organized types
This commit is contained in:
+36
-7
@@ -59,18 +59,22 @@ return {
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```
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src/
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├── index.ts # Main package exports
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├── types.ts # All shared TypeScript types
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├── types.ts # Re-exports all types from modules, useGame-specific types
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├── useGame.ts # Main orchestrator hook
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├── useGameStatus/
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│ ├── index.ts # Public exports
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│ ├── types.ts # GameStatus, GameStatusManager
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│ └── useGameStatus.ts # Game state management
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├── useBoard/
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│ ├── index.ts # Public exports
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│ ├── types.ts # Coord, MazeCell, MazeData, BoardManager, MazeNavigator
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│ ├── useBoard.ts # Board/maze management hook
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│ ├── MazeGenerator.ts # Maze generation algorithm
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│ ├── MazeRenderer.ts # DOM rendering for maze
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│ └── useMazeNavigation.ts # Pathfinding and validation
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├── useCursor/
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│ ├── index.ts # Public exports
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│ ├── types.ts # CursorMode, CursorManager, HeroManager, Motion, AnimationSystem, VimMotionSystem
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│ ├── useCursor.ts # Main cursor/input hook
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│ ├── useHero.ts # Player position and movement
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│ ├── useHeroRender.ts # Hero rendering on DOM
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@@ -79,6 +83,7 @@ src/
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│ └── useAnimation.ts # Multi-step movement animation
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└── useScore/
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├── index.ts # Public exports
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├── types.ts # TimerManager, ScorePathsResult, ScoreManager
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├── useScore.ts # Main scoring hook
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├── useScorePaths.ts # Distance calculations
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├── useScoreTime.ts # Timer integration
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@@ -89,7 +94,15 @@ src/
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## Type System
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All types are centralized in `src/types.ts` for consistency and maintainability.
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Types are organized by module for clarity and maintainability:
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- **`src/useBoard/types.ts`**: Board, maze, and navigation types
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- **`src/useCursor/types.ts`**: Cursor, hero, vim motions, and animation types
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- **`src/useGameStatus/types.ts`**: Game status and lifecycle types
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- **`src/useScore/types.ts`**: Scoring and timer types
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- **`src/types.ts`**: Re-exports all module types + useGame-specific types (GameOptions, GameKeyManager, GameManager)
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This modular organization keeps types colocated with their related hooks while maintaining a unified `src/types.ts` entry point for convenience.
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### Main Types
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@@ -938,13 +951,28 @@ Rendering updates via refs
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### Hook Return Types
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All hook return types are explicitly defined in `src/types.ts`. Import them directly:
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All hook return types are explicitly defined and organized by module:
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```typescript
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// Import from main types.ts (re-exports all modules)
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import type { GameManager, CursorManager, ScoreManager } from './types';
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import type { TimerManager, HeroRenderManager, AnimationSystem } from './types';
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import type { BoardManager, Coord } from './types';
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import type { GameStatus, GameStatusManager } from './types';
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// Or import directly from module types for clarity
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import type { CursorManager } from './useCursor/types';
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import type { BoardManager } from './useBoard/types';
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import type { ScoreManager } from './useScore/types';
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```
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### Type Organization
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- **Module-local types**: Defined in each hook's `types.ts` file
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- **Cross-module types**: Imported as needed within modules
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- **Public API types**: Re-exported through `src/types.ts`
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- **useGame-specific types**: Defined in main `src/types.ts` (GameOptions, GameKeyManager, GameManager)
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### Type Imports
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Always import types with `import type`:
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@@ -979,9 +1007,10 @@ const same = pos1.row === pos2.row && pos1.col === pos2.col;
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The vim-maze unified API provides a composable, type-safe game engine:
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- **Single Entry Point**: `useGame()` for all initialization
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- **Modular Design**: Independent, reusable hooks
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- **Type Safe**: Comprehensive TypeScript support
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- **Modular Design**: Independent, reusable hooks with colocated types
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- **Type Safe**: Comprehensive TypeScript support with explicit type definitions
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- **Organized Types**: Types organized by module with main `types.ts` re-exporting all
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- **Extensible**: Platform hook system for customization
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- **Well Structured**: Clear separation of concerns
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- **Well Structured**: Clear separation of concerns with intuitive file structure
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For detailed implementation, refer to source files in `src/`.
