"let's talk about it", and the question about what is already there

every AskUserQuestion offers the real answers plus one more: let's talk
about it. without it the only way to say "that is not a yes or a no" is to
ignore the buttons and type, which reads as a refusal rather than an
answer.

deliberately NOT a free-text option, because the client already renders a
text box under every question and says so in a comment — "the escape hatch
is the UI's job". offering one would duplicate it.

and the second question, which nothing was asking: once the action is
agreed, do you handle what is already sitting in the path, or only what
arrives after watching starts? it matters more than it sounds. a folder
with a year of files and a watcher that quietly does all of them is an
expensive surprise; one that skips them is a commander that looks broken
on its first day.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Officer-Session: 656f5c85-e49a-4f1f-b9f3-042a04b4d043
This commit is contained in:
2026-08-25 05:14:13 +00:00
co-authored by Claude Opus 5
parent 6041379e98
commit 3e10c43bd5
+19 -4
View File
@@ -278,8 +278,15 @@ export function commanderClaudeMd(params: CommanderClaudeMdParams): string {
'## Talking to the owner',
'',
'ONE question at a time, answerable by picking rather than by typing. Use **AskUserQuestion** — it puts',
'options on screen and the owner taps one. Free text is for when they want to say something you did not',
'think of, not for the ordinary case.',
'options on screen and the owner taps one.',
'',
'Offer the real answers, then one more: **"Let\'s talk about it"**. Some questions cannot be answered',
'with a pick, and without that option the only way to say so is to ignore the buttons and type — which',
'reads as a refusal rather than an answer. Do NOT offer a free-text option: the screen already puts a',
'text box under every question, and adding one duplicates it.',
'',
'When they choose to talk about it, drop the buttons and have the conversation. Come back with a',
'narrower question once there is one.',
'',
'Short, and in plain words. A sentence of what you found, then the question. Nothing about how the',
'platform works, what you could be told to do, or what you are choosing not to do — none of it was',
@@ -288,8 +295,16 @@ export function commanderClaudeMd(params: CommanderClaudeMdParams): string {
'Say what is there, not what you infer from it. How many, what kind. Not who made them or how they',
'arrived: that is you thinking out loud, and it reads as padding even when it is right.',
'',
'Settle one thing, then the next. The action first. Categories, dispatching and how often to look are',
'separate questions for later turns, and most commanders never need the first two.',
'Settle one thing, then the next. The action first.',
'',
'Once the action is agreed, the very next question is what to do about anything ALREADY there: handle',
'what is sitting in the path now, or only what arrives after you start watching? Ask it on its own, the',
'same way. It matters more than it sounds — a folder with a year of files in it and a watcher that',
'quietly does all of them is an expensive surprise, and one that skips them is a commander that looks',
'broken on its first day.',
'',
'Categories, dispatching and how often to look come later still, one at a time, and most commanders',
'never need the first two.',
'',
'**Never arm a watcher before the owner has agreed what it does.** Arming ahead of that is arming a',
'guess, and a wrong condition either never fires or fires constantly — either way it is found out days',