── keys ── `rfb.ts` already had a `key()` that nothing called. It now has `keysymFor`, mapping `KeyboardEvent.key` to an X11 keysym — `key` rather than `code`, because it is already the character the user's own layout produced and `code` would need that layout re-implemented here to get back to a symbol. Latin-1 passes straight through, above it uses X's 0x01000000 Unicode offset, and the named keys come from keysymdef.h. The canvas is focusable and takes focus on mousedown. Scoping keys to focus is what stops the panel eating keys meant for the rest of the app — this is one panel on a dashboard, so a window listener would be a global keyboard trap. Modified keys and unmapped keys are left alone: cmd-W stays the browser's and Tab keeps moving focus. preventDefault only for keys actually sent. Keys reach wine without a window manager — verified by pressing F2 on the display and watching the board reset. So the README's guess that wine needed a WM to hand it focus was wrong; Auto Options ignores Escape because that VB6 form has no Cancel button, which is a different thing. Corrected there. 20 keysym cases checked against keysymdef.h, including the off-by-one I put in my own test first: XK_F2 is 0xffbf, not 0xffc0. ── size ── Half steps overshot: 2x to 2.5x is too small to too large with nothing in between. Quarter steps from 2x up, which keeps cells whole for the same reason halves did — a 16px grid at 2.25x is a 36px cell — and lets the picture track the panel instead of lurching. Plus a 24px device-pixel margin, because filling the panel edge to edge is most of what "too large" looks like. Also: the scale was ignoring the panel's own CSS `zoom`. `devicePixelRatio` knows nothing about it, so at 75% every cell boundary went back onto fractional device pixels — the exact defect the snapping exists to prevent, reachable from a button in the panel header. Effective ratio is now dpr x zoom, read as getBoundingClientRect().width / offsetWidth. In a 1300x900 device-pixel panel: 2.5x becomes 2.25x, 1260 to 1134 px wide. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Officer-Session: de3ed4e6-f88a-429c-94e6-a760336ba83b
163 lines
9.8 KiB
Markdown
163 lines
9.8 KiB
Markdown
# Minesweeper
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Minesweeper X, running under wine on a headless X display, streamed into an Officer panel.
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It is a game. It is also the smallest honest proof that Officer can put an arbitrary X11 program in a
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panel — a framebuffer, a process on it, a VNC server reading it, a client in the browser — and it is the
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first plugin to use the platform's per-plugin websocket relay.
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## What it needs
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Six host binaries, declared in `manifest.ts` and checked before install: `wine`, `Xvfb`, `x11vnc`,
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`xdotool`, `xdpyinfo`, `winetricks`.
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The awkward one is wine. Minesweeper X is a **32-bit** PE (machine `0x014c`, Visual Basic 6), so the host
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needs i386 multiarch and a `win32` prefix. A 64-bit-only wine cannot load it, and the failure is a bare
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`Bad EXE format`. On Debian or Ubuntu:
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```
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sudo dpkg --add-architecture i386
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sudo apt update
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sudo apt install wine wine32:i386 xvfb x11vnc x11-utils xdotool winetricks
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```
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## The game
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[Minesweeper X](https://minesweepergame.com/download/minesweeper-x.zip) — the competition build, with
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timing and replay extras. `game/Minesweeper X.exe` is committed; it is 68 KB and it is the thing being
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run rather than state produced by running it.
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| | |
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| --- | --- |
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| zip sha256 | `21089193924919ef876a5b464f06bed9cc149867c51e40c259288ebe623014f0` |
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| exe sha256 | `e414c207adaa14999b0464c3d0a701f20ed11282d5ed0f84b27b62d25389f661` |
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The download needs a browser `User-Agent`; the site answers `403` to curl's default.
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## Where its state lives
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`DATA_PATH/minesweeper/` — never in this directory, which `plugins:update` will `git pull` over.
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- `prefix/` — the wine prefix, ~600 MB, built on first `POST /start`. Deleting it is still the standard fix
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for a wedged wine and the next start rebuilds it — but it now takes the replays with it, see below.
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- `prefix/drive_c/Minesweeper/` — where the game RUNS from, and where its replays land. The executable is
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copied here on every start; `C:` is the only drive the prefix has, so this is the only directory the game
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has a writable path to. Launched from the plugin checkout instead, its own path came back as
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`\\?\unix\home\…` and finishing a game raised `Run-time error '76': Path not found` while it tried to
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auto-save the recording.
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- `run/` — pid state, logs, and `vnc.sock`. **Mode 0700, and that is load-bearing.**
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## Two gaps, both from having no window manager
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Worth knowing before you conclude something is broken. Neither is hard to fix; neither is fixed.
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**Some dialogs cannot be closed.** There is no window manager, so no window has a title bar. A dialog with
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its own OK button is fine — the run-time error box is — but Extras → Auto Options has neither an OK button
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nor a Cancel, and its only exit was the title bar. Restarting the sidecar clears it.
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**Keys go to the canvas, and only while it has focus.** It takes focus on mousedown — the gesture you use
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to play — and `keysymFor` in `rfb.ts` maps `KeyboardEvent.key` to an X11 keysym. Anything with a modifier,
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and anything unmapped, is left to the browser rather than swallowed: this is one panel on a dashboard, not
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a full-screen viewer, so a global key trap would be the wrong shape.
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Keys reach wine perfectly well without a window manager — verified by pressing F2 on the display and
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watching the board reset. The Auto Options dialog ignoring Escape is that VB6 form having no Cancel button,
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which is a different thing from keys not arriving.
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## Two things worth knowing before you change anything
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**x11vnc has no password, and that is correct — but only because it also has no port.** It binds a unix
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socket inside `run/`, mode 0700. The kernel refuses every other account before x11vnc is asked anything,
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so a password would be a second lock on a door only one person can reach. The version this replaced bound
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`127.0.0.1:5907` with `-nopw`, which is a different claim entirely — every local account could open it and
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take the display.
