removed garbage
This commit is contained in:
@@ -1,256 +0,0 @@
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/* =========================================================
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🔧 Controls (tweak these)
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========================================================= */
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:root {
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--cell-size: 96px;
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--cell-font-size: 48px;
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--grid-gap: 6px;
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--box-separator: 9px;
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}
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/* =========================================================
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Container & Grid Base
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========================================================= */
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#sudoku_container {
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position: relative;
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margin: 1em auto;
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width: fit-content;
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}
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#sudoku {
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position: relative;
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background-color: var(--card, #1e2030);
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border-radius: 0.5rem;
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box-shadow: 0 0 10px rgba(27, 29, 43, 0.6), inset 0 0 6px rgba(130, 170, 255, 0.05);
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padding: 0.5rem;
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width: fit-content;
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}
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/* =========================================================
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Grid Layout
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========================================================= */
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#sudoku .sudoku-grid {
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display: grid;
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grid-template-columns:
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var(--cell-size) var(--cell-size) var(--cell-size)
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var(--cell-size) var(--cell-size) var(--cell-size)
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var(--cell-size) var(--cell-size) var(--cell-size);
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grid-template-rows:
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var(--cell-size) var(--cell-size) var(--cell-size)
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var(--cell-size) var(--cell-size) var(--cell-size)
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var(--cell-size) var(--cell-size) var(--cell-size);
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column-gap: var(--grid-gap);
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row-gap: var(--grid-gap);
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user-select: none;
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}
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/* =========================================================
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Cell Base Styles
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========================================================= */
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#sudoku .sudoku-cell {
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width: var(--cell-size);
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height: var(--cell-size);
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display: flex;
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align-items: center;
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justify-content: center;
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border-radius: 4px;
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font-family: "Fira Code", monospace;
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font-size: var(--cell-font-size);
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background: var(--muted, #2f334d);
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color: var(--foreground, #c8d3f5);
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transition: all 0.15s ease;
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box-shadow: inset 0 0 3px rgba(27, 29, 43, 0.4);
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}
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/* =========================================================
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3x3 Box Separators
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========================================================= */
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/* Right borders (end of each 3x3 box horizontally) */
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#sudoku .sudoku-cell[data-c="2"],
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#sudoku .sudoku-cell[data-c="5"],
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#sudoku .sudoku-cell[data-c="8"] {
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border-right: 2px solid color-mix(in srgb, var(--primary, #82aaff) 30%, transparent);
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}
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/* Left borders (start of each 3x3 box horizontally) */
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#sudoku .sudoku-cell[data-c="0"],
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#sudoku .sudoku-cell[data-c="3"],
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#sudoku .sudoku-cell[data-c="6"] {
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border-left: 2px solid color-mix(in srgb, var(--primary, #82aaff) 30%, transparent);
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}
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/* Bottom borders (end of each 3x3 box vertically) */
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#sudoku .sudoku-cell[data-r="2"],
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#sudoku .sudoku-cell[data-r="5"],
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#sudoku .sudoku-cell[data-r="8"] {
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border-bottom: 2px solid color-mix(in srgb, var(--primary, #82aaff) 30%, transparent);
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}
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/* Top borders (start of each 3x3 box vertically) */
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#sudoku .sudoku-cell[data-r="0"],
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#sudoku .sudoku-cell[data-r="3"],
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#sudoku .sudoku-cell[data-r="6"] {
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border-top: 2px solid color-mix(in srgb, var(--primary, #82aaff) 30%, transparent);
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}
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/* =========================================================
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User-Entered Cells
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========================================================= */
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#sudoku .sudoku-cell.user-entered {
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color: var(--primary, #82aaff);
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font-weight: 600;
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}
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/* =========================================================
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Active Cell Highlight (Navigation Mode)
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========================================================= */
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#sudoku .sudoku-cell.active {
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outline: 2px solid var(--primary, #82aaff);
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outline-offset: -2px;
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background: color-mix(in srgb, var(--primary, #82aaff) 20%, var(--muted, #2f334d));
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box-shadow:
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0 0 8px color-mix(in srgb, var(--primary, #82aaff) 40%, transparent),
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0 0 12px color-mix(in srgb, var(--primary, #82aaff) 20%, transparent),
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inset 0 0 6px color-mix(in srgb, var(--primary, #82aaff) 15%, transparent);
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}
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/* =========================================================
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Editing Cell Highlight (Edit Mode)
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========================================================= */
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#sudoku .sudoku-cell.editing {
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outline: 2px solid var(--accent, #ffc777);
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outline-offset: -2px;
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background: color-mix(in srgb, var(--accent, #ffc777) 15%, var(--muted, #2f334d));
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box-shadow:
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0 0 16px color-mix(in srgb, var(--accent, #ffc777) 70%, transparent),
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0 0 24px color-mix(in srgb, var(--accent, #ffc777) 40%, transparent),
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inset 0 0 12px color-mix(in srgb, var(--accent, #ffc777) 30%, transparent);
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animation: editing-cell-glow 1.5s ease-in-out infinite;
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}
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@keyframes editing-cell-glow {
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0%, 100% {
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box-shadow:
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0 0 16px color-mix(in srgb, var(--accent, #ffc777) 70%, transparent),
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0 0 24px color-mix(in srgb, var(--accent, #ffc777) 40%, transparent),
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inset 0 0 12px color-mix(in srgb, var(--accent, #ffc777) 30%, transparent);
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}
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50% {
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box-shadow:
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0 0 20px color-mix(in srgb, var(--accent, #ffc777) 90%, transparent),
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0 0 32px color-mix(in srgb, var(--accent, #ffc777) 60%, transparent),
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inset 0 0 16px color-mix(in srgb, var(--accent, #ffc777) 40%, transparent);
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}
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}
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/* =========================================================
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Visual Feedback Effects
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========================================================= */
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/* Invalid move effect */
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#sudoku .sudoku-cell.invalid-move {
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animation: sudoku-invalid-pulse 180ms ease-out;
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box-shadow:
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0 0 12px color-mix(in srgb, var(--destructive, #c53b53) 85%, transparent),
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0 0 24px color-mix(in srgb, var(--destructive, #c53b53) 45%, transparent);
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}
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@keyframes sudoku-invalid-pulse {
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0% {
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transform: scale(1.05);
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box-shadow:
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0 0 16px color-mix(in srgb, var(--destructive, #c53b53) 95%, transparent),
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0 0 28px color-mix(in srgb, var(--destructive, #c53b53) 55%, transparent);
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}
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100% {
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transform: none;
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box-shadow: none;
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}
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}
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/* Locked cell effect (pre-filled clues) */
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#sudoku .sudoku-cell.locked-cell {
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animation: sudoku-locked-pulse 300ms ease-out;
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}
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@keyframes sudoku-locked-pulse {
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0% {
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transform: scale(1.08);
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background: rgba(255, 85, 85, 0.3);
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box-shadow:
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0 0 20px rgba(255, 85, 85, 0.9),
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0 0 32px rgba(255, 85, 85, 0.6),
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inset 0 0 16px rgba(255, 85, 85, 0.4);
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}
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50% {
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transform: scale(1.05);
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background: rgba(255, 85, 85, 0.2);
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box-shadow:
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0 0 16px rgba(255, 85, 85, 0.8),
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0 0 28px rgba(255, 85, 85, 0.5),
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inset 0 0 12px rgba(255, 85, 85, 0.3);
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}
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100% {
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transform: none;
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background: transparent;
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box-shadow: none;
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}
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}
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/* Trail effect for moves */
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#sudoku .sudoku-cell.trail {
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box-shadow:
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inset 0 0 6px color-mix(in srgb, var(--primary, #82aaff) 60%, transparent),
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0 0 6px color-mix(in srgb, var(--primary, #82aaff) 35%, transparent);
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animation: sudoku-trail-fade 220ms ease-out;
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}
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@keyframes sudoku-trail-fade {
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from { background-color: color-mix(in srgb, var(--primary, #82aaff) 25%, transparent); }
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to { background-color: transparent; }
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}
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/* Valid move flash */
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#sudoku .sudoku-cell.valid-move {
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animation: sudoku-valid-flash 300ms ease-out;
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}
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@keyframes sudoku-valid-flash {
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0% {
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background: color-mix(in srgb, var(--success, #4fd6be) 40%, transparent);
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box-shadow:
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0 0 12px color-mix(in srgb, var(--success, #4fd6be) 80%, transparent),
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0 0 20px color-mix(in srgb, var(--success, #4fd6be) 50%, transparent),
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inset 0 0 8px color-mix(in srgb, var(--success, #4fd6be) 35%, transparent);
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}
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100% {
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background: transparent;
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box-shadow: none;
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}
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}
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/* Conflict highlighting */
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#sudoku .sudoku-cell.conflict {
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outline: 2px solid var(--destructive, #c53b53);
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outline-offset: -2px;
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background: color-mix(in srgb, var(--destructive, #c53b53) 25%, var(--muted, #2f334d));
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box-shadow:
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0 0 10px color-mix(in srgb, var(--destructive, #c53b53) 70%, transparent),
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0 0 18px color-mix(in srgb, var(--destructive, #c53b53) 40%, transparent),
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inset 0 0 8px color-mix(in srgb, var(--destructive, #c53b53) 30%, transparent);
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animation: sudoku-conflict-pulse 1s ease-in-out infinite;
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}
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@keyframes sudoku-conflict-pulse {
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0%, 100% {
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box-shadow:
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0 0 10px color-mix(in srgb, var(--destructive, #c53b53) 70%, transparent),
