The arrangement the rest of the app uses for controls beside a surface, and
the same shape as Atelier's. 25/75 rather than Atelier's 30/70, because the
board is drawn at a whole-number scale and a quarter of the width is enough to
drop it a step.
The left panels are `appType: null`, which is the framework's empty-panel
state rather than a missing app. That distinction is load-bearing here:
PluginScreen passes `appTypes.allowed` built from the plugin's own panel keys,
and this plugin has exactly one. Anything not on that list is rewritten to the
fallback — so if `null` were not explicitly allowed by `normalizeLayout`, this
layout would render three Minesweepers. It is allowed, and there is a test for
it.
The screen is `locked`, so an empty panel renders as a plain bordered box with
no app picker. That is the intended look until something goes in them.
The game panel keeps the id `minesweeper` it had as a single panel, so any
per-panel state keyed on it survives.
Checked before writing it: no persisted layout exists for this screen in
`user_state`, so the new default actually applies rather than being shadowed by
a saved one.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Officer-Session: de3ed4e6-f88a-429c-94e6-a760336ba83b
── the stage ──
The framebuffer is now the picture. 800x600 whatever the difficulty, the game
centred in it by the sidecar, and the panel draws it entire — scaled to fit,
centred by its flex parent, never cropped. Changing difficulty moves the board
instead of resizing the panel.
What this replaces parked the window at the origin and had the client crop to
the window's size, polled every four seconds. Two things wrong with it. The
panel resized under the player mid-game; and wine puts the window at 3,29
rather than 0,0, so cropping from the origin showed a black strip on top and
cut a row of cells off the bottom — the "expert gets cut off" report.
Centring runs on a one-second timer because nothing announces a resize: not
RFB, which keeps the framebuffer, and not X without a window manager to listen
through. One chained `xdotool search … getwindowgeometry` per tick, one
process, and a `windowmove` only when the numbers actually changed.
The client loses the geometry poll, the offscreen canvas and the crop with it.
── the port ──
x11vnc was listening on 0.0.0.0:5900 and [::]:5900 with -nopw. Every account
on this machine, every device on the tailnet and everything on the LAN could
open it and take the display — which is precisely the hole the 5907 version
was replaced to close, reopened wider and documented as impossible.
`-unixsock` ADDS a unix socket. It does not remove the TCP one. Three flags do:
-rfbport 0 for IPv4, -rfbportv6 0 for IPv6, -noipv6 for outgoing. `-rfbport 0`
alone leaves [::]:5900 up, which is how this nearly shipped half-fixed.
Found with `ss -lntp` on the running process, and that is the only check that
was right about it at any point. Running the same argv by hand showed no IPv6
listener — most likely because the PM2 session still held [::]:5900 and the
hand-run copy failed to bind it silently. Comments in session.ts and index.ts
that asserted there was no port are corrected rather than deleted.
Verified on the live socket: the streamed framebuffer is 447k teal pixels
around a 152x214 window at 324,193 — dead centre — and window grey arrives as
c0 c0 c0, no TCP listener for the x11vnc pid.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Officer-Session: de3ed4e6-f88a-429c-94e6-a760336ba83b
Minesweeper X under wine on a headless display, as a plugin. It was
/api/minesweeper, a Dashboard screen, an officerdev panel, a permission
registry entry and a hand-written websocket provider in server.tsx.
The socket is why it had to live in the platform: Bun's route table is fixed
at serve(), so nothing installed later could add one. That ceiling is gone,
and this is the first plugin through the per-plugin relay.
Three things changed rather than moved:
The sidecar owns the session. The platform used to spawn bin/session.sh
detached, so the game outlived every restart, nothing supervised it, and a
crashed run left wine processes holding the prefix — the next start hung
rather than failed. PM2 supervises a sidecar, and stop() uses 'wineserver -k'
scoped by WINEPREFIX instead of 'pkill -f wineserver', which would have killed
every other wine prefix on the machine.
x11vnc moved from 127.0.0.1:5907 to a unix socket in a mode-0700 directory.
-nopw was only ever safe because of the machine, not the platform: any local
account could open that port and take the display. A fixed port is squattable
too. There is now no listener to authenticate against.
The wine prefix is confined to C:. This is the one that mattered. The platform
classified Minesweeper as kind:'execution' — never grantable — because a fresh
prefix maps the whole filesystem to Z: and symlinks the profile into the
owner's real home, and the game has Open and Save dialogs. A plugin permission
has no kind and is always grantable, so extracting it without this would have
converted a sealed capability into a file picker running as the owner.
Re-asserted on every start, because wine restores z: whenever it updates a
prefix.
Not solved: one display and one game, so two grantees share a board.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Officer-Session: 656f5c85-e49a-4f1f-b9f3-042a04b4d043