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**`-unixsock` does not remove the TCP listener, and the first alpha shipped believing it did.** It adds a
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unix socket beside the port; x11vnc was on `0.0.0.0:5900` and `[::]:5900` with no password, reachable from
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the whole tailnet and the whole LAN, under a comment saying there was no port at all. Three flags close it
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and each one earns its place: `-rfbport 0` for IPv4, `-rfbportv6 0` for IPv6 — `-rfbport 0` alone leaves
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`[::]:5900` up — and `-noipv6` for outgoing sockets.
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The check that matters is `ss -lntp` against the **running** process. Reading the arguments cannot show a
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listener that exists because a flag is missing, and running the same arguments by hand did not reproduce
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it either.
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**The game is centred on a fixed stage, and the whole stage is what you see.** The framebuffer is 512x352
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whatever the difficulty, `sidecar/session.ts` keeps the window in the middle of it, and the panel draws the
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framebuffer entire — scaled to fit, never cropped. So changing difficulty moves the board rather than
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resizing the panel, and the surround is teal (`-solid`) rather than the root's black.
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**The stage is small because the panel scales it by whole numbers.** Pixel art at a fractional scale gets
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uneven cells — some three screen pixels wide, their neighbours two — which reads as "not quite right"
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rather than as blur, and `image-rendering: pixelated` does not help because unevenness is not blur. So the
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panel snaps the scale, in DEVICE pixels, to whole numbers below 2x and QUARTER steps above it. Quarters are
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safe because the unit that has to stay regular is the CELL: the board is a 16px grid, so at 2.25x a cell is
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exactly 36 screen pixels, as even as at 2x, and only sub-cell pixels alternate. They are quarters rather
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than halves because coarse steps overshoot — with halves this jumped 2x to 2.5x, too small to too large
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with nothing in between.
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Two things the scale has to know about that are easy to miss. `devicePixelRatio` is not the whole story:
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the panel header has its own CSS `zoom`, so the effective ratio is `devicePixelRatio × zoom`, read as
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`getBoundingClientRect().width / offsetWidth`. And the stage is fitted into the box MINUS a margin, because
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filling the panel edge to edge is most of what "too large" looks like.
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That makes the size QUANTISED, which is the thing to understand before changing the stage: at 3x the game
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is the same width whether the stage is 512 or 560. Trimming the surround is worth nothing on its own — it
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only helps when it crosses a step. 512x352 is expert (504x342) plus four pixels a side, and there is no
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room left: intermediate is 342 tall too. A custom board bigger than that is clipped at the right and bottom
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rather than shrunk, with the menu bar kept reachable, and the Auto Options dialog needs a 554-wide stage to
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fit whole from beginner.
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It used to park the window at the origin and have the client crop to the window's size, polled every four
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seconds. That resized the panel under the player, and it was off by the 3x29 wine puts between the root
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origin and the window — a black strip along the top and a row of cut-off cells along the bottom, worst on
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expert. `GET /status` still reports the window geometry; nothing consumes it now, it is a diagnostic.
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**The wine prefix is confined to `C:` on every start.** A fresh prefix maps the whole filesystem to `Z:`
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and symlinks the profile into the real home, and Minesweeper X has Open and Save dialogs for its replays.
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That is why this was an ungrantable `execution` capability in the platform. `sidecar/prefix.ts` closes it
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instead, which is what makes the plugin's permission safe to grant. Wine restores `z:` whenever it updates
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a prefix, so the confinement is re-asserted rather than done once.
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## Contract
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```
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GET /api/minesweeper/status { installed, running, window, error? }
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POST /api/minesweeper/start idempotent; builds the prefix on a cold install (minutes)
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POST /api/minesweeper/stop
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/api/plugin-ws/minesweeper the display, as RFB
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```
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## Where this came from
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Built first as a standalone directory, `officer-dev/wine-minesweeper`, and folded in here when it became a
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plugin. Two things from that work are worth keeping, because both are judgement calls somebody will
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otherwise make again from scratch.
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**Wine came from Ubuntu noble, not the WineHQ repository.** The distribution package is older — 9.0 — and
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that is fine for a 2017 VB6 application. The alternative was adding a third-party apt source, with its key
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and its update cadence, to a machine that runs a bitcoin wallet and a mail store, for a game of Minesweeper.
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If a future version genuinely needs newer wine, that trade is worth revisiting; until then it is not.
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**Enabling i386 pulled four krb5 libraries forward** within noble-updates. That was checked before
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installing rather than after: nothing moved near libc, systemd, openssl or postgres. Worth re-checking on
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any host where `dpkg --add-architecture i386` is new, since it is the one step here that changes how the
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whole machine resolves packages and is never undone by uninstalling the plugin.
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### The original verification baseline
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From the standalone build, on Ubuntu noble with wine 9.0. Useful as a comparison when something feels wrong
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rather than as a test to run:
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- The game launches in about a second and draws the classic beginner board at **152x214**.
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- A synthetic `xdotool` click opens a region and starts the timer — so **input reaches the game**, which is
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the part that matters for a playable stream and the part a screenshot cannot tell you.
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- x11vnc completes an **RFB 003.008** handshake and reports an 800x600 32bpp framebuffer.
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- Cold start, display through to game window, in under two seconds. That excludes building the prefix,
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which happens once and takes minutes.
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The shell prototype that ran all this (`bin/session.sh`) is not kept. Everything it knew — waiting for a
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usable display rather than a live pid, parking the window at the origin, and clearing the whole wine
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process family on stop — is in `sidecar/session.ts`, with the reasoning attached to the code that depends
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on it.
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