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Commits
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5d62668883 |
difficulty and replay panels in the left column
Top panel: Expert / Intermediate / Beginner. Bottom: that difficulty's saved
games, best first, click to play one on the board.
── the selection lives in the URL ──
`/minesweeper/expert`, not a channel and not panel state. It survives a
refresh, it can be linked, and the two panels never pass anything between
themselves — both read `useParams`. The plugin section route already existed;
nothing had used it.
The side effect hangs off the URL too: an effect on the selected level posts
the difficulty, so arriving at `/minesweeper/expert` by click, deep link or
back button all leave the game on expert. `POST /difficulty` verifies and is
idempotent, so a repeat changes nothing. One `<Navigate replace>` after the
hooks canonicalises both the bare route and a bogus section, and it waits for
`/status` so the URL lands on what the game IS rather than a guess — which is
why `difficulty` is now part of that payload.
Levels are NavLinks so cmd-click works and the active style comes from the
router. Replay rows are buttons, because they do not navigate anywhere, they
make the game do something. That is the line navigation-audit.md draws.
── two things on the server ──
`GET /replays` reads the directory rather than any index, because the filename
IS the metadata — Minesweeper X names a recording `<Lvl> <secs> - <date>.mvr`
and keeps no catalogue. A name that does not parse is skipped rather than
guessed at. Ordering is the server's: a loss is never "best" however short it
was, so wins rank by time and losses fall to the end, still watchable.
`POST /replay` drives Extras > Play Recording... and TYPES the filename into a
file dialog, which is why it only accepts a name `isKnownReplay` just matched
against the directory. An unchecked client string reaching `xdotool type` can
carry a path, a wildcard, or a newline that submits something else. Verified by
the dialog closing, not by the window size — a beginner replay leaves the
window beginner-sized, which is also what nothing-happened looks like.
Verified end to end against the running session: the expert list comes back
ranked 58.63 through 82.06 with losses after, playing 58.63 starts on the
board, and `{"file":"../../../etc/passwd"}` is a 404.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Officer-Session: de3ed4e6-f88a-429c-94e6-a760336ba83b
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b94c1a6557 |
workspace layout: two empty panels left, the game right
The arrangement the rest of the app uses for controls beside a surface, and the same shape as Atelier's. 25/75 rather than Atelier's 30/70, because the board is drawn at a whole-number scale and a quarter of the width is enough to drop it a step. The left panels are `appType: null`, which is the framework's empty-panel state rather than a missing app. That distinction is load-bearing here: PluginScreen passes `appTypes.allowed` built from the plugin's own panel keys, and this plugin has exactly one. Anything not on that list is rewritten to the fallback — so if `null` were not explicitly allowed by `normalizeLayout`, this layout would render three Minesweepers. It is allowed, and there is a test for it. The screen is `locked`, so an empty panel renders as a plain bordered box with no app picker. That is the intended look until something goes in them. The game panel keeps the id `minesweeper` it had as a single panel, so any per-panel state keyed on it survives. Checked before writing it: no persisted layout exists for this screen in `user_state`, so the new default actually applies rather than being shadowed by a saved one. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Officer-Session: de3ed4e6-f88a-429c-94e6-a760336ba83b |
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e6cec953e4 |
a fixed stage for the game, and close the VNC port nobody meant to open
── the stage ── The framebuffer is now the picture. 800x600 whatever the difficulty, the game centred in it by the sidecar, and the panel draws it entire — scaled to fit, centred by its flex parent, never cropped. Changing difficulty moves the board instead of resizing the panel. What this replaces parked the window at the origin and had the client crop to the window's size, polled every four seconds. Two things wrong with it. The panel resized under the player mid-game; and wine puts the window at 3,29 rather than 0,0, so cropping from the origin showed a black strip on top and cut a row of cells off the bottom — the "expert gets cut off" report. Centring runs on a one-second timer because nothing announces a resize: not RFB, which keeps the framebuffer, and not X without a window manager to listen through. One chained `xdotool search … getwindowgeometry` per tick, one process, and a `windowmove` only when the numbers actually changed. The client loses the geometry poll, the offscreen canvas and the crop with it. ── the port ── x11vnc was listening on 0.0.0.0:5900 and [::]:5900 with -nopw. Every account on this machine, every device on the tailnet and everything on the LAN could open it and take the display — which is precisely the hole the 5907 version was replaced to close, reopened wider and documented as impossible. `-unixsock` ADDS a unix socket. It does not remove the TCP one. Three flags do: -rfbport 0 for IPv4, -rfbportv6 0 for IPv6, -noipv6 for outgoing. `-rfbport 0` alone leaves [::]:5900 up, which is how this nearly shipped half-fixed. Found with `ss -lntp` on the running process, and that is the only check that was right about it at any point. Running the same argv by hand showed no IPv6 listener — most likely because the PM2 session still held [::]:5900 and the hand-run copy failed to bind it silently. Comments in session.ts and index.ts that asserted there was no port are corrected rather than deleted. Verified on the live socket: the streamed framebuffer is 447k teal pixels around a 152x214 window at 324,193 — dead centre — and window grey arrives as c0 c0 c0, no TCP listener for the x11vnc pid. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Officer-Session: de3ed4e6-f88a-429c-94e6-a760336ba83b |
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f3cc1242c4 |
minesweeper: extracted from the platform
Minesweeper X under wine on a headless display, as a plugin. It was /api/minesweeper, a Dashboard screen, an officerdev panel, a permission registry entry and a hand-written websocket provider in server.tsx. The socket is why it had to live in the platform: Bun's route table is fixed at serve(), so nothing installed later could add one. That ceiling is gone, and this is the first plugin through the per-plugin relay. Three things changed rather than moved: The sidecar owns the session. The platform used to spawn bin/session.sh detached, so the game outlived every restart, nothing supervised it, and a crashed run left wine processes holding the prefix — the next start hung rather than failed. PM2 supervises a sidecar, and stop() uses 'wineserver -k' scoped by WINEPREFIX instead of 'pkill -f wineserver', which would have killed every other wine prefix on the machine. x11vnc moved from 127.0.0.1:5907 to a unix socket in a mode-0700 directory. -nopw was only ever safe because of the machine, not the platform: any local account could open that port and take the display. A fixed port is squattable too. There is now no listener to authenticate against. The wine prefix is confined to C:. This is the one that mattered. The platform classified Minesweeper as kind:'execution' — never grantable — because a fresh prefix maps the whole filesystem to Z: and symlinks the profile into the owner's real home, and the game has Open and Save dialogs. A plugin permission has no kind and is always grantable, so extracting it without this would have converted a sealed capability into a file picker running as the owner. Re-asserted on every start, because wine restores z: whenever it updates a prefix. Not solved: one display and one game, so two grantees share a board. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Officer-Session: 656f5c85-e49a-4f1f-b9f3-042a04b4d043 |