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0 0 18px color-mix(in srgb, var(--destructive, #c53b53) 40%, transparent),
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inset 0 0 8px color-mix(in srgb, var(--destructive, #c53b53) 30%, transparent);
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}
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50% {
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box-shadow:
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0 0 14px color-mix(in srgb, var(--destructive, #c53b53) 85%, transparent),
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0 0 24px color-mix(in srgb, var(--destructive, #c53b53) 55%, transparent),
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inset 0 0 12px color-mix(in srgb, var(--destructive, #c53b53) 40%, transparent);
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}
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}
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@@ -1,32 +0,0 @@
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export { useGame } from './useGame';
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export type { GameManager, GameOptions } from './types';
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export { useBoard } from './useBoard';
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export { useCursor } from './useCursor';
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export { useGameStatus } from './useGameStatus';
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export { useScore } from './useScore';
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export type {
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Coord,
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SudokuBoard,
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SudokuCell,
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Difficulty,
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BoardManager
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} from './useBoard/types';
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export type {
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CursorManager,
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CursorMode,
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GameKeyManager,
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KeyLogEntry
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} from './useCursor/types';
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export type {
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GameStatus,
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GameStatusManager
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} from './useGameStatus/types';
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export type {
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ScoreManager,
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TimerManager
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} from './useScore/types';
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@@ -1,35 +0,0 @@
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import type { RefObject } from 'react';
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export type { Coord, SudokuBoard, SudokuCell, Difficulty } from './useBoard/types';
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export type { CursorManager, CursorMode, GameKeyManager, KeyLogEntry } from './useCursor/types';
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export type { GameStatus, GameStatusManager } from './useGameStatus/types';
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export type { ScoreManager, TimerManager } from './useScore/types';
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export type GameOptions = {
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difficulty?: Difficulty;
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};
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export type GameManager = {
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containerRef: RefObject<HTMLDivElement | null>;
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renderBoard: () => void;
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gameStatus: GameStatus;
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setGameStatus: (status: GameStatus) => void;
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startGame: () => void;
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togglePause: (pause?: boolean) => void;
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quitGame: () => void;
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cursor: CursorManager;
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scoreManager: ScoreManager;
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keyLog: KeyLogEntry[];
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clearKeyLog: () => void;
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getKeyLog: () => KeyLogEntry[];
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board: {
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generateBoard: (difficulty: Difficulty) => void;
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solveBoard: () => boolean;
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resetBoard: () => void;
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getCell: (row: number, col: number) => any;
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setCell: (row: number, col: number, value: string) => boolean;
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canEditCell: (row: number, col: number) => boolean;
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isComplete: () => boolean;
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isFullyValid: () => boolean;
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};
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};
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@@ -1,316 +0,0 @@
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export type DifficultyName = 'easy' | 'medium' | 'hard' | 'very-hard' | 'insane' | 'inhuman';
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export type Difficulty = DifficultyName | number;
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const DIGITS = '123456789';
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const ROWS = 'ABCDEFGHI';
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const COLS = DIGITS;
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let SQUARES: string[] = [];
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let UNITS: string[][] = [];
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let SQUARE_UNITS_MAP: Record<string, string[][]> = {};
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let SQUARE_PEERS_MAP: Record<string, string[]> = {};
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const MIN_GIVENS = 17;
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const NR_SQUARES = 81;
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const DIFFICULTY: Record<DifficultyName, number> = {
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easy: 62,
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medium: 53,
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hard: 44,
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'very-hard': 35,
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insane: 26,
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inhuman: 17,
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};
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const BLANK_CHAR = '.';
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const BLANK_BOARD = BLANK_CHAR.repeat(NR_SQUARES);
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function initialize() {
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SQUARES = cross(ROWS, COLS);
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UNITS = getAllUnits(ROWS, COLS);
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SQUARE_UNITS_MAP = getSquareUnitsMap(SQUARES, UNITS);
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SQUARE_PEERS_MAP = getSquarePeersMap(SQUARES, SQUARE_UNITS_MAP);
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}
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function cross(a: string, b: string) {
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const res: string[] = [];
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for (const ai of a) {
|
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for (const bi of b) {
|
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res.push(ai + bi);
|
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}
|
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}
|
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return res;
|
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}
|
||||
|
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function inStr(v: string, seq: string) {
|
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return seq.indexOf(v) !== -1;
|
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}
|
||||
|
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function shuffle<T>(seq: T[]): T[] {
|
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const arr = [...seq];
|
||||
for (let i = arr.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[arr[i], arr[j]] = [arr[j], arr[i]];
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
function randRange(max: number, min = 0) {
|
||||
return Math.floor(Math.random() * (max - min)) + min;
|
||||
}
|
||||
|
||||
function stripDups<T>(seq: T[]): T[] {
|
||||
return Array.from(new Set(seq));
|
||||
}
|
||||
|
||||
function forceRange(nr: number, max: number, min = 0) {
|
||||
return Math.min(Math.max(nr || 0, min), max);
|
||||
}
|
||||
|
||||
function getAllUnits(rows: string, cols: string) {
|
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const units: string[][] = [];
|
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for (const r of rows) units.push(cross(r, cols));
|
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for (const c of cols) units.push(cross(rows, c));
|
||||
const row_blocks = ['ABC', 'DEF', 'GHI'];
|
||||
const col_blocks = ['123', '456', '789'];
|
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for (const rb of row_blocks) {
|
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for (const cb of col_blocks) {
|
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units.push(cross(rb, cb));
|
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}
|
||||
}
|
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return units;
|
||||
}
|
||||
|
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function getSquareUnitsMap(squares: string[], units: string[][]) {
|
||||
const map: Record<string, string[][]> = {};
|
||||
for (const s of squares) {
|
||||
const list: string[][] = [];
|
||||
for (const u of units) {
|
||||
if (u.includes(s)) list.push(u);
|
||||
}
|
||||
map[s] = list;
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
function getSquarePeersMap(squares: string[], units_map: Record<string, string[][]>) {
|
||||
const map: Record<string, string[]> = {};
|
||||
for (const s of squares) {
|
||||
const peers: string[] = [];
|
||||
for (const unit of units_map[s]) {
|
||||
for (const sq of unit) {
|
||||
if (sq !== s && !peers.includes(sq)) peers.push(sq);
|
||||
}
|
||||
}
|
||||
map[s] = peers;
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
function getSquareValsMap(board: string) {
|
||||
const map: Record<string, string> = {};
|
||||
if (board.length !== SQUARES.length) throw 'Board length mismatch';
|
||||
for (let i = 0; i < SQUARES.length; i++) {
|
||||
map[SQUARES[i]] = board[i];
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
function validateBoard(board: string): true | string {
|
||||
if (!board) return 'Empty board';
|
||||
if (board.length !== NR_SQUARES) return 'Invalid board size';
|
||||
for (let i = 0; i < board.length; i++) {
|
||||
const c = board[i];
|
||||
if (!inStr(c, DIGITS) && c !== BLANK_CHAR) {
|
||||
return `Invalid char at ${i}: ${c}`;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function getCandidatesMap(board: string): Record<string, string> | false {
|
||||
const report = validateBoard(board);
|
||||
if (report !== true) throw report;
|
||||
|
||||
const map: Record<string, string> = {};
|
||||
const squares_values = getSquareValsMap(board);
|
||||
|
||||
for (const s of SQUARES) map[s] = DIGITS;
|
||||
|
||||
for (const s in squares_values) {
|
||||
const val = squares_values[s];
|
||||
if (inStr(val, DIGITS)) {
|
||||
const new_candidates = assign(map, s, val);
|
||||
if (!new_candidates) return false;
|
||||
}
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
function assign(candidates: Record<string, string>, square: string, val: string) {
|
||||
const others = candidates[square].replace(val, '');
|
||||
for (const v of others) {
|
||||
const next = eliminate(candidates, square, v);
|
||||
if (!next) return false;
|
||||
}
|
||||
return candidates;
|
||||
}
|
||||
|
||||
function eliminate(candidates: Record<string, string>, square: string, val: string) {
|
||||
if (!inStr(val, candidates[square])) return candidates;
|
||||
|
||||
candidates[square] = candidates[square].replace(val, '');
|
||||
const n = candidates[square].length;
|
||||
|
||||
if (n === 1) {
|
||||
const target_val = candidates[square];
|
||||
for (const peer of SQUARE_PEERS_MAP[square]) {
|
||||
const next = eliminate(candidates, peer, target_val);
|
||||
if (!next) return false;
|
||||
}
|
||||
} else if (n === 0) return false;
|
||||
|
||||
for (const unit of SQUARE_UNITS_MAP[square]) {
|
||||
const places: string[] = [];
|
||||
for (const sq of unit) {
|
||||
if (inStr(val, candidates[sq])) places.push(sq);
|
||||
}
|
||||
if (places.length === 0) return false;
|
||||
else if (places.length === 1) {
|
||||
const next = assign(candidates, places[0], val);
|
||||
if (!next) return false;
|
||||
}
|
||||
}
|
||||
return candidates;
|
||||
}
|
||||
|
||||
function search(candidates: Record<string, string>, reverse: boolean): any {
|
||||
if (!candidates) return false;
|
||||
reverse = reverse || false;
|
||||
|
||||
let max_nr_candidates = 0;
|
||||
for (const s of SQUARES) {
|
||||
const n = candidates[s].length;
|
||||
if (n > max_nr_candidates) {
|
||||
max_nr_candidates = n;
|
||||
}
|
||||
}
|
||||
if (max_nr_candidates === 1) return candidates;
|
||||
|
||||
let min_nr_candidates = 10;
|
||||
let min_square = '';
|
||||
for (const s of SQUARES) {
|
||||
const n = candidates[s].length;
|
||||
if (n < min_nr_candidates && n > 1) {
|
||||
min_nr_candidates = n;
|
||||
min_square = s;
|
||||
}
|
||||
}
|
||||
|
||||
const min_candidates = candidates[min_square];
|
||||
if (!reverse) {
|
||||
for (const v of min_candidates) {
|
||||
const copy = JSON.parse(JSON.stringify(candidates));
|
||||
const next = search(assign(copy, min_square, v), reverse);
|
||||
if (next) return next;
|
||||
}
|
||||
} else {
|
||||
for (let i = min_candidates.length - 1; i >= 0; --i) {
|
||||
const v = min_candidates[i];
|
||||
const copy = JSON.parse(JSON.stringify(candidates));
|
||||
const next = search(assign(copy, min_square, v), reverse);
|
||||
if (next) return next;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
export class SudokuGenerator {
|
||||
static generate(difficulty: Difficulty, unique?: boolean): string {
|
||||
let numericDifficulty: number;
|
||||
if (typeof difficulty === 'string' || typeof difficulty === 'undefined') {
|
||||
numericDifficulty = DIFFICULTY[difficulty as DifficultyName] || DIFFICULTY.easy;
|
||||
} else {
|
||||
numericDifficulty = difficulty;
|
||||
}
|
||||
|
||||
numericDifficulty = forceRange(numericDifficulty, NR_SQUARES + 1, MIN_GIVENS);
|
||||
unique = unique ?? true;
|
||||
|
||||
const blank_board = BLANK_BOARD;
|
||||
let candidates = getCandidatesMap(blank_board);
|
||||
|
||||
if (!candidates) return SudokuGenerator.generate(numericDifficulty);
|
||||
|
||||
const shuffled_squares = shuffle(SQUARES);
|
||||
|
||||
for (const square of shuffled_squares) {
|
||||
const rand_candidate_idx = randRange(candidates[square].length);
|
||||
const rand_candidate = candidates[square][rand_candidate_idx];
|
||||
if (!assign(candidates, square, rand_candidate)) break;
|
||||
|
||||
const single_candidates: string[] = [];
|
||||
for (const s of SQUARES) {
|
||||
if (candidates[s].length === 1) single_candidates.push(candidates[s]);
|
||||
}
|
||||
|
||||
if (
|
||||
single_candidates.length >= numericDifficulty &&
|
||||
stripDups(single_candidates).length >= 8
|
||||
) {
|
||||
let board = '';
|
||||
let givens_idxs: number[] = [];
|
||||
|
||||
for (let i = 0; i < SQUARES.length; i++) {
|
||||
const s = SQUARES[i];
|
||||
if (candidates[s].length === 1) {
|
||||
board += candidates[s];
|
||||
givens_idxs.push(i);
|
||||
} else {
|
||||
board += BLANK_CHAR;
|
||||
}
|
||||
}
|
||||
|
||||
if (givens_idxs.length > numericDifficulty) {
|
||||
givens_idxs = shuffle(givens_idxs);
|
||||
for (let i = 0; i < givens_idxs.length - numericDifficulty; ++i) {
|
||||
const target = givens_idxs[i];
|
||||
board =
|
||||
board.substring(0, target) +
|
||||
BLANK_CHAR +
|
||||
board.substring(target + 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (SudokuGenerator.solve(board)) return board;
|
||||
}
|
||||
}
|
||||
|
||||
return SudokuGenerator.generate(numericDifficulty);
|
||||
}
|
||||
|
||||
static solve(board: string, reverse?: boolean): string | false {
|
||||
const report = validateBoard(board);
|
||||
if (report !== true) throw report;
|
||||
|
||||
let nr_givens = 0;
|
||||
for (const ch of board) {
|
||||
if (ch !== BLANK_CHAR && inStr(ch, DIGITS)) nr_givens++;
|
||||
}
|
||||
if (nr_givens < MIN_GIVENS) throw 'Too few givens';
|
||||
|
||||
reverse = reverse || false;
|
||||
const candidates = getCandidatesMap(board);
|
||||
if (!candidates) return false;
|
||||
|
||||
const result = search(candidates, reverse);
|
||||
|
||||
if (result) {
|
||||
let solution = '';
|
||||
for (const s of SQUARES) solution += result[s];
|
||||
return solution;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
initialize();
|
||||
@@ -1,110 +0,0 @@
|
||||
import type { SudokuBoard, SudokuCell } from './types';
|
||||
|
||||
export class SudokuRenderer {
|
||||
static renderBoard(container: HTMLElement, board: SudokuBoard): void {
|
||||
const sudokuDiv = document.createElement('div');
|
||||
sudokuDiv.id = 'sudoku';
|
||||
sudokuDiv.className = 'sudoku-board';
|
||||
|
||||
for (let row = 0; row < 9; row++) {
|
||||
const rowDiv = document.createElement('div');
|
||||
rowDiv.className = 'sudoku-row';
|
||||
|
||||
for (let col = 0; col < 9; col++) {
|
||||
const cell = board[row][col];
|
||||
const cellDiv = document.createElement('div');
|
||||
cellDiv.className = 'sudoku-cell';
|
||||
cellDiv.dataset.row = row.toString();
|
||||
cellDiv.dataset.col = col.toString();
|
||||
cellDiv.textContent = cell.value || '';
|
||||
|
||||
if (cell.isGiven) {
|
||||
cellDiv.classList.add('given');
|
||||
}
|
||||
|
||||
if (cell.hasConflict) {
|
||||
cellDiv.classList.add('conflict');
|
||||
}
|
||||
|
||||
if (col === 2 || col === 5) {
|
||||
cellDiv.classList.add('border-right');
|
||||
}
|
||||
|
||||
if (row === 2 || row === 5) {
|
||||
cellDiv.classList.add('border-bottom');
|
||||
}
|
||||
|
||||
rowDiv.appendChild(cellDiv);
|
||||
}
|
||||
|
||||
