Clean up old unused files from example/src

This commit is contained in:
2025-11-04 21:30:57 +00:00
parent 52be880f49
commit 5ca4825409
6 changed files with 0 additions and 463 deletions
-111
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import type { GameStatus } from "@vimazing/vim-maze";
import type { UseScoreType } from "@vimazing/vim-maze";
import { useIsMobile } from "./useIsMobile";
import { MobileGameOverlay } from "./MobileGameOverlay";
type GameOverlayProps = {
gameStatus: GameStatus;
scoreManager: UseScoreType;
};
export const GameOverlay = ({ gameStatus, scoreManager }: GameOverlayProps) => {
const isMobile = useIsMobile();
if (isMobile) return <MobileGameOverlay gameStatus={gameStatus} scoreManager={scoreManager} />
// 🧠 Only show overlay when the game has ended
if (['started', 'hasKey'].includes(gameStatus)) return null;
// console.log('gameStatus:', gameStatus)
return (
<GameOverlayContainer>
{gameStatus === "waiting" && <GameWaitingContent />}
{gameStatus === "game-over" && <GameOverContent />}
{gameStatus === "game-won" && <GameWonContent scoreManager={scoreManager} />}
</GameOverlayContainer>
);
};
export const GameWaitingContent = () => {
return (
<div
className="text-[#c8d3f5] text-[2em] font-mono text-center select-none"
style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
>
<div className="flex flex-col gap-10">
<p className="text-[3rem]">Press <strong className="text-[#ffc777]">i</strong> to play...</p>
<p><strong className="text-[#ffc777]">h</strong>,<strong className="text-[#ffc777]">j</strong>,<strong className="text-[#ffc777]">k</strong>,<strong className="text-[#ffc777]">l</strong> to move around</p>
<p>try other vim motions <br /> you're familiar with</p>
<p>
<strong className="text-[#ffc777]">$</strong>,<strong className="text-[#ffc777]">^</strong>,<strong className="text-[#ffc777]">0</strong>,<strong className="text-[#ffc777]">G</strong>,<strong className="text-[#ffc777]">gg</strong> only valid if <br />
the edges are reachable
</p>
</div>
</div>
);
};
export const GameWonContent = ({ scoreManager }: { scoreManager: UseScoreType }) => {
const finalScore = scoreManager.finalScore ?? 0;
return (
<div
className="text-[#c8d3f5] text-[2em] grid gap-4 font-mono uppercase text-center select-none"
style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
>
<p className="text-[#c3e88d]">Congratulations!</p>
<p>Final Score:</p>
<p className="text-[#82aaff] text-[2.5em]">{finalScore.toLocaleString()}</p>
<p className="text-[#828bb8] text-[0.65em] normal-case">
<span className="text-[#c099ff]">min</span>
<span className="text-[#c8d3f5]">(</span>
<span className="text-[#ff966c]">100000</span>
<span className="text-[#c8d3f5]">, (</span>
<span className="text-[#82aaff]">optimalTime</span>
<span className="text-[#c8d3f5]"> / </span>
<span className="text-[#82aaff]">actualTime</span>
<span className="text-[#c8d3f5]">) * </span>
<span className="text-[#ff966c]">100000</span>
<span className="text-[#c8d3f5]">)</span>
</p>
<p className="text-[#828bb8]">Press <strong className="text-[#ffc777] normal-case">i</strong> to play again</p>
</div>
);
};
export const GameOverContent = () => {
return (
<div
className="text-[#ff757f] font-mono uppercase text-center select-none"
style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
>
<p className="text-[5em]">Game Over</p>
<p className="text-[2em] text-[#828bb8]">Press <strong className="text-[#ffc777] normal-case">i</strong> to play again</p>
</div>
);
};
export const GameOverlayContainer = ({
children,
}: {
children: React.ReactNode;
}) => {
return (
<div
className="
absolute inset-0
flex justify-center items-center
z-40
pointer-events-none
"
style={{
backgroundColor: 'rgba(27, 29, 43, 0.75)',
backdropFilter: 'blur(1px)'
}}
>
{children}
</div>
);
};
-99
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import type { GameStatus } from "@vimazing/vim-maze";
import type { UseScoreType } from "@vimazing/vim-maze";
type MobileGameOverlayProps = {
gameStatus: GameStatus;
scoreManager: UseScoreType;
};
