- New option: maxLevel (defaults to 25)
- Once a player reaches maxLevel, levels no longer progress
- Prevents unlimited level scaling and FPS increases
- Example: useGame({ maxLevel: 10 })
- Remove INITIAL_FPS constant entirely - no longer exists
- Add startingLevel to GameOptions (defaults to 1)
- FPS now equals currentLevel (1:1 ratio)
- Points per food always equals currentLevel
- Game can start at any level with appropriate speed/scoring
- Create comprehensive types.ts with all required manager interfaces
- Define GameManager with proper Unified API compliance
- Implement CursorManager interface in useCursor with VIM motions
- Add SnakeCursorManager type with snake-specific extensions
- Update useGame to return proper GameManager interface
- Support both old (cols, rows) and new (options) signatures
- Add quitGame alias for stopGame in useGameStatus
- Wrap renderBoard to match Unified API signature (no parameters)
- Add placeholder for totalKeystrokes and finalScore in ScoreManager
- All TypeScript builds successfully
- Example app builds without errors