feat(phase1.2): fix GameManager interface to match Unified API

- Create comprehensive types.ts with all required manager interfaces
- Define GameManager with proper Unified API compliance
- Implement CursorManager interface in useCursor with VIM motions
- Add SnakeCursorManager type with snake-specific extensions
- Update useGame to return proper GameManager interface
- Support both old (cols, rows) and new (options) signatures
- Add quitGame alias for stopGame in useGameStatus
- Wrap renderBoard to match Unified API signature (no parameters)
- Add placeholder for totalKeystrokes and finalScore in ScoreManager
- All TypeScript builds successfully
- Example app builds without errors
This commit is contained in:
2025-10-30 22:22:03 +00:00
parent dcaa93ea08
commit 5c398b556f
5 changed files with 271 additions and 26 deletions
+147 -8
View File
@@ -1,18 +1,157 @@
import { useGame } from "./useGame";
import type { RefObject, MutableRefObject } from 'react';
export type UseGameType = ReturnType<typeof useGame>;
// ============================================================================
// Core Game Types
// ============================================================================
export type GamePhase = "idle" | "playing";
export type PlayStatus = "started" | "game-over" | "game-won";
export type GameStatus = "waiting" | "started" | "game-over" | "game-won";
export type GameStatus = 'waiting' | 'started' | 'game-won' | 'game-over';
export type GamePhase = 'idle' | 'playing';
export type PlayStatus = 'started' | 'game-over' | 'game-won';
export const isPlaying = (status: GameStatus): status is PlayStatus =>
status === "started" || status === "game-over" || status === "game-won";
status === 'started' || status === 'game-over' || status === 'game-won';
export const getGamePhase = (status: GameStatus): GamePhase =>
status === "waiting" ? "idle" : "playing";
status === 'waiting' ? 'idle' : 'playing';
export type Direction = "up" | "down" | "left" | "right";
// ============================================================================
// Snake-Specific Types
// ============================================================================
export type Direction = 'up' | 'down' | 'left' | 'right';
export type Position = { r: number; c: number };
export type SnakeBody = Position[];
// ============================================================================
// Input & Key Tracking
// ============================================================================
export type KeyLogEntry = { key: string; timestamp: number };
export type GameOptions = {
cols: number;
rows: number;
timeLimit?: number;
};
// ============================================================================
// Manager Interfaces - Board
// ============================================================================
export type BoardManager = {
containerRef: RefObject<HTMLDivElement | null>;
renderBoard: (cols: number, rows: number) => void;
};
// ============================================================================
// Manager Interfaces - Cursor/Snake
// ============================================================================
export type CursorMode = 'normal';
export type CursorManager = {
position: () => Position;
mode: () => CursorMode;
// VIM-style motions (required by Unified API)
moveLeft: (count?: number) => void;
moveRight: (count?: number) => void;
moveUp: (count?: number) => void;
moveDown: (count?: number) => void;
moveToStart: () => void;
moveToEnd: () => void;
moveToTop: () => void;
moveToBottom: () => void;
repeatLastMotion: () => void;
};
export type SnakeCursorManager = CursorManager & {
snakeBody: SnakeBody;
direction: Direction;
changeDirection: (dir: Direction) => void;
// Snake-specific for internal use
snakeBodyRef: MutableRefObject<SnakeBody>;
directionRef: MutableRefObject<Direction>;
initSnake: () => void;
clearSnake: () => void;
moveSnake: (grow?: boolean) => 'continue' | 'wall-collision' | 'self-collision';
renderSnake: (body: SnakeBody) => void;
};
// ============================================================================
// Manager Interfaces - Score
// ============================================================================
export type ScoreManager = {
timeValue: number;
totalKeystrokes: number;
finalScore: number | null;
startTimer: () => void;
stopTimer: () => void;
resetTimer: () => void;
};
// ============================================================================
// Manager Interfaces - Game Status
// ============================================================================
export type GameStatusManager = {
gameStatus: GameStatus;
setGameStatus: (status: GameStatus) => void;
startGame: () => void;
quitGame: () => void;
level: number;
score: number;
togglePause: () => void;
};
// ============================================================================
// Manager Interfaces - Key Tracking
// ============================================================================
export type GameKeyManager = {
keyLog: KeyLogEntry[];
clearKeyLog: () => void;
getKeyLog: () => KeyLogEntry[];
};
// ============================================================================
// Unified Game Manager - Main Interface
// ============================================================================
export type GameManager = {
// Required rendering
containerRef: RefObject<HTMLDivElement | null>;
renderBoard: () => void;
// Required managers
cursor: SnakeCursorManager;
scoreManager: ScoreManager;
// Required lifecycle
gameStatus: GameStatus;
setGameStatus: (status: GameStatus) => void;
startGame: () => void;
quitGame: () => void;
// Required state
level: number;
score: number;
// Required key tracking
keyLog: KeyLogEntry[];
clearKeyLog: () => void;
getKeyLog: () => KeyLogEntry[];
// Game-specific additions
togglePause: () => void;
};
// ============================================================================
// Hook Return Types
// ============================================================================
// Forward declarations for hook return types
// These will be imported from their respective modules
export type UseGameType = ReturnType<typeof import('./useGame').useGame>;