Moving a file into a folder made the sync look at a new path, find nothing, and convert it again — minutes of work to produce bytes that already existed a directory away — while the old folder stayed behind forever, because nothing ever deleted one. A move preserves size and mtime, and both are already in the manifest and in the stat. So the sync indexes what is already derived on that pair, and a file that has moved has its ladder RENAMED across. An ambiguous match is refused rather than guessed. Two originals can share a size and an mtime — a camera dump can write a whole card in one second — and rebuilding is merely slow where attaching the wrong photographs to a name is wrong. Orphans are removed afterwards, and only on a WHOLE-TREE sync. A scoped run knows about one folder, so everything outside it looks abandoned; deleting on that basis would take out the library the first time somebody re-synced a subfolder. Safe otherwise because derived/ is reproducible by definition, which is what its name has meant since these two folders stopped being called `user` and `treated`. Both are counted, recorded in the ledger and shown only when they happened, so an ordinary run stays one short line. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
244 lines
9.0 KiB
TypeScript
244 lines
9.0 KiB
TypeScript
import { mkdir, stat } from 'node:fs/promises';
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import { dirname } from 'node:path';
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import {
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deriveOne,
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derivedDir,
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indexDerived,
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listOriginals,
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originalsDir,
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pruneDerived,
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relocateDerived,
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safeScope,
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targetFor,
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} from './derive';
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import { appendRun, type RunTrigger } from './ledger';
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/**
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* The sync: bring `derived/` into line with `originals/`.
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*
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* ── One job, in memory, per user ──
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*
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* Not a `pipeline_jobs` row. That table belongs to the task runner, which runs a script in a temp
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* directory with a cwd and a log — a good fit for what a user wrote and a poor one for a plugin
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* calling a service in-process. So the state lives here, and the cost is stated plainly: **a restart
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* loses the job.**
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*
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* That cost is small because the work is idempotent. Every derived directory carries a manifest naming
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* the size and mtime it was built from, so a sync that died halfway is finished by running it again —
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* it skips everything already correct and picks up where the interruption left it. There is nothing to
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* reconcile and nothing to clean up, which is the property that made an in-memory job acceptable
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* rather than merely convenient.
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*
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* ── The same code path as a single file ──
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*
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* `deriveOne` is what the watcher will call for one upload. This walks and calls it; it decides
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* nothing about how a file is built. A full sync and a single arrival must never be two implementations
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* that can disagree about what a derived directory should contain.
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*
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* ── One at a time ──
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*
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* It was two, to match av-club's own concurrency. That is the right number on a machine with room and
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* the wrong one here: converting a 12-megapixel HEIC holds a full-resolution bitmap, and fofos has
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* 1.87 GiB of RAM. Two at once left about 520 MiB free with 648 MB already paged out — CPU pinned at
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* 99%, and an out-of-memory kill one large photograph away.
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*
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* Nothing is lost by going single-file. The work is CPU-bound on a box that was already saturated, so
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* the second worker was not buying throughput; it was buying a second resident bitmap. It also makes
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* "what is happening now" one filename instead of two, which is the more useful thing to read.
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*/
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export type SyncError = { file: string; message: string };
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export type SyncState = {
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running: boolean;
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/** How many originals the walk found. Null until the walk finishes. */
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total: number | null;
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/** Attempted — built, skipped and failed together. What a progress bar divides by `total`. */
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done: number;
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built: number;
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skipped: number;
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/** Ladders that were RENAMED into place because their original moved, rather than rebuilt. */
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moved: number;
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/** Derived folders removed because their original is gone. Only on a whole-tree sync. */
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pruned: number;
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errors: SyncError[];
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/** The files being worked on right now, for somebody watching. Empty when idle. */
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current: string[];
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startedAt: string | null;
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finishedAt: string | null;
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/** Set when the run stopped for a reason that was not about any single file — av-club being down. */
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fatal: string | null;
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/**
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* The subtree this run covered, relative to `originals/`. Empty means all of it.
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*
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* Recorded rather than implied, because "3 built" means something different depending on whether it
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* was the whole library or one folder somebody had just dropped photographs into.
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*/
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scope: string;
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trigger: RunTrigger;
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};
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/** One. See the note above — this is a memory limit, not a politeness. */
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const CONCURRENCY = 1;
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const idle = (): SyncState => ({
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running: false,
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total: null,
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done: 0,
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built: 0,
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skipped: 0,
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moved: 0,
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pruned: 0,
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errors: [],
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current: [],
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startedAt: null,
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finishedAt: null,
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fatal: null,
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scope: '',
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trigger: 'manual',
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});
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const states = new Map<string, SyncState>();
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export const readSync = (email: string): SyncState => states.get(email) ?? idle();
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/**
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* Start one, unless one is already running.
