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be255ee5f5
show press-to-paint in the panel, temporarily
master

pastilhasandClaude Opus 5
2026-08-29 08:17:38 +01:00
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fb35f4d4bb
release 2026.08.27.01
2026.08.27.01

pastilhasandClaude Opus 5
2026-08-27 07:36:29 +00:00
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b9aa4a98d9
AGENTS.md, so both harnesses find the same guidance
pastilhas
2026-08-27 07:24:13 +00:00
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fadc03e92b
say what this plugin is for, in the store's words
pastilhas
2026-08-27 06:49:34 +00:00
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1cdec11b84
put the status row above the board, and make it readable

pastilhasandClaude Opus 5
2026-08-24 17:13:47 +00:00
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a51c75cc6c
a control for when the input state goes wrong

pastilhasandClaude Opus 5
2026-08-24 17:10:14 +00:00
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02a816c8dc
stop stranding modifiers — every left click was a right click

pastilhasandClaude Opus 5
2026-08-24 17:04:05 +00:00
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035c374563
quit the game cleanly on stop, so best times survive

pastilhasandClaude Opus 5
2026-08-23 23:50:37 +00:00
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34fad8be35
refuse a command when a dialog is in the way

pastilhasandClaude Opus 5
2026-08-23 23:34:05 +00:00
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5d62668883
difficulty and replay panels in the left column

pastilhasandClaude Opus 5
2026-08-23 23:23:44 +00:00
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b94c1a6557
workspace layout: two empty panels left, the game right

pastilhasandClaude Opus 5
2026-08-23 23:07:56 +00:00
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977448868c
POST /difficulty — set the board from outside the game

pastilhasandClaude Opus 5
2026-08-23 23:02:59 +00:00
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5c8c7937f5
stage 512x384, so a replay can open

pastilhasandClaude Opus 5
2026-08-23 22:54:04 +00:00
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e5a7c5ffff
zoom multiplies the baseline instead of being swallowed by it

pastilhasandClaude Opus 5
2026-08-23 22:41:14 +00:00
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48cbb24c4c
cap the scale at 2x

pastilhasandClaude Opus 5
2026-08-23 22:36:51 +00:00
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ef74f0c2dd
keyboard, and back off the size a quarter step

pastilhasandClaude Opus 5
2026-08-23 22:32:10 +00:00
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e4247cd760
smaller stage, half steps above 2x — bigger, still even

pastilhasandClaude Opus 5
2026-08-23 22:24:57 +00:00
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105068170c
run the game from inside the prefix, so it can save a replay

pastilhasandClaude Opus 5
2026-08-23 22:10:30 +00:00
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26c8dd3e1a
scale by whole pixels, and make the stage small enough to matter

pastilhasandClaude Opus 5
2026-08-23 21:26:10 +00:00
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ad2aa632a5
hide the cursor the server draws — yours is the accurate one

pastilhasandClaude Opus 5
2026-08-23 21:19:31 +00:00
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e6cec953e4
a fixed stage for the game, and close the VNC port nobody meant to open

pastilhasandClaude Opus 5
2026-08-23 21:17:12 +00:00
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76b6a9c567
correct the pixel shifts — the stream was cyan, not grey

pastilhasandClaude Opus 5
2026-08-23 21:03:44 +00:00
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b8a4f56c7c
fold in the provenance from the standalone build

pastilhasandClaude Opus 5
2026-08-23 20:33:02 +00:00
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41020b1b65
build the wine prefix after the display exists, not before

pastilhasandClaude Opus 5
2026-08-23 20:21:32 +00:00
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4fe9fa2e97
declare the i386 architecture instead of asking the owner to enable it

pastilhasandClaude Opus 5
2026-08-23 18:24:55 +00:00
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b88cacecac
confine the prefix again after wine boots, and fix two manifest package names

pastilhasandClaude Opus 5
2026-08-23 17:52:02 +00:00
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f3cc1242c4
minesweeper: extracted from the platform

pastilhasandClaude Opus 5
2026-08-23 17:43:13 +00:00