sudokuDiv.appendChild(rowDiv);
|
||||
}
|
||||
|
||||
container.innerHTML = '';
|
||||
container.appendChild(sudokuDiv);
|
||||
}
|
||||
|
||||
static renderEmptyBoard(container: HTMLElement): void {
|
||||
const emptyBoard: SudokuBoard = Array(9).fill(null).map(() =>
|
||||
Array(9).fill(null).map(() => ({
|
||||
value: '',
|
||||
isGiven: false,
|
||||
hasConflict: false
|
||||
}))
|
||||
);
|
||||
|
||||
SudokuRenderer.renderBoard(container, emptyBoard);
|
||||
}
|
||||
|
||||
static updateCell(container: HTMLElement, row: number, col: number, cell: SudokuCell): void {
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${row}"][data-col="${col}"]`) as HTMLElement;
|
||||
if (!cellEl) return;
|
||||
|
||||
cellEl.textContent = cell.value || '';
|
||||
cellEl.classList.toggle('given', cell.isGiven);
|
||||
cellEl.classList.toggle('conflict', cell.hasConflict);
|
||||
}
|
||||
|
||||
static highlightCursor(container: HTMLElement, row: number, col: number, editMode: boolean): void {
|
||||
const cells = container.querySelectorAll('.sudoku-cell');
|
||||
cells.forEach(cell => cell.classList.remove('cursor', 'edit-mode'));
|
||||
|
||||
const cursorCell = container.querySelector(`.sudoku-cell[data-row="${row}"][data-col="${col}"]`) as HTMLElement;
|
||||
if (cursorCell) {
|
||||
cursorCell.classList.add('cursor');
|
||||
if (editMode) {
|
||||
cursorCell.classList.add('edit-mode');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static flashCell(container: HTMLElement, row: number, col: number, className: string, duration: number = 300): void {
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${row}"][data-col="${col}"]`) as HTMLElement;
|
||||
if (!cellEl) return;
|
||||
|
||||
cellEl.classList.add(className);
|
||||
setTimeout(() => cellEl.classList.remove(className), duration);
|
||||
}
|
||||
|
||||
static highlightConflicts(container: HTMLElement, conflictIndices: number[], duration: number = 2000): void {
|
||||
conflictIndices.forEach((idx) => {
|
||||
const row = Math.floor(idx / 9);
|
||||
const col = idx % 9;
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${row}"][data-col="${col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.add('conflict');
|
||||
}
|
||||
});
|
||||
|
||||
setTimeout(() => {
|
||||
conflictIndices.forEach((idx) => {
|
||||
const row = Math.floor(idx / 9);
|
||||
const col = idx % 9;
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${row}"][data-col="${col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.remove('conflict');
|
||||
}
|
||||
});
|
||||
}, duration);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
export { useBoard } from './useBoard';
|
||||
export type { BoardManager, SudokuBoard, SudokuCell, Coord, Difficulty } from './types';
|
||||
export { SudokuGenerator } from './SudokuGenerator';
|
||||
export { SudokuRenderer } from './SudokuRenderer';
|
||||
@@ -1,31 +0,0 @@
|
||||
import type { RefObject } from 'react';
|
||||
|
||||
export type Coord = { row: number; col: number };
|
||||
|
||||
export type SudokuCell = {
|
||||
value: string;
|
||||
isGiven: boolean;
|
||||
hasConflict: boolean;
|
||||
};
|
||||
|
||||
export type SudokuBoard = SudokuCell[][];
|
||||
|
||||
export type Difficulty = 'easy' | 'medium' | 'hard' | 'very-hard' | 'insane' | 'inhuman';
|
||||
|
||||
export type BoardManager = {
|
||||
containerRef: RefObject<HTMLDivElement | null>;
|
||||
boardRef: RefObject<SudokuBoard>;
|
||||
initialBoardRef: RefObject<string>;
|
||||
solutionRef: RefObject<string | null>;
|
||||
renderBoard: () => void;
|
||||
generateBoard: (difficulty: Difficulty) => void;
|
||||
getCell: (row: number, col: number) => SudokuCell | null;
|
||||
setCell: (row: number, col: number, value: string) => boolean;
|
||||
canEditCell: (row: number, col: number) => boolean;
|
||||
isValidPlacement: (row: number, col: number, digit: string) => boolean;
|
||||
getConflicts: (row: number, col: number) => number[];
|
||||
isComplete: () => boolean;
|
||||
isFullyValid: () => boolean;
|
||||
solveBoard: () => boolean;
|
||||
resetBoard: () => void;
|
||||
};
|
||||
@@ -1,240 +0,0 @@
|
||||
import { useRef, useState, useCallback } from 'react';
|
||||
import type { RefObject } from 'react';
|
||||
import type { BoardManager, SudokuBoard, SudokuCell, Difficulty } from './types';
|
||||
import { SudokuGenerator } from './SudokuGenerator';
|
||||
import { SudokuRenderer } from './SudokuRenderer';
|
||||
|
||||
export function useBoard(): BoardManager {
|
||||
const containerRef = useRef<HTMLDivElement | null>(null);
|
||||
const boardRef = useRef<SudokuBoard>([]);
|
||||
const initialBoardRef = useRef<string>('');
|
||||
const solutionRef = useRef<string | null>(null);
|
||||
|
||||
const initializeBoard = useCallback((boardString: string): SudokuBoard => {
|
||||
const board: SudokuBoard = [];
|
||||
for (let row = 0; row < 9; row++) {
|
||||
const boardRow: SudokuCell[] = [];
|
||||
for (let col = 0; col < 9; col++) {
|
||||
const index = row * 9 + col;
|
||||
const value = boardString[index];
|
||||
boardRow.push({
|
||||
value: value === '.' ? '' : value,
|
||||
isGiven: value !== '.',
|
||||
hasConflict: false
|
||||
});
|
||||
}
|
||||
board.push(boardRow);
|
||||
}
|
||||
return board;
|
||||
}, []);
|
||||
|
||||
const getCell = useCallback((row: number, col: number): SudokuCell | null => {
|
||||
const board = boardRef.current;
|
||||
if (row < 0 || row >= 9 || col < 0 || col >= 9) return null;
|
||||
return board[row]?.[col] || null;
|
||||
}, []);
|
||||
|
||||
const canEditCell = useCallback((row: number, col: number): boolean => {
|
||||
const cell = getCell(row, col);
|
||||
return cell ? !cell.isGiven : false;
|
||||
}, [getCell]);
|
||||
|
||||
const isValidPlacement = useCallback((boardString: string, row: number, col: number, digit: string): boolean => {
|
||||
if (digit === '.') return true;
|
||||
|
||||
for (let c = 0; c < 9; c++) {
|
||||
const checkIdx = row * 9 + c;
|
||||
if (c !== col && boardString[checkIdx] === digit) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (let r = 0; r < 9; r++) {
|
||||
const checkIdx = r * 9 + col;
|
||||
if (r !== row && boardString[checkIdx] === digit) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const boxRow = Math.floor(row / 3) * 3;
|
||||
const boxCol = Math.floor(col / 3) * 3;
|
||||
for (let r = boxRow; r < boxRow + 3; r++) {
|
||||
for (let c = boxCol; c < boxCol + 3; c++) {
|
||||
const checkIdx = r * 9 + c;
|
||||
if ((r !== row || c !== col) && boardString[checkIdx] === digit) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}, []);
|
||||
|
||||
const getConflicts = useCallback((boardString: string, row: number, col: number): number[] => {
|
||||
const conflicts: number[] = [];
|
||||
const digit = boardString[row * 9 + col];
|
||||
|
||||
if (digit === '.') return conflicts;
|
||||
|
||||
for (let c = 0; c < 9; c++) {
|
||||
if (c !== col && boardString[row * 9 + c] === digit) {
|
||||
conflicts.push(row * 9 + c);
|
||||
}
|
||||
}
|
||||
|
||||
for (let r = 0; r < 9; r++) {
|
||||
if (r !== row && boardString[r * 9 + col] === digit) {
|
||||
conflicts.push(r * 9 + col);
|
||||
}
|
||||
}
|
||||
|
||||
const boxRow = Math.floor(row / 3) * 3;
|
||||
const boxCol = Math.floor(col / 3) * 3;
|
||||
for (let r = boxRow; r < boxRow + 3; r++) {
|
||||
for (let c = boxCol; c < boxCol + 3; c++) {
|
||||
const idx = r * 9 + c;
|
||||
if ((r !== row || c !== col) && boardString[idx] === digit) {
|
||||
if (!conflicts.includes(idx)) {
|
||||
conflicts.push(idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return conflicts;
|
||||
}, []);
|
||||
|
||||
const isFullyValid = useCallback((boardString: string): boolean => {
|
||||
for (let r = 0; r < 9; r++) {
|
||||
let rowSum = 0;
|
||||
for (let c = 0; c < 9; c++) {
|
||||
const digit = boardString[r * 9 + c];
|
||||
if (digit === '.') return false;
|
||||
rowSum += parseInt(digit, 10);
|
||||
}
|
||||
if (rowSum !== 45) return false;
|
||||
}
|
||||
|
||||
for (let c = 0; c < 9; c++) {
|
||||
let colSum = 0;
|
||||
for (let r = 0; r < 9; r++) {
|
||||
const digit = boardString[r * 9 + c];
|
||||
colSum += parseInt(digit, 10);
|
||||
}
|
||||
if (colSum !== 45) return false;
|
||||
}
|
||||
|
||||
for (let boxRow = 0; boxRow < 3; boxRow++) {
|
||||
for (let boxCol = 0; boxCol < 3; boxCol++) {
|
||||
let boxSum = 0;
|
||||
for (let r = boxRow * 3; r < boxRow * 3 + 3; r++) {
|
||||
for (let c = boxCol * 3; c < boxCol * 3 + 3; c++) {
|
||||
const digit = boardString[r * 9 + c];
|
||||
boxSum += parseInt(digit, 10);
|
||||
}
|
||||
}
|
||||
if (boxSum !== 45) return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}, []);
|
||||
|
||||
const isComplete = useCallback((boardString: string): boolean => {
|
||||
return !boardString.includes('.');
|
||||
}, []);
|
||||
|
||||
const boardToString = useCallback((board: SudokuBoard): string => {
|
||||
return board.map(row =>
|
||||
row.map(cell => cell.value || '.').join('')
|
||||
).join('');
|
||||
}, []);
|
||||
|
||||
const setCell = useCallback((row: number, col: number, value: string): boolean => {
|
||||
if (!canEditCell(row, col)) return false;
|
||||
|
||||
const board = boardRef.current;
|
||||
const boardString = boardToString(board);
|
||||
const newBoardString = boardString.substring(0, row * 9 + col) + value + boardString.substring(row * 9 + col + 1);
|
||||
|
||||
if (!isValidPlacement(newBoardString, row, col, value)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
board[row][col] = {
|
||||
value: value === '.' ? '' : value,
|
||||
isGiven: board[row][col].isGiven,
|
||||
hasConflict: false
|
||||
};
|
||||
|
||||
return true;
|
||||
}, [canEditCell, isValidPlacement, boardToString]);
|
||||
|
||||
const generateBoard = useCallback((difficulty: Difficulty): void => {
|
||||
const newBoardString = SudokuGenerator.generate(difficulty);
|
||||
const solution = SudokuGenerator.solve(newBoardString);
|
||||
|
||||
initialBoardRef.current = newBoardString;
|
||||
solutionRef.current = solution;
|
||||
boardRef.current = initializeBoard(newBoardString);
|
||||
}, [initializeBoard]);
|
||||
|
||||
const solveBoard = useCallback((): boolean => {
|
||||
const solution = solutionRef.current;
|
||||
if (!solution) return false;
|
||||
|
||||
boardRef.current = initializeBoard(solution);
|
||||
return true;
|
||||
}, [initializeBoard]);
|
||||
|
||||
const resetBoard = useCallback((): void => {
|
||||
const initialBoard = initialBoardRef.current;
|
||||
if (initialBoard) {
|
||||
boardRef.current = initializeBoard(initialBoard);
|
||||
}
|
||||
}, [initializeBoard]);
|
||||
|
||||
const renderBoard = useCallback((): void => {
|
||||
const container = containerRef.current;
|
||||
const board = boardRef.current;
|
||||
|
||||
if (!container || board.length === 0) {
|
||||
if (container) {
|
||||
SudokuRenderer.renderEmptyBoard(container);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
SudokuRenderer.renderBoard(container, board);
|
||||
}, []);
|
||||
|
||||
return {
|
||||
containerRef,
|
||||
boardRef,
|
||||
initialBoardRef,
|
||||
solutionRef,
|
||||
renderBoard,
|
||||
generateBoard,
|
||||
getCell,
|
||||
setCell,
|
||||
canEditCell,
|
||||
isValidPlacement: (row, col, digit) => {
|
||||
const boardString = boardToString(boardRef.current);
|
||||
return isValidPlacement(boardString, row, col, digit);
|
||||
},
|
||||
getConflicts: (row, col) => {
|
||||
const boardString = boardToString(boardRef.current);
|
||||
return getConflicts(boardString, row, col);
|
||||
},
|
||||
isComplete: () => {
|
||||
const boardString = boardToString(boardRef.current);
|
||||
return isComplete(boardString);
|
||||
},
|
||||
isFullyValid: () => {
|
||||
const boardString = boardToString(boardRef.current);
|
||||
return isFullyValid(boardString);
|
||||
},
|
||||
solveBoard,
|
||||
resetBoard
|
||||
};
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
export { useCursor } from './useCursor';
|
||||
export { useVimMotions } from './useVimMotions';
|
||||
export type {
|
||||
CursorManager,
|
||||
CursorMode,
|
||||
Coord,
|
||||
Motion,
|
||||
VimMotionSystem,
|
||||
GameKeyManager,
|
||||
KeyLogEntry,
|
||||
CursorRenderer
|
||||
} from './types';
|
||||
@@ -1,63 +0,0 @@
|
||||
import type { RefObject } from 'react';
|
||||
import type { BoardManager } from '../useBoard/types';
|
||||
|
||||
export type Coord = { row: number; col: number };
|
||||
|
||||
export type CursorMode = 'normal' | 'edit';
|
||||
|
||||
export type Motion = {
|
||||
dr: number;
|
||||
dc: number;
|
||||
steps: number;
|
||||
};
|
||||
|
||||
export type CursorManager = {
|
||||
position: () => Coord;
|
||||
mode: () => CursorMode;
|
||||
move: (dRows: number, dCols: number, count: number) => void;
|
||||
moveLeft: (count?: number) => void;
|
||||
moveRight: (count?: number) => void;
|
||||
moveUp: (count?: number) => void;
|
||||
moveDown: (count?: number) => void;
|
||||
moveToStart: () => void;
|
||||
moveToEnd: () => void;
|
||||
moveToTop: () => void;
|
||||
moveToBottom: () => void;
|
||||
repeatLastMotion: () => void;
|
||||
resetCount: () => void;
|
||||
getCount: () => string;
|
||||
hasCount: () => boolean;
|
||||
setCount: (digit: string) => void;
|
||||
setLastKey: (key: string) => void;
|
||||
getLastKey: () => string;
|
||||
setMode: (mode: CursorMode) => void;
|
||||
flashInvalid: () => void;
|
||||
flashValid: () => void;
|
||||
flashLocked: () => void;
|
||||
highlightConflicts: (conflictIndices: number[]) => void;
|
||||
};
|
||||
|
||||
export type VimMotionSystem = {
|
||||
processKey: (key: string) => { type: 'move' | 'anchor' | 'repeat' | 'count' | 'digit' | 'erase' | 'mode', data: any } | null;
|
||||
resetCount: () => void;
|
||||
getCount: () => number;
|
||||
hasCount: () => boolean;
|
||||
setLastMotion: (motion: Motion) => void;
|
||||
repeatLastMotion: () => Motion | null;
|
||||
};
|
||||
|
||||
export type GameKeyManager = {
|
||||
keyLog: KeyLogEntry[];
|
||||
clearKeyLog: () => void;
|
||||
getKeyLog: () => KeyLogEntry[];
|
||||
editMode: CursorMode;
|
||||
setEditMode: (mode: CursorMode) => void;
|
||||
};
|
||||
|
||||
export type KeyLogEntry = { key: string; timestamp: number };
|
||||
|
||||
export type CursorRenderer = {
|
||||
highlightCursor: (row: number, col: number, editMode: boolean) => void;
|
||||
flashCell: (row: number, col: number, className: string, duration?: number) => void;
|
||||
highlightConflicts: (conflictIndices: number[], duration?: number) => void;
|
||||
};
|
||||
@@ -1,275 +0,0 @@
|
||||
import { useState, useCallback, useEffect } from 'react';
|
||||
import type { BoardManager } from '../useBoard/types';
|
||||
import type { CursorManager, CursorMode, Coord, VimMotionSystem, GameKeyManager, KeyLogEntry } from './types';
|
||||
import { useVimMotions } from './useVimMotions';
|
||||
|
||||
export function useCursor(board: BoardManager): CursorManager & { keyManager: GameKeyManager } {
|
||||
const [position, setPosition] = useState<Coord>({ row: 0, col: 0 });
|
||||
const [mode, setMode] = useState<CursorMode>('normal');
|
||||
const [keyLog, setKeyLog] = useState<KeyLogEntry[]>([]);
|
||||
|
||||
const vimMotions = useVimMotions();
|
||||
|
||||
const addKeyToLog = useCallback((key: string) => {
|
||||
setKeyLog(prev => [...prev, { key, timestamp: Date.now() }]);
|
||||
}, []);
|
||||
|
||||
const move = useCallback((dRows: number, dCols: number, count: number) => {
|
||||
setPosition(prev => {
|
||||
const newRow = prev.row + (dRows * count);
|
||||
const newCol = prev.col + (dCols * count);
|
||||
|
||||
if (newRow < 0 || newRow > 8 || newCol < 0 || newCol > 8) {
|
||||
flashInvalid();
|
||||
return prev;
|
||||
}
|
||||
|
||||
return { row: newRow, col: newCol };
|
||||
});
|
||||
}, []);
|
||||
|
||||
const moveLeft = useCallback((count = 1) => {
|
||||
move(0, -1, count);
|
||||
}, [move]);
|
||||
|
||||
const moveRight = useCallback((count = 1) => {
|
||||
move(0, 1, count);
|
||||
}, [move]);
|
||||
|
||||
const moveUp = useCallback((count = 1) => {
|
||||
move(-1, 0, count);
|
||||
}, [move]);
|
||||
|
||||
const moveDown = useCallback((count = 1) => {
|
||||
move(1, 0, count);
|
||||
}, [move]);
|
||||
|
||||
const moveToStart = useCallback(() => {
|
||||
setPosition(prev => ({ ...prev, col: 0 }));
|
||||
}, []);
|
||||
|
||||
const moveToEnd = useCallback(() => {
|
||||
setPosition(prev => ({ ...prev, col: 8 }));
|
||||
}, []);
|
||||
|
||||
const moveToTop = useCallback(() => {
|
||||
setPosition({ row: 0, col: 0 });
|
||||
}, []);
|
||||
|
||||
const moveToBottom = useCallback(() => {
|
||||
setPosition({ row: 8, col: 0 });
|
||||
}, []);
|
||||
|
||||
const repeatLastMotion = useCallback(() => {
|
||||
const lastMotion = vimMotions.repeatLastMotion();
|
||||
if (lastMotion) {
|
||||
move(lastMotion.dr, lastMotion.dc, lastMotion.steps);
|
||||
}
|
||||
}, [vimMotions, move]);
|
||||
|
||||
const resetCount = useCallback(() => {
|
||||
vimMotions.resetCount();
|
||||
}, [vimMotions]);
|
||||
|
||||
const getCount = useCallback(() => {
|
||||
return vimMotions.getCount().toString();
|
||||
}, [vimMotions]);
|
||||
|
||||
const hasCount = useCallback(() => {
|
||||
return vimMotions.hasCount();
|
||||
}, [vimMotions]);
|
||||
|
||||
const setCount = useCallback((digit: string) => {
|
||||
vimMotions.processKey(digit);
|
||||
}, [vimMotions]);
|
||||
|
||||
const setLastKey = useCallback((key: string) => {
|
||||
addKeyToLog(key);
|
||||
}, [addKeyToLog]);
|
||||
|
||||
const getLastKey = useCallback(() => {
|
||||
return keyLog[keyLog.length - 1]?.key || '';
|
||||
}, [keyLog]);
|
||||
|
||||
const flashInvalid = useCallback(() => {
|
||||
const container = board.containerRef.current;
|
||||
if (!container) return;
|
||||
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${position.row}"][data-col="${position.col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.add('invalid-move');
|
||||
setTimeout(() => cellEl.classList.remove('invalid-move'), 180);
|
||||
}
|
||||
}, [board, position]);
|
||||
|
||||
const flashValid = useCallback(() => {
|
||||
const container = board.containerRef.current;
|
||||
if (!container) return;
|
||||
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${position.row}"][data-col="${position.col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.add('valid-move');
|
||||
setTimeout(() => cellEl.classList.remove('valid-move'), 300);
|
||||
}
|
||||
}, [board, position]);
|
||||
|
||||
const flashLocked = useCallback(() => {
|
||||
const container = board.containerRef.current;
|
||||
if (!container) return;
|
||||
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${position.row}"][data-col="${position.col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.add('locked-cell');
|
||||
setTimeout(() => cellEl.classList.remove('locked-cell'), 300);
|
||||
}
|
||||
}, [board, position]);
|
||||
|
||||
const highlightConflicts = useCallback((conflictIndices: number[]) => {
|
||||
const container = board.containerRef.current;
|
||||
if (!container) return;
|
||||
|
||||
conflictIndices.forEach((idx) => {
|
||||
const row = Math.floor(idx / 9);
|
||||
const col = idx % 9;
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${row}"][data-col="${col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.add('conflict');
|
||||
}
|
||||
});
|
||||
|
||||
setTimeout(() => {
|
||||
conflictIndices.forEach((idx) => {
|
||||
const row = Math.floor(idx / 9);
|
||||
const col = idx % 9;
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${row}"][data-col="${col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.remove('conflict');