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For detailed implementation, refer to source files in `src/`. Each module's `types.ts` provides the interface definitions for that domain.
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@@ -1,12 +1,10 @@
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import { useGame } from "../../src/useGame";
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import { useKeyBindings } from "./useKeyBindings";
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import { useMounted } from "./useMounted";
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import { useIsMobile } from "./useIsMobile";
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import '../../src/game.css';
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function App() {
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const isMobile = useIsMobile();
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const mounted = useMounted();
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const cols = isMobile ? 12 : 32;
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const rows = isMobile ? 8 : 24;
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@@ -1,11 +0,0 @@
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import { useState, useEffect } from 'react';
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export const useMounted = () => {
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const [mounted, setMounted] = useState(false);
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useEffect(() => {
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setMounted(true);
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}, []);
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return mounted;
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};
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+15
-161
@@ -1,48 +1,12 @@
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import type { RefObject } from 'react';
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import { MazeRenderer, MazeGenerator } from "./useBoard";
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export * from './useGame';
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export * from './useBoard';
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export * from './useCursor';
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export * from './useScore';
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export type GameStatus = 'waiting' | 'started' | 'has-key' | 'paused' | 'game-over' | 'game-won'
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export type GameManager = {
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containerRef: RefObject<HTMLDivElement | null>;
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renderBoard: () => void;
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cursor: CursorManager;
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hero: HeroManager;
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renderer: HeroRenderer;
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scoreManager: ScoreManager;
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} & GameStatusManager & GameKeyManager;
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export type BoardManager = {
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containerRef: RefObject<HTMLDivElement | null>
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mazeRef: RefObject<MazeCell[][]>
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mazeInstanceRef: RefObject<MazeGenerator | null>
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rendererRef: RefObject<MazeRenderer | null>
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renderBoard: () => void
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}
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export type PositionTag = "entrance" | "exit" | "key" | "hero";
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export type Coord = { row: number, col: number };
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export type CellTag = "wall" | "door" | PositionTag;
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export type MazeCell = CellTag[];
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export type MazeData = {
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maze: MazeCell[][];
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width: number;
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height: number;
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cols: number;
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rows: number;
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totalSteps: number;
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}
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import type { CursorManager, HeroManager, HeroRenderManager } from './useCursor/types';
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import type { GameStatusManager } from './useGameStatus/types';
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import type { ScoreManager } from './useScore/types';
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export * from './useBoard/types';
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export * from './useCursor/types';
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export * from './useGameStatus/types';
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export * from './useScore/types';
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export type GameOptions = {
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rows: number;
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@@ -57,121 +21,11 @@ export type GameKeyManager = {
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getKeyLog: () => KeyLogEntry[];
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};
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export type GameStatusManager = {
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gameStatus: GameStatus;
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setGameStatus: (status: GameStatus) => void;
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startGame: () => void;
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togglePause: (pause?: boolean) => void;
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quitGame: () => void;
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};
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//Cursor Stuff
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export type CursorMode = 'normal' | 'insert' | 'replace' | 'visual' | 'visual-line';
