feat(phase1.2): fix GameManager interface to match Unified API
- Create comprehensive types.ts with all required manager interfaces - Define GameManager with proper Unified API compliance - Implement CursorManager interface in useCursor with VIM motions - Add SnakeCursorManager type with snake-specific extensions - Update useGame to return proper GameManager interface - Support both old (cols, rows) and new (options) signatures - Add quitGame alias for stopGame in useGameStatus - Wrap renderBoard to match Unified API signature (no parameters) - Add placeholder for totalKeystrokes and finalScore in ScoreManager - All TypeScript builds successfully - Example app builds without errors
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@@ -1,5 +1,5 @@
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import { useRef, useState } from "react";
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import type { Direction, SnakeBody } from "../types";
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import type { Direction, SnakeBody, Position } from "../types";
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import type { UseBoardType } from "../useBoard";
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export function useCursor(
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@@ -163,7 +163,73 @@ export function useCursor(
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return "continue";
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};
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// Unified API compliant methods
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const position = (): Position => {
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const head = snakeBodyRef.current[0];
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return head || { r: 0, c: 0 };
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};
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const mode = () => 'normal' as const;
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const moveLeft = (_count?: number) => {
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changeDirection('left');
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};
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const moveRight = (_count?: number) => {
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changeDirection('right');
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};
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const moveUp = (_count?: number) => {
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changeDirection('up');
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};
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const moveDown = (_count?: number) => {
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changeDirection('down');
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};
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const moveToStart = () => {
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// Snake-specific: move to leftmost position on current row
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changeDirection('left');
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};
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const moveToEnd = () => {
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// Snake-specific: move to rightmost position on current row
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changeDirection('right');
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};
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const moveToTop = () => {
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// Snake-specific: move to top of board
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changeDirection('up');
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};
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const moveToBottom = () => {
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// Snake-specific: move to bottom of board
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changeDirection('down');
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};
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const lastMotionRef = useRef<Direction | null>(null);
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const repeatLastMotion = () => {
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if (lastMotionRef.current) {
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changeDirection(lastMotionRef.current);
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}
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};
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return {
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// Unified API methods
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position,
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mode,
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moveLeft,
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moveRight,
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moveUp,
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moveDown,
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moveToStart,
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moveToEnd,
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moveToTop,
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moveToBottom,
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repeatLastMotion,
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// Snake-specific methods (with proper values)
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snakeBody,
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snakeBodyRef,
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direction,
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