|
||||
}
|
||||
});
|
||||
}, 2000);
|
||||
}, [board]);
|
||||
|
||||
const clearKeyLog = useCallback(() => {
|
||||
setKeyLog([]);
|
||||
}, []);
|
||||
|
||||
const getKeyLog = useCallback(() => {
|
||||
return [...keyLog];
|
||||
}, [keyLog]);
|
||||
|
||||
useEffect(() => {
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
const key = e.key;
|
||||
const result = vimMotions.processKey(key);
|
||||
|
||||
if (!result) return;
|
||||
|
||||
addKeyToLog(key);
|
||||
|
||||
switch (result.type) {
|
||||
case 'move':
|
||||
move(result.data.dr, result.data.dc, result.data.steps);
|
||||
break;
|
||||
|
||||
case 'anchor':
|
||||
switch (result.data) {
|
||||
case 'start':
|
||||
moveToStart();
|
||||
break;
|
||||
case 'end':
|
||||
moveToEnd();
|
||||
break;
|
||||
case 'top':
|
||||
moveToTop();
|
||||
break;
|
||||
case 'bottom':
|
||||
moveToBottom();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'repeat':
|
||||
if (result.data) {
|
||||
move(result.data.dr, result.data.dc, result.data.steps);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'mode':
|
||||
setMode(result.data);
|
||||
break;
|
||||
|
||||
case 'digit':
|
||||
if (mode === 'edit') {
|
||||
const success = board.setCell(position.row, position.col, result.data);
|
||||
if (success) {
|
||||
flashValid();
|
||||
} else if (!board.canEditCell(position.row, position.col)) {
|
||||
flashLocked();
|
||||
} else {
|
||||
const conflicts = board.getConflicts(position.row, position.col);
|
||||
if (conflicts.length > 0) {
|
||||
highlightConflicts(conflicts);
|
||||
}
|
||||
flashInvalid();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 'erase':
|
||||
if (mode === 'edit') {
|
||||
const success = board.setCell(position.row, position.col, '.');
|
||||
if (success) {
|
||||
flashValid();
|
||||
} else if (!board.canEditCell(position.row, position.col)) {
|
||||
flashLocked();
|
||||
} else {
|
||||
flashInvalid();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
window.addEventListener('keydown', handleKeyDown);
|
||||
return () => window.removeEventListener('keydown', handleKeyDown);
|
||||
}, [vimMotions, addKeyToLog, move, moveToStart, moveToEnd, moveToTop, moveToBottom, mode, board, position, flashValid, flashLocked, flashInvalid, highlightConflicts]);
|
||||
|
||||
const cursorManager: CursorManager = {
|
||||
position: () => position,
|
||||
mode: () => mode,
|
||||
move,
|
||||
moveLeft,
|
||||
moveRight,
|
||||
moveUp,
|
||||
moveDown,
|
||||
moveToStart,
|
||||
moveToEnd,
|
||||
moveToTop,
|
||||
moveToBottom,
|
||||
repeatLastMotion,
|
||||
resetCount,
|
||||
getCount,
|
||||
hasCount,
|
||||
setCount,
|
||||
setLastKey,
|
||||
getLastKey,
|
||||
setMode,
|
||||
flashInvalid,
|
||||
flashValid,
|
||||
flashLocked,
|
||||
highlightConflicts
|
||||
};
|
||||
|
||||
const keyManager: GameKeyManager = {
|
||||
keyLog,
|
||||
clearKeyLog,
|
||||
getKeyLog,
|
||||
editMode: mode,
|
||||
setEditMode: setMode
|
||||
};
|
||||
|
||||
return {
|
||||
...cursorManager,
|
||||
keyManager
|
||||
};
|
||||
}
|
||||
@@ -1,118 +0,0 @@
|
||||
import { useRef } from 'react';
|
||||
import type { VimMotionSystem, Motion } from './types';
|
||||
|
||||
export function useVimMotions(): VimMotionSystem {
|
||||
const countRef = useRef<string>('');
|
||||
const lastMotionRef = useRef<Motion | null>(null);
|
||||
|
||||
const processKey = (key: string) => {
|
||||
if (key >= '0' && key <= '9') {
|
||||
if (key === '0' && countRef.current === '') {
|
||||
return { type: 'anchor', data: 'start' };
|
||||
}
|
||||
countRef.current += key;
|
||||
return { type: 'count', data: key };
|
||||
}
|
||||
|
||||
const count = countRef.current ? parseInt(countRef.current, 10) : 1;
|
||||
|
||||
switch (key) {
|
||||
case 'h':
|
||||
const motionH = { dr: 0, dc: -1, steps: count };
|
||||
lastMotionRef.current = motionH;
|
||||
countRef.current = '';
|
||||
return { type: 'move', data: motionH };
|
||||
|
||||
case 'j':
|
||||
const motionJ = { dr: 1, dc: 0, steps: count };
|
||||
lastMotionRef.current = motionJ;
|
||||
countRef.current = '';
|
||||
return { type: 'move', data: motionJ };
|
||||
|
||||
case 'k':
|
||||
const motionK = { dr: -1, dc: 0, steps: count };
|
||||
lastMotionRef.current = motionK;
|
||||
countRef.current = '';
|
||||
return { type: 'move', data: motionK };
|
||||
|
||||
case 'l':
|
||||
const motionL = { dr: 0, dc: 1, steps: count };
|
||||
lastMotionRef.current = motionL;
|
||||
countRef.current = '';
|
||||
return { type: 'move', data: motionL };
|
||||
|
||||
case '^':
|
||||
countRef.current = '';
|
||||
return { type: 'anchor', data: 'start' };
|
||||
|
||||
case '$':
|
||||
countRef.current = '';
|
||||
return { type: 'anchor', data: 'end' };
|
||||
|
||||
case 'g':
|
||||
countRef.current = '';
|
||||
return { type: 'anchor', data: 'top' };
|
||||
|
||||
case 'G':
|
||||
countRef.current = '';
|
||||
return { type: 'anchor', data: 'bottom' };
|
||||
|
||||
case '.':
|
||||
const lastMotion = lastMotionRef.current;
|
||||
if (lastMotion) {
|
||||
return { type: 'repeat', data: lastMotion };
|
||||
}
|
||||
return null;
|
||||
|
||||
case 'i':
|
||||
countRef.current = '';
|
||||
return { type: 'mode', data: 'edit' };
|
||||
|
||||
case 'Escape':
|
||||
countRef.current = '';
|
||||
return { type: 'mode', data: 'normal' };
|
||||
|
||||
case 'x':
|
||||
case 'Delete':
|
||||
case 'Backspace':
|
||||
countRef.current = '';
|
||||
return { type: 'erase', data: null };
|
||||
|
||||
default:
|
||||
if (key >= '1' && key <= '9') {
|
||||
countRef.current = '';
|
||||
return { type: 'digit', data: key };
|
||||
}
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
const resetCount = () => {
|
||||
countRef.current = '';
|
||||
};
|
||||
|
||||
const getCount = () => {
|
||||
return countRef.current ? parseInt(countRef.current, 10) : 1;
|
||||
};
|
||||
|
||||
const hasCount = () => {
|
||||
return countRef.current !== '';
|
||||
};
|
||||
|
||||
const setLastMotion = (motion: Motion) => {
|
||||
lastMotionRef.current = motion;
|
||||
};
|
||||
|
||||
const repeatLastMotion = () => {
|
||||
return lastMotionRef.current;
|
||||
};
|
||||
|
||||
return {
|
||||
processKey,
|
||||
resetCount,
|
||||
getCount,
|
||||
hasCount,
|
||||
setLastMotion,
|
||||
repeatLastMotion
|
||||
};
|
||||
}
|
||||
@@ -1,101 +0,0 @@
|
||||
import { useEffect } from 'react';
|
||||
import { useBoard } from './useBoard';
|
||||
import { useCursor } from './useCursor';
|
||||
import { useGameStatus } from './useGameStatus';
|
||||
import { useScore } from './useScore';
|
||||
import type { GameManager, GameOptions } from './types';
|
||||
|
||||
export function useGame(options: GameOptions, platformHook?: unknown): GameManager {
|
||||
const board = useBoard();
|
||||
const gameStatusManager = useGameStatus();
|
||||
const { cursor, keyManager } = useCursor(board);
|
||||
const scoreManager = useScore({
|
||||
board,
|
||||
gameStatusManager,
|
||||
keystrokeCount: keyManager.keyLog.length
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
board.generateBoard('medium');
|
||||
}, [board]);
|
||||
|
||||
useEffect(() => {
|
||||
const { gameStatus } = gameStatusManager;
|
||||
|
||||
if (gameStatus === 'waiting') {
|
||||
board.renderBoard();
|
||||
} else {
|
||||
board.renderBoard();
|
||||
const container = board.containerRef.current;
|
||||
if (container) {
|
||||
const pos = cursor.position();
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${pos.row}"][data-col="${pos.col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.add('cursor');
|
||||
if (cursor.mode() === 'edit') {
|
||||
cellEl.classList.add('edit-mode');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}, [gameStatusManager.gameStatus, board, cursor]);
|
||||
|
||||
useEffect(() => {
|
||||
const container = board.containerRef.current;
|
||||
if (!container) return;
|
||||
|
||||
const handleCellClick = (e: MouseEvent) => {
|
||||
const target = e.target as HTMLElement;
|
||||
const cellEl = target.closest('.sudoku-cell') as HTMLElement;
|
||||
if (!cellEl) return;
|
||||
|
||||
const row = parseInt(cellEl.dataset.row || '0');
|
||||
const col = parseInt(cellEl.dataset.col || '0');
|
||||
|
||||
const currentPos = cursor.position();
|
||||
if (currentPos.row !== row || currentPos.col !== col) {
|
||||
cursor.move(row - currentPos.row, col - currentPos.col, 1);
|
||||
}
|
||||
};
|
||||
|
||||
container.addEventListener('click', handleCellClick);
|
||||
return () => container.removeEventListener('click', handleCellClick);
|
||||
}, [board, cursor]);
|
||||
|
||||
const startGame = () => {
|
||||
board.generateBoard('medium');
|
||||
gameStatusManager.startGame();
|
||||
};
|
||||
|
||||
const togglePause = (pause?: boolean) => {
|
||||
gameStatusManager.togglePause(pause);
|
||||
};
|
||||
|
||||
const quitGame = () => {
|
||||
gameStatusManager.quitGame();
|
||||
};
|
||||
|
||||
const gameManager: GameManager = {
|
||||
containerRef: board.containerRef,
|
||||
renderBoard: board.renderBoard,
|
||||
gameStatus: gameStatusManager.gameStatus,
|
||||
setGameStatus: gameStatusManager.setGameStatus,
|
||||
startGame,
|
||||
togglePause,
|
||||
quitGame,
|
||||
cursor,
|
||||
scoreManager,
|
||||
keyLog: keyManager.keyLog,
|
||||
clearKeyLog: keyManager.clearKeyLog,
|
||||
getKeyLog: keyManager.getKeyLog,
|
||||
board,
|
||||
solveBoard: board.solveBoard,
|
||||
resetBoard: board.resetBoard
|
||||
};
|
||||
|
||||
if (typeof platformHook === 'function') {
|
||||
platformHook(gameManager);
|
||||
}
|
||||
|
||||
return gameManager;
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
export { useGameStatus } from './useGameStatus';
|
||||
export type { GameStatus, GameStatusManager } from './types';
|
||||
@@ -1,9 +0,0 @@
|
||||
export type GameStatus = 'waiting' | 'started' | 'paused' | 'game-over' | 'game-won';
|
||||
|
||||
export type GameStatusManager = {
|
||||
gameStatus: GameStatus;
|
||||
setGameStatus: (status: GameStatus) => void;
|
||||
startGame: () => void;
|
||||
togglePause: (pause?: boolean) => void;
|
||||
quitGame: () => void;
|
||||
};
|
||||
@@ -1,32 +0,0 @@
|
||||
import { useState, useCallback } from 'react';
|
||||
import type { GameStatusManager, GameStatus } from './types';
|
||||
|
||||
export function useGameStatus(): GameStatusManager {
|
||||
const [gameStatus, setGameStatus] = useState<GameStatus>('waiting');
|
||||
|
||||
const startGame = useCallback(() => {
|
||||
setGameStatus('started');
|
||||
}, []);
|
||||
|
||||
const togglePause = useCallback((pause?: boolean) => {
|
||||
setGameStatus(current => {
|
||||
if (current === 'started' || current === 'paused') {
|
||||
return pause !== undefined ? (pause ? 'paused' : 'started') :
|
||||
(current === 'started' ? 'paused' : 'started');
|
||||
}
|
||||
return current;
|
||||
});
|
||||
}, []);
|
||||
|
||||
const quitGame = useCallback(() => {
|
||||
setGameStatus('waiting');
|
||||
}, []);
|
||||
|
||||
return {
|
||||
gameStatus,
|
||||
setGameStatus,
|
||||
startGame,
|
||||
togglePause,
|
||||
quitGame
|
||||
};
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
export { useScore } from './useScore';
|
||||
export { useTimer } from './useTimer';
|
||||
export type { ScoreManager, TimerManager, UseScoreProps } from './types';
|
||||
@@ -1,31 +0,0 @@
|
||||
import type { BoardManager } from '../useBoard/types';
|
||||
import type { GameStatusManager } from '../useGameStatus/types';
|
||||
|
||||
export type TimerManager = {
|
||||
timeValue: number;
|
||||
startTimer: () => void;
|
||||
stopTimer: () => void;
|
||||
resetTimer: () => void;
|
||||
};
|
||||
|
||||
export type ScoreManager = {
|
||||
timeValue: number;
|
||||
keystrokes: number;
|
||||
mistakes: number;
|
||||
hints: number;
|
||||
efficiency: number;
|
||||
finalScore: number | null;
|
||||
startTimer: () => void;
|
||||
stopTimer: () => void;
|
||||
resetTimer: () => void;
|
||||
addMistake: () => void;
|
||||
addHint: () => void;
|
||||
calculateEfficiency: () => number;
|
||||
calculateFinalScore: () => number | null;
|
||||
};
|
||||
|
||||
export type UseScoreProps = {
|
||||
board: BoardManager;
|
||||
gameStatusManager: GameStatusManager;
|
||||
keystrokeCount: number;
|
||||
};
|
||||
@@ -1,96 +0,0 @@
|
||||
import { useState, useEffect, useCallback } from 'react';
|
||||
import type { BoardManager } from '../useBoard/types';
|
||||
import type { GameStatusManager } from '../useGameStatus/types';
|
||||
import type { ScoreManager, UseScoreProps } from './types';
|
||||
import { useTimer } from './useTimer';
|
||||
|
||||
export function useScore({ board, gameStatusManager, keystrokeCount }: UseScoreProps): ScoreManager {
|
||||
const timer = useTimer();
|
||||
const [mistakes, setMistakes] = useState<number>(0);
|
||||
const [hints, setHints] = useState<number>(0);
|
||||
|
||||
const addMistake = useCallback(() => {
|
||||
setMistakes(prev => prev + 1);
|
||||
}, []);
|
||||
|
||||
const addHint = useCallback(() => {
|
||||
setHints(prev => prev + 1);
|
||||
}, []);
|
||||
|
||||
const calculateEfficiency = useCallback((): number => {
|
||||
const boardString = board.boardRef.current.map(row =>
|
||||
row.map(cell => cell.value || '.').join('')
|
||||
).join('');
|
||||
|
||||
const filledCells = boardString.replace(/\./g, '').length;
|
||||
const totalCells = 81;
|
||||
const givenCells = board.initialBoardRef.current.replace(/\./g, '').length;
|
||||
const userFilledCells = filledCells - givenCells;
|
||||
|
||||
if (userFilledCells === 0) return 100;
|
||||
|
||||
const optimalMoves = userFilledCells;
|
||||
const actualMoves = keystrokeCount;
|
||||
|
||||
const efficiency = Math.round((optimalMoves / actualMoves) * 100);
|
||||
return Math.max(0, Math.min(100, efficiency));
|
||||
}, [board, keystrokeCount]);
|
||||
|
||||
const calculateFinalScore = useCallback((): number | null => {
|
||||
const { gameStatus } = gameStatusManager;
|
||||
|
||||
if (gameStatus !== 'game-won') return null;
|
||||
|
||||
const efficiency = calculateEfficiency();
|
||||
const timeInSeconds = timer.timeValue / 1000;
|
||||
const timeBonus = Math.max(0, 3600 - timeInSeconds) * 10;
|
||||
const mistakePenalty = mistakes * 100;
|
||||
const hintPenalty = hints * 200;
|
||||
|
||||
const baseScore = 10000;
|
||||
const efficiencyBonus = efficiency * 50;
|
||||
|
||||
const finalScore = baseScore + efficiencyBonus + timeBonus - mistakePenalty - hintPenalty;
|
||||
return Math.max(0, Math.round(finalScore));
|
||||
}, [gameStatusManager, calculateEfficiency, timer.timeValue, mistakes, hints]);
|
||||
|
||||
useEffect(() => {
|
||||
const { gameStatus } = gameStatusManager;
|
||||
|
||||
if (gameStatus === 'started') {
|
||||
timer.startTimer();
|
||||
} else if (gameStatus === 'paused' || gameStatus === 'game-over' || gameStatus === 'game-won') {
|
||||
timer.stopTimer();
|
||||
}
|
||||
|
||||
if (gameStatus === 'waiting') {
|
||||
timer.resetTimer();
|
||||
setMistakes(0);
|
||||
setHints(0);
|
||||
}
|
||||
}, [gameStatusManager.gameStatus, timer]);
|
||||
|
||||
useEffect(() => {
|
||||
const { gameStatus, setGameStatus } = gameStatusManager;
|
||||
|
||||
if (gameStatus === 'started' && board.isComplete() && board.isFullyValid()) {
|
||||
setGameStatus('game-won');
|
||||
}
|
||||
}, [board, gameStatusManager]);
|
||||
|
||||
return {
|
||||
timeValue: timer.timeValue,
|
||||
keystrokes: keystrokeCount,
|
||||
mistakes,
|
||||
hints,
|
||||
efficiency: calculateEfficiency(),
|
||||
finalScore: calculateFinalScore(),
|
||||
startTimer: timer.startTimer,
|
||||
stopTimer: timer.stopTimer,
|
||||
resetTimer: timer.resetTimer,
|
||||
addMistake,
|
||||
addHint,
|
||||
calculateEfficiency,
|
||||
calculateFinalScore
|
||||
};
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
import { useState, useEffect, useRef } from 'react';
|
||||
import type { TimerManager } from './types';
|
||||
|
||||
export function useTimer(): TimerManager {
|
||||
const [timeValue, setTimeValue] = useState<number>(0);
|
||||
const intervalRef = useRef<NodeJS.Timeout | null>(null);
|
||||
const startTimeRef = useRef<number>(0);
|
||||
|
||||
const startTimer = () => {
|
||||
if (intervalRef.current) return;
|
||||
|
||||
startTimeRef.current = Date.now() - timeValue;
|
||||
intervalRef.current = setInterval(() => {
|
||||
setTimeValue(Date.now() - startTimeRef.current);
|
||||
}, 100);
|
||||
};
|
||||
|
||||
const stopTimer = () => {
|
||||
if (intervalRef.current) {
|
||||
clearInterval(intervalRef.current);
|
||||
intervalRef.current = null;
|
||||
}
|
||||
};
|
||||
|
||||
const resetTimer = () => {
|
||||
stopTimer();
|
||||
setTimeValue(0);
|
||||
startTimeRef.current = 0;
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
return () => {
|
||||
if (intervalRef.current) {
|
||||
clearInterval(intervalRef.current);
|
||||
}
|
||||
};
|
||||
}, []);
|
||||
|
||||
return {
|
||||
timeValue,
|
||||
startTimer,
|
||||
stopTimer,
|
||||
resetTimer
|
||||
};
|
||||
}
|
||||
@@ -1,256 +0,0 @@
|
||||
/* =========================================================
|
||||
🔧 Controls (tweak these)
|
||||
========================================================= */
|
||||
:root {
|
||||
--cell-size: 96px;
|
||||
--cell-font-size: 48px;
|
||||
--grid-gap: 6px;
|
||||
--box-separator: 9px;
|
||||
}
|
||||
|
||||
/* =========================================================
|
||||
Container & Grid Base
|
||||
========================================================= */
|
||||
#sudoku_container {
|
||||
position: relative;
|
||||
margin: 1em auto;
|
||||
width: fit-content;
|
||||
}
|
||||
|
||||
#sudoku {
|
||||
position: relative;
|
||||
background-color: var(--card, #1e2030);
|
||||
border-radius: 0.5rem;
|
||||
box-shadow: 0 0 10px rgba(27, 29, 43, 0.6), inset 0 0 6px rgba(130, 170, 255, 0.05);
|
||||
padding: 0.5rem;
|
||||
width: fit-content;
|
||||
}
|
||||
|
||||
/* =========================================================
|
||||
Grid Layout
|
||||
========================================================= */
|
||||
#sudoku .sudoku-grid {
|
||||
display: grid;
|
||||
grid-template-columns:
|
||||
var(--cell-size) var(--cell-size) var(--cell-size)
|
||||
var(--cell-size) var(--cell-size) var(--cell-size)
|
||||
var(--cell-size) var(--cell-size) var(--cell-size);
|
||||
grid-template-rows:
|
||||
var(--cell-size) var(--cell-size) var(--cell-size)
|
||||
var(--cell-size) var(--cell-size) var(--cell-size)
|
||||
var(--cell-size) var(--cell-size) var(--cell-size);
|
||||
column-gap: var(--grid-gap);
|
||||
row-gap: var(--grid-gap);
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
/* =========================================================
|
||||
Cell Base Styles
|
||||
========================================================= */
|
||||
#sudoku .sudoku-cell {
|
||||
width: var(--cell-size);
|
||||
height: var(--cell-size);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
border-radius: 4px;
|
||||
font-family: "Fira Code", monospace;
|
||||
font-size: var(--cell-font-size);
|
||||
background: var(--muted, #2f334d);
|
||||
color: var(--foreground, #c8d3f5);
|
||||
transition: all 0.15s ease;
|
||||
box-shadow: inset 0 0 3px rgba(27, 29, 43, 0.4);
|
||||
}
|
||||
|
||||
/* =========================================================
|
||||
3x3 Box Separators
|
||||
========================================================= */
|
||||
/* Right borders (end of each 3x3 box horizontally) */
|
||||
#sudoku .sudoku-cell[data-c="2"],
|
||||
#sudoku .sudoku-cell[data-c="5"],
|
||||
#sudoku .sudoku-cell[data-c="8"] {
|
||||
border-right: 2px solid color-mix(in srgb, var(--primary, #82aaff) 30%, transparent);