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export type UseHeroType = {
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position: Coord | null;
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canMoveTo: (coord: Coord) => boolean;
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moveTo: (coord: Coord) => void;
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pickupKey: () => void;
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reachExit: () => void;
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reset: () => void;
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heroPos: Coord | null;
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setHeroPos: (pos: Coord | null) => void;
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moveHero: (dr: number, dc: number, steps: number, gameStatus: GameStatus, setGameStatus: (s: GameStatus) => void) => void;
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};
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export type CursorManager = {
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position: () => Coord;
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mode: () => CursorMode;
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move: (dCols: number, dRows: number, count: number) => void;
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moveLeft: (count?: number) => void;
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moveRight: (count?: number) => void;
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moveUp: (count?: number) => void;
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moveDown: (count?: number) => void;
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moveToStart: () => void;
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moveToEnd: () => void;
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moveToTop: () => void;
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moveToBottom: () => void;
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repeatLastMotion: () => void;
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resetCount: () => void;
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getCount: () => string;
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hasCount: () => boolean;
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setCount: (digit: string) => void;
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setLastKey: (key: string) => void;
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getLastKey: () => string;
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hero?: UseHeroType;
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}
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export type HeroManager = {
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position: Coord | null;
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canMoveTo: (coord: Coord) => boolean;
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moveTo: (coord: Coord) => void;
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pickupKey: () => void;
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reachExit: () => void;
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reset: () => void;
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}
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export type HeroRenderer = {
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render: () => void;
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updatePosition: (coord: Coord) => void;
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showCoordinates: (show: boolean) => void;
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}
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// Legacy type for backward compatibility
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export type Cursor = CursorManager;
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export type Motion = { dr: number; dc: number; steps: number };
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export type VimMotionSystem = {
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processKey: (key: string) => { type: 'move'|'anchor'|'repeat'|'count', data: any } | null;
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resetCount: () => void;
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getCount: () => number;
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hasCount: () => boolean;
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setLastMotion: (motion: Motion) => void;
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repeatLastMotion: () => Motion | null;
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};
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export type AnimationSystem = {
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animateMovement: (from: Coord, to: Coord, steps: number, onStep: (coord: Coord) => void, onComplete: () => void) => void;
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cancelAnimation: () => void;
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isAnimating: () => boolean;
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};
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export type MazeNavigator = {
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isValidMove: (from: Coord, to: Coord) => boolean;
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findAnchorTarget: (from: Coord, direction: 'left'|'right'|'top'|'bottom') => Coord | null;
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validatePath: (from: Coord, direction: Coord, steps: number) => boolean;
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};
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export type HeroRenderManager = {
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render: () => void;
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updatePosition: (coord: Coord) => void;
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showCoordinates: (show: boolean) => void;
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};
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export type TimerManager = {
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timeValue: number;
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startTimer: () => void;
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stopTimer: () => void;
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resetTimer: () => void;
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};
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export type ScorePathsResult = {
