feat: add custom gameOver condition to GameOptions

- Add optional gameOver field to GameOptions
- Can be a boolean value or a function that receives scoreManager
- Function receives current score metrics to make dynamic decisions
- Enables flexible game-over conditions beyond just time limit
- Example: gameOver: (sm) => sm.efficiency > 150 for efficiency threshold
- Checked every frame during 'started' and 'has-key' states
This commit is contained in:
2025-11-02 17:01:53 +00:00
parent 156c6db9d2
commit 060c8abb24
3 changed files with 30 additions and 3 deletions
+1
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@@ -12,6 +12,7 @@ export type GameOptions = {
rows: number;
cols: number;
timeLimit?: number;
gameOver?: boolean | ((scoreManager: ScoreManager) => boolean);
};
export type KeyLogEntry = { key: string; timestamp: number };
+2 -2
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@@ -6,7 +6,7 @@ import { useHeroRender } from './useCursor';
import { useScore } from './useScore';
export function useGame(options: GameOptions, platformHook?: unknown): GameManager {
const { cols, rows, timeLimit = 600 } = options;
const { cols, rows, timeLimit = 600, gameOver } = options;
const board = useBoard(cols, rows);
const { containerRef, renderBoard } = board;
const gameStatusManager = useGameStatus();
@@ -14,7 +14,7 @@ export function useGame(options: GameOptions, platformHook?: unknown): GameManag
const hero = cursor.hero;
const renderer = useHeroRender({ gameStatus: gameStatusManager.gameStatus, board, hero });
const scoreManager = useScore({ board, hero, gameStatusManager, keyManager, rows, cols, timeLimit });
const scoreManager = useScore({ board, hero, gameStatusManager, keyManager, rows, cols, timeLimit, gameOver });
const gameManager: GameManager = {
containerRef,
+27 -1
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@@ -5,6 +5,7 @@ import { useScorePaths } from "./useScorePaths";
import type { BoardManager } from "../useBoard/types";
import type { GameStatusManager } from "../useGameStatus/types";
import type { UseHeroType } from "../useCursor/types";
import type { ScoreManager } from "./types";
type UseScoreParams = {
board: BoardManager;
@@ -14,9 +15,10 @@ type UseScoreParams = {
rows: number;
cols: number;
timeLimit: number;
gameOver?: boolean | ((scoreManager: ScoreManager) => boolean);
};
export function useScore({ board, hero, gameStatusManager, keyManager, rows, cols, timeLimit }: UseScoreParams) {
export function useScore({ board, hero, gameStatusManager, keyManager, rows, cols, timeLimit, gameOver }: UseScoreParams) {
const timer = useTimer();
const { gameStatus, setGameStatus } = gameStatusManager;
const { timeValue, startTimer, stopTimer, resetTimer } = timer;
@@ -64,6 +66,30 @@ export function useScore({ board, hero, gameStatusManager, keyManager, rows, col
}
}, [gameStatus, timeValue, timeLimit, setGameStatus]);
// Check custom gameOver condition if provided
useEffect(() => {
if (gameStatus !== "started" && gameStatus !== "has-key") return;
if (!gameOver) return;
const scoreManager = {
timeValue,
startTimer,
stopTimer,
resetTimer,
distToKey,
distToExit,
keystrokes,
optimalSteps,
efficiency,
finalScore,
};
const shouldGameOver = typeof gameOver === "function" ? gameOver(scoreManager) : gameOver;
if (shouldGameOver) {
setGameStatus("game-over");
}
}, [gameStatus, gameOver, timeValue, keystrokes, optimalSteps, efficiency, distToKey, distToExit, startTimer, stopTimer, resetTimer, finalScore, setGameStatus]);
useEffect(() => {
if (gameStatus !== "game-won") return;