|
||||
}
|
||||
|
||||
/* Left borders (start of each 3x3 box horizontally) */
|
||||
#sudoku .sudoku-cell[data-c="0"],
|
||||
#sudoku .sudoku-cell[data-c="3"],
|
||||
#sudoku .sudoku-cell[data-c="6"] {
|
||||
border-left: 2px solid color-mix(in srgb, var(--primary, #82aaff) 30%, transparent);
|
||||
}
|
||||
|
||||
/* Bottom borders (end of each 3x3 box vertically) */
|
||||
#sudoku .sudoku-cell[data-r="2"],
|
||||
#sudoku .sudoku-cell[data-r="5"],
|
||||
#sudoku .sudoku-cell[data-r="8"] {
|
||||
border-bottom: 2px solid color-mix(in srgb, var(--primary, #82aaff) 30%, transparent);
|
||||
}
|
||||
|
||||
/* Top borders (start of each 3x3 box vertically) */
|
||||
#sudoku .sudoku-cell[data-r="0"],
|
||||
#sudoku .sudoku-cell[data-r="3"],
|
||||
#sudoku .sudoku-cell[data-r="6"] {
|
||||
border-top: 2px solid color-mix(in srgb, var(--primary, #82aaff) 30%, transparent);
|
||||
}
|
||||
|
||||
/* =========================================================
|
||||
User-Entered Cells
|
||||
========================================================= */
|
||||
#sudoku .sudoku-cell.user-entered {
|
||||
color: var(--primary, #82aaff);
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
/* =========================================================
|
||||
Active Cell Highlight (Navigation Mode)
|
||||
========================================================= */
|
||||
#sudoku .sudoku-cell.active {
|
||||
outline: 2px solid var(--primary, #82aaff);
|
||||
outline-offset: -2px;
|
||||
background: color-mix(in srgb, var(--primary, #82aaff) 20%, var(--muted, #2f334d));
|
||||
box-shadow:
|
||||
0 0 8px color-mix(in srgb, var(--primary, #82aaff) 40%, transparent),
|
||||
0 0 12px color-mix(in srgb, var(--primary, #82aaff) 20%, transparent),
|
||||
inset 0 0 6px color-mix(in srgb, var(--primary, #82aaff) 15%, transparent);
|
||||
}
|
||||
|
||||
/* =========================================================
|
||||
Editing Cell Highlight (Edit Mode)
|
||||
========================================================= */
|
||||
#sudoku .sudoku-cell.editing {
|
||||
outline: 2px solid var(--accent, #ffc777);
|
||||
outline-offset: -2px;
|
||||
background: color-mix(in srgb, var(--accent, #ffc777) 15%, var(--muted, #2f334d));
|
||||
box-shadow:
|
||||
0 0 16px color-mix(in srgb, var(--accent, #ffc777) 70%, transparent),
|
||||
0 0 24px color-mix(in srgb, var(--accent, #ffc777) 40%, transparent),
|
||||
inset 0 0 12px color-mix(in srgb, var(--accent, #ffc777) 30%, transparent);
|
||||
animation: editing-cell-glow 1.5s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes editing-cell-glow {
|
||||
0%, 100% {
|
||||
box-shadow:
|
||||
0 0 16px color-mix(in srgb, var(--accent, #ffc777) 70%, transparent),
|
||||
0 0 24px color-mix(in srgb, var(--accent, #ffc777) 40%, transparent),
|
||||
inset 0 0 12px color-mix(in srgb, var(--accent, #ffc777) 30%, transparent);
|
||||
}
|
||||
50% {
|
||||
box-shadow:
|
||||
0 0 20px color-mix(in srgb, var(--accent, #ffc777) 90%, transparent),
|
||||
0 0 32px color-mix(in srgb, var(--accent, #ffc777) 60%, transparent),
|
||||
inset 0 0 16px color-mix(in srgb, var(--accent, #ffc777) 40%, transparent);
|
||||
}
|
||||
}
|
||||
|
||||
/* =========================================================
|
||||
Visual Feedback Effects
|
||||
========================================================= */
|
||||
/* Invalid move effect */
|
||||
#sudoku .sudoku-cell.invalid-move {
|
||||
animation: sudoku-invalid-pulse 180ms ease-out;
|
||||
box-shadow:
|
||||
0 0 12px color-mix(in srgb, var(--destructive, #c53b53) 85%, transparent),
|
||||
0 0 24px color-mix(in srgb, var(--destructive, #c53b53) 45%, transparent);
|
||||
}
|
||||
|
||||
@keyframes sudoku-invalid-pulse {
|
||||
0% {
|
||||
transform: scale(1.05);
|
||||
box-shadow:
|
||||
0 0 16px color-mix(in srgb, var(--destructive, #c53b53) 95%, transparent),
|
||||
0 0 28px color-mix(in srgb, var(--destructive, #c53b53) 55%, transparent);
|
||||
}
|
||||
100% {
|
||||
transform: none;
|
||||
box-shadow: none;
|
||||
}
|
||||
}
|
||||
|
||||
/* Locked cell effect (pre-filled clues) */
|
||||
#sudoku .sudoku-cell.locked-cell {
|
||||
animation: sudoku-locked-pulse 300ms ease-out;
|
||||
}
|
||||
|
||||
@keyframes sudoku-locked-pulse {
|
||||
0% {
|
||||
transform: scale(1.08);
|
||||
background: rgba(255, 85, 85, 0.3);
|
||||
box-shadow:
|
||||
0 0 20px rgba(255, 85, 85, 0.9),
|
||||
0 0 32px rgba(255, 85, 85, 0.6),
|
||||
inset 0 0 16px rgba(255, 85, 85, 0.4);
|
||||
}
|
||||
50% {
|
||||
transform: scale(1.05);
|
||||
background: rgba(255, 85, 85, 0.2);
|
||||
box-shadow:
|
||||
0 0 16px rgba(255, 85, 85, 0.8),
|
||||
0 0 28px rgba(255, 85, 85, 0.5),
|
||||
inset 0 0 12px rgba(255, 85, 85, 0.3);
|
||||
}
|
||||
100% {
|
||||
transform: none;
|
||||
background: transparent;
|
||||
box-shadow: none;
|
||||
}
|
||||
}
|
||||
|
||||
/* Trail effect for moves */
|
||||
#sudoku .sudoku-cell.trail {
|
||||
box-shadow:
|
||||
inset 0 0 6px color-mix(in srgb, var(--primary, #82aaff) 60%, transparent),
|
||||
0 0 6px color-mix(in srgb, var(--primary, #82aaff) 35%, transparent);
|
||||
animation: sudoku-trail-fade 220ms ease-out;
|
||||
}
|
||||
|
||||
@keyframes sudoku-trail-fade {
|
||||
from { background-color: color-mix(in srgb, var(--primary, #82aaff) 25%, transparent); }
|
||||
to { background-color: transparent; }
|
||||
}
|
||||
|
||||
/* Valid move flash */
|
||||
#sudoku .sudoku-cell.valid-move {
|
||||
animation: sudoku-valid-flash 300ms ease-out;
|
||||
}
|
||||
|
||||
@keyframes sudoku-valid-flash {
|
||||
0% {
|
||||
background: color-mix(in srgb, var(--success, #4fd6be) 40%, transparent);
|
||||
box-shadow:
|
||||
0 0 12px color-mix(in srgb, var(--success, #4fd6be) 80%, transparent),
|
||||
0 0 20px color-mix(in srgb, var(--success, #4fd6be) 50%, transparent),
|
||||
inset 0 0 8px color-mix(in srgb, var(--success, #4fd6be) 35%, transparent);
|
||||
}
|
||||
100% {
|
||||
background: transparent;
|
||||
box-shadow: none;
|
||||
}
|
||||
}
|
||||
|
||||
/* Conflict highlighting */
|
||||
#sudoku .sudoku-cell.conflict {
|
||||
outline: 2px solid var(--destructive, #c53b53);
|
||||
outline-offset: -2px;
|
||||
background: color-mix(in srgb, var(--destructive, #c53b53) 25%, var(--muted, #2f334d));
|
||||
box-shadow:
|
||||
0 0 10px color-mix(in srgb, var(--destructive, #c53b53) 70%, transparent),
|
||||
0 0 18px color-mix(in srgb, var(--destructive, #c53b53) 40%, transparent),
|
||||
inset 0 0 8px color-mix(in srgb, var(--destructive, #c53b53) 30%, transparent);
|
||||
animation: sudoku-conflict-pulse 1s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes sudoku-conflict-pulse {
|
||||
0%, 100% {
|
||||
box-shadow:
|
||||
0 0 10px color-mix(in srgb, var(--destructive, #c53b53) 70%, transparent),
|
||||
0 0 18px color-mix(in srgb, var(--destructive, #c53b53) 40%, transparent),
|
||||
inset 0 0 8px color-mix(in srgb, var(--destructive, #c53b53) 30%, transparent);
|
||||
}
|
||||
50% {
|
||||
box-shadow:
|
||||
0 0 14px color-mix(in srgb, var(--destructive, #c53b53) 85%, transparent),
|
||||
0 0 24px color-mix(in srgb, var(--destructive, #c53b53) 55%, transparent),
|
||||
inset 0 0 12px color-mix(in srgb, var(--destructive, #c53b53) 40%, transparent);
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
export * from './types';
|
||||
export * from "./useGame";
|
||||
@@ -1,372 +0,0 @@
|
||||
// src/lib/Sudoku.ts
|
||||
// Direct TypeScript + ES module version of Robatron's sudoku.js
|
||||
// https://github.com/robatron/sudoku.js
|
||||
// No algorithmic changes – only syntax, structure, and typing updates.
|
||||
|
||||
export type DifficultyName =
|
||||
| "easy"
|
||||
| "medium"
|
||||
| "hard"
|
||||
| "very-hard"
|
||||
| "insane"
|
||||
| "inhuman";
|
||||
|
||||
export type Difficulty = DifficultyName | number;
|
||||
|
||||
const sudoku: any = {};
|
||||
|
||||
sudoku.DIGITS = "123456789";
|
||||
const ROWS = "ABCDEFGHI";
|
||||
const COLS = sudoku.DIGITS;
|
||||
let SQUARES: string[] = [];
|
||||
|
||||
let UNITS: string[][] = [];
|
||||
let SQUARE_UNITS_MAP: Record<string, string[][]> = {};
|
||||
let SQUARE_PEERS_MAP: Record<string, string[]> = {};
|
||||
|
||||
const MIN_GIVENS = 17;
|
||||
const NR_SQUARES = 81;
|
||||
|
||||
const DIFFICULTY: Record<DifficultyName, number> = {
|
||||
easy: 62,
|
||||
medium: 53,
|
||||
hard: 44,
|
||||
"very-hard": 35,
|
||||
insane: 26,
|
||||
inhuman: 17,
|
||||
};
|
||||
|
||||
sudoku.BLANK_CHAR = ".";
|
||||
sudoku.BLANK_BOARD = sudoku.BLANK_CHAR.repeat(NR_SQUARES);
|
||||
|
||||
function initialize() {
|
||||
SQUARES = sudoku._cross(ROWS, COLS);
|
||||
UNITS = sudoku._get_all_units(ROWS, COLS);
|
||||
SQUARE_UNITS_MAP = sudoku._get_square_units_map(SQUARES, UNITS);
|
||||
SQUARE_PEERS_MAP = sudoku._get_square_peers_map(SQUARES, SQUARE_UNITS_MAP);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Generate
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
sudoku.generate = function (difficulty: Difficulty, unique?: boolean): string {
|
||||
let numericDifficulty: number;
|
||||
if (typeof difficulty === "string" || typeof difficulty === "undefined") {
|
||||
numericDifficulty = DIFFICULTY[difficulty as DifficultyName] || DIFFICULTY.easy;
|
||||
} else {
|
||||
numericDifficulty = difficulty;
|
||||
}
|
||||
|
||||
numericDifficulty = sudoku._force_range(numericDifficulty, NR_SQUARES + 1, MIN_GIVENS);
|
||||
unique = unique ?? true;
|
||||
|
||||
const blank_board = sudoku.BLANK_BOARD;
|
||||
let candidates = sudoku._get_candidates_map(blank_board);
|
||||
|
||||
const shuffled_squares = sudoku._shuffle(SQUARES);
|
||||
|
||||
for (const square of shuffled_squares) {
|
||||
const rand_candidate_idx = sudoku._rand_range(candidates[square].length);
|
||||
const rand_candidate = candidates[square][rand_candidate_idx];
|
||||
if (!sudoku._assign(candidates, square, rand_candidate)) break;
|
||||
|
||||
const single_candidates: string[] = [];
|
||||
for (const s of SQUARES) {
|
||||
if (candidates[s].length === 1) single_candidates.push(candidates[s]);
|
||||
}
|
||||
|
||||
if (
|
||||
single_candidates.length >= numericDifficulty &&
|
||||
sudoku._strip_dups(single_candidates).length >= 8
|
||||
) {
|
||||
let board = "";
|
||||
let givens_idxs: number[] = [];
|
||||
|
||||
for (let i = 0; i < SQUARES.length; i++) {
|
||||
const s = SQUARES[i];
|
||||
if (candidates[s].length === 1) {
|
||||
board += candidates[s];
|
||||
givens_idxs.push(i);
|
||||
} else {
|
||||
board += sudoku.BLANK_CHAR;
|
||||
}
|
||||
}
|
||||
|
||||
if (givens_idxs.length > numericDifficulty) {
|
||||
givens_idxs = sudoku._shuffle(givens_idxs);
|
||||
for (let i = 0; i < givens_idxs.length - numericDifficulty; ++i) {
|
||||
const target = givens_idxs[i];
|
||||
board =
|
||||
board.substring(0, target) +
|
||||
sudoku.BLANK_CHAR +
|
||||
board.substring(target + 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (sudoku.solve(board)) return board;
|
||||
}
|
||||
}
|
||||
|
||||
return sudoku.generate(numericDifficulty);
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Solve
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
sudoku.solve = function (board: string, reverse?: boolean): string | false {
|
||||
const report = sudoku.validate_board(board);
|
||||
if (report !== true) throw report;
|
||||
|
||||
let nr_givens = 0;
|
||||
for (const ch of board) {
|
||||
if (ch !== sudoku.BLANK_CHAR && sudoku._in(ch, sudoku.DIGITS)) nr_givens++;
|
||||
}
|
||||
if (nr_givens < MIN_GIVENS) throw "Too few givens";
|
||||
|
||||
reverse = reverse || false;
|
||||
const candidates = sudoku._get_candidates_map(board);
|
||||
const result = sudoku._search(candidates, reverse);
|
||||
|
||||
if (result) {
|
||||
let solution = "";
|
||||
for (const s of SQUARES) solution += result[s];
|
||||
return solution;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Get candidates
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
sudoku.get_candidates = function (board: string): string[][] | false {
|
||||
const report = sudoku.validate_board(board);
|
||||
if (report !== true) throw report;
|
||||
|
||||
const map = sudoku._get_candidates_map(board);
|
||||
if (!map) return false;
|
||||
|
||||
const rows: string[][] = [];
|
||||
let cur_row: string[] = [];
|
||||
let i = 0;
|
||||
for (const square in map) {
|
||||
cur_row.push(map[square]);
|
||||
if (i % 9 === 8) {
|
||||
rows.push(cur_row);
|
||||
cur_row = [];
|
||||
}
|
||||
++i;
|
||||
}
|
||||
return rows;
|
||||
};
|
||||
|
||||
sudoku._get_candidates_map = function (board: string): Record<string, string> | false {
|
||||
const report = sudoku.validate_board(board);
|
||||
if (report !== true) throw report;
|
||||
|
||||
const map: Record<string, string> = {};
|
||||
const squares_values = sudoku._get_square_vals_map(board);
|
||||
|
||||
for (const s of SQUARES) map[s] = sudoku.DIGITS;
|
||||
|
||||
for (const s in squares_values) {
|
||||
const val = squares_values[s];
|
||||
if (sudoku._in(val, sudoku.DIGITS)) {
|
||||
const new_candidates = sudoku._assign(map, s, val);
|
||||
if (!new_candidates) return false;
|
||||
}
|
||||
}
|
||||
return map;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Search
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
sudoku._search = function (candidates: Record<string, string>, reverse: boolean): any {
|
||||
if (!candidates) return false;
|
||||
reverse = reverse || false;
|
||||
|
||||
let max_nr_candidates = 0;
|
||||
for (const s of SQUARES) {
|
||||
const n = candidates[s].length;
|
||||
if (n > max_nr_candidates) {
|
||||
max_nr_candidates = n;
|
||||
}
|
||||
}
|
||||
if (max_nr_candidates === 1) return candidates;
|
||||
|
||||
let min_nr_candidates = 10;
|
||||
let min_square = "";
|
||||
for (const s of SQUARES) {
|
||||
const n = candidates[s].length;
|
||||
if (n < min_nr_candidates && n > 1) {
|
||||
min_nr_candidates = n;
|
||||
min_square = s;
|
||||
}
|
||||
}
|
||||
|
||||
const min_candidates = candidates[min_square];
|
||||
if (!reverse) {
|
||||
for (const v of min_candidates) {
|
||||
const copy = JSON.parse(JSON.stringify(candidates));
|
||||
const next = sudoku._search(sudoku._assign(copy, min_square, v), reverse);
|
||||
if (next) return next;
|
||||
}
|
||||
} else {
|
||||
for (let i = min_candidates.length - 1; i >= 0; --i) {
|
||||
const v = min_candidates[i];
|
||||
const copy = JSON.parse(JSON.stringify(candidates));
|
||||
const next = sudoku._search(sudoku._assign(copy, min_square, v), reverse);
|
||||
if (next) return next;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Assignment / elimination logic
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
sudoku._assign = function (candidates: Record<string, string>, square: string, val: string) {
|
||||
const others = candidates[square].replace(val, "");
|
||||
for (const v of others) {
|
||||
const next = sudoku._eliminate(candidates, square, v);
|
||||
if (!next) return false;
|
||||
}
|
||||
return candidates;
|
||||
};
|
||||
|
||||
sudoku._eliminate = function (candidates: Record<string, string>, square: string, val: string) {
|
||||
if (!sudoku._in(val, candidates[square])) return candidates;
|
||||
|
||||
candidates[square] = candidates[square].replace(val, "");
|
||||
const n = candidates[square].length;
|
||||
|
||||
if (n === 1) {
|
||||
const target_val = candidates[square];
|
||||
for (const peer of SQUARE_PEERS_MAP[square]) {
|
||||
const next = sudoku._eliminate(candidates, peer, target_val);
|
||||
if (!next) return false;
|
||||
}
|
||||
} else if (n === 0) return false;
|
||||
|
||||
for (const unit of SQUARE_UNITS_MAP[square]) {
|
||||
const places: string[] = [];
|
||||
for (const sq of unit) {
|
||||
if (sudoku._in(val, candidates[sq])) places.push(sq);
|
||||
}
|
||||
if (places.length === 0) return false;
|
||||
else if (places.length === 1) {
|
||||
const next = sudoku._assign(candidates, places[0], val);
|
||||
if (!next) return false;
|
||||
}
|
||||
}
|
||||
return candidates;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Data structures
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
sudoku._get_square_vals_map = function (board: string) {
|
||||
const map: Record<string, string> = {};
|
||||
if (board.length !== SQUARES.length) throw "Board length mismatch";
|
||||
for (let i = 0; i < SQUARES.length; i++) map[SQUARES[i]] = board[i];
|
||||
return map;
|
||||
};
|
||||
|
||||
sudoku._get_square_units_map = function (squares: string[], units: string[][]) {
|
||||
const map: Record<string, string[][]> = {};
|
||||
for (const s of squares) {
|
||||
const list: string[][] = [];
|
||||
for (const u of units) if (u.includes(s)) list.push(u);
|
||||
map[s] = list;
|
||||
}
|
||||
return map;
|
||||
};
|
||||
|
||||
sudoku._get_square_peers_map = function (
|
||||
squares: string[],
|
||||
units_map: Record<string, string[][]>
|
||||
) {
|
||||
const map: Record<string, string[]> = {};
|
||||
for (const s of squares) {
|
||||
const peers: string[] = [];
|
||||
for (const unit of units_map[s]) {
|
||||
for (const sq of unit) {
|
||||
if (sq !== s && !peers.includes(sq)) peers.push(sq);
|
||||
}
|
||||
}
|
||||
map[s] = peers;
|
||||
}
|
||||
return map;
|
||||
};
|
||||
|
||||
sudoku._get_all_units = function (rows: string, cols: string) {
|
||||
const units: string[][] = [];
|
||||
for (const r of rows) units.push(sudoku._cross(r, cols));
|
||||
for (const c of cols) units.push(sudoku._cross(rows, c));
|
||||
const row_blocks = ["ABC", "DEF", "GHI"];
|
||||
const col_blocks = ["123", "456", "789"];
|
||||
for (const rb of row_blocks)
|
||||
for (const cb of col_blocks)
|
||||
units.push(sudoku._cross(rb, cb));
|
||||
return units;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Utils
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
sudoku.validate_board = function (board: string): true | string {
|
||||
if (!board) return "Empty board";
|
||||
if (board.length !== NR_SQUARES) return "Invalid board size";
|
||||
for (let i = 0; i < board.length; i++) {
|
||||
const c = board[i];
|
||||
if (!sudoku._in(c, sudoku.DIGITS) && c !== sudoku.BLANK_CHAR)
|
||||
return `Invalid char at ${i}: ${c}`;
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
sudoku._cross = function (a: string, b: string) {
|
||||
const res: string[] = [];
|
||||
for (const ai of a) for (const bi of b) res.push(ai + bi);
|
||||
return res;
|
||||
};
|
||||
|
||||
sudoku._in = function (v: string, seq: string) {
|
||||
return seq.indexOf(v) !== -1;
|
||||
};
|
||||
|
||||
sudoku._shuffle = function <T>(seq: T[]): T[] {
|
||||
const arr = [...seq];
|
||||
for (let i = arr.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[arr[i], arr[j]] = [arr[j], arr[i]];
|
||||
}
|
||||
return arr;
|
||||
};
|
||||
|
||||
sudoku._rand_range = function (max: number, min = 0) {
|
||||
return Math.floor(Math.random() * (max - min)) + min;
|
||||
};
|
||||
|
||||
sudoku._strip_dups = function <T>(seq: T[]): T[] {
|
||||
return Array.from(new Set(seq));
|
||||
};
|
||||
|
||||
sudoku._force_range = function (nr: number, max: number, min = 0) {
|
||||
return Math.min(Math.max(nr || 0, min), max);
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Init
|
||||
// ---------------------------------------------------------------------------
|
||||
initialize();
|
||||
|
||||
export { sudoku };
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
export * from './sudoku';
|
||||
export * from './validate-board';
|
||||
@@ -1,45 +0,0 @@
|
||||
/**
|
||||
* Create a playable Sudoku puzzle by removing random digits
|
||||
* from a fully solved board string.
