docs: document Issue 3 fix and Phase 40.1 completion

Documented:
- Issue 3: Red flash on invalid movement (500ms animation)
- Cleanup: Removed all debug console.logs
- Summary: All 3 issues resolved, production-ready

Phase 40.1 complete:
✅ Basic cursor with hjkl movement
✅ Visual cursor highlight (blue outline)
✅ Shows immediately on game start
✅ No border conflicts with grid edges
✅ Red flash feedback on invalid moves
✅ Clean, production-ready code

Ready for next phase or sidequest.
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2025-10-22 19:04:10 +01:00
parent 345b273669
commit 1409dcf012
+30 -1
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@@ -488,8 +488,37 @@ const gameManager = {
- `z-index: 10 + position: relative` (layers above)
- Outline doesn't affect layout or conflict with borders
#### 6. Added Red Flash on Invalid Movement (Issue 3)
**Feature**: Visual feedback when attempting invalid moves
**Implementation**:
- CSS: `.invalid-move` class with red outline and background
- Animation: 500ms ease-out fade from bright to transparent
- Logic: `flashInvalidMove()` triggers on bounds violations
- Automatically removes class after 500ms
**User Experience**:
- Press h at left edge → Red flash
- Press j at bottom → Red flash
- Press k at top → Red flash
- Press l at right → Red flash
**Cleanup**:
- Removed all console.log debugging statements
- Production-ready code
### Summary
Phase 40.1 complete with all issues resolved:
- ✅ Basic cursor with hjkl movement
- ✅ Visual cursor highlight (blue outline)
- ✅ Shows immediately on game start
- ✅ No border conflicts with grid
- ✅ Red flash on invalid movement
- ✅ Clean, production-ready code
### Next Steps
- Issue 3: Add red flash on invalid movement attempts (500ms)
- Continue Phase 40: Add vim motions (counts, anchors, repeat)
- Or sidequest before next phase
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