feat: prepare vim-sudoku for unified API implementation
- Archive previous implementation attempt (src -> src_failed) - Create comprehensive IMPLEMENTATION_PLAN.md with phased approach - Create IMPLEMENTATION.md to track implementation progress - Update example app to match vim-maze patterns: - Simplify UI to desktop-only (no mobile support) - Add score metrics display (time, keystrokes, final score) - Update instructions for sudoku-specific keys (hjkl, i for edit) - Remove unnecessary mobile hooks Phase 5 complete. Ready to begin Phase 10 (Setup & Core Types).
This commit is contained in:
-256
@@ -1,256 +0,0 @@
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/* =========================================================
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🔧 Controls (tweak these)
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========================================================= */
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:root {
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--cell-size: 96px;
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--cell-font-size: 48px;
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--grid-gap: 6px;
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--box-separator: 9px;
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}
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/* =========================================================
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Container & Grid Base
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========================================================= */
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#sudoku_container {
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position: relative;
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margin: 1em auto;
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width: fit-content;
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}
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#sudoku {
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position: relative;
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background-color: var(--card, #1e2030);
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border-radius: 0.5rem;
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box-shadow: 0 0 10px rgba(27, 29, 43, 0.6), inset 0 0 6px rgba(130, 170, 255, 0.05);
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padding: 0.5rem;
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width: fit-content;
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}
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/* =========================================================
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Grid Layout
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========================================================= */
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#sudoku .sudoku-grid {
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display: grid;
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grid-template-columns:
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var(--cell-size) var(--cell-size) var(--cell-size)
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var(--cell-size) var(--cell-size) var(--cell-size)
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var(--cell-size) var(--cell-size) var(--cell-size);
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grid-template-rows:
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var(--cell-size) var(--cell-size) var(--cell-size)
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var(--cell-size) var(--cell-size) var(--cell-size)
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var(--cell-size) var(--cell-size) var(--cell-size);
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column-gap: var(--grid-gap);
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row-gap: var(--grid-gap);
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user-select: none;
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}
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/* =========================================================
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Cell Base Styles
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========================================================= */
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#sudoku .sudoku-cell {
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width: var(--cell-size);
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height: var(--cell-size);
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display: flex;
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align-items: center;
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justify-content: center;
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border-radius: 4px;
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font-family: "Fira Code", monospace;
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font-size: var(--cell-font-size);
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background: var(--muted, #2f334d);
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color: var(--foreground, #c8d3f5);
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transition: all 0.15s ease;
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box-shadow: inset 0 0 3px rgba(27, 29, 43, 0.4);
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}
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/* =========================================================
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3x3 Box Separators
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========================================================= */
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/* Right borders (end of each 3x3 box horizontally) */
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#sudoku .sudoku-cell[data-c="2"],
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#sudoku .sudoku-cell[data-c="5"],
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#sudoku .sudoku-cell[data-c="8"] {
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border-right: 2px solid color-mix(in srgb, var(--primary, #82aaff) 30%, transparent);
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}
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/* Left borders (start of each 3x3 box horizontally) */
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#sudoku .sudoku-cell[data-c="0"],
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#sudoku .sudoku-cell[data-c="3"],
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#sudoku .sudoku-cell[data-c="6"] {
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border-left: 2px solid color-mix(in srgb, var(--primary, #82aaff) 30%, transparent);
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}
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/* Bottom borders (end of each 3x3 box vertically) */
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#sudoku .sudoku-cell[data-r="2"],
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#sudoku .sudoku-cell[data-r="5"],
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#sudoku .sudoku-cell[data-r="8"] {
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border-bottom: 2px solid color-mix(in srgb, var(--primary, #82aaff) 30%, transparent);
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}
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/* Top borders (start of each 3x3 box vertically) */
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#sudoku .sudoku-cell[data-r="0"],
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#sudoku .sudoku-cell[data-r="3"],
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#sudoku .sudoku-cell[data-r="6"] {
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border-top: 2px solid color-mix(in srgb, var(--primary, #82aaff) 30%, transparent);
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}
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/* =========================================================
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User-Entered Cells
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========================================================= */
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#sudoku .sudoku-cell.user-entered {
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color: var(--primary, #82aaff);
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font-weight: 600;