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entranceToKey: number;
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entranceToExit: number;
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heroToKey: number;
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heroToExit: number;
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};
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export type ScoreManager = {
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timeValue: number;
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startTimer: () => void;
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stopTimer: () => void;
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resetTimer: () => void;
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distToKey: number;
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distToExit: number;
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keystrokes: number;
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optimalSteps: number;
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efficiency: number;
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finalScore: number | null;
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};
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export type GameManager = {
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containerRef: RefObject<HTMLDivElement | null>;
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renderBoard: () => void;
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cursor: CursorManager;
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hero: HeroManager;
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renderer: HeroRenderManager;
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scoreManager: ScoreManager;
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} & GameStatusManager & GameKeyManager;
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@@ -1,4 +1,4 @@
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import type { PositionTag, Coord, CellTag, MazeCell, MazeData } from "../types";
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import type { PositionTag, Coord, CellTag, MazeCell, MazeData } from "./types";
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export class MazeGenerator {
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width: number;
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@@ -1,4 +1,4 @@
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import type { MazeData } from "../types";
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import type { MazeData } from "./types";
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export class MazeRenderer {
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private mazeData: MazeData;
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@@ -2,3 +2,4 @@ export * from './useBoard';
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export * from './MazeGenerator';
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export * from './MazeRenderer';
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export * from './useMazeNavigation';
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export * from './types';
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@@ -0,0 +1,32 @@
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import type { RefObject } from 'react';
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export type PositionTag = "entrance" | "exit" | "key" | "hero";
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export type Coord = { row: number; col: number };
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export type CellTag = "wall" | "door" | PositionTag;
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export type MazeCell = CellTag[];
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export type MazeData = {
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maze: MazeCell[][];
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width: number;
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height: number;
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cols: number;
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rows: number;
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totalSteps: number;
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};
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export type BoardManager = {
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containerRef: RefObject<HTMLDivElement | null>;
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mazeRef: RefObject<MazeCell[][]>;
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mazeInstanceRef: RefObject<any>;
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rendererRef: RefObject<any>;
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renderBoard: () => void;
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};
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export type MazeNavigator = {
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isValidMove: (from: Coord, to: Coord) => boolean;
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findAnchorTarget: (from: Coord, direction: 'left' | 'right' | 'top' | 'bottom') => Coord | null;
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validatePath: (from: Coord, direction: Coord, steps: number) => boolean;
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};
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@@ -1,7 +1,7 @@
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import { useEffect, useRef } from "react";
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import { MazeGenerator } from "./MazeGenerator";
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import { MazeRenderer } from "./MazeRenderer";
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import type { MazeCell } from "../types";
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import type { MazeCell } from "./types";
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export function useBoard(cols: number, rows: number) {
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const containerRef = useRef<HTMLDivElement | null>(null);
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@@ -1,6 +1,6 @@
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import type { Coord, MazeCell, MazeNavigator } from '../types';
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import type { Coord, MazeCell, MazeNavigator } from './types';
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export type { MazeNavigator } from '../types';