export const MobileGameOverlay = ({ gameStatus, scoreManager }: MobileGameOverlayProps) => {
// 🧠 Only show overlay when the game has ended
if (['started', 'hasKey'].includes(gameStatus)) return null;
// console.log('gameStatus:', gameStatus)
return (
<GameOverlayContainer>
{gameStatus === "waiting" && <GameWaitingContent />}
{gameStatus === "game-over" && <GameOverContent />}
{gameStatus === "game-won" && <GameWonContent scoreManager={scoreManager} />}
</GameOverlayContainer>
);
};
export const GameWaitingContent = () => {
return (
<div
className="text-[#c8d3f5] text-[1em] font-mono text-center select-none"
style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
>
<div className="flex flex-col gap-3">
<p className="text-[1.5rem]">Press here to play</p>
<p>all the vim motions <br /> available on desktop</p>
</div>
</div>
);
};
export const GameWonContent = ({ scoreManager }: { scoreManager: UseScoreType }) => {
const finalScore = scoreManager.finalScore ?? 0;
return (
<div
className="text-[#c8d3f5] text-[1em] grid gap-4 font-mono uppercase text-center select-none"
style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
>
<p className="text-[#c3e88d]">Congratulations!</p>
<p>Final Score:</p>
<p className="text-[#82aaff] text-[2.5em]">{finalScore.toLocaleString()}</p>
<p className="text-[#828bb8] text-[0.65em] normal-case">
<span className="text-[#c099ff]">min</span>
<span className="text-[#c8d3f5]">(</span>
<span className="text-[#ff966c]">100000</span>
<span className="text-[#c8d3f5]">, (</span>
<span className="text-[#82aaff]">optimalTime</span>
<span className="text-[#c8d3f5]"> / </span>
<span className="text-[#82aaff]">actualTime</span>
<span className="text-[#c8d3f5]">) * </span>
<span className="text-[#ff966c]">100000</span>
<span className="text-[#c8d3f5]">)</span>
</p>
<p className="text-[#828bb8]">Press to play again</p>
</div>
);
};
export const GameOverContent = () => {
return (
<div
className="text-[#ff757f] text-[5em] font-mono uppercase text-center select-none"
style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
>
Game Over
</div>
);
};
export const GameOverlayContainer = ({
children,
}: {
children: React.ReactNode;
}) => {
return (
<div
className="
absolute inset-0
flex justify-center items-center
z-40
pointer-events-none
"
style={{
backgroundColor: 'rgba(27, 29, 43, 0.75)',
backdropFilter: 'blur(1px)'
}}
>
{children}
</div>
);
};
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import type { GameMode } from '@vimazing/typing-chud';
export type ModeTransition = {
fromMode: GameMode;
threshold: number;
targetMode: GameMode;
description: string;
};
export type ScoreTransition = {
scoreThreshold: number;
targetMode: GameMode;
description: string;
};
export type TestScenario = {
id: string;
name: string;
description: string;
initialMode: GameMode;
transitions?: ModeTransition[];
scoreTransitions?: ScoreTransition[];
};
export const testScenarios: Record<string, TestScenario> = {
scoreBasedProgression: {
id: 'scoreBasedProgression',
name: 'Score-Based Progression',
description: 'Change modes based on score: score 10 → words, score 50 → sentences, score 100 → paragraphs. Tests delayed application until current item completes.',
initialMode: 'letters',
scoreTransitions: [
{
scoreThreshold: 10,
targetMode: 'words',
description: 'At score 10, request switch to words',
},
{
scoreThreshold: 50,
targetMode: 'sentences',
description: 'At score 50, request switch to sentences',
},
{
scoreThreshold: 100,
targetMode: 'paragraphs',
description: 'At score 100, request switch to paragraphs',
},
],
},
progressive: {
id: 'progressive',
name: 'Progressive Mode Ladder',
description: 'Automatically progress through all modes: 10 letters → 10 words → 5 sentences → 3 paragraphs',
initialMode: 'letters',
transitions: [
{
fromMode: 'letters',
threshold: 10,
targetMode: 'words',
description: 'After 10 letters, switch to words',
},
{
fromMode: 'words',
threshold: 10,
targetMode: 'sentences',
description: 'After 10 words, switch to sentences',
},
{
fromMode: 'sentences',
threshold: 5,
