game start/stop, snake rendered on board

This commit is contained in:
2025-10-16 12:56:15 +01:00
parent 39dde6e5e6
commit 6a3cfad409
7 changed files with 216 additions and 13 deletions
+6 -1
View File
@@ -3,12 +3,17 @@ import "@vimazing/vim-snake/game.css";
import { useKeyBindings } from "./useKeyBindings";
function App() {
const { containerRef } = useGame(30, 20, useKeyBindings);
const { containerRef, gameStatus } = useGame(30, 20, useKeyBindings);
return (
<div className="relative mx-auto my-4 w-fit space-y-4">
<h1 className="text-2xl font-bold text-center">VIMazing Snake</h1>
<div ref={containerRef} className="relative" />
<div className="text-center text-sm text-muted-foreground">
{gameStatus === "waiting" && <p>Press <kbd className="px-2 py-1 bg-muted rounded">space</kbd> to start</p>}
{gameStatus === "started" && <p>Use <kbd className="px-2 py-1 bg-muted rounded">hjkl</kbd> to move • Press <kbd className="px-2 py-1 bg-muted rounded">q</kbd> to quit</p>}
{gameStatus === "game-over" && <p>Game Over! Press <kbd className="px-2 py-1 bg-muted rounded">space</kbd> to restart</p>}
</div>
</div>
);
}
+9 -8
View File
@@ -1,21 +1,22 @@
import { useEffect } from "react";
import type { UseGameType } from "@vimazing/vim-maze";
import type { UseGameType } from "@vimazing/vim-snake";
export const useKeyBindings = (gameManager: UseGameType) => {
const { gameStatus, initGame, stopGame, clearLog, resetCount } = gameManager;
const { gameStatus, startGame, stopGame, clearLog, resetCount } = gameManager;
useEffect(() => {
const handler = (e: KeyboardEvent) => {
console.log("key pressed:", e.key, e.code);
// start game
if (e.key === "i" || e.key === "I") {
if (e.code === "Space") {
if (["waiting", "game-over", "game-won"].includes(gameStatus)) {
clearLog();
resetCount();
// clearLog();
// resetCount();
if (gameStatus === "game-over" || gameStatus === "game-won") {
stopGame();
setTimeout(() => initGame(true), 0);
// setTimeout(() => initGame(true), 0);
} else {
initGame(true);
startGame();
}
return;
}
@@ -41,6 +42,6 @@ export const useKeyBindings = (gameManager: UseGameType) => {
window.addEventListener("keydown", handler);
return () => window.removeEventListener("keydown", handler);
}, [gameStatus, initGame, stopGame, clearLog, resetCount]);
}, [gameStatus, startGame, stopGame, clearLog, resetCount]);
};