Files
vim-sudoku/src_old/useGame/useGameStatus.ts
T
2025-10-19 17:59:12 +01:00

45 lines
1.2 KiB
TypeScript

import { useCallback, useState, useMemo } from "react";
import type { UseRenderer } from "./useSudokuRenderer";
import type { UseCursorType } from "./useCursor";
import type { GameStatus } from "../types";
import { getGamePhase, isPlaying } from "../types";
export type { GameStatus } from "../types";
export function useGameStatus(
rendererManager: UseRenderer,
cursorManager: UseCursorType
) {
const { containerRef } = rendererManager;
const { setCursor } = cursorManager;
const [gameStatus, setGameStatus] = useState<GameStatus>("waiting");
const gamePhase = useMemo(() => getGamePhase(gameStatus), [gameStatus]);
const playStatus = useMemo(
() => (isPlaying(gameStatus) ? gameStatus : null),
[gameStatus]
);
const startGame = useCallback(() => {
setGameStatus("started");
}, []);
const stopGame = useCallback(() => {
setCursor({ r: 0, c: 0 });
setGameStatus("waiting");
const container = containerRef.current;
container?.querySelectorAll(".active").forEach((el) => el.classList.remove("active"));
}, [setCursor, containerRef]);
return {
gameStatus,
gamePhase,
playStatus,
setGameStatus,
startGame,
stopGame,
};
}
export type UseGameStatusType = ReturnType<typeof useGameStatus>;