Files
vim-sudoku/src_failed/useCursor/useVimMotions.ts
T
pastilhas 9292b83dd0 feat: prepare vim-sudoku for unified API implementation
- Archive previous implementation attempt (src -> src_failed)
- Create comprehensive IMPLEMENTATION_PLAN.md with phased approach
- Create IMPLEMENTATION.md to track implementation progress
- Update example app to match vim-maze patterns:
  - Simplify UI to desktop-only (no mobile support)
  - Add score metrics display (time, keystrokes, final score)
  - Update instructions for sudoku-specific keys (hjkl, i for edit)
  - Remove unnecessary mobile hooks

Phase 5 complete. Ready to begin Phase 10 (Setup & Core Types).
2025-10-22 18:08:33 +01:00

118 lines
2.9 KiB
TypeScript

import { useRef } from 'react';
import type { VimMotionSystem, Motion } from './types';
export function useVimMotions(): VimMotionSystem {
const countRef = useRef<string>('');
const lastMotionRef = useRef<Motion | null>(null);
const processKey = (key: string) => {
if (key >= '0' && key <= '9') {
if (key === '0' && countRef.current === '') {
return { type: 'anchor', data: 'start' };
}
countRef.current += key;
return { type: 'count', data: key };
}
const count = countRef.current ? parseInt(countRef.current, 10) : 1;
switch (key) {
case 'h':
const motionH = { dr: 0, dc: -1, steps: count };
lastMotionRef.current = motionH;
countRef.current = '';
return { type: 'move', data: motionH };
case 'j':
const motionJ = { dr: 1, dc: 0, steps: count };
lastMotionRef.current = motionJ;
countRef.current = '';
return { type: 'move', data: motionJ };
case 'k':
const motionK = { dr: -1, dc: 0, steps: count };
lastMotionRef.current = motionK;
countRef.current = '';
return { type: 'move', data: motionK };
case 'l':
const motionL = { dr: 0, dc: 1, steps: count };
lastMotionRef.current = motionL;
countRef.current = '';
return { type: 'move', data: motionL };
case '^':
countRef.current = '';
return { type: 'anchor', data: 'start' };
case '$':
countRef.current = '';
return { type: 'anchor', data: 'end' };
case 'g':
countRef.current = '';
return { type: 'anchor', data: 'top' };
case 'G':
countRef.current = '';
return { type: 'anchor', data: 'bottom' };
case '.':
const lastMotion = lastMotionRef.current;
if (lastMotion) {
return { type: 'repeat', data: lastMotion };
}
return null;
case 'i':
countRef.current = '';
return { type: 'mode', data: 'edit' };
case 'Escape':
countRef.current = '';
return { type: 'mode', data: 'normal' };
case 'x':
case 'Delete':
case 'Backspace':
countRef.current = '';
return { type: 'erase', data: null };
default:
if (key >= '1' && key <= '9') {
countRef.current = '';
return { type: 'digit', data: key };
}
return null;
}
};
const resetCount = () => {
countRef.current = '';
};
const getCount = () => {
return countRef.current ? parseInt(countRef.current, 10) : 1;
};
const hasCount = () => {
return countRef.current !== '';
};
const setLastMotion = (motion: Motion) => {
lastMotionRef.current = motion;
};
const repeatLastMotion = () => {
return lastMotionRef.current;
};
return {
processKey,
resetCount,
getCount,
hasCount,
setLastMotion,
repeatLastMotion
};
}