pastilhasandClaude Opus 5 bcb3d6d621 stop closing the chat socket on every remount
A pane on a remote server never connected: the console showed the socket closing before the
handshake finished, over and over, and the pane sat on Disconnected.

The stack named it — commitPassiveUnmountEffectsInsideOfDeletedTree plus
doubleInvokeEffectsOnFiber. The pane subtree is deleted and remounted, and the cleanup closed
the socket each time, while it was still CONNECTING. The replacement was then closed in turn.
React dev StrictMode double-invokes every effect on mount, so a fresh pane could churn
forever and never hold a connection.

The cleanup cannot tell a remount from a real unmount at the moment it runs, so it no longer
tries: the close is deferred a tick and cancelled if the effect re-runs. A remount reclaims
the live socket and the handshake completes; a real unmount has nobody to cancel it and
closes a frame later, which costs nothing.

Ruled out beforehand, by direct test: alpha accepts that exact key over wss on the first try,
with and without a browser Origin. The server was never involved.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-10 22:29:59 +01:00
2026-02-16 19:34:35 +00:00
2026-02-16 19:34:35 +00:00
2026-02-16 19:34:35 +00:00
2026-02-22 03:35:26 +00:00
2026-02-16 19:34:35 +00:00
2026-02-16 19:34:35 +00:00
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