starting new structure
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import { useEffect, useState } from "react";
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import { useTimer } from "./hooks/useTimer";
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import { useScoreTime } from "./useScoreTime";
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import type { GameStatus } from "../types";
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const TIME_LIMIT_MS = Infinity; // No time limit by default
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const KEYSTROKE_LIMIT = Infinity; // No keystroke limit by default
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type GameScoreContext = {
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gameStatus: GameStatus;
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setGameStatus: (status: GameStatus) => void;
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};
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type UseScoreParams = {
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gameContext: GameScoreContext;
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keystrokeCount: number;
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board: string;
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isComplete: (board: string) => boolean;
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isFullyValid: (board: string) => boolean;
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initialBoard: string;
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};
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export function useScore({
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gameContext,
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keystrokeCount,
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board,
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isComplete,
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isFullyValid,
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initialBoard
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}: UseScoreParams) {
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const timer = useTimer();
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const { gameStatus, setGameStatus } = gameContext;
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const { timeValue, startTimer, stopTimer, resetTimer } = timer;
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const [finalScore, setFinalScore] = useState<number | null>(null);
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const minMovesRequired = initialBoard.split("").filter(c => c === ".").length;
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const actualMoves = keystrokeCount;
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const efficiency = minMovesRequired > 0
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? Math.round((actualMoves / minMovesRequired) * 100)
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: 0;
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useScoreTime({ gameStatus, timer });
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useEffect(() => {
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if (gameStatus !== "started") return;
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if (isComplete(board) && isFullyValid(board)) {
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setGameStatus("game-won");
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return;
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}
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if (timeValue >= TIME_LIMIT_MS) {
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setGameStatus("game-over");
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return;
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}
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if (keystrokeCount >= KEYSTROKE_LIMIT) {
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setGameStatus("game-over");
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return;
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}
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// TODO: Enable efficiency-based game-over in future
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// if (efficiency > 200) {
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// setGameStatus("game-over");
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// return;
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// }
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}, [gameStatus, timeValue, keystrokeCount, board, setGameStatus, isComplete, isFullyValid, efficiency]);
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useEffect(() => {
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const handleWin = () => {
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if (gameStatus === "started") {
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setGameStatus("game-won");
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}
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};
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window.addEventListener("sudoku-game-won", handleWin);
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return () => window.removeEventListener("sudoku-game-won", handleWin);
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}, [gameStatus, setGameStatus]);
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useEffect(() => {
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if (gameStatus !== "game-won") return;
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const timeInSeconds = timeValue / 1000;
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const baseScore = 100000;
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const timePenalty = Math.floor(timeInSeconds * 10);
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const extraMoves = Math.max(0, actualMoves - minMovesRequired);
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const movePenalty = extraMoves * 50;
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const score = Math.max(0, baseScore - timePenalty - movePenalty);
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setFinalScore(score);
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}, [gameStatus, timeValue, actualMoves, minMovesRequired]);
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return {
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timeValue,
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startTimer,
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stopTimer,
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resetTimer,
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finalScore,
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timeLimit: TIME_LIMIT_MS,
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keystrokeLimit: KEYSTROKE_LIMIT,
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minMovesRequired,
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actualMoves,
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efficiency,
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};
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}
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export type UseScoreType = ReturnType<typeof useScore>;
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