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export type { MazeNavigator } from './types';
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export function useMazeNavigation(maze: MazeCell[][]): MazeNavigator {
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function isValidMove(_from: Coord, to: Coord): boolean {
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@@ -1,3 +1,4 @@
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export * from './types';
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export * from './useCursor';
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export * from './useHero';
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export * from './useHeroRender';
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@@ -0,0 +1,74 @@
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import type { Coord } from '../useBoard/types';
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import type { GameStatus } from '../useGameStatus/types';
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export type { Coord } from '../useBoard/types';
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export type CursorMode = 'normal' | 'insert' | 'replace' | 'visual' | 'visual-line';
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export type Motion = { dr: number; dc: number; steps: number };
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export type VimMotionSystem = {
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processKey: (key: string) => { type: 'move' | 'anchor' | 'repeat' | 'count'; data: any } | null;
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resetCount: () => void;
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getCount: () => number;
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hasCount: () => boolean;
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setLastMotion: (motion: Motion) => void;
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repeatLastMotion: () => Motion | null;
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};
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export type AnimationSystem = {
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animateMovement: (from: Coord, to: Coord, steps: number, onStep: (coord: Coord) => void, onComplete: () => void) => void;
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cancelAnimation: () => void;
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isAnimating: () => boolean;
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};
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export type UseHeroType = {
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position: Coord | null;
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canMoveTo: (coord: Coord) => boolean;
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moveTo: (coord: Coord) => void;
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pickupKey: () => void;
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reachExit: () => void;
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reset: () => void;
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heroPos: Coord | null;
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setHeroPos: (pos: Coord | null) => void;
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moveHero: (dr: number, dc: number, steps: number, gameStatus: GameStatus, setGameStatus: (s: GameStatus) => void) => void;
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};
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export type CursorManager = {
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position: () => Coord;
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mode: () => CursorMode;
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move: (dCols: number, dRows: number, count: number) => void;
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moveLeft: (count?: number) => void;
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moveRight: (count?: number) => void;
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moveUp: (count?: number) => void;
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moveDown: (count?: number) => void;
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moveToStart: () => void;
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moveToEnd: () => void;
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moveToTop: () => void;
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moveToBottom: () => void;
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repeatLastMotion: () => void;
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resetCount: () => void;
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getCount: () => string;
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hasCount: () => boolean;
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setCount: (digit: string) => void;
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setLastKey: (key: string) => void;
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getLastKey: () => string;
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hero?: UseHeroType;
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};
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export type HeroManager = {
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position: Coord | null;
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canMoveTo: (coord: Coord) => boolean;
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moveTo: (coord: Coord) => void;
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pickupKey: () => void;
|
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reachExit: () => void;
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reset: () => void;
|
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};
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|
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export type HeroRenderManager = {
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render: () => void;
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updatePosition: (coord: Coord) => void;
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showCoordinates: (show: boolean) => void;
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};
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||||
|
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export type Cursor = CursorManager;
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@@ -1,7 +1,7 @@
|
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import { useRef } from 'react';
|
||||
import type { Coord, AnimationSystem } from '../types';
|
||||