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*
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* Returns the state either way, so the caller does not have to decide what "already running" means to
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* a person: the panel shows the run that is in progress, which is the honest answer to "sync now".
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*/
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export function startSync(
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email: string,
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options: { scope?: string; trigger?: RunTrigger } = {},
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): { started: boolean; state: SyncState } {
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const existing = states.get(email);
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if (existing?.running) return { started: false, state: existing };
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const state: SyncState = {
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...idle(),
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running: true,
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startedAt: new Date().toISOString(),
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scope: safeScope(options.scope ?? ''),
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trigger: options.trigger ?? 'manual',
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};
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states.set(email, state);
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// Deliberately not awaited. The route answers immediately with the job's opening state and the panel
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// polls; an await here would be the request timing out on a folder of any size.
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void run(email, state);
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return { started: true, state };
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}
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async function run(email: string, state: SyncState): Promise<void> {
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try {
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const from = await originalsDir(email);
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const to = await derivedDir(email);
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const files = await listOriginals(from, state.scope);
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state.total = files.length;
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/*
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What is already built, indexed by what it was built FROM.
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Built once, before the walk, so a file that has simply MOVED can have its ladder renamed into
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place instead of converted again — minutes of work to produce bytes that already exist a
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directory away. Size and mtime survive a move and are already in both the manifest and the stat,
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so the index costs one pass over derived/ and nothing else.
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*/
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const derivedIndex = await indexDerived(to);
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let next = 0;
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const worker = async (): Promise<void> => {
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for (;;) {
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const index = next++;
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const file = files[index];
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if (file === undefined) return;
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state.current.push(file);
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try {
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const target = targetFor(to, file);
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await mkdir(dirname(target), { recursive: true });
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/*
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A move, before a build.
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`deriveOne` decides by looking for a manifest at the target, so a file that changed folder
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has none there and would convert from scratch. This asks the index whether the same bytes
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were already built somewhere else and, if exactly one folder matches, renames it across.
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An ambiguous match is refused inside `relocateDerived` — rebuilding is slow, attaching the
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wrong photographs to a name is wrong.
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*/
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const info = await stat(`${from}/${file}`).catch(() => null);
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const relocated = info
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? await relocateDerived(derivedIndex, to, file, { bytes: info.size, mtimeMs: Math.round(info.mtimeMs) })
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: false;
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const { built } = await deriveOne(`${from}/${file}`, target, email);
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if (relocated && !built) state.moved++;
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else if (built) state.built++;
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else state.skipped++;
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} catch (error) {
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const message = (error as Error).message;
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/*
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av-club being unreachable is not a fact about this file, and recording it once per file
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would bury the one thing worth reading under four hundred copies of it. Stop the run and
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say so once.
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*/
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if (message.includes('av-club is not running')) {
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state.fatal = message;
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return;
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}
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state.errors.push({ file, message });
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} finally {
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state.current = state.current.filter((name) => name !== file);
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state.done++;
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}
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if (state.fatal) return;
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}
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};
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await Promise.all(Array.from({ length: CONCURRENCY }, worker));
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/*
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Then the orphans — derived folders whose original no longer exists.
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Only on a WHOLE-TREE sync. A scoped one knows about a single folder, so everything outside it
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looks abandoned, and deleting on that basis would take out the library the first time somebody
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re-synced one subfolder. Safe otherwise because derived/ is reproducible by definition, which is
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what the name has meant since these two folders stopped being called `user` and `treated`.
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*/
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if (!state.scope && !state.fatal) {
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state.pruned = (await pruneDerived(from, to)).length;
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}
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} catch (error) {
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state.fatal = (error as Error).message;
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} finally {
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state.running = false;
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state.current = [];
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state.finishedAt = new Date().toISOString();
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/*
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The one durable record this leaves.
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In `finally`, so a run that died still writes a line — a failure nobody was watching is the whole
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reason the ledger exists, and the runs that go unrecorded would be exactly the ones worth having.
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*/
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await appendRun(email, {
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startedAt: state.startedAt ?? state.finishedAt,
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finishedAt: state.finishedAt,
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trigger: state.trigger,
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scope: state.scope,
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total: state.total ?? state.done,
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built: state.built,
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skipped: state.skipped,
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moved: state.moved,
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pruned: state.pruned,
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errors: state.errors,
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fatal: state.fatal,
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});
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}
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}
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