoku .sudoku-grid {
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display: grid;
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grid-template-columns: repeat(9, var(--cell-size));
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gap: var(--grid-gap);
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grid-template-columns:
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var(--cell-size) var(--cell-size) var(--cell-size)
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var(--cell-size) var(--cell-size) var(--cell-size)
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var(--cell-size) var(--cell-size) var(--cell-size);
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grid-template-rows:
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var(--cell-size) var(--cell-size) var(--cell-size)
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var(--cell-size) var(--cell-size) var(--cell-size)
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var(--cell-size) var(--cell-size) var(--cell-size);
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column-gap: var(--grid-gap);
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row-gap: var(--grid-gap);
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user-select: none;
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}
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@@ -57,16 +65,32 @@
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/* =========================================================
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3x3 Box Separators
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========================================================= */
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/* Add extra margin to right of columns 2 and 5 (0-indexed) */
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/* Right borders (end of each 3x3 box horizontally) */
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#sudoku .sudoku-cell[data-c="2"],
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#sudoku .sudoku-cell[data-c="5"] {
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margin-right: var(--box-separator);
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#sudoku .sudoku-cell[data-c="5"],
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#sudoku .sudoku-cell[data-c="8"] {
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border-right: 2px solid rgba(130, 170, 255, 0.3);
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}
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/* Add extra margin to bottom of rows 2 and 5 (0-indexed) */
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/* Left borders (start of each 3x3 box horizontally) */
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#sudoku .sudoku-cell[data-c="0"],
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#sudoku .sudoku-cell[data-c="3"],
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#sudoku .sudoku-cell[data-c="6"] {
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border-left: 2px solid rgba(130, 170, 255, 0.3);
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}
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/* Bottom borders (end of each 3x3 box vertically) */
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#sudoku .sudoku-cell[data-r="2"],
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#sudoku .sudoku-cell[data-r="5"] {
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margin-bottom: var(--box-separator);
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#sudoku .sudoku-cell[data-r="5"],
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#sudoku .sudoku-cell[data-r="8"] {
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border-bottom: 2px solid rgba(130, 170, 255, 0.3);
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}
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/* Top borders (start of each 3x3 box vertically) */
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#sudoku .sudoku-cell[data-r="0"],
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#sudoku .sudoku-cell[data-r="3"],
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#sudoku .sudoku-cell[data-r="6"] {
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border-top: 2px solid rgba(130, 170, 255, 0.3);
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}
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/* =========================================================
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@@ -35,16 +35,21 @@ export function useCursor(rendererManager: UseRenderer) {
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if (animatingRef.current) return;
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setCursor((prev) => {
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let r = prev.r;
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let c = prev.c;
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for (let i = 0; i < steps; i++) {
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r = Math.max(0, Math.min(8, r + dr));
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c = Math.max(0, Math.min(8, c + dc));
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const targetR = prev.r + (dr * steps);
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const targetC = prev.c + (dc * steps);
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// Check if the full counted move would go out of bounds
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if (targetR < 0 || targetR > 8 || targetC < 0 || targetC > 8) {
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// Flash invalid and don't move
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setTimeout(() => flashInvalid(), 0);
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return prev;
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}
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return { r, c };
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// Valid move - apply it
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return { r: targetR, c: targetC };
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});
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},
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[]
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[flashInvalid]
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);
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useEffect(() => {
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