stop the harness before deleting its transcript, and wait for it to actually stop
Deleting a commander removed its transcript and the `claude` CLI wrote it straight back. Verified rather than inferred: the file returned with 22 lines, every one timestamped after the delete, and the deleted commander was sitting in /chat as "(untitled)" — no longer in `command_hq_sessions`, so nothing filtered it out. Delete a commander, get an untitled chat back. Two causes, and the first one hid the second. The kill never happened. `killClaudeSession` was imported straight from `claude-manager` into a route that runs in `officer`, while the session map lives in `officer-claude-code`. It read an empty map in the wrong process and returned false every time. `claude:kill` and `killClaude` already existed for this; the route just wasn't using them. And killing is not being dead. `abort()` returns while the CLI is still unwinding, and officer does not own that file — the CLI does. So a session now carries an `exited` promise resolved by the same exit hook that already reaps it, `claude:kill` replies only once that resolves, and both delete routes await the reply before touching the filesystem. Bounded at 5s and never fatal. A child that will not die delays a delete by seconds instead of hanging it, and a sidecar that is down leaves the caller with exactly the race it already had. `markExited` fires before `dropDeadSession`'s identity guard, deliberately: a waiter has to be released even when a newer session has taken its key, or it blocks for the full timeout on a process that died on schedule. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -417,6 +417,16 @@ chatRouter.delete('/sessions/:id', async (ctx) => {
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return ctx.json({ ok: true });
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}
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/*
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Stop the harness BEFORE removing its file, and wait for it.
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The `claude` CLI owns the transcript. Deleting it while a live session is still writing removes a file
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that is written straight back, so the conversation reappears untitled on the next refresh — see
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`killClaudeAndWait`. No live session means nothing to wait for, which is the ordinary case here.
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*/
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const liveKey = sessionKeyForTranscript(id);
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if (liveKey) await sidecar.killClaudeAndWait(liveKey, ctx.get('user').id);
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// `.length`, not truthiness: this returns the IDS it removed and an empty array is truthy in JavaScript,
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// so `if (removed)` would report a delete that found nothing as a success.
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const removed = deleteClaudeSession(who, cwd, id);
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@@ -431,7 +441,6 @@ chatRouter.delete('/sessions/:id', async (ctx) => {
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`chat_session_events` is keyed on officer's session key. Undefined here is the normal case for an old
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conversation — no live session holds it, so nothing is keyed on a key to remove.
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*/
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const liveKey = sessionKeyForTranscript(id);
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await forgetChatSessions({ transcriptIds: removed, sessionKeys: liveKey ? [liveKey] : [] });
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return ctx.json({ ok: true });
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});
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@@ -6,7 +6,7 @@ import * as errors from '@@/custom-errors';
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import { resolveHomeDir } from '@@/user-home';
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import { getCommandersDir, toShellUsername } from '@@/data-path';
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import { forgetChatSessions, getChatEventsSince, ingestSpawnedChildren } from 'officerdb';
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import { killClaudeSession } from '@@/sidecar/claude/claude-manager';
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import * as sidecar from '@@/sidecar-registry';
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import { findSessionKeyByClaudeSession } from '@@/sidecar/claude/state';
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import { sessionKeyForTranscript } from '../chat/websocket';
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import {
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@@ -560,7 +560,18 @@ commandHqRouter.delete('/commanders/:sessionId', async (ctx) => {
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// Same mapping problem as the briefing: the sidecar's map is not visible from here, so the platform's own
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// is asked first and the sidecar's is kept as a fallback for a session that predates this process.
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const sessionKey = sessionKeyForTranscript(sessionId) ?? findSessionKeyByClaudeSession(sessionId, user.id);
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const sessionKilled = sessionKey ? killClaudeSession(sessionKey, user.id) : false;
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/*
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Across the socket, and AWAITED — both halves matter.
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`killClaudeSession` from `claude-manager` was called directly here, and it could only ever return false:
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the session map lives in the `officer-claude-code` process and this route runs in `officer`, so it was
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reading an empty map in the wrong process. The kill silently never happened.
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Awaited because the next thing this route does is delete the transcript, and the `claude` CLI owns that
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file. Deleting it while the CLI is still unwinding removes a file that is written straight back — which
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is exactly how a deleted commander came back as an untitled ordinary chat.
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*/
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const sessionKilled = sessionKey ? await sidecar.killClaudeAndWait(sessionKey, user.id) : false;
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const stopped = stopCommanderProcesses(who.email, sessionId);
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// 2. Everything it spawned. Best-effort per child: one transcript that has already been cleaned up must
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@@ -330,6 +330,26 @@ export function killClaude(sessionKey: string, userId: number): void {
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sendFire('claude', { type: 'claude:kill', id: nextId(), sessionKey, userId });
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}
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/**
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* Kill a session and wait for the agent to confirm its child process is gone.
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*
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* For callers that then delete the session's FILES. The transcript belongs to the `claude` CLI, not to
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* officer, so removing it while the CLI is still unwinding deletes a file that is written straight back —
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* which resurrects a conversation the user deleted, as an untitled ordinary chat that nothing filters out.
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*
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* Never fatal: a sidecar that is down or slow must not block a delete. The caller proceeds and accepts the
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* race it was already running, which is no worse than before this existed.
