Both hold nothing, so adding one opens no editor: a dialog with no field on it is a step that exists only to be got past. The picker itself answers the opposite way for the kinds that DO have a choice to make, which is the distinction worth keeping. The canvas draws no Edit button for them either — an Edit that opens nothing is worse than no Edit. It asks the panel rather than holding a list of kinds, because which kinds are editable is the same knowledge that decides which editor opens, and that already lives there. Absent means editable, so a caller that has never thought about it gets what it had. The Spacing dialog's label became a map. It was two kinds and readable as a ternary, then three and not. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
103 lines
4.5 KiB
TypeScript
103 lines
4.5 KiB
TypeScript
import { Handshake, Images, Mail, Type, Video, type LucideIcon } from 'lucide-react';
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import { Dialog, DialogContent, DialogHeader, DialogTitle } from '@/components/ui/dialog';
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/**
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* Choosing what to put in a column.
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*
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* ── One option is still a choice worth showing ──
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*
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* I had argued the opposite: Free Text is the only kind that works, so opening the editor straight away
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* saves a click that asks to be got past. That was wrong in the way a shortcut usually is — it optimised
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* the state of the app today and hid the shape of it. Somebody adding a component cannot see what a
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* component IS, or that there will be others, and the day the second kind lands the interaction changes
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* underneath them.
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*
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* It is also the pattern this admin already uses. The nav lists unbuilt sections as `soon` rather than
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* hiding them, on the reasoning that a nav showing only what is finished gives no sense of what the
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* thing is for. The same argument applies here.
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*
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* ── The list is in the plugin, not the API ──
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*
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* The API decides what may be STORED — `free-text`, today. This decides what may be OFFERED, and it has
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* to live here because every kind needs a label, an icon and an editor that only exists in this plugin.
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* A kind the server would accept and this has never heard of is not creatable anyway.
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*/
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export type ComponentKind = 'free-text' | 'video' | 'gallery' | 'contact-form' | 'partners';
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type Choice = {
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kind: ComponentKind | null;
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label: string;
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hint: string;
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Icon: LucideIcon;
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};
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/**
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* `kind: null` means not built.
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*
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* Named rather than omitted, and the ones named are things the site already HAS — media, video and
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* galleries all exist as concepts here. That is the difference between saying what is coming and
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* inventing a roadmap. Gallery stopped being one of them on 2026-08-31: the set, its ordering and the
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* carousel that draws it were all already built, so the block is a reference to one.
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*/
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const CHOICES: Choice[] = [
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{ kind: 'free-text', label: 'Text', hint: 'Words, headings and links', Icon: Type },
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{ kind: null, label: 'Image', hint: 'One picture from the media store', Icon: Images },
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{ kind: 'video', label: 'Video', hint: 'No controls, a poster, autoplay and loop', Icon: Video },
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{ kind: 'gallery', label: 'Gallery', hint: 'A named set of media', Icon: Images },
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/*
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Two that place something the site already draws.
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Nothing to choose and nothing to type, so adding one is a single click and there is no editor
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behind it. They are here rather than hidden because a page is built by picking blocks, and a block
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somebody cannot find is a block that does not exist.
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*/
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{ kind: 'contact-form', label: 'Contact form', hint: 'The site\'s form, as it is', Icon: Mail },
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{ kind: 'partners', label: 'Partners', hint: 'The partner logos, from Site', Icon: Handshake },
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];
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export const AddComponentDialog = ({
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open,
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onCancel,
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onChoose,
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}: {
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open: boolean;
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onCancel: () => void;
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onChoose: (kind: ComponentKind) => void;
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}) => (
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<Dialog open={open} onOpenChange={(next) => !next && onCancel()}>
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<DialogContent className="sm:max-w-lg">
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<DialogHeader>
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<DialogTitle>Add a component</DialogTitle>
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</DialogHeader>
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<div className="grid grid-cols-2 gap-2">
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{CHOICES.map(({ kind, label, hint, Icon }) => (
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<button
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key={label}
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type="button"
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disabled={kind === null}
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onClick={() => kind && onChoose(kind)}
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className={`flex flex-col items-start gap-1 rounded-lg border p-3 text-left transition-colors ${
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kind === null
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? 'cursor-not-allowed border-border opacity-45'
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: 'border-border hover:border-primary hover:bg-muted/50'
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}`}
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>
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<span className="flex items-baseline gap-2">
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<Icon className="size-4 shrink-0 self-center text-muted-foreground" />
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<span className="text-sm">{label}</span>
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{/* Dimmed and labelled rather than hidden, the same way the nav marks a section that is
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not built. A list of only what is finished gives no sense of what this is for. */}
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{kind === null && (
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<span className="text-[10px] tracking-wide text-muted-foreground/70 uppercase">soon</span>
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)}
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</span>
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<span className="text-[11px] text-muted-foreground">{hint}</span>
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</button>
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))}
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</div>
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</DialogContent>
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</Dialog>
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);
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