import type { Coord, AnimationSystem } from './types';
|
||||
|
||||
export type { AnimationSystem } from '../types';
|
||||
export type { AnimationSystem } from './types';
|
||||
|
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export function useAnimation(): AnimationSystem {
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const animatingRef = useRef(false);
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
import { useRef, useEffect } from 'react'
|
||||
import type { CursorMode, Coord, BoardManager, GameStatusManager } from '../types'
|
||||
import type { CursorMode, Coord } from './types';
|
||||
import type { BoardManager } from '../useBoard/types';
|
||||
import type { GameStatusManager } from '../useGameStatus/types';
|
||||
import { useHero } from './useHero';
|
||||
import { useGameKeys } from './useGameKeys';
|
||||
import { useMazeNavigation } from '../useBoard';
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
import type { GameStatusManager, KeyLogEntry, Cursor } from "../types";
|
||||
import type { GameStatusManager } from "../useGameStatus/types";
|
||||
import type { KeyLogEntry } from "../types";
|
||||
import type { Cursor } from "./types";
|
||||
import { useEffect, useRef, useState } from "react";
|
||||
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
import { useState, useEffect } from "react";
|
||||
import type { BoardManager, GameStatusManager, GameStatus, Coord, UseHeroType } from "../types";
|
||||
import type { BoardManager } from "../useBoard/types";
|
||||
import type { GameStatusManager, GameStatus } from "../useGameStatus/types";
|
||||
import type { UseHeroType, Coord } from "./types";
|
||||
import { useHeroRender } from "./useHeroRender";
|
||||
import { useMazeNavigation } from "../useBoard";
|
||||
import { useAnimation } from "./useAnimation";
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
import { useEffect } from "react";
|
||||
import type { BoardManager, GameStatus, Coord, UseHeroType, HeroRenderManager } from "../types";
|
||||
import type { BoardManager } from "../useBoard/types";
|
||||
import type { GameStatus } from "../useGameStatus/types";
|
||||
import type { UseHeroType, HeroRenderManager, Coord } from "./types";
|
||||
|
||||
export type { HeroRenderManager } from "../types";
|
||||
export type { HeroRenderManager } from "./types";
|
||||
|
||||
type UseHeroRenderParams = {
|
||||
gameStatus: GameStatus;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import { useRef } from 'react';
|
||||
import type { VimMotionSystem, Motion } from '../types';
|
||||
import type { VimMotionSystem, Motion } from './types';
|
||||
|
||||
export type { Motion } from '../types';
|
||||
export type { VimMotionSystem } from '../types';
|
||||
export type { Motion } from './types';
|
||||
export type { VimMotionSystem } from './types';
|
||||
|
||||
export function useVimMotions(): VimMotionSystem {
|
||||
const countRef = useRef<string>('');
|
||||
|
||||
@@ -1 +1,2 @@
|
||||
export * from './types';
|
||||
export * from './useGameStatus';
|
||||
@@ -0,0 +1,9 @@
|
||||
export type GameStatus = 'waiting' | 'started' | 'has-key' | 'paused' | 'game-over' | 'game-won';
|
||||
|
||||
export type GameStatusManager = {
|
||||
gameStatus: GameStatus;
|
||||
setGameStatus: (status: GameStatus) => void;
|
||||
startGame: () => void;
|
||||
togglePause: (pause?: boolean) => void;
|
||||
quitGame: () => void;
|
||||
};
|
||||
@@ -1,5 +1,6 @@
|
||||
import { useState } from 'react';
|
||||
import type { GameStatus, BoardManager, Coord } from '../types';
|
||||
import type { GameStatus } from './types';
|
||||
import type { BoardManager, Coord } from '../useBoard/types';
|
||||
|
||||
export function useGameStatus(board?: BoardManager, setHeroPos?: (pos: Coord) => void) {
|
||||
const [gameStatus, setGameStatus] = useState<GameStatus>('waiting');
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
export * from './types';
|
||||
export * from './useScore';
|
||||
export * from './useScorePaths';
|
||||
export * from './useScoreTime';
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
export type TimerManager = {
|
||||
timeValue: number;
|
||||
startTimer: () => void;
|
||||
stopTimer: () => void;
|
||||
resetTimer: () => void;
|
||||
};
|
||||
|
||||
export type ScorePathsResult = {
|
||||
entranceToKey: number;
|
||||
entranceToExit: number;
|
||||
heroToKey: number;
|
||||
heroToExit: number;
|
||||
};
|
||||
|
||||
export type ScoreManager = {
|
||||
timeValue: number;
|
||||
startTimer: () => void;
|
||||
stopTimer: () => void;
|
||||
resetTimer: () => void;
|
||||
distToKey: number;
|
||||
distToExit: number;
|
||||
keystrokes: number;
|
||||
optimalSteps: number;
|
||||
efficiency: number;
|
||||
finalScore: number | null;
|
||||
};
|
||||
@@ -2,7 +2,9 @@ import { useEffect, useRef, useState } from "react";
|
||||
import { useTimer } from "./useTimer";
|
||||
import { useScoreTime } from "./useScoreTime";
|
||||
import { useScorePaths } from "./useScorePaths";
|
||||
import type { BoardManager, GameStatusManager, UseHeroType } from "../types";
|
||||
import type { BoardManager } from "../useBoard/types";
|
||||
import type { GameStatusManager } from "../useGameStatus/types";
|
||||
import type { UseHeroType } from "../useCursor/types";
|
||||
|
||||
type UseScoreParams = {
|
||||
board: BoardManager;
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
import { useEffect, useState } from "react";
|
||||
import type { BoardManager, Coord, ScorePathsResult } from "../types";
|
||||
import type { BoardManager, Coord } from "../useBoard/types";
|
||||
import type { ScorePathsResult } from "./types";
|
||||
|
||||
export type { ScorePathsResult } from "../types";
|
||||
export type { ScorePathsResult } from "./types";
|
||||
|
||||
type UseScorePathsParams = {
|
||||
board: BoardManager;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import { useEffect, useRef } from "react";
|
||||
import type { TimerManager, GameStatus } from "../types";
|
||||
import type { TimerManager } from "./types";
|
||||
import type { GameStatus } from "../useGameStatus/types";
|
||||
|
||||
type UseScoreTimeParams = {
|
||||
gameStatus: GameStatus;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { useState, useRef, useEffect } from "react";
|
||||
import type { TimerManager } from '../types';
|
||||
import type { TimerManager } from './types';
|
||||
|
||||
export type { TimerManager } from '../types';
|
||||
export type { TimerManager } from './types';
|
||||
|
||||
export function useTimer(): TimerManager {
|
||||
const [timeValue, setTimeValue] = useState(0);
|
||||
|
||||
Reference in New Issue
Block a user