Two gaps found by testing the actual goal — "I say watch master for a new tag, and it works without me
listing the caveats" — rather than by rereading what was written.
THE BASELINE. The commander skill had "what must never happen twice", which is a CLAIM: do not act twice on
the same item. The owner's constraint is different and was missing entirely: do not act on items that already
existed when you were armed. "Watch for a new tag" is not a condition — a watcher armed today sees every
historical tag and, unless something says otherwise, treats all of them as news and acts on each in turn.
Nobody says "ignore the ones already there" because to a person it is obviously implied. It is not implied to
a shell loop.
So the skill now names the two honest kinds of baseline — a record of what has been handled, which survives a
restart, or a snapshot taken at arming, which does not — and requires the loop to say which it is using. On
this machine the lock files made the omission harmless. On a fresh one, a new commander would have deployed
every tag in the history, one at a time.
FINDABILITY. The deploy procedure was reachable only through a sentence at the end of the commander skill, so
an agent asked to deploy would have to open one skill and read to its last line to learn the other existed.
It has a description of its own now, which is the entire interface: the agent sees only that before deciding
to open anything.
The new skill does NOT copy the procedure. It names `scripts/deploy-claim.sh`, `docs/servers.md` and the plan
format, which live with the code and change with it — a second copy would be right the day it was written and
wrong the day somebody edits the first, and the copy an agent happened to read would be the stale one. One
hop costs a Read; a wrong procedure costs a fleet.
What it does carry is the fleet-specific part that would not belong in a procedure: poll a local remote and
why (a tag pushed at 21:47 noticed at 23:07 through the public one, twenty seconds through the local),
pm_cwd rather than a hard-coded path, the per-host login, plugins:update restarting sidecars on its own, and
that a skipped host is either behind or current — different things, and only one of them asks the owner for
anything.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Audited it against what the background-job dialog actually sends and against the deploy procedure, rather
than trusting that it was complete. It carried the concepts and five of the nine mechanics. Four were absent,
and three had cost real time to discover:
- OFFICER_ROOT is EMPTY in the sidecar's environment, so a path built from it resolves to /data/... — a lock
lands where nothing reads it and every release looks permanently undeployed.
- stderr must be kept out of a --output-format=stream-json pipe. The CLI prints warnings there and one of
them corrupts the first jq parse.
- jq --unbuffered, or the job panel shows nothing for the duration and reads as hung. A background job with
no output is indistinguishable from a dead one.
- The claim goes before the SPAWN, not inside the action: an action that dies before claiming has claimed
nothing and runs again.
Also added the one instruction the dialog sends that the skill had dropped, and it is the most important of
them: ASK before arming if the condition is not completely clear. A wrong condition fails silently — it
either never fires or fires constantly — and is found out days later. Arming late costs a minute.
The audit is the point. A skill that covers the concepts and misses the mechanics reads as complete and
produces a loop that does not work, which is the failure mode a reference is supposed to prevent.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
An agent answering "what is a commander, how do I start one" had nothing to answer from. skills/load.ts
already compiles an index of name + when-to-reach-for-it + path into every session, with the body read on
demand — so this needed skills written, not a mechanism built. There was one skill before these; now three.
skills/platform/SKILL.md is GENERATED by the platform repository's `bun run skills:platform`, and its
`docs:check` fails if it drifts. Do not edit it here — an edit is lost on the next run, and the generator
carries the prose for exactly that reason.
skills/commander/SKILL.md is written by hand, because none of it is derivable. What is in it is what three
days of running one taught, including the parts that surprised us:
- A commander is an ordinary chat session in a particular directory. Not a special agent — a conversation
plus a loop somebody started from inside it.
- Three pieces, and people get the third wrong: the conversation, the shell loop that waits, and the HEADLESS
AGENT the loop spawns when it fires. They expect the commander itself to wake up. It does not.
- Its cost line understates, structurally: only turns crossing the platform's chat socket are recorded, and a
spawned agent's never do. A commander that spent dollars through children can display cents.
- A spawned agent cannot be linked to its parent after the fact. The entry types that look like they mark one
are the harness's own and appear in both. If the link matters, the loop must record the id itself.
- Poll a local address, never a public hostname behind a reverse proxy — rate limiting there reads as an
access-rights error and is not one.
- The platform may not know a watcher exists: its bookkeeping engages only for the hand-back-and-re-arm fire
behaviour, so a working loop can sit beside a row that says unarmed.
The largest section is about helping somebody SHAPE one, since that is the part that is a conversation rather
than a form. Four questions, and the third is the one nobody volunteers: what must never happen twice. A
trigger that stays true after a failed action fires again, and again.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>