|
||||
*
|
||||
* Difficulty only determines how many cells are removed.
|
||||
* - "easy": removes ~40 cells
|
||||
* - "medium": removes ~50 cells
|
||||
* - "hard": removes ~60 cells
|
||||
*
|
||||
* The returned string uses '.' for blanks.
|
||||
*/
|
||||
export function makePuzzle(
|
||||
solution: string,
|
||||
difficulty: "easy" | "medium" | "hard" = "medium"
|
||||
): string {
|
||||
if (solution.length !== 81 || !/^[1-9]+$/.test(solution)) {
|
||||
throw new Error("Invalid solved board: must be 81 digits 1–9");
|
||||
}
|
||||
|
||||
// --- removal count based on difficulty ---
|
||||
const removeCount = {
|
||||
easy: 40,
|
||||
medium: 50,
|
||||
hard: 60,
|
||||
}[difficulty];
|
||||
|
||||
// --- create a mutable copy ---
|
||||
const board = solution.split("");
|
||||
|
||||
// --- build a shuffled list of indices 0–80 ---
|
||||
const indices = Array.from({ length: 81 }, (_, i) => i);
|
||||
for (let i = indices.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[indices[i], indices[j]] = [indices[j], indices[i]];
|
||||
}
|
||||
|
||||
// --- remove the desired number of cells ---
|
||||
for (let i = 0; i < removeCount; i++) {
|
||||
const idx = indices[i];
|
||||
board[idx] = ".";
|
||||
}
|
||||
|
||||
return board.join("");
|
||||
}
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
import { describe, test, expect } from "bun:test";
|
||||
import { generateSolvedBoard } from "./sudoku";
|
||||
import { assertValidFullBoard } from "./validate-board";
|
||||
|
||||
|
||||
const valids = [
|
||||
"534678912672195348198342567859761423426853791713924856961537284287419635345286179",
|
||||
"456789123123456789789123456567891234234567891891234567678912345345678912912345678",
|
||||
"234567891567891234891234567345678912678912345912345678456789123789123456123456789",
|
||||
"987654321654321987321987654876543219543219876219876543765432198432198765198765432"
|
||||
];
|
||||
|
||||
const invalids = [
|
||||
"534678912672195348198342567859761423426853791713924856961537284287419635345286171",
|
||||
"534678911672195348198342567859761423426853791713924856961537284287419635345286179",
|
||||
"534678912572195348198342567859761423426853791713924856961537284287419635345286179",
|
||||
"534678912672195348198342567859761423426863791713924856961537284287419635345286179",
|
||||
];
|
||||
|
||||
describe("Testing the Asserter with static boards", () => {
|
||||
test("valid boards", () => {
|
||||
for (let board of valids) {
|
||||
expect(() => assertValidFullBoard(board)).not.toThrow();
|
||||
}
|
||||
})
|
||||
|
||||
test("invalid boards", () => {
|
||||
for (let board of invalids) {
|
||||
expect(() => assertValidFullBoard(board)).toThrow()
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
describe("Testing the generateSolvedBoard", () => {
|
||||
test("generates 10 valid boards", () => {
|
||||
for (let i = 0; i < 10; i++) {
|
||||
const generated = generateSolvedBoard();
|
||||
assertValidFullBoard(generated);
|
||||
};
|
||||
});
|
||||
test("generates 100 valid boards", () => {
|
||||
for (let i = 0; i < 100; i++) {
|
||||
const generated = generateSolvedBoard();
|
||||
assertValidFullBoard(generated);
|
||||
};
|
||||
});
|
||||
|
||||
test("generates 1000 valid boards", () => {
|
||||
for (let i = 0; i < 1000; i++) {
|
||||
const generated = generateSolvedBoard();
|
||||
assertValidFullBoard(generated);
|
||||
};
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
|
||||
@@ -1,54 +0,0 @@
|
||||
/**
|
||||
* Generate a fully valid Sudoku solution using a base pattern and structural shuffles.
|
||||
* Returns a string of 81 digits (row-major order).
|
||||
*/
|
||||
export function generateSolvedBoard(): string {
|
||||
const size = 9;
|
||||
const box = 3;
|
||||
|
||||
// --- 1️⃣ Base pattern function ---
|
||||
const pattern = (r: number, c: number) =>
|
||||
(box * (r % box) + Math.floor(r / box) + c) % size;
|
||||
|
||||
// --- 2️⃣ Create base board ---
|
||||
const baseBoard: number[][] = Array.from({ length: size }, (_, r) =>
|
||||
Array.from({ length: size }, (_, c) => pattern(r, c) + 1)
|
||||
);
|
||||
|
||||
// --- 3️⃣ Helper to shuffle an array in place ---
|
||||
const shuffle = <T>(arr: T[]): T[] => {
|
||||
const copy = [...arr];
|
||||
for (let i = copy.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[copy[i], copy[j]] = [copy[j], copy[i]];
|
||||
}
|
||||
return copy;
|
||||
};
|
||||
|
||||
// --- 4️⃣ Build shuffled row/col indices preserving 3×3 structure ---
|
||||
const rows = shuffle([0, 1, 2])
|
||||
.concat(shuffle([3, 4, 5]))
|
||||
.concat(shuffle([6, 7, 8]));
|
||||
const cols = shuffle([0, 1, 2])
|
||||
.concat(shuffle([3, 4, 5]))
|
||||
.concat(shuffle([6, 7, 8]));
|
||||
|
||||
// --- 5️⃣ Shuffle entire bands and stacks (groups of 3) ---
|
||||
const rowBands = shuffle([0, 1, 2]);
|
||||
const colStacks = shuffle([0, 1, 2]);
|
||||
|
||||
const shuffledRows = rowBands.flatMap(band => rows.slice(band * 3, band * 3 + 3));
|
||||
const shuffledCols = colStacks.flatMap(stack => cols.slice(stack * 3, stack * 3 + 3));
|
||||
|
||||
// --- 6️⃣ Digit permutation (1–9) ---
|
||||
const digits = shuffle([1, 2, 3, 4, 5, 6, 7, 8, 9]);
|
||||
|
||||
// --- 7️⃣ Build the final shuffled board ---
|
||||
const board: number[][] = shuffledRows.map(r =>
|
||||
shuffledCols.map(c => digits[baseBoard[r][c] - 1])
|
||||
);
|
||||
|
||||
// --- 8️⃣ Flatten to 81-char string ---
|
||||
return board.flat().join('');
|
||||
}
|
||||
|
||||
@@ -1,104 +0,0 @@
|
||||
/**
|
||||
* Validate a fully filled Sudoku board (81-char string)
|
||||
* Returns true if:
|
||||
* - 81 characters long
|
||||
* - all characters are digits 1–9
|
||||
* - all rows, columns, and 3×3 boxes sum to 45
|
||||
*/
|
||||
export function validateFullBoard(board: string): boolean {
|
||||
// --- Basic sanity ---
|
||||
if (board.length !== 81) return false;
|
||||
if (!/^[1-9]+$/.test(board)) return false;
|
||||
|
||||
const getCell = (r: number, c: number) => Number(board[r * 9 + c]);
|
||||
|
||||
// --- Validate rows ---
|
||||
for (let r = 0; r < 9; r++) {
|
||||
const sum = Array.from({ length: 9 }, (_, c) => getCell(r, c))
|
||||
.reduce((a, b) => a + b, 0);
|
||||
if (sum !== 45) return false;
|
||||
}
|
||||
|
||||
// --- Validate columns ---
|
||||
for (let c = 0; c < 9; c++) {
|
||||
const sum = Array.from({ length: 9 }, (_, r) => getCell(r, c))
|
||||
.reduce((a, b) => a + b, 0);
|
||||
if (sum !== 45) return false;
|
||||
}
|
||||
|
||||
// --- Validate 3×3 boxes ---
|
||||
for (let br = 0; br < 3; br++) {
|
||||
for (let bc = 0; bc < 3; bc++) {
|
||||
const sum = Array.from({ length: 9 }, (_, i) => {
|
||||
const r = br * 3 + Math.floor(i / 3);
|
||||
const c = bc * 3 + (i % 3);
|
||||
return getCell(r, c);
|
||||
}).reduce((a, b) => a + b, 0);
|
||||
if (sum !== 45) return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
/**
|
||||
* 🔍 Assert that a Sudoku board string represents a valid, fully filled grid.
|
||||
*
|
||||
* Format:
|
||||
* - 81 characters
|
||||
* - Only digits 1–9
|
||||
* - Each row, column, and 3×3 box contains unique digits that sum to 45
|
||||
*
|
||||
* Throws descriptive errors on failure.
|
||||
*/
|
||||
|
||||
export function assertValidFullBoard(board: string): void {
|
||||
// --- Basic integrity checks ---
|
||||
console.assert(board.length === 81, `❌ Board length must be 81, got ${board.length}`);
|
||||
if (board.length !== 81) throw new Error(`Invalid board length: ${board.length}`);
|
||||
|
||||
// All characters must be digits 1–9
|
||||
console.assert(/^[1-9]+$/.test(board), "❌ Board must contain only digits 1–9 (no 0s or dots)");
|
||||
if (!/^[1-9]+$/.test(board)) throw new Error("Board contains invalid characters");
|
||||
|
||||
const get = (r: number, c: number) => Number(board[r * 9 + c]);
|
||||
|
||||
// --- Helper to assert uniqueness and sum ---
|
||||
const assertGroup = (label: string, cells: number[]) => {
|
||||
const sum = cells.reduce((a, b) => a + b, 0);
|
||||
const unique = new Set(cells);
|
||||
console.assert(sum === 45, `❌ ${label} sum=${sum} (should be 45)`);
|
||||
console.assert(unique.size === 9, `❌ ${label} has duplicates: [${cells.join(",")}]`);
|
||||
|
||||
if (sum !== 45) throw new Error(`${label} does not sum to 45`);
|
||||
if (unique.size !== 9) throw new Error(`${label} contains duplicates`);
|
||||
};
|
||||
|
||||
// --- Validate rows ---
|
||||
for (let r = 0; r < 9; r++) {
|
||||
const row = Array.from({ length: 9 }, (_, c) => get(r, c));
|
||||
assertGroup(`Row ${r + 1}`, row);
|
||||
}
|
||||
|
||||
// --- Validate columns ---
|
||||
for (let c = 0; c < 9; c++) {
|
||||
const col = Array.from({ length: 9 }, (_, r) => get(r, c));
|
||||
assertGroup(`Column ${c + 1}`, col);
|
||||
}
|
||||
|
||||
// --- Validate 3×3 boxes ---
|
||||
for (let br = 0; br < 3; br++) {
|
||||
for (let bc = 0; bc < 3; bc++) {
|
||||
const box: number[] = [];
|
||||
for (let r = 0; r < 3; r++) {
|
||||
for (let c = 0; c < 3; c++) {
|
||||
box.push(get(br * 3 + r, bc * 3 + c));
|
||||
}
|
||||
}
|
||||
const idx = br * 3 + bc + 1;
|
||||
assertGroup(`Box ${idx}`, box);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
import { useGame } from "./useGame";
|
||||
import { useScore } from "./useScore";
|
||||
|
||||
export type UseGameType = ReturnType<typeof useGame>;
|
||||
export type UseScoreType = ReturnType<typeof useScore>;
|
||||
|
||||
export type {
|
||||
Difficulty,
|
||||
DifficultyName,
|
||||
} from "./lib/Sudoku";
|
||||
|
||||
export type GamePhase = "idle" | "playing";
|
||||
export type PlayStatus = "started" | "game-over" | "game-won";
|
||||
export type GameStatus = "waiting" | "started" | "game-over" | "game-won";
|
||||
|
||||
export const isPlaying = (status: GameStatus): status is PlayStatus =>
|
||||
status === "started" || status === "game-over" || status === "game-won";
|
||||
|
||||
export const getGamePhase = (status: GameStatus): GamePhase =>
|
||||
status === "waiting" ? "idle" : "playing";
|
||||
@@ -1 +0,0 @@
|
||||
export * from './useGame';
|
||||
@@ -1,238 +0,0 @@
|
||||
import { useState } from "react";
|
||||
import { sudoku } from "../lib/Sudoku";
|
||||
import type { UseCursorType } from "./useCursor";
|
||||
|
||||
type UseBoardStateOptions = {
|
||||
validateMoves?: boolean;
|
||||
};
|
||||
|
||||
export function useBoardState(cursorManager: UseCursorType, options?: UseBoardStateOptions) {
|
||||
const { cursor, setCursor } = cursorManager;
|
||||
const { validateMoves = false } = options || {};
|
||||
const [board, setBoard] = useState<string>(sudoku.generate("medium"));
|
||||
const [initialBoard, setInitialBoard] = useState<string>(board);
|
||||
const [solution, setSolution] = useState<string | null>(null);
|
||||
|
||||
const givenCells = () => {
|
||||
const cells = new Set<number>();
|
||||
for (let i = 0; i < initialBoard.length; i++) {
|
||||
if (initialBoard[i] !== ".") {
|
||||
cells.add(i);
|
||||
}
|
||||
}
|
||||
return cells;
|
||||
};
|
||||
|
||||
const canEditCell = (row: number, col: number): boolean => {
|
||||
const index = row * 9 + col;
|
||||
return !givenCells().has(index);
|
||||
};
|
||||
|
||||
const isValidPlacement = (testBoard: string, row: number, col: number, digit: string): boolean => {
|
||||
if (digit === ".") return true;
|
||||
|
||||
for (let c = 0; c < 9; c++) {
|
||||
const checkIdx = row * 9 + c;
|
||||
if (c !== col && testBoard[checkIdx] === digit) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (let r = 0; r < 9; r++) {
|
||||
const checkIdx = r * 9 + col;
|
||||
if (r !== row && testBoard[checkIdx] === digit) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const boxRow = Math.floor(row / 3) * 3;
|
||||
const boxCol = Math.floor(col / 3) * 3;
|
||||
for (let r = boxRow; r < boxRow + 3; r++) {
|
||||
for (let c = boxCol; c < boxCol + 3; c++) {
|
||||
const checkIdx = r * 9 + c;
|
||||
if ((r !== row || c !== col) && testBoard[checkIdx] === digit) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
const getConflicts = (testBoard: string, row: number, col: number): number[] => {
|
||||
const conflicts: number[] = [];
|
||||
const digit = testBoard[row * 9 + col];
|
||||
|
||||
if (digit === ".") return conflicts;
|
||||
|
||||
for (let c = 0; c < 9; c++) {
|
||||
if (c !== col && testBoard[row * 9 + c] === digit) {
|
||||
conflicts.push(row * 9 + c);
|
||||
}
|
||||
}
|
||||
|
||||
for (let r = 0; r < 9; r++) {
|
||||
if (r !== row && testBoard[r * 9 + col] === digit) {
|
||||
conflicts.push(r * 9 + col);
|
||||
}
|
||||
}
|
||||
|
||||
const boxRow = Math.floor(row / 3) * 3;
|
||||
const boxCol = Math.floor(col / 3) * 3;
|
||||
for (let r = boxRow; r < boxRow + 3; r++) {
|
||||
for (let c = boxCol; c < boxCol + 3; c++) {
|
||||
if ((r !== row || c !== col) && testBoard[r * 9 + c] === digit) {
|
||||
const idx = r * 9 + c;
|
||||
if (!conflicts.includes(idx)) {
|
||||
conflicts.push(idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return conflicts;
|
||||
};
|
||||
|
||||
const isFullyValid = (testBoard: string): boolean => {
|
||||
for (let r = 0; r < 9; r++) {
|
||||
let rowSum = 0;
|
||||
for (let c = 0; c < 9; c++) {
|
||||
const digit = testBoard[r * 9 + c];
|
||||
if (digit === ".") return false;
|
||||
rowSum += parseInt(digit, 10);
|
||||
}
|
||||
if (rowSum !== 45) return false;
|
||||
}
|
||||
|
||||
for (let c = 0; c < 9; c++) {
|
||||
let colSum = 0;
|
||||
for (let r = 0; r < 9; r++) {
|
||||
const digit = testBoard[r * 9 + c];
|
||||
colSum += parseInt(digit, 10);
|
||||
}
|
||||
if (colSum !== 45) return false;
|
||||
}
|
||||
|
||||
for (let boxRow = 0; boxRow < 3; boxRow++) {
|
||||
for (let boxCol = 0; boxCol < 3; boxCol++) {
|
||||
let boxSum = 0;
|
||||
for (let r = boxRow * 3; r < boxRow * 3 + 3; r++) {
|
||||
for (let c = boxCol * 3; c < boxCol * 3 + 3; c++) {
|
||||
const digit = testBoard[r * 9 + c];
|
||||
boxSum += parseInt(digit, 10);
|
||||
}
|
||||
}
|
||||
if (boxSum !== 45) return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