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}
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/* =========================================================
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Active Cell Highlight (Navigation Mode)
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========================================================= */
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#sudoku .sudoku-cell.active {
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outline: 2px solid var(--primary, #82aaff);
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outline-offset: -2px;
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background: color-mix(in srgb, var(--primary, #82aaff) 20%, var(--muted, #2f334d));
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box-shadow:
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0 0 8px color-mix(in srgb, var(--primary, #82aaff) 40%, transparent),
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0 0 12px color-mix(in srgb, var(--primary, #82aaff) 20%, transparent),
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inset 0 0 6px color-mix(in srgb, var(--primary, #82aaff) 15%, transparent);
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}
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/* =========================================================
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Editing Cell Highlight (Edit Mode)
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========================================================= */
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#sudoku .sudoku-cell.editing {
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outline: 2px solid var(--accent, #ffc777);
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outline-offset: -2px;
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background: color-mix(in srgb, var(--accent, #ffc777) 15%, var(--muted, #2f334d));
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box-shadow:
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0 0 16px color-mix(in srgb, var(--accent, #ffc777) 70%, transparent),
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0 0 24px color-mix(in srgb, var(--accent, #ffc777) 40%, transparent),
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inset 0 0 12px color-mix(in srgb, var(--accent, #ffc777) 30%, transparent);
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animation: editing-cell-glow 1.5s ease-in-out infinite;
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}
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@keyframes editing-cell-glow {
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0%, 100% {
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box-shadow:
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0 0 16px color-mix(in srgb, var(--accent, #ffc777) 70%, transparent),
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0 0 24px color-mix(in srgb, var(--accent, #ffc777) 40%, transparent),
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inset 0 0 12px color-mix(in srgb, var(--accent, #ffc777) 30%, transparent);
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}
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50% {
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box-shadow:
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0 0 20px color-mix(in srgb, var(--accent, #ffc777) 90%, transparent),
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0 0 32px color-mix(in srgb, var(--accent, #ffc777) 60%, transparent),
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inset 0 0 16px color-mix(in srgb, var(--accent, #ffc777) 40%, transparent);
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}
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}
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/* =========================================================
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Visual Feedback Effects
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========================================================= */
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/* Invalid move effect */
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#sudoku .sudoku-cell.invalid-move {
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animation: sudoku-invalid-pulse 180ms ease-out;
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box-shadow:
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0 0 12px color-mix(in srgb, var(--destructive, #c53b53) 85%, transparent),
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0 0 24px color-mix(in srgb, var(--destructive, #c53b53) 45%, transparent);
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}
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@keyframes sudoku-invalid-pulse {
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0% {
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transform: scale(1.05);
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box-shadow:
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0 0 16px color-mix(in srgb, var(--destructive, #c53b53) 95%, transparent),
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0 0 28px color-mix(in srgb, var(--destructive, #c53b53) 55%, transparent);
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}
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100% {
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transform: none;
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box-shadow: none;
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}
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}
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/* Locked cell effect (pre-filled clues) */
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#sudoku .sudoku-cell.locked-cell {
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animation: sudoku-locked-pulse 300ms ease-out;
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}
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@keyframes sudoku-locked-pulse {
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0% {
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transform: scale(1.08);
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background: rgba(255, 85, 85, 0.3);
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box-shadow:
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0 0 20px rgba(255, 85, 85, 0.9),
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0 0 32px rgba(255, 85, 85, 0.6),
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inset 0 0 16px rgba(255, 85, 85, 0.4);
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}
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50% {
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transform: scale(1.05);
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background: rgba(255, 85, 85, 0.2);
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box-shadow:
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0 0 16px rgba(255, 85, 85, 0.8),
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0 0 28px rgba(255, 85, 85, 0.5),
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inset 0 0 12px rgba(255, 85, 85, 0.3);
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}
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100% {
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transform: none;
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background: transparent;
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box-shadow: none;
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}
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}
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/* Trail effect for moves */
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#sudoku .sudoku-cell.trail {
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box-shadow:
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inset 0 0 6px color-mix(in srgb, var(--primary, #82aaff) 60%, transparent),
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0 0 6px color-mix(in srgb, var(--primary, #82aaff) 35%, transparent);
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animation: sudoku-trail-fade 220ms ease-out;
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}
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@keyframes sudoku-trail-fade {
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from { background-color: color-mix(in srgb, var(--primary, #82aaff) 25%, transparent); }
