starting new structure

This commit is contained in:
2025-10-19 17:59:12 +01:00
parent 4c6bd0d4d4
commit d0a51d7079
50 changed files with 2219 additions and 432 deletions
+79 -90
View File
@@ -1,107 +1,96 @@
import { useEffect, useState } from "react";
import { useTimer } from "./hooks/useTimer";
import { useScoreTime } from "./useScoreTime";
import type { GameStatus } from "../types";
import { useState, useEffect, useCallback } from 'react';
import type { BoardManager } from '../useBoard/types';
import type { GameStatusManager } from '../useGameStatus/types';
import type { ScoreManager, UseScoreProps } from './types';
import { useTimer } from './useTimer';
const TIME_LIMIT_MS = Infinity; // No time limit by default
const KEYSTROKE_LIMIT = Infinity; // No keystroke limit by default
type GameScoreContext = {
gameStatus: GameStatus;
setGameStatus: (status: GameStatus) => void;
};
type UseScoreParams = {
gameContext: GameScoreContext;
keystrokeCount: number;
board: string;
isComplete: (board: string) => boolean;
isFullyValid: (board: string) => boolean;
initialBoard: string;
};
export function useScore({
gameContext,
keystrokeCount,
board,
isComplete,
isFullyValid,
initialBoard
}: UseScoreParams) {
export function useScore({ board, gameStatusManager, keystrokeCount }: UseScoreProps): ScoreManager {
const timer = useTimer();
const { gameStatus, setGameStatus } = gameContext;
const { timeValue, startTimer, stopTimer, resetTimer } = timer;
const [mistakes, setMistakes] = useState<number>(0);
const [hints, setHints] = useState<number>(0);
const [finalScore, setFinalScore] = useState<number | null>(null);
const addMistake = useCallback(() => {
setMistakes(prev => prev + 1);
}, []);
const minMovesRequired = initialBoard.split("").filter(c => c === ".").length;
const actualMoves = keystrokeCount;
const efficiency = minMovesRequired > 0
? Math.round((actualMoves / minMovesRequired) * 100)
: 0;
const addHint = useCallback(() => {
setHints(prev => prev + 1);
}, []);
useScoreTime({ gameStatus, timer });
const calculateEfficiency = useCallback((): number => {
const boardString = board.boardRef.current.map(row =>
row.map(cell => cell.value || '.').join('')
).join('');
const filledCells = boardString.replace(/\./g, '').length;
const totalCells = 81;
const givenCells = board.initialBoardRef.current.replace(/\./g, '').length;
const userFilledCells = filledCells - givenCells;
if (userFilledCells === 0) return 100;
const optimalMoves = userFilledCells;
const actualMoves = keystrokeCount;
const efficiency = Math.round((optimalMoves / actualMoves) * 100);
return Math.max(0, Math.min(100, efficiency));
}, [board, keystrokeCount]);
const calculateFinalScore = useCallback((): number | null => {
const { gameStatus } = gameStatusManager;
if (gameStatus !== 'game-won') return null;
const efficiency = calculateEfficiency();
const timeInSeconds = timer.timeValue / 1000;
const timeBonus = Math.max(0, 3600 - timeInSeconds) * 10;
const mistakePenalty = mistakes * 100;
const hintPenalty = hints * 200;
const baseScore = 10000;
const efficiencyBonus = efficiency * 50;
const finalScore = baseScore + efficiencyBonus + timeBonus - mistakePenalty - hintPenalty;
return Math.max(0, Math.round(finalScore));
}, [gameStatusManager, calculateEfficiency, timer.timeValue, mistakes, hints]);
useEffect(() => {
if (gameStatus !== "started") return;
const { gameStatus } = gameStatusManager;
if (isComplete(board) && isFullyValid(board)) {
setGameStatus("game-won");
return;
if (gameStatus === 'started') {
timer.startTimer();
} else if (gameStatus === 'paused' || gameStatus === 'game-over' || gameStatus === 'game-won') {
timer.stopTimer();
}
if (timeValue >= TIME_LIMIT_MS) {
setGameStatus("game-over");
return;
if (gameStatus === 'waiting') {
timer.resetTimer();
setMistakes(0);
setHints(0);
}
if (keystrokeCount >= KEYSTROKE_LIMIT) {
setGameStatus("game-over");
return;
}
// TODO: Enable efficiency-based game-over in future
// if (efficiency > 200) {
// setGameStatus("game-over");
// return;
// }
}, [gameStatus, timeValue, keystrokeCount, board, setGameStatus, isComplete, isFullyValid, efficiency]);
}, [gameStatusManager.gameStatus, timer]);
useEffect(() => {
const handleWin = () => {
if (gameStatus === "started") {
setGameStatus("game-won");
}
};
window.addEventListener("sudoku-game-won", handleWin);
return () => window.removeEventListener("sudoku-game-won", handleWin);
}, [gameStatus, setGameStatus]);
const { gameStatus, setGameStatus } = gameStatusManager;
useEffect(() => {
if (gameStatus !== "game-won") return;
const timeInSeconds = timeValue / 1000;
const baseScore = 100000;
const timePenalty = Math.floor(timeInSeconds * 10);
const extraMoves = Math.max(0, actualMoves - minMovesRequired);
const movePenalty = extraMoves * 50;
const score = Math.max(0, baseScore - timePenalty - movePenalty);
setFinalScore(score);
}, [gameStatus, timeValue, actualMoves, minMovesRequired]);
if (gameStatus === 'started' && board.isComplete() && board.isFullyValid()) {
setGameStatus('game-won');
}
}, [board, gameStatusManager]);
return {
timeValue,
startTimer,
stopTimer,
resetTimer,
finalScore,
timeLimit: TIME_LIMIT_MS,
keystrokeLimit: KEYSTROKE_LIMIT,
minMovesRequired,
actualMoves,
efficiency,
timeValue: timer.timeValue,
keystrokes: keystrokeCount,
mistakes,
hints,
efficiency: calculateEfficiency(),
finalScore: calculateFinalScore(),
startTimer: timer.startTimer,
stopTimer: timer.stopTimer,
resetTimer: timer.resetTimer,
addMistake,
addHint,
calculateEfficiency,
calculateFinalScore
};
}
export type UseScoreType = ReturnType<typeof useScore>;
}