304 lines
8.1 KiB
Markdown
304 lines
8.1 KiB
Markdown
# @vimazing/vim-maze
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Lightweight, typed **React hooks** and utilities for building interactive maze games with VIM-inspired controls.
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Part of the [VIMazing](https://vimazing.com) project - [GitHub](https://github.com/andrepadez/vimazing-vimaze).
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---
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## Contents
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- [Features](#features)
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- [Installation](#installation)
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- [Quick Start](#quick-start)
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- [API Overview](#api-overview)
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- [Unified Architecture](#unified-architecture)
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- [Example App](#example-app)
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- [Documentation](#documentation)
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- [Build & Release](#build--release)
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- [License](#license)
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- [Acknowledgements](#acknowledgements)
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---
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## Features
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- **Unified API** – Single entry point `useGame()` for complete game setup with composition hooks for granular control
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- **Fully Typed** – Comprehensive TypeScript support with organized, module-specific type definitions
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- **VIM-style Navigation** – Full `hjkl` motion support with counts, anchors (`^`, `$`, `g`, `G`), and repeat (`.`)
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- **Modular Hooks** – Independent, reusable hooks: `useBoard`, `useCursor`, `useScore`, `useGameStatus`
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- **Scoring System** – Built-in timer, efficiency tracking, keystroke logging, and optimal path calculation
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- **Platform Integration** – Optional platform hook for analytics, custom bindings, and platform-specific logic
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- **Tree-shakeable Exports** – Import only what you need to keep bundles lean
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- **CSS Included** – Pre-styled maze rendering with optional coordinate display
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---
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## Installation
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Using **npm**:
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```bash
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npm install @vimazing/vim-maze
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```
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Or with **bun**:
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```bash
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bun add @vimazing/vim-maze
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```
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---
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## Quick Start
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### Minimal Setup
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```tsx
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import { useGame } from "@vimazing/vim-maze";
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import "@vimazing/vim-maze/game.css";
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function MazeGame() {
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const gameManager = useGame({ cols: 32, rows: 24 });
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const { containerRef, gameStatus, startGame } = gameManager;
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return (
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<div>
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<div ref={containerRef} />
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<button onClick={startGame}>Start Game</button>
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<p>Status: {gameStatus}</p>
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</div>
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);
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}
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```
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### With Scoring and Full Features
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```tsx
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import { useGame } from "@vimazing/vim-maze";
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import "@vimazing/vim-maze/game.css";
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function MazeGame() {
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const gameManager = useGame({ cols: 32, rows: 24 });
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const { containerRef, gameStatus, startGame, scoreManager } = gameManager;
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const { timeValue, efficiency, keystrokes, optimalSteps, finalScore } = scoreManager;
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return (
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<div>
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<div ref={containerRef} />
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<button onClick={startGame}>Start</button>
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{(gameStatus === 'started' || gameStatus === 'has-key') && (
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<div>
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<p>Time: {(timeValue / 1000).toFixed(1)}s</p>
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<p>Efficiency: {efficiency}%</p>
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<p>Keystrokes: {keystrokes} / {optimalSteps}</p>
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</div>
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)}
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{gameStatus === 'game-won' && <p>🎉 Final Score: {finalScore}</p>}
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</div>
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);
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}
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```
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> **Note:** You must manually import the CSS file. The package exports styles but does not auto-import them, giving you control over when and how styles are loaded.