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*/
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export async function killClaudeAndWait(sessionKey: string, userId: number): Promise<boolean> {
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try {
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const sc = await waitForHandler('claude');
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const res = await sendCommandToSidecar(sc, { type: 'claude:kill', id: nextId(), sessionKey, userId });
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return res.type === 'claude:killed';
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} catch {
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return false;
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}
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}
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// Interrupt the current turn but keep the persistent session warm (the "stop" button).
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export function interruptClaude(sessionKey: string, userId: number): void {
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sendFire('claude', { type: 'claude:interrupt', id: nextId(), sessionKey, userId });
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@@ -247,6 +247,18 @@ type PersistentSession = {
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interrupted: boolean;
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/** What we passed as `--resume`, so a failure can name it and decide whether it was to blame. */
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resumeId?: string;
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/**
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* Resolves when this session's child process is actually gone.
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*
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* Killing is not the same as being dead, and the difference is visible on disk: `abort()` returns at once
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* while the `claude` CLI keeps writing for as long as it takes to unwind. Officer does not own the
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* transcript — the CLI does — so a delete that races this window removes the file and the CLI writes it
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* straight back, resurrecting a conversation the user deleted. Anything that deletes a session's FILES
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* has to await this first.
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*/
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exited: Promise<void>;
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/** Called by the exit hook. Resolving twice is a no-op, which is what makes the double-fire safe. */
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markExited: () => void;
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/**
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* The model this session is currently answering as, `harness/tier`.
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*
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@@ -362,6 +374,10 @@ function spawnClaudeAsOwner({ command, args, cwd, env, signal }: SpawnOptions):
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* transcript by id.
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*/
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function dropDeadSession(session: PersistentSession, detail: string): void {
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// Before the identity guard, and deliberately: this fires on the real process exit, and a waiter must be
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// released even when a newer session has already taken this key. Otherwise a replaced session's waiter
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// blocks until its timeout for a process that died on schedule.
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session.markExited();
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// Identity, not key: a later turn may have already replaced this entry, and killing its session because
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// its predecessor's process exited would break the live conversation instead of a dead one.
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if (sessions.get(session.sessionKey) !== session) return;
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@@ -562,7 +578,13 @@ function createSession(
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interrupted: false,
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stderrTail: '',
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sawOutput: false,
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// Assigned immediately below — the resolver has to escape the executor before the object is usable.
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exited: undefined as unknown as Promise<void>,
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markExited: () => {},
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};
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session.exited = new Promise<void>((resolve) => {
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session.markExited = resolve;
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});
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// Strip the nested-session guard vars so the SDK can spawn `claude` (mirrors the old spawn env clean).
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const cleanEnv = envWithoutParentSession();
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@@ -1236,6 +1258,33 @@ export async function interruptClaudeSession(sessionKey: string, userId: number)
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}
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/** Fully tear the session down (the "disconnect" action / idle GC): abort the query + close input. */
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/**
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* Kill a session and wait for its child process to actually be gone.
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*
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* The bounded wait is the point. `killClaudeSession` returns as soon as it has aborted, which is before the
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* `claude` CLI has finished writing — and the CLI, not officer, owns the transcript file. A caller that
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* deletes files has to await this or it deletes them out from under a process still writing them.
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*
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* The timeout resolves rather than throws: a child that will not die within the window is a worse problem
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* than a stale transcript, and blocking a user's delete on it forever helps nobody. The caller gets `false`
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* and can say so.
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*/
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export async function killClaudeSessionAndWait(sessionKey: string, userId: number, timeoutMs = 5000): Promise<boolean> {
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const session = ownedSession(sessionKey, userId);
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if (!session) return false;
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const { exited } = session;
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killClaudeSession(sessionKey, userId);
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let timer: ReturnType<typeof setTimeout> | undefined;
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const timedOut = await Promise.race([
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exited.then(() => false),
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new Promise<boolean>((resolve) => {
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timer = setTimeout(() => resolve(true), timeoutMs);
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}),
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]);
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if (timer) clearTimeout(timer);
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return !timedOut;
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}
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export function killClaudeSession(sessionKey: string, userId: number): boolean {
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const session = ownedSession(sessionKey, userId);
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if (!session) return false;
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@@ -294,11 +294,20 @@ async function handleCommand(cmd: SidecarCommand, reply: ReplyFn) {
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break;
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}
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case 'claude:kill':
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claudeManager.killClaudeSession(cmd.sessionKey, cmd.userId);
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case 'claude:kill': {
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/*
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Reply only once the child is actually gone.
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The caller deleting a session's transcript has to know the CLI has stopped writing it, and this
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reply is the only signal it can get — officer's side of the socket has no view of the process.
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Bounded inside `killClaudeSessionAndWait`, so a child that will not die delays this by seconds
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rather than hanging the caller's request.
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*/
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await claudeManager.killClaudeSessionAndWait(cmd.sessionKey, cmd.userId);
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sessionLog.drop(cmd.sessionKey);
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reply({ type: 'claude:killed', id: cmd.id });
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break;
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}
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case 'claude:interrupt':
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await claudeManager.interruptClaudeSession(cmd.sessionKey, cmd.userId);
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