Commit Graph
16 Commits
Author SHA1 Message Date
pastilhas 7b0b8ee0aa feat: add runtime gameInfo enrichment with gameOver condition
- Add gameOverCondition to GameManager for runtime tracking
- Create enrichGameInfo() function to merge runtime condition with static gameInfo
- Add formatGameOverCondition() utility to stringify boolean/function conditions
- Returns enriched info with:
  - condition: formatted string representation
  - type: 'none' | 'static' | 'function'
- Platform can call enrichGameInfo(gameManager) to get complete game configuration
- Handles all condition types: undefined, boolean, function
- Truncates long function strings at 200 chars
2025-11-02 17:20:21 +00:00
pastilhas 0749aba648 refactor: separate score calculation from score management
BREAKING CHANGES:
- Remove timeLimit from GameOptions (use gameOver function instead)
- Remove finalScore from ScoreManager (pure data collection only)
- Remove rows/cols parameters from useScore
- Remove finalScore calculation logic from useScore hook

ADDITIONS:
- Create calculateMazeScore() utility function
- ScoreManager now only returns raw metrics: timeValue, keystrokes, optimalSteps, efficiency, distToKey, distToExit
- Score calculation moved to consumer (calculateMazeScore takes scoreManager + mazeSize)
- Example app now uses calculateMazeScore to compute final score on game-won

BENEFITS:
- ScoreManager is now a pure data collector with no side effects
- Scoring algorithm is reusable and testable in isolation
- Game-over conditions fully controlled via gameOver option
- Clear separation of concerns: collection vs calculation
2025-11-02 17:04:21 +00:00
pastilhas 060c8abb24 feat: add custom gameOver condition to GameOptions
- Add optional gameOver field to GameOptions
- Can be a boolean value or a function that receives scoreManager
- Function receives current score metrics to make dynamic decisions
- Enables flexible game-over conditions beyond just time limit
- Example: gameOver: (sm) => sm.efficiency > 150 for efficiency threshold
- Checked every frame during 'started' and 'has-key' states
2025-11-02 17:01:53 +00:00
pastilhas 7800acaf56 feat: add timeLimit option and time-based game-over logic
- Add timeLimit to GameOptions (default 600 seconds)
- Game-over triggers when time limit exceeded
- Remove all efficiency-based game-over logic
- Pass timeLimit through to useScore
- Check time limit during started and has-key states
2025-10-22 22:07:59 +01:00
pastilhas 7ccf7cdd55 refactor: simplify scoring to remove efficiency-based complexity
- Remove efficiency calculation and game-over at 150%
- Remove optimal steps tracking and complex logic timing
- Simplify to time + keystrokes only scoring
- New formula: score = min(1000, (1000 - time_penalty - keystroke_penalty) × size_multiplier)
  - time_penalty = seconds / 10
  - keystroke_penalty = keystrokes / 2
  - size_multiplier = max(1.0, (rows × cols) / 500)
- Maze size-based multiplier rewards larger mazes
- Remove optimalSteps and efficiency from ScoreManager type
- Pass rows and cols to useScore for size calculation
- Align with vim-sudoku's simplified scoring approach
2025-10-22 22:03:44 +01:00
pastilhas a6f066d738 scoreManager implemented flawlessly 2025-10-19 15:29:01 +01:00
pastilhas 70a8167fb0 refactor: implement clean architecture with separation of concerns
- Add useMazeNavigation for pure maze geometry and path validation
- Add useVimMotions for pure Vim-style input parsing
- Add useAnimation for pure movement animation system
- Refactor useCursor to use specialized hooks with cleaner interface
- Refactor useHero to pure game logic without DOM manipulation
- Refactor useHeroRender to pure visual presentation layer
- Fix dual position system - hero position now authoritative
- Replace global events with callback props and return values
- Implement state-driven rendering instead of direct DOM queries
- Update GameManager interface with new HeroManager and HeroRenderer
- Maintain backward compatibility with legacy Cursor type
- Update UNIFIED_API.md with new architecture and interfaces
2025-10-19 13:27:35 +01:00
pastilhas 7c36f9dc14 refactor: integrate key management into cursor module
- Move useKeyBindings functionality into useCursor as useGameKeys
- Flatten GameManager interface using intersection types
- Rename clearLog/getLog to clearKeyLog/getKeyLog for clarity
- Remove separate useKeyBindings module and exports
- Update all documentation to reflect new architecture
- Maintain backward compatibility for platform hooks
2025-10-19 12:56:35 +01:00
pastilhas ec954ccbb4 simplification 2025-10-19 03:34:43 +01:00
pastilhas 970bf22a6a no useCallbacks or useMemos 2025-10-19 03:28:27 +01:00
pastilhas 544581401b player moving 2025-10-19 03:07:52 +01:00
pastilhas 6108640267 useGame=>useCursor=>useHero=>useHeroRender 2025-10-19 03:01:22 +01:00
pastilhas ef635f6112 proper hero renderer and positioning 2025-10-19 02:39:18 +01:00
pastilhas 310355104a useHeroRender 2025-10-19 02:30:50 +01:00
pastilhas 4db86e1cfe working on unified API and major refactoring 2025-10-19 01:48:20 +01:00
pastilhas ee58ab25fb working on refactor 2025-10-17 03:07:07 +01:00