targetMode: 'paragraphs',
description: 'After 5 sentences, switch to paragraphs',
},
],
},
lettersOnly: {
id: 'lettersOnly',
name: 'Letters Only',
description: 'Stay in letters mode (baseline)',
initialMode: 'letters',
transitions: [],
},
wordsOnly: {
id: 'wordsOnly',
name: 'Words Only',
description: 'Start in words mode (baseline)',
initialMode: 'words',
transitions: [],
},
sentencesOnly: {
id: 'sentencesOnly',
name: 'Sentences Only',
description: 'Start in sentences mode (baseline)',
initialMode: 'sentences',
transitions: [],
},
paragraphsOnly: {
id: 'paragraphsOnly',
name: 'Paragraphs Only',
description: 'Start in paragraphs mode (baseline)',
initialMode: 'paragraphs',
transitions: [],
},
rapidTransitions: {
id: 'rapidTransitions',
name: 'Rapid Transitions',
description: 'Quick transitions: 3 letters → 3 words → 2 sentences → 1 paragraph',
initialMode: 'letters',
transitions: [
{
fromMode: 'letters',
threshold: 3,
targetMode: 'words',
description: 'After 3 letters, switch to words',
},
{
fromMode: 'words',
threshold: 3,
targetMode: 'sentences',
description: 'After 3 words, switch to sentences',
},
{
fromMode: 'sentences',
threshold: 2,
targetMode: 'paragraphs',
description: 'After 2 sentences, switch to paragraphs',
},
],
},
backAndForth: {
id: 'backAndForth',
name: 'Back and Forth',
description: 'Oscillate between modes: 5 letters ↔ 5 words ↔ 5 letters',
initialMode: 'letters',
transitions: [
{
fromMode: 'letters',
threshold: 5,
targetMode: 'words',
description: 'After 5 letters, switch to words',
},
{
fromMode: 'words',
threshold: 5,
targetMode: 'letters',
description: 'After 5 words, switch back to letters',
},
],
},
};
export function getScenario(id: string): TestScenario {
return testScenarios[id] || testScenarios.progressive;
}
export function getScenarioNames(): { id: string; name: string }[] {
return Object.entries(testScenarios).map(([id, scenario]) => ({
id,
name: scenario.name,
}));
}
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import * as React from "react";
const MOBILE_BREAKPOINT = 768;
export function useIsMobile() {
const [isMobile, setIsMobile] = React.useState<boolean>(
typeof window !== "undefined"
? window.matchMedia(`(max-width: ${MOBILE_BREAKPOINT - 1}px)`).matches
: false
);
React.useEffect(() => {
const mql = window.matchMedia(`(max-width: ${MOBILE_BREAKPOINT - 1}px)`);
const onChange = (event: MediaQueryListEvent) => {
setIsMobile(event.matches);
};
// Set initial value
setIsMobile(mql.matches);
// Add listener
mql.addEventListener("change", onChange);
// Cleanup
return () => mql.removeEventListener("change", onChange);
}, []);
return isMobile;
}
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import { useEffect } from "react";
import type { GameManager } from "../../src";
export const useKeyBindings = (gameManager: GameManager) => {
useEffect(() => {
const handler = (ev: KeyboardEvent) => {
// start game
if (ev.code === "Space") {
ev.preventDefault(); // Prevent button activation
if (["waiting", "game-over", "game-won"].includes(gameManager.gameStatus)) {
gameManager.clearKeyLog();
gameManager.renderBoard();
if (gameManager.gameStatus === "game-over" || gameManager.gameStatus === "game-won") {
gameManager.quitGame();
setTimeout(() => gameManager.startGame(), 0);
} else {
gameManager.startGame();
}
return;
}
}
// ignore other keys while waiting
if (gameManager.gameStatus === "waiting") return;
// quit
if (ev.key === "Escape") {
ev.preventDefault();
gameManager.quitGame();
return;
}
// handle letter and punctuation typing during game
if (gameManager.gameStatus === "started") {
if (ev.key.length === 1 && /[a-zA-Z.,!? ]/.test(ev.key)) {
gameManager.handleTypedLetter(ev.key);
}
}
};
window.addEventListener("keydown", handler);
return () => window.removeEventListener("keydown", handler);
}, [gameManager.gameStatus]);
};
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import { useState, useEffect } from 'react';
export const useMounted = () => {
const [mounted, setMounted] = useState(false);
useEffect(() => {
setMounted(true);
}, []);
return mounted;
};