const isComplete = (testBoard: string): boolean => {
|
||||
return !testBoard.includes(".");
|
||||
};
|
||||
|
||||
const setDigit = (d: string) => {
|
||||
const cellIndex = cursor.r * 9 + cursor.c;
|
||||
|
||||
if (!canEditCell(cursor.r, cursor.c)) {
|
||||
window.dispatchEvent(new CustomEvent("sudoku-locked-cell"));
|
||||
return false;
|
||||
}
|
||||
|
||||
const arr = board.split("");
|
||||
arr[cellIndex] = d;
|
||||
const newBoard = arr.join("");
|
||||
|
||||
if (validateMoves && !isValidPlacement(newBoard, cursor.r, cursor.c, d)) {
|
||||
const conflicts = getConflicts(newBoard, cursor.r, cursor.c);
|
||||
window.dispatchEvent(
|
||||
new CustomEvent("sudoku-invalid-move", {
|
||||
detail: { row: cursor.r, col: cursor.c, digit: d, conflicts },
|
||||
})
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
||||
setBoard(newBoard);
|
||||
if (validateMoves) {
|
||||
window.dispatchEvent(
|
||||
new CustomEvent("sudoku-valid-move", {
|
||||
detail: { row: cursor.r, col: cursor.c, digit: d },
|
||||
})
|
||||
);
|
||||
}
|
||||
return true;
|
||||
};
|
||||
|
||||
const erase = () => {
|
||||
if (!canEditCell(cursor.r, cursor.c)) {
|
||||
window.dispatchEvent(new CustomEvent("sudoku-locked-cell"));
|
||||
return false;
|
||||
}
|
||||
|
||||
const i = cursor.r * 9 + cursor.c;
|
||||
const arr = board.split("");
|
||||
arr[i] = ".";
|
||||
setBoard(arr.join(""));
|
||||
return true;
|
||||
};
|
||||
|
||||
const reset = () => {
|
||||
const newBoard = sudoku.generate("easy");
|
||||
setBoard(newBoard);
|
||||
setInitialBoard(newBoard);
|
||||
setSolution(null);
|
||||
setCursor({ r: 0, c: 0 });
|
||||
};
|
||||
|
||||
const solveBoard = () => {
|
||||
const solved = sudoku.solve(initialBoard);
|
||||
if (solved) {
|
||||
setSolution(solved);
|
||||
setBoard(solved);
|
||||
window.dispatchEvent(new CustomEvent("sudoku-game-won"));
|
||||
}
|
||||
};
|
||||
|
||||
const boardToString = (human: boolean = false) => {
|
||||
// Computer-optimized: compact 81-character string
|
||||
if (!human) {
|
||||
return board;
|
||||
}
|
||||
|
||||
// Human-readable: formatted grid with 3x3 box separators
|
||||
let result = "";
|
||||
for (let r = 0; r < 9; r++) {
|
||||
for (let c = 0; c < 9; c++) {
|
||||
const idx = r * 9 + c;
|
||||
result += board[idx] === "." ? "." : board[idx];
|
||||
if (c === 2 || c === 5) result += " | ";
|
||||
else if (c < 8) result += " ";
|
||||
}
|
||||
result += "\n";
|
||||
if (r === 2 || r === 5) result += "------+-------+------\n";
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
return {
|
||||
board,
|
||||
initialBoard,
|
||||
solution,
|
||||
setDigit,
|
||||
erase,
|
||||
reset,
|
||||
solveBoard,
|
||||
boardToString,
|
||||
canEditCell,
|
||||
isValidPlacement,
|
||||
getConflicts,
|
||||
isFullyValid,
|
||||
isComplete,
|
||||
givenCells,
|
||||
};
|
||||
}
|
||||
|
||||
export type UseBoardStateType = ReturnType<typeof useBoardState>;
|
||||
@@ -1,122 +0,0 @@
|
||||
import { useRef, useState, useCallback, useEffect } from "react";
|
||||
import type { UseRenderer } from "./useSudokuRenderer";
|
||||
|
||||
export function useCursor(rendererManager: UseRenderer) {
|
||||
const { containerRef } = rendererManager;
|
||||
const [cursor, setCursor] = useState<{ r: number; c: number }>({ r: 0, c: 0 });
|
||||
|
||||
const animatingRef = useRef(false);
|
||||
|
||||
const getCellEl = useCallback((r: number, c: number): HTMLElement | null => {
|
||||
const container = containerRef.current;
|
||||
if (!container) return null;
|
||||
const sudokuDiv = container.querySelector("#sudoku");
|
||||
if (!sudokuDiv) return null;
|
||||
const selector = `.sudoku-cell[data-r="${r}"][data-c="${c}"]`;
|
||||
return sudokuDiv.querySelector(selector) as HTMLElement | null;
|
||||
}, [containerRef]);
|
||||
|
||||
const flashInvalid = useCallback(() => {
|
||||
const el = getCellEl(cursor.r, cursor.c);
|
||||
if (!el) return;
|
||||
el.classList.add("invalid-move");
|
||||
setTimeout(() => el.classList.remove("invalid-move"), 180);
|
||||
}, [cursor, getCellEl]);
|
||||
|
||||
const flashLocked = useCallback(() => {
|
||||
const el = getCellEl(cursor.r, cursor.c);
|
||||
if (!el) return;
|
||||
el.classList.add("locked-cell");
|
||||
setTimeout(() => el.classList.remove("locked-cell"), 300);
|
||||
}, [cursor, getCellEl]);
|
||||
|
||||
const flashValid = useCallback(() => {
|
||||
const el = getCellEl(cursor.r, cursor.c);
|
||||
if (!el) return;
|
||||
el.classList.add("valid-move");
|
||||
setTimeout(() => el.classList.remove("valid-move"), 300);
|
||||
}, [cursor, getCellEl]);
|
||||
|
||||
const highlightConflicts = useCallback((conflictIndices: number[]) => {
|
||||
const container = containerRef.current;
|
||||
if (!container) return;
|
||||
const sudokuDiv = container.querySelector("#sudoku");
|
||||
if (!sudokuDiv) return;
|
||||
|
||||
conflictIndices.forEach((idx) => {
|
||||
const r = Math.floor(idx / 9);
|
||||
const c = idx % 9;
|
||||
const el = getCellEl(r, c);
|
||||
if (el) {
|
||||
el.classList.add("conflict");
|
||||
}
|
||||
});
|
||||
|
||||
setTimeout(() => {
|
||||
conflictIndices.forEach((idx) => {
|
||||
const r = Math.floor(idx / 9);
|
||||
const c = idx % 9;
|
||||
const el = getCellEl(r, c);
|
||||
if (el) {
|
||||
el.classList.remove("conflict");
|
||||
}
|
||||
});
|
||||
}, 2000);
|
||||
}, [containerRef, getCellEl]);
|
||||
|
||||
const moveCursor = useCallback(
|
||||
(dr: number, dc: number, steps = 1) => {
|
||||
if (animatingRef.current) return;
|
||||
|
||||
setCursor((prev) => {
|
||||
const targetR = prev.r + (dr * steps);
|
||||
const targetC = prev.c + (dc * steps);
|
||||
|
||||
// Check if the full counted move would go out of bounds
|
||||
if (targetR < 0 || targetR > 8 || targetC < 0 || targetC > 8) {
|
||||
// Flash invalid and don't move
|
||||
setTimeout(() => flashInvalid(), 0);
|
||||
return prev;
|
||||
}
|
||||
|
||||
// Valid move - apply it
|
||||
return { r: targetR, c: targetC };
|
||||
});
|
||||
},
|
||||
[flashInvalid]
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
const onLockedCell = () => flashLocked();
|
||||
const onValidMove = () => flashValid();
|
||||
const onInvalidMove = (e: Event) => {
|
||||
const detail = (e as CustomEvent).detail;
|
||||
if (detail?.conflicts) {
|
||||
highlightConflicts(detail.conflicts);
|
||||
}
|
||||
flashInvalid();
|
||||
};
|
||||
|
||||
window.addEventListener("sudoku-locked-cell", onLockedCell);
|
||||
window.addEventListener("sudoku-valid-move", onValidMove);
|
||||
window.addEventListener("sudoku-invalid-move", onInvalidMove as EventListener);
|
||||
|
||||
return () => {
|
||||
window.removeEventListener("sudoku-locked-cell", onLockedCell);
|
||||
window.removeEventListener("sudoku-valid-move", onValidMove);
|
||||
window.removeEventListener("sudoku-invalid-move", onInvalidMove as EventListener);
|
||||
};
|
||||
}, [flashLocked, flashValid, flashInvalid, highlightConflicts]);
|
||||
|
||||
return {
|
||||
cursor,
|
||||
setCursor,
|
||||
moveCursor,
|
||||
getCellEl,
|
||||
flashInvalid,
|
||||
flashValid,
|
||||
highlightConflicts,
|
||||
};
|
||||
}
|
||||
|
||||
export type UseCursorType = ReturnType<typeof useCursor>;
|
||||
@@ -1,125 +0,0 @@
|
||||
import { useEffect } from "react";
|
||||
import { useRenderer } from "./useSudokuRenderer";
|
||||
import { useCursor } from "./useCursor";
|
||||
import { useGameStatus } from "./useGameStatus";
|
||||
import { useBoardState } from "./useBoardState";
|
||||
import { useKeyBindings } from "./useKeyBindings";
|
||||
import { useScore } from "../useScore";
|
||||
|
||||
export type UseGameOptions = {
|
||||
validateMoves?: boolean;
|
||||
};
|
||||
|
||||
export function useGame(platformHook?: unknown, options?: UseGameOptions) {
|
||||
const { validateMoves = false } = options || {};
|
||||
const rendererManager = useRenderer();
|
||||
const { containerRef, renderEmptyBoard, renderBoard, highlightCursor } = rendererManager;
|
||||
const cursorManager = useCursor(rendererManager);
|
||||
const { cursor, moveCursor } = cursorManager;
|
||||
const gameManager = useGameStatus(rendererManager, cursorManager);
|
||||
const { gameStatus, setGameStatus, startGame, stopGame } = gameManager;
|
||||
const boardManager = useBoardState(cursorManager, { validateMoves });
|
||||
const {
|
||||
board,
|
||||
initialBoard,
|
||||
solution,
|
||||
setDigit,
|
||||
erase,
|
||||
reset,
|
||||
solveBoard,
|
||||
isComplete,
|
||||
isFullyValid,
|
||||
} = boardManager;
|
||||
|
||||
// ---------------------------
|
||||
// Keybindings
|
||||
// ---------------------------
|
||||
const keyBindings = useKeyBindings({
|
||||
moveCursor,
|
||||
setDigit,
|
||||
erase,
|
||||
stopGame,
|
||||
cursor,
|
||||
board,
|
||||
initialBoard,
|
||||
});
|
||||
|
||||
const { editMode, keyLog } = keyBindings;
|
||||
|
||||
// ---------------------------
|
||||
// Scoring (needs keyLog from keyBindings)
|
||||
// ---------------------------
|
||||
const scoreManager = useScore({
|
||||
gameContext: { gameStatus, setGameStatus },
|
||||
keystrokeCount: keyLog.length,
|
||||
board,
|
||||
isComplete,
|
||||
isFullyValid,
|
||||
initialBoard,
|
||||
});
|
||||
|
||||
// ---------------------------
|
||||
// Rendering
|
||||
// ---------------------------
|
||||
useEffect(() => {
|
||||
renderEmptyBoard();
|
||||
}, [renderEmptyBoard]);
|
||||
|
||||
useEffect(() => {
|
||||
if (gameStatus === "waiting") {
|
||||
renderEmptyBoard();
|
||||
} else {
|
||||
renderBoard(board, initialBoard);
|
||||
highlightCursor(cursor.r, cursor.c, editMode === "edit");
|
||||
}
|
||||
}, [gameStatus, board, initialBoard, cursor, editMode, renderEmptyBoard, renderBoard, highlightCursor]);
|
||||
|
||||
// ---------------------------
|
||||
// Game Control
|
||||
// ---------------------------
|
||||
const initGame = () => {
|
||||
reset();
|
||||
startGame();
|
||||
};
|
||||
|
||||
// ---------------------------
|
||||
// Full Game Manager
|
||||
// ---------------------------
|
||||
const fullGameManager = {
|
||||
// core
|
||||
containerRef,
|
||||
gameManager,
|
||||
gameStatus,
|
||||
setGameStatus,
|
||||
startGame,
|
||||
stopGame,
|
||||
initGame,
|
||||
|
||||
// cursor
|
||||
cursorManager,
|
||||
cursor,
|
||||
moveCursor,
|
||||
|
||||
// board state
|
||||
boardManager,
|
||||
board,
|
||||
solution,
|
||||
setDigit,
|
||||
erase,
|
||||
reset,
|
||||
solveBoard,
|
||||
|
||||
// scoring
|
||||
scoreManager,
|
||||
|
||||
// keybindings (vim-maze compatible)
|
||||
...keyBindings,
|
||||
};
|
||||
|
||||
// allow platform-level injection
|
||||
if (typeof platformHook === "function") {
|
||||
platformHook(fullGameManager);
|
||||
}
|
||||
|
||||
return fullGameManager;
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
import { useCallback, useState, useMemo } from "react";
|
||||
import type { UseRenderer } from "./useSudokuRenderer";
|
||||
import type { UseCursorType } from "./useCursor";
|
||||
import type { GameStatus } from "../types";
|
||||
import { getGamePhase, isPlaying } from "../types";
|
||||
|
||||
export type { GameStatus } from "../types";
|
||||
|
||||
export function useGameStatus(
|
||||
rendererManager: UseRenderer,
|
||||
cursorManager: UseCursorType
|
||||
) {
|
||||
const { containerRef } = rendererManager;
|
||||
const { setCursor } = cursorManager;
|
||||
const [gameStatus, setGameStatus] = useState<GameStatus>("waiting");
|
||||
|
||||
const gamePhase = useMemo(() => getGamePhase(gameStatus), [gameStatus]);
|
||||
const playStatus = useMemo(
|
||||
() => (isPlaying(gameStatus) ? gameStatus : null),
|
||||
[gameStatus]
|
||||
);
|
||||
|
||||
const startGame = useCallback(() => {
|
||||
setGameStatus("started");
|
||||
}, []);
|
||||
|
||||
const stopGame = useCallback(() => {
|
||||
setCursor({ r: 0, c: 0 });
|
||||
setGameStatus("waiting");
|
||||
const container = containerRef.current;
|
||||
container?.querySelectorAll(".active").forEach((el) => el.classList.remove("active"));
|
||||
}, [setCursor, containerRef]);
|
||||
|
||||
return {
|
||||
gameStatus,
|
||||
gamePhase,
|
||||
playStatus,
|
||||
setGameStatus,
|
||||
startGame,
|
||||
stopGame,
|
||||
};
|
||||
}
|
||||
|
||||
export type UseGameStatusType = ReturnType<typeof useGameStatus>;
|
||||
@@ -1,213 +0,0 @@
|
||||
import { useEffect, useRef, useState } from "react";
|
||||
|
||||
export type KeyLogEntry = { key: string; timestamp: number };
|
||||
export type EditMode = "navigation" | "edit";
|
||||
|
||||
type Ctx = {
|
||||
moveCursor: (dr: number, dc: number, steps?: number) => void;
|
||||
setDigit: (d: string) => void;
|
||||
erase: () => void;
|
||||
stopGame: () => void;
|
||||
cursor: { r: number; c: number };
|
||||
board: string;
|
||||
initialBoard: string;
|
||||
};
|
||||
|
||||
export function useKeyBindings(ctx: Ctx) {
|
||||
const [keyLog, setKeyLog] = useState<KeyLogEntry[]>([]);
|
||||
const [editMode, setEditMode] = useState<EditMode>("navigation");
|
||||
const logRef = useRef<KeyLogEntry[]>([]);
|
||||
const countRef = useRef<string>(""); // Vim-style numeric prefix
|
||||
const lastMotionRef = useRef<{ dr: number; dc: number; steps: number } | null>(null);
|
||||
|
||||
// Record keypresses for score/time analytics
|
||||
const recordKey = (key: string) => {
|
||||
const entry = { key, timestamp: performance.now() };
|
||||
logRef.current.push(entry);
|
||||
setKeyLog([...logRef.current]);
|
||||
};
|
||||
|
||||
const clearLog = () => {
|
||||
logRef.current = [];
|
||||
setKeyLog([]);
|
||||
};
|
||||
|
||||
const getLog = () => logRef.current;
|
||||
|
||||
const resetCount = () => {
|
||||
countRef.current = "";
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
const onKeyDown = (e: KeyboardEvent) => {
|
||||
const k = e.key;
|
||||
|
||||
// ========== EDIT MODE ==========
|
||||
if (editMode === "edit") {
|
||||
// Exit edit mode with Escape or Enter
|
||||
if (k === "Escape" || k === "Enter") {
|
||||
recordKey(k);
|
||||
setEditMode("navigation");
|
||||
return;
|
||||
}
|
||||
|
||||