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### Default Controls
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| Key | Action |
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| --- | --- |
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| `Space` | Start game / Restart |
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| `h` / `j` / `k` / `l` | Move left / down / up / right |
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| `^` | Move to row start |
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| `$` | Move to row end |
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| `g` | Move to maze top |
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| `G` | Move to maze bottom |
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| `.` | Repeat last motion |
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| `<count><motion>` | Move with count (e.g., `5j` = down 5) |
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| `q` | Quit game |
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---
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## API Overview
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### Main Entry Point: `useGame()`
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Initialize a complete game with a single call:
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```tsx
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const gameManager = useGame(
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{ cols: 32, rows: 24 }, // GameOptions
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platformHook // Optional: function for platform integration
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);
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```
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**Returns: `GameManager`**
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- `containerRef` – DOM ref for maze rendering
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- `gameStatus` – Current game state
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- `startGame()` / `togglePause()` / `quitGame()` – Game lifecycle
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- `cursor` – Player movement manager
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- `hero` – Player position and interactions
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- `scoreManager` – Scoring metrics
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- `renderer` – Hero rendering manager
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- `keyLog` – Keystroke history
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### Core Hooks
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| Hook | Purpose |
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| --- | --- |
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| `useBoard(cols, rows)` | Generates maze, manages board data, handles DOM rendering |
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| `useCursor(board, gameStatus)` | Input handling, vim motion processing, movement commands |
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| `useScore({ board, hero, gameStatusManager, keyManager })` | Timer, efficiency, keystroke tracking, score calculation |
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| `useGameStatus()` | Game state machine (waiting → started → has-key → game-won) |
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### Utility Functions & Classes
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```ts
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import { MazeGenerator, MazeRenderer } from "@vimazing/vim-maze";
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// Procedural maze generation
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const generator = new MazeGenerator(32, 24);
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generator.placeKey();
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const maze = generator.maze;
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// DOM rendering for mazes
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const renderer = new MazeRenderer(generator.getData(), true);
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renderer.display(containerElement);
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```
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### Types
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All types are organized by module:
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```ts
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import type {
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GameManager,
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GameStatus,
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GameOptions,
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Coord,
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CursorManager,
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HeroManager,
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ScoreManager,
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BoardManager,
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} from "@vimazing/vim-maze";
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// Or import directly from module types:
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import type { CursorManager } from "@vimazing/vim-maze/useCursor";
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import type { BoardManager } from "@vimazing/vim-maze/useBoard";
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```
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---
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## Unified Architecture
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The library uses a **composable hook architecture** with modular organization:
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```
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useGame()
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├─ useBoard() → maze generation & rendering
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├─ useCursor() → vim motions & input handling
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│ ├─ useHero() → player position & interactions
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│ └─ useVimMotions() → vim keybinding processor
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├─ useGameStatus() → game lifecycle state
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└─ useScore() → timing & scoring metrics
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```
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### Type Organization
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- **`useBoard/types.ts`** – Coord, MazeCell, MazeData, BoardManager
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- **`useCursor/types.ts`** – CursorManager, HeroManager, CursorMode, VimMotionSystem
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- **`useGameStatus/types.ts`** – GameStatus, GameStatusManager
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- **`useScore/types.ts`** – ScoreManager, TimerManager
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- **`types.ts`** – Re-exports all + useGame-specific types (GameOptions, GameManager, KeyLogEntry)
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Each module's `types.ts` keeps types colocated with their logic, making the architecture easy to understand and extend.
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### Platform Integration
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Integrate with your platform using an optional platform hook:
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```tsx
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function platformHook(gameManager: GameManager) {
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// Track analytics
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console.log('Game initialized');
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// Add custom key handlers
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window.addEventListener('keydown', (e) => {
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if (e.key === 'p') gameManager.togglePause();
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});
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// Monitor game state
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const interval = setInterval(() => {
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if (gameManager.gameStatus === 'game-won') {
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console.log('Victory!', gameManager.scoreManager.finalScore);
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clearInterval(interval);
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}
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}, 100);
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}
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const gameManager = useGame({ cols: 32, rows: 24 }, platformHook);
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```
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---
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## Example App
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A complete demo application lives under `example/` showcasing the full API:
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```bash
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cd example
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bun install
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bun run dev
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```
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Open `http://localhost:5173` to play the game with scoring, efficiency tracking, and status display.
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During local development, the Vite config aliases `@vimazing/vim-maze` to source files for hot reloading. When publishing, run the build first so TypeScript declarations are generated.
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---
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## Documentation
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For comprehensive documentation of all hooks, types, and patterns, see **[UNIFIED_API.md](./UNIFIED_API.md)**.
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Key sections:
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- Architecture Overview & Core Composition
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- Complete Type System Reference
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- Detailed Hook Documentation
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- Implementation Patterns & Examples
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- Integration Guide for New Games
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---
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## Build & Release
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Build the distributable bundle and type declarations:
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```bash
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bun run build
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```
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This writes JavaScript, type definitions, and styles to `dist/`. The `prepublishOnly` hook runs this automatically before publishing.
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To publish a new version:
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```bash
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npm version patch # or minor / major
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npm publish
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```
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---
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## License
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MIT © [André Padez](https://github.com/andrepadez)
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---
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## Acknowledgements
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Inspired by [The Art of Web – Random Maze Generator](https://www.the-art-of-web.com/javascript/maze-game/) and extended for the VIMazing platform.
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