feat: implement hint system (Shift+H) with scoring penalties
- Add getHint() method to BoardManager with two-tier priority: 1. Find incorrect user-entered cells → flash red 2. Find empty cells → show correct digit green temporarily - Add Shift+H key handler in useCursor (normal mode only) - Visual feedback: - Red flash (hint-flash-error): incorrect cells, 1s duration, red bg + border - Green flash (hint-flash-correct): correct digit shown, 1s duration, green bg + border - Distinct from invalid-move (no background, 500ms) - Score penalties based on difficulty: - Easy: 25 points per hint - Medium: 50 points per hint - Hard: 100 points per hint - Track hints used in scoreboard display - Correct digit appears temporarily (1s) then disappears (player still does the work) - Update example app to show hints counter and Shift+H instruction
This commit is contained in:
+7
-2
@@ -8,7 +8,7 @@ function App() {
|
||||
const [difficulty, setDifficulty] = useState<Difficulty>('easy');
|
||||
const gameManager = useGame({ difficulty }, useKeyBindings);
|
||||
const { containerRef, gameStatus, scoreManager } = gameManager;
|
||||
const { timeValue, totalKeystrokes, finalScore } = scoreManager;
|
||||
const { timeValue, totalKeystrokes, hintsUsed, finalScore } = scoreManager;
|
||||
|
||||
const formatTime = (ms: number) => {
|
||||
const seconds = Math.floor(ms / 1000);
|
||||
@@ -76,6 +76,11 @@ function App() {
|
||||
<div className="text-muted-foreground">Keystrokes</div>
|
||||
<div className="text-lg font-bold">{totalKeystrokes}</div>
|
||||
</div>
|
||||
<div className="w-px h-12 bg-muted-foreground/20" />
|
||||
<div>
|
||||
<div className="text-muted-foreground">Hints</div>
|
||||
<div className="text-lg font-bold">{hintsUsed}</div>
|
||||
</div>
|
||||
{gameStatus === "game-won" && finalScore !== null && (
|
||||
<>
|
||||
<div className="w-px h-12 bg-muted-foreground/20" />
|
||||
@@ -93,7 +98,7 @@ function App() {
|
||||
</div>
|
||||
<div className="text-center text-2xl text-muted-foreground">
|
||||
{gameStatus === "waiting" && <p>Press <kbd className="px-2 py-1 bg-muted rounded">space</kbd> to start</p>}
|
||||
{gameStatus === "started" && <p>Use <kbd className="px-2 py-1 bg-muted rounded">hjkl</kbd> to navigate • Press <kbd className="px-2 py-1 bg-muted rounded">i</kbd> to edit • Press <kbd className="px-2 py-1 bg-muted rounded">q</kbd> to quit</p>}
|
||||
{gameStatus === "started" && <p>Use <kbd className="px-2 py-1 bg-muted rounded">hjkl</kbd> to navigate • Press <kbd className="px-2 py-1 bg-muted rounded">i</kbd> to edit • Press <kbd className="px-2 py-1 bg-muted rounded">Shift+H</kbd> for hint • Press <kbd className="px-2 py-1 bg-muted rounded">q</kbd> to quit</p>}
|
||||
{gameStatus === "game-over" && <p>Game Over! Press <kbd className="px-2 py-1 bg-muted rounded">space</kbd> to restart</p>}
|
||||
{gameStatus === "game-won" && <p>You Won! Press <kbd className="px-2 py-1 bg-muted rounded">space</kbd> to play again</p>}
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user