Files
vim-sudoku/src/useGame.ts
T
pastilhas b7d740386e feat: implement Phase 10 - minimal skeleton with empty grid
Create clean src/ structure with minimal viable implementation:

Core Files:
- src/types.ts: Basic type definitions (Difficulty, GameStatus, GameManager)
- src/index.ts: Main package exports
- src/game.css: Copied from src_old for styling
- src/useGame.ts: Orchestrator with mocked GameManager API
- src/useBoard/useBoard.ts: Renders empty 9x9 sudoku grid

Implementation Details:
- useBoard renders 81 cells with sudoku-grid/sudoku-cell classes
- Each cell has data-r and data-c attributes for identification
- useGame provides full GameManager interface to satisfy example app
- Real implementations: gameStatus, keyLog tracking, game controls
- Mocked implementations: cursor ({}), scoreManager (zeros/null)
- Supports optional platformHook parameter

Build Status:
- TypeScript compiles cleanly with no errors
- Example app builds successfully
- Ready for browser testing with empty grid display

Phase 10 complete. Next: Phase 20 (full useBoard with puzzle generation).
2025-10-22 18:18:06 +01:00

51 lines
1.3 KiB
TypeScript

import { useState, useEffect } from 'react';
import type { GameManager, GameOptions, GameStatus } from './types';
import { useBoard } from './useBoard/useBoard';
export function useGame(_options: GameOptions = {}, platformHook?: unknown): GameManager {
const board = useBoard();
const { containerRef, renderBoard } = board;
const [gameStatus, setGameStatus] = useState<GameStatus>('waiting');
const [keyLog, setKeyLog] = useState<{ key: string; timestamp: number }[]>([]);
useEffect(() => {
renderBoard();
}, []);
const gameManager: GameManager = {
containerRef,
renderBoard,
gameStatus,
setGameStatus,
startGame: () => {
setGameStatus('started');
},
togglePause: (pause?: boolean) => {
if (typeof pause === 'boolean') {
setGameStatus(pause ? 'paused' : 'started');
} else {
setGameStatus(prev => prev === 'paused' ? 'started' : 'paused');
}
},
quitGame: () => {
setGameStatus('waiting');
},
cursor: {},
scoreManager: {
timeValue: 0,
keystrokes: 0,
finalScore: null,
},
keyLog,
clearKeyLog: () => setKeyLog([]),
getKeyLog: () => [...keyLog],
};
if (typeof platformHook === 'function') {
platformHook(gameManager);
}
return gameManager;
}