feat: add custom gameOver condition to GameOptions
- Add optional gameOver field to GameOptions - Can be a boolean value or a function that receives scoreManager - Function receives current score metrics to make dynamic decisions - Enables flexible game-over conditions beyond just time limit - Example: gameOver: (sm) => sm.efficiency > 150 for efficiency threshold - Checked every frame during 'started' and 'has-key' states
This commit is contained in:
@@ -12,6 +12,7 @@ export type GameOptions = {
|
||||
rows: number;
|
||||
cols: number;
|
||||
timeLimit?: number;
|
||||
gameOver?: boolean | ((scoreManager: ScoreManager) => boolean);
|
||||
};
|
||||
|
||||
export type KeyLogEntry = { key: string; timestamp: number };
|
||||
|
||||
+2
-2
@@ -6,7 +6,7 @@ import { useHeroRender } from './useCursor';
|
||||
import { useScore } from './useScore';
|
||||
|
||||
export function useGame(options: GameOptions, platformHook?: unknown): GameManager {
|
||||
const { cols, rows, timeLimit = 600 } = options;
|
||||
const { cols, rows, timeLimit = 600, gameOver } = options;
|
||||
const board = useBoard(cols, rows);
|
||||
const { containerRef, renderBoard } = board;
|
||||
const gameStatusManager = useGameStatus();
|
||||
@@ -14,7 +14,7 @@ export function useGame(options: GameOptions, platformHook?: unknown): GameManag
|
||||
|
||||
const hero = cursor.hero;
|
||||
const renderer = useHeroRender({ gameStatus: gameStatusManager.gameStatus, board, hero });
|
||||
const scoreManager = useScore({ board, hero, gameStatusManager, keyManager, rows, cols, timeLimit });
|
||||
const scoreManager = useScore({ board, hero, gameStatusManager, keyManager, rows, cols, timeLimit, gameOver });
|
||||
|
||||
const gameManager: GameManager = {
|
||||
containerRef,
|
||||
|
||||
@@ -5,6 +5,7 @@ import { useScorePaths } from "./useScorePaths";
|
||||
import type { BoardManager } from "../useBoard/types";
|
||||
import type { GameStatusManager } from "../useGameStatus/types";
|
||||
import type { UseHeroType } from "../useCursor/types";
|
||||
import type { ScoreManager } from "./types";
|
||||
|
||||
type UseScoreParams = {
|
||||
board: BoardManager;
|
||||
@@ -14,9 +15,10 @@ type UseScoreParams = {
|
||||
rows: number;
|
||||
cols: number;
|
||||
timeLimit: number;
|
||||
gameOver?: boolean | ((scoreManager: ScoreManager) => boolean);
|
||||
};
|
||||
|
||||
export function useScore({ board, hero, gameStatusManager, keyManager, rows, cols, timeLimit }: UseScoreParams) {
|
||||
export function useScore({ board, hero, gameStatusManager, keyManager, rows, cols, timeLimit, gameOver }: UseScoreParams) {
|
||||
const timer = useTimer();
|
||||
const { gameStatus, setGameStatus } = gameStatusManager;
|
||||
const { timeValue, startTimer, stopTimer, resetTimer } = timer;
|
||||
@@ -64,6 +66,30 @@ export function useScore({ board, hero, gameStatusManager, keyManager, rows, col
|
||||
}
|
||||
}, [gameStatus, timeValue, timeLimit, setGameStatus]);
|
||||
|
||||
// Check custom gameOver condition if provided
|
||||
useEffect(() => {
|
||||
if (gameStatus !== "started" && gameStatus !== "has-key") return;
|
||||
if (!gameOver) return;
|
||||
|
||||
const scoreManager = {
|
||||
timeValue,
|
||||
startTimer,
|
||||
stopTimer,
|
||||
resetTimer,
|
||||
distToKey,
|
||||
distToExit,
|
||||
keystrokes,
|
||||
optimalSteps,
|
||||
efficiency,
|
||||
finalScore,
|
||||
};
|
||||
|
||||
const shouldGameOver = typeof gameOver === "function" ? gameOver(scoreManager) : gameOver;
|
||||
if (shouldGameOver) {
|
||||
setGameStatus("game-over");
|
||||
}
|
||||
}, [gameStatus, gameOver, timeValue, keystrokes, optimalSteps, efficiency, distToKey, distToExit, startTimer, stopTimer, resetTimer, finalScore, setGameStatus]);
|
||||
|
||||
useEffect(() => {
|
||||
if (gameStatus !== "game-won") return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user