feat: implement Phase 10 - minimal skeleton with empty grid

Create clean src/ structure with minimal viable implementation:

Core Files:
- src/types.ts: Basic type definitions (Difficulty, GameStatus, GameManager)
- src/index.ts: Main package exports
- src/game.css: Copied from src_old for styling
- src/useGame.ts: Orchestrator with mocked GameManager API
- src/useBoard/useBoard.ts: Renders empty 9x9 sudoku grid

Implementation Details:
- useBoard renders 81 cells with sudoku-grid/sudoku-cell classes
- Each cell has data-r and data-c attributes for identification
- useGame provides full GameManager interface to satisfy example app
- Real implementations: gameStatus, keyLog tracking, game controls
- Mocked implementations: cursor ({}), scoreManager (zeros/null)
- Supports optional platformHook parameter

Build Status:
- TypeScript compiles cleanly with no errors
- Example app builds successfully
- Ready for browser testing with empty grid display

Phase 10 complete. Next: Phase 20 (full useBoard with puzzle generation).
This commit is contained in:
2025-10-22 18:18:06 +01:00
parent 9292b83dd0
commit b7d740386e
6 changed files with 452 additions and 1 deletions
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import { useRef } from 'react';
export function useBoard() {
const containerRef = useRef<HTMLDivElement | null>(null);
function renderBoard() {
const container = containerRef.current;
if (!container) return;
container.innerHTML = '';
const sudokuDiv = document.createElement('div');
sudokuDiv.id = 'sudoku';
const grid = document.createElement('div');
grid.className = 'sudoku-grid';
for (let i = 0; i < 81; i++) {
const r = Math.floor(i / 9);
const c = i % 9;
const cell = document.createElement('div');
cell.className = 'sudoku-cell';
cell.dataset.r = String(r);
cell.dataset.c = String(c);
cell.textContent = '';
grid.appendChild(cell);
}
sudokuDiv.appendChild(grid);
container.appendChild(sudokuDiv);
}
return {
containerRef,
renderBoard,
};
}