pastilhasandClaude Opus 4.8 f0d475ea2e fix: gapless player wiped the queue on natural track end (stale closure)
The engine is created once (mount effect), so its onIndex/onEndOfQueue callbacks
captured the first-render syncIndex/setPlaying. useGlobal's setData reads the
`data` from the render that created the setter when given a functional updater —
that's the INITIAL empty state. So when a track ended and the engine called
syncIndex(i) → setState(s => ({...s, index:i})), `s` was {queue:[], index:0}:
the queue got wiped, `current` went undefined, playback stopped and the dock
vanished. Manual track selection was unaffected because playQueue passes a plain
object (no stale `data` read) — which is why it seemed to work.

Route the two engine-invoked setters through refs kept current each render, so a
natural advance mirrors into the live state instead of the stale initial one.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-28 12:33:31 +00:00
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