- Add useMazeNavigation for pure maze geometry and path validation
- Add useVimMotions for pure Vim-style input parsing
- Add useAnimation for pure movement animation system
- Refactor useCursor to use specialized hooks with cleaner interface
- Refactor useHero to pure game logic without DOM manipulation
- Refactor useHeroRender to pure visual presentation layer
- Fix dual position system - hero position now authoritative
- Replace global events with callback props and return values
- Implement state-driven rendering instead of direct DOM queries
- Update GameManager interface with new HeroManager and HeroRenderer
- Maintain backward compatibility with legacy Cursor type
- Update UNIFIED_API.md with new architecture and interfaces
- Update GameStatus type to use kebab-case convention
- Change all occurrences in useHero.ts
- Update UNIFIED_API.md documentation
- Maintains consistency with other status values
- Move useKeyBindings functionality into useCursor as useGameKeys
- Flatten GameManager interface using intersection types
- Rename clearLog/getLog to clearKeyLog/getKeyLog for clarity
- Remove separate useKeyBindings module and exports
- Update all documentation to reflect new architecture
- Maintain backward compatibility for platform hooks