// Digits 1-9 set the cell value
|
||||
if (/^[1-9]$/.test(k)) {
|
||||
recordKey(k);
|
||||
ctx.setDigit(k);
|
||||
return;
|
||||
}
|
||||
|
||||
// Erase with x or Backspace
|
||||
if (k === "x" || k === "Backspace") {
|
||||
recordKey(k);
|
||||
ctx.erase();
|
||||
return;
|
||||
}
|
||||
|
||||
// Ignore all other keys in edit mode
|
||||
return;
|
||||
}
|
||||
|
||||
// ========== NAVIGATION MODE ==========
|
||||
|
||||
// Q to quit game
|
||||
if (k === "q" || k === "Q") {
|
||||
recordKey(k);
|
||||
ctx.stopGame();
|
||||
return;
|
||||
}
|
||||
|
||||
// R to replace (only works on user-filled cells)
|
||||
if (k === "r" || k === "R") {
|
||||
recordKey(k);
|
||||
|
||||
const cellIndex = ctx.cursor.r * 9 + ctx.cursor.c;
|
||||
const isClue = ctx.initialBoard[cellIndex] !== ".";
|
||||
const isEmpty = ctx.board[cellIndex] === ".";
|
||||
|
||||
if (isClue) {
|
||||
// Flash red - cell is locked (pre-filled clue)
|
||||
window.dispatchEvent(new CustomEvent("sudoku-locked-cell"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (isEmpty) {
|
||||
// Flash red - cell is empty (use I to insert)
|
||||
window.dispatchEvent(new CustomEvent("sudoku-locked-cell"));
|
||||
return;
|
||||
}
|
||||
|
||||
setEditMode("edit");
|
||||
return;
|
||||
}
|
||||
|
||||
// I to insert (only works on empty cells)
|
||||
if (k === "i" || k === "I") {
|
||||
recordKey(k);
|
||||
|
||||
const cellIndex = ctx.cursor.r * 9 + ctx.cursor.c;
|
||||
const isClue = ctx.initialBoard[cellIndex] !== ".";
|
||||
const isEmpty = ctx.board[cellIndex] === ".";
|
||||
|
||||
if (isClue) {
|
||||
// Flash red - cell is locked (pre-filled clue)
|
||||
window.dispatchEvent(new CustomEvent("sudoku-locked-cell"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isEmpty) {
|
||||
// Flash red - cell already has a value (use R to replace)
|
||||
window.dispatchEvent(new CustomEvent("sudoku-locked-cell"));
|
||||
return;
|
||||
}
|
||||
|
||||
setEditMode("edit");
|
||||
return;
|
||||
}
|
||||
|
||||
// D or X to delete cell value in navigation mode
|
||||
if (k === "d" || k === "D" || k === "x" || k === "X") {
|
||||
recordKey(k);
|
||||
|
||||
const cellIndex = ctx.cursor.r * 9 + ctx.cursor.c;
|
||||
const isClue = ctx.initialBoard[cellIndex] !== ".";
|
||||
|
||||
if (isClue) {
|
||||
// Flash red - can't delete clues
|
||||
window.dispatchEvent(new CustomEvent("sudoku-locked-cell"));
|
||||
return;
|
||||
}
|
||||
|
||||
ctx.erase();
|
||||
return;
|
||||
}
|
||||
|
||||
// Escape cancels count prefix
|
||||
if (k === "Escape") {
|
||||
recordKey(k);
|
||||
resetCount();
|
||||
return;
|
||||
}
|
||||
|
||||
// Numeric prefixes (for counted motions)
|
||||
if (/^[0-9]$/.test(k) && k !== "0") {
|
||||
recordKey(k);
|
||||
countRef.current += k;
|
||||
return;
|
||||
}
|
||||
|
||||
// Vim-style navigation
|
||||
let dr = 0;
|
||||
let dc = 0;
|
||||
if (k === "h") dc = -1;
|
||||
else if (k === "l") dc = 1;
|
||||
else if (k === "j") dr = 1;
|
||||
else if (k === "k") dr = -1;
|
||||
else if (k === "0" || k === "^") dc = -999; // go to col 0
|
||||
else if (k === "$") dc = 999; // go to col 8
|
||||
else if (k === ".") {
|
||||
recordKey(".");
|
||||
const last = lastMotionRef.current;
|
||||
if (last) ctx.moveCursor(last.dr, last.dc, last.steps);
|
||||
return;
|
||||
} else return;
|
||||
|
||||
recordKey(k);
|
||||
|
||||
const steps = Math.max(1, parseInt(countRef.current || "1", 10));
|
||||
resetCount();
|
||||
|
||||
if (dc === -999) {
|
||||
ctx.moveCursor(0, -1, 99); // move far left
|
||||
lastMotionRef.current = { dr: 0, dc: -1, steps: 99 };
|
||||
return;
|
||||
}
|
||||
|
||||
if (dc === 999) {
|
||||
ctx.moveCursor(0, 1, 99); // move far right
|
||||
lastMotionRef.current = { dr: 0, dc: 1, steps: 99 };
|
||||
return;
|
||||
}
|
||||
|
||||
ctx.moveCursor(dr, dc, steps);
|
||||
lastMotionRef.current = { dr, dc, steps };
|
||||
};
|
||||
|
||||
window.addEventListener("keydown", onKeyDown);
|
||||
return () => window.removeEventListener("keydown", onKeyDown);
|
||||
}, [ctx, editMode]);
|
||||
|
||||
// ✅ same interface as vim-maze useKeyBindings
|
||||
return {
|
||||
keyLog,
|
||||
getLog,
|
||||
clearLog,
|
||||
resetCount,
|
||||
countRef,
|
||||
lastMotionRef,
|
||||
editMode,
|
||||
};
|
||||
}
|
||||
|
||||
export type UseKeyBindingsType = ReturnType<typeof useKeyBindings>;
|
||||
@@ -1,87 +0,0 @@
|
||||
import { useRef, useCallback } from "react";
|
||||
|
||||
export function useRenderer() {
|
||||
const containerRef = useRef<HTMLDivElement | null>(null);
|
||||
|
||||
const renderEmptyBoard = useCallback(() => {
|
||||
const container = containerRef.current;
|
||||
if (!container) return;
|
||||
|
||||
container.innerHTML = "";
|
||||
const sudokuDiv = document.createElement("div");
|
||||
sudokuDiv.id = "sudoku";
|
||||
|
||||
const grid = document.createElement("div");
|
||||
grid.className = "sudoku-grid";
|
||||
|
||||
for (let i = 0; i < 81; i++) {
|
||||
const r = Math.floor(i / 9);
|
||||
const c = i % 9;
|
||||
const cell = document.createElement("div");
|
||||
cell.className = "sudoku-cell";
|
||||
cell.dataset.r = String(r);
|
||||
cell.dataset.c = String(c);
|
||||
cell.textContent = "";
|
||||
grid.appendChild(cell);
|
||||
}
|
||||
|
||||
sudokuDiv.appendChild(grid);
|
||||
container.appendChild(sudokuDiv);
|
||||
}, []);
|
||||
|
||||
const renderBoard = useCallback((board: string, initialBoard?: string) => {
|
||||
const container = containerRef.current;
|
||||
if (!container) return;
|
||||
|
||||
container.innerHTML = "";
|
||||
const sudokuDiv = document.createElement("div");
|
||||
sudokuDiv.id = "sudoku";
|
||||
|
||||
const grid = document.createElement("div");
|
||||
grid.className = "sudoku-grid";
|
||||
|
||||
for (let i = 0; i < 81; i++) {
|
||||
const r = Math.floor(i / 9);
|
||||
const c = i % 9;
|
||||
const cell = document.createElement("div");
|
||||
cell.className = "sudoku-cell";
|
||||
cell.dataset.r = String(r);
|
||||
cell.dataset.c = String(c);
|
||||
cell.textContent = board[i] === "." ? "" : board[i];
|
||||
|
||||
if (initialBoard && board[i] !== "." && board[i] !== initialBoard[i]) {
|
||||
cell.classList.add("user-entered");
|
||||
}
|
||||
|
||||
grid.appendChild(cell);
|
||||
}
|
||||
|
||||
sudokuDiv.appendChild(grid);
|
||||
container.appendChild(sudokuDiv);
|
||||
}, []);
|
||||
|
||||
const highlightCursor = useCallback((r: number, c: number, isEditing = false) => {
|
||||
const container = containerRef.current;
|
||||
if (!container) return;
|
||||
|
||||
const sudokuDiv = container.querySelector("#sudoku");
|
||||
if (!sudokuDiv) return;
|
||||
|
||||
sudokuDiv.querySelectorAll(".active").forEach((el) => el.classList.remove("active"));
|
||||
sudokuDiv.querySelectorAll(".editing").forEach((el) => el.classList.remove("editing"));
|
||||
|
||||
const selector = `.sudoku-cell[data-r="${r}"][data-c="${c}"]`;
|
||||
const cell = sudokuDiv.querySelector(selector);
|
||||
if (cell) {
|
||||
cell.classList.add("active");
|
||||
if (isEditing) {
|
||||
cell.classList.add("editing");
|
||||
}
|
||||
}
|
||||
}, []);
|
||||
|
||||
return { containerRef, renderEmptyBoard, renderBoard, highlightCursor };
|
||||
}
|
||||
|
||||
export type UseRenderer = ReturnType<typeof useRenderer>;
|
||||
|
||||
@@ -1,82 +0,0 @@
|
||||
import { useCallback, useEffect, useRef, useState } from "react";
|
||||
|
||||
export type UseTimerReturn = {
|
||||
timeValue: number;
|
||||
startTimer: () => void;
|
||||
stopTimer: () => void;
|
||||
resetTimer: () => void;
|
||||
};
|
||||
|
||||
export type UseTimerOptions = {
|
||||
interval?: number;
|
||||
};
|
||||
|
||||
export function useTimer(options: UseTimerOptions = {}): UseTimerReturn {
|
||||
const { interval = 100 } = options;
|
||||
const [timeValue, setTimeValue] = useState(0);
|
||||
|
||||
const intervalIdRef = useRef<ReturnType<typeof setInterval> | null>(null);
|
||||
const offsetRef = useRef(0);
|
||||
const startTimeRef = useRef<number | null>(null);
|
||||
|
||||
const update = useCallback(() => {
|
||||
if (startTimeRef.current === null) {
|
||||
return;
|
||||
}
|
||||
|
||||
const now = performance.now();
|
||||
setTimeValue(offsetRef.current + (now - startTimeRef.current));
|
||||
}, []);
|
||||
|
||||
const startTimer = useCallback(() => {
|
||||
if (intervalIdRef.current !== null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (startTimeRef.current === null) {
|
||||
startTimeRef.current = performance.now();
|
||||
}
|
||||
|
||||
update();
|
||||
intervalIdRef.current = setInterval(update, Math.max(16, interval));
|
||||
}, [interval, update]);
|
||||
|
||||
const stopTimer = useCallback(() => {
|
||||
if (intervalIdRef.current !== null) {
|
||||
clearInterval(intervalIdRef.current);
|
||||
intervalIdRef.current = null;
|
||||
}
|
||||
|
||||
if (startTimeRef.current !== null) {
|
||||
update();
|
||||
offsetRef.current += performance.now() - startTimeRef.current;
|
||||
startTimeRef.current = null;
|
||||
}
|
||||
}, [update]);
|
||||
|
||||
const resetTimer = useCallback(() => {
|
||||
if (intervalIdRef.current !== null) {
|
||||
clearInterval(intervalIdRef.current);
|
||||
intervalIdRef.current = null;
|
||||
}
|
||||
|
||||
startTimeRef.current = null;
|
||||
offsetRef.current = 0;
|
||||
setTimeValue(0);
|
||||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
return () => {
|
||||
if (intervalIdRef.current !== null) {
|
||||
clearInterval(intervalIdRef.current);
|
||||
}
|
||||
};
|
||||
}, []);
|
||||
|
||||
return {
|
||||
timeValue,
|
||||
startTimer,
|
||||
stopTimer,
|
||||
resetTimer,
|
||||
};
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
export * from './useScore';
|
||||
@@ -1,107 +0,0 @@
|
||||
import { useEffect, useState } from "react";
|
||||
import { useTimer } from "./hooks/useTimer";
|
||||
import { useScoreTime } from "./useScoreTime";
|
||||
import type { GameStatus } from "../types";
|
||||
|
||||
const TIME_LIMIT_MS = Infinity; // No time limit by default
|
||||
const KEYSTROKE_LIMIT = Infinity; // No keystroke limit by default
|
||||
|
||||
type GameScoreContext = {
|
||||
gameStatus: GameStatus;
|
||||
setGameStatus: (status: GameStatus) => void;
|
||||
};
|
||||
|
||||
type UseScoreParams = {
|
||||
gameContext: GameScoreContext;
|
||||
keystrokeCount: number;
|
||||
board: string;
|
||||
isComplete: (board: string) => boolean;
|
||||
isFullyValid: (board: string) => boolean;
|
||||
initialBoard: string;
|
||||
};
|
||||
|
||||
export function useScore({
|
||||
gameContext,
|
||||
keystrokeCount,
|
||||
board,
|
||||
isComplete,
|
||||
isFullyValid,
|
||||
initialBoard
|
||||
}: UseScoreParams) {
|
||||
const timer = useTimer();
|
||||
const { gameStatus, setGameStatus } = gameContext;
|
||||
const { timeValue, startTimer, stopTimer, resetTimer } = timer;
|
||||
|
||||
const [finalScore, setFinalScore] = useState<number | null>(null);
|
||||
|
||||
const minMovesRequired = initialBoard.split("").filter(c => c === ".").length;
|
||||
const actualMoves = keystrokeCount;
|
||||
const efficiency = minMovesRequired > 0
|
||||
? Math.round((actualMoves / minMovesRequired) * 100)
|
||||
: 0;
|
||||
|
||||
useScoreTime({ gameStatus, timer });
|
||||
|
||||
useEffect(() => {
|
||||
if (gameStatus !== "started") return;
|
||||
|
||||
if (isComplete(board) && isFullyValid(board)) {
|
||||
setGameStatus("game-won");
|
||||
return;
|
||||
}
|
||||
|
||||
if (timeValue >= TIME_LIMIT_MS) {
|
||||
setGameStatus("game-over");
|
||||
return;
|
||||
}
|
||||
|
||||
if (keystrokeCount >= KEYSTROKE_LIMIT) {
|
||||
setGameStatus("game-over");
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Enable efficiency-based game-over in future
|
||||
// if (efficiency > 200) {
|
||||
// setGameStatus("game-over");
|
||||
// return;
|
||||
// }
|
||||
}, [gameStatus, timeValue, keystrokeCount, board, setGameStatus, isComplete, isFullyValid, efficiency]);
|
||||
|
||||
useEffect(() => {
|
||||
const handleWin = () => {
|
||||
if (gameStatus === "started") {
|
||||
setGameStatus("game-won");
|
||||
}
|
||||
};
|
||||
window.addEventListener("sudoku-game-won", handleWin);
|
||||
return () => window.removeEventListener("sudoku-game-won", handleWin);
|
||||
}, [gameStatus, setGameStatus]);
|
||||
|
||||
useEffect(() => {
|
||||
if (gameStatus !== "game-won") return;
|
||||
|
||||
const timeInSeconds = timeValue / 1000;
|
||||
const baseScore = 100000;
|
||||
const timePenalty = Math.floor(timeInSeconds * 10);
|
||||
const extraMoves = Math.max(0, actualMoves - minMovesRequired);
|
||||
const movePenalty = extraMoves * 50;
|
||||
const score = Math.max(0, baseScore - timePenalty - movePenalty);
|
||||
|
||||
setFinalScore(score);
|
||||
}, [gameStatus, timeValue, actualMoves, minMovesRequired]);
|
||||
|
||||
return {
|
||||
timeValue,
|
||||
startTimer,
|
||||
stopTimer,
|
||||
resetTimer,
|
||||
finalScore,
|
||||
timeLimit: TIME_LIMIT_MS,
|
||||
keystrokeLimit: KEYSTROKE_LIMIT,
|
||||
minMovesRequired,
|
||||
actualMoves,
|
||||
efficiency,
|
||||
};
|
||||
}
|
||||
|
||||
export type UseScoreType = ReturnType<typeof useScore>;
|
||||
@@ -1,30 +0,0 @@
|
||||
import { useEffect, useRef } from "react";
|
||||
import type { UseTimerReturn } from "./hooks/useTimer";
|
||||
import type { GameStatus } from "../types";
|
||||
|
||||
type UseScoreTimeParams = {
|
||||
gameStatus: GameStatus;
|
||||
timer: UseTimerReturn;
|
||||
};
|
||||
|
||||
export function useScoreTime({ gameStatus, timer }: UseScoreTimeParams) {
|
||||
const prevStatusRef = useRef<GameStatus | null>(null);
|
||||
const { startTimer, stopTimer, resetTimer } = timer;
|
||||
|
||||
useEffect(() => {
|
||||
prevStatusRef.current = gameStatus;
|
||||
|
||||
switch (gameStatus) {
|
||||
case "started":
|
||||
resetTimer();
|
||||
startTimer();
|
||||
break;
|
||||
|
||||
case "game-over":
|
||||
case "game-won":
|
||||
case "waiting":
|
||||
stopTimer();
|
||||
break;
|
||||
}
|
||||
}, [gameStatus, startTimer, stopTimer, resetTimer]);
|
||||
}
|
||||
Reference in New Issue
Block a user