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to { background-color: transparent; }
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}
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/* Valid move flash */
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#sudoku .sudoku-cell.valid-move {
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animation: sudoku-valid-flash 300ms ease-out;
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}
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@keyframes sudoku-valid-flash {
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0% {
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background: color-mix(in srgb, var(--success, #4fd6be) 40%, transparent);
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box-shadow:
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0 0 12px color-mix(in srgb, var(--success, #4fd6be) 80%, transparent),
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0 0 20px color-mix(in srgb, var(--success, #4fd6be) 50%, transparent),
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inset 0 0 8px color-mix(in srgb, var(--success, #4fd6be) 35%, transparent);
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}
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100% {
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background: transparent;
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box-shadow: none;
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}
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}
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/* Conflict highlighting */
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#sudoku .sudoku-cell.conflict {
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outline: 2px solid var(--destructive, #c53b53);
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outline-offset: -2px;
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background: color-mix(in srgb, var(--destructive, #c53b53) 25%, var(--muted, #2f334d));
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box-shadow:
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0 0 10px color-mix(in srgb, var(--destructive, #c53b53) 70%, transparent),
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0 0 18px color-mix(in srgb, var(--destructive, #c53b53) 40%, transparent),
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inset 0 0 8px color-mix(in srgb, var(--destructive, #c53b53) 30%, transparent);
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animation: sudoku-conflict-pulse 1s ease-in-out infinite;
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}
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@keyframes sudoku-conflict-pulse {
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0%, 100% {
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box-shadow:
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0 0 10px color-mix(in srgb, var(--destructive, #c53b53) 70%, transparent),
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0 0 18px color-mix(in srgb, var(--destructive, #c53b53) 40%, transparent),
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inset 0 0 8px color-mix(in srgb, var(--destructive, #c53b53) 30%, transparent);
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}
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50% {
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box-shadow:
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0 0 14px color-mix(in srgb, var(--destructive, #c53b53) 85%, transparent),
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0 0 24px color-mix(in srgb, var(--destructive, #c53b53) 55%, transparent),
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inset 0 0 12px color-mix(in srgb, var(--destructive, #c53b53) 40%, transparent);
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}
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}
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@@ -1,32 +0,0 @@
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export { useGame } from './useGame';
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export type { GameManager, GameOptions } from './types';
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export { useBoard } from './useBoard';
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export { useCursor } from './useCursor';
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export { useGameStatus } from './useGameStatus';
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export { useScore } from './useScore';
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export type {
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Coord,
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SudokuBoard,
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SudokuCell,
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Difficulty,
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BoardManager
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} from './useBoard/types';
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export type {
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CursorManager,
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CursorMode,
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GameKeyManager,
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KeyLogEntry
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} from './useCursor/types';
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export type {
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GameStatus,
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GameStatusManager
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} from './useGameStatus/types';
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export type {
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ScoreManager,
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TimerManager
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} from './useScore/types';
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@@ -1,35 +0,0 @@
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import type { RefObject } from 'react';
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export type { Coord, SudokuBoard, SudokuCell, Difficulty } from './useBoard/types';
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export type { CursorManager, CursorMode, GameKeyManager, KeyLogEntry } from './useCursor/types';
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export type { GameStatus, GameStatusManager } from './useGameStatus/types';
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export type { ScoreManager, TimerManager } from './useScore/types';
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export type GameOptions = {
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difficulty?: Difficulty;
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};
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export type GameManager = {
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containerRef: RefObject<HTMLDivElement | null>;
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renderBoard: () => void;
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gameStatus: GameStatus;
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setGameStatus: (status: GameStatus) => void;
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startGame: () => void;
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togglePause: (pause?: boolean) => void;
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quitGame: () => void;
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cursor: CursorManager;
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scoreManager: ScoreManager;
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keyLog: KeyLogEntry[];
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clearKeyLog: () => void;
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getKeyLog: () => KeyLogEntry[];
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board: {
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generateBoard: (difficulty: Difficulty) => void;
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solveBoard: () => boolean;
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resetBoard: () => void;
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getCell: (row: number, col: number) => any;
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setCell: (row: number, col: number, value: string) => boolean;
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canEditCell: (row: number, col: number) => boolean;
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isComplete: () => boolean;
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isFullyValid: () => boolean;
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};
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};
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@@ -1,316 +0,0 @@
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export type DifficultyName = 'easy' | 'medium' | 'hard' | 'very-hard' | 'insane' | 'inhuman';
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export type Difficulty = DifficultyName | number;
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const DIGITS = '123456789';
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const ROWS = 'ABCDEFGHI';
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const COLS = DIGITS;
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let SQUARES: string[] = [];
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let UNITS: string[][] = [];
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let SQUARE_UNITS_MAP: Record<string, string[][]> = {};
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let SQUARE_PEERS_MAP: Record<string, string[]> = {};
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const MIN_GIVENS = 17;
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const NR_SQUARES = 81;
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const DIFFICULTY: Record<DifficultyName, number> = {
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easy: 62,
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medium: 53,
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hard: 44,
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'very-hard': 35,
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insane: 26,
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inhuman: 17,
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};
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const BLANK_CHAR = '.';
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const BLANK_BOARD = BLANK_CHAR.repeat(NR_SQUARES);
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function initialize() {
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SQUARES = cross(ROWS, COLS);
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UNITS = getAllUnits(ROWS, COLS);
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SQUARE_UNITS_MAP = getSquareUnitsMap(SQUARES, UNITS);
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SQUARE_PEERS_MAP = getSquarePeersMap(SQUARES, SQUARE_UNITS_MAP);
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}
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function cross(a: string, b: string) {
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const res: string[] = [];
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for (const ai of a) {
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for (const bi of b) {
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res.push(ai + bi);
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}
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}
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return res;
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}
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function inStr(v: string, seq: string) {
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return seq.indexOf(v) !== -1;
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}
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function shuffle<T>(seq: T[]): T[] {
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const arr = [...seq];
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for (let i = arr.length - 1; i > 0; i--) {
|
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const j = Math.floor(Math.random() * (i + 1));
|
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[arr[i], arr[j]] = [arr[j], arr[i]];
|
||||
}
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return arr;
|
||||
}
|
||||
|
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function randRange(max: number, min = 0) {
|
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return Math.floor(Math.random() * (max - min)) + min;
|
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}
|
||||
|
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function stripDups<T>(seq: T[]): T[] {
|
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return Array.from(new Set(seq));
|
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}
|
||||
|
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function forceRange(nr: number, max: number, min = 0) {
|
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return Math.min(Math.max(nr || 0, min), max);
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}
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function getAllUnits(rows: string, cols: string) {
|
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const units: string[][] = [];
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for (const r of rows) units.push(cross(r, cols));
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for (const c of cols) units.push(cross(rows, c));
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const row_blocks = ['ABC', 'DEF', 'GHI'];
|
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const col_blocks = ['123', '456', '789'];
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for (const rb of row_blocks) {
|
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for (const cb of col_blocks) {
|
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units.push(cross(rb, cb));
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}
|
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}
|
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return units;
|
||||
}
|
||||
|
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function getSquareUnitsMap(squares: string[], units: string[][]) {
|
||||
const map: Record<string, string[][]> = {};
|
||||
for (const s of squares) {
|
||||
const list: string[][] = [];
|
||||
for (const u of units) {
|
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if (u.includes(s)) list.push(u);
|
||||
}
|
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map[s] = list;
|
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}
|
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return map;
|
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}
|
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|
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function getSquarePeersMap(squares: string[], units_map: Record<string, string[][]>) {
|
||||
const map: Record<string, string[]> = {};
|
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for (const s of squares) {
|
||||
const peers: string[] = [];
|
||||
for (const unit of units_map[s]) {
|
||||
for (const sq of unit) {
|
||||
if (sq !== s && !peers.includes(sq)) peers.push(sq);
|
||||
}
|
||||
}
|
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map[s] = peers;
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
function getSquareValsMap(board: string) {
|
||||
const map: Record<string, string> = {};
|
||||
if (board.length !== SQUARES.length) throw 'Board length mismatch';
|
||||
for (let i = 0; i < SQUARES.length; i++) {
|
||||
map[SQUARES[i]] = board[i];
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
function validateBoard(board: string): true | string {
|
||||
if (!board) return 'Empty board';
|
||||
if (board.length !== NR_SQUARES) return 'Invalid board size';
|
||||
for (let i = 0; i < board.length; i++) {
|
||||
const c = board[i];
|
||||
if (!inStr(c, DIGITS) && c !== BLANK_CHAR) {
|
||||
return `Invalid char at ${i}: ${c}`;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function getCandidatesMap(board: string): Record<string, string> | false {
|
||||
const report = validateBoard(board);
|
||||
if (report !== true) throw report;
|
||||
|
||||
const map: Record<string, string> = {};
|
||||
const squares_values = getSquareValsMap(board);
|
||||
|
||||
for (const s of SQUARES) map[s] = DIGITS;
|
||||
|
||||
for (const s in squares_values) {
|
||||
const val = squares_values[s];
|
||||
if (inStr(val, DIGITS)) {
|
||||
const new_candidates = assign(map, s, val);
|
||||
if (!new_candidates) return false;
|
||||
}
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
function assign(candidates: Record<string, string>, square: string, val: string) {
|
||||
const others = candidates[square].replace(val, '');
|
||||
for (