feat: prepare vim-sudoku for unified API implementation
- Archive previous implementation attempt (src -> src_failed) - Create comprehensive IMPLEMENTATION_PLAN.md with phased approach - Create IMPLEMENTATION.md to track implementation progress - Update example app to match vim-maze patterns: - Simplify UI to desktop-only (no mobile support) - Add score metrics display (time, keystrokes, final score) - Update instructions for sudoku-specific keys (hjkl, i for edit) - Remove unnecessary mobile hooks Phase 5 complete. Ready to begin Phase 10 (Setup & Core Types).
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export { useGame } from './useGame';
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export type { GameManager, GameOptions } from './types';
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export { useBoard } from './useBoard';
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export { useCursor } from './useCursor';
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export { useGameStatus } from './useGameStatus';
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export { useScore } from './useScore';
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export type {
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Coord,
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SudokuBoard,
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SudokuCell,
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Difficulty,
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BoardManager
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} from './useBoard/types';
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export type {
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CursorManager,
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CursorMode,
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GameKeyManager,
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KeyLogEntry
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} from './useCursor/types';
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export type {
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GameStatus,
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GameStatusManager
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} from './useGameStatus/types';
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export type {
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ScoreManager,
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TimerManager
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} from './useScore/types';
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