feat: add custom gameOver condition to GameOptions

- Add optional gameOver field to GameOptions
- Can be a boolean value or a function that receives scoreManager
- Function receives current score metrics to make dynamic decisions
- Enables flexible game-over conditions beyond just time limit
- Example: gameOver: (sm) => sm.efficiency > 150 for efficiency threshold
- Checked every frame during 'started' and 'has-key' states
This commit is contained in:
2025-11-02 17:01:53 +00:00
parent 156c6db9d2
commit 060c8abb24
3 changed files with 30 additions and 3 deletions
+2 -2
View File
@@ -6,7 +6,7 @@ import { useHeroRender } from './useCursor';
import { useScore } from './useScore';
export function useGame(options: GameOptions, platformHook?: unknown): GameManager {
const { cols, rows, timeLimit = 600 } = options;
const { cols, rows, timeLimit = 600, gameOver } = options;
const board = useBoard(cols, rows);
const { containerRef, renderBoard } = board;
const gameStatusManager = useGameStatus();
@@ -14,7 +14,7 @@ export function useGame(options: GameOptions, platformHook?: unknown): GameManag
const hero = cursor.hero;
const renderer = useHeroRender({ gameStatus: gameStatusManager.gameStatus, board, hero });
const scoreManager = useScore({ board, hero, gameStatusManager, keyManager, rows, cols, timeLimit });
const scoreManager = useScore({ board, hero, gameStatusManager, keyManager, rows, cols, timeLimit, gameOver });
const gameManager: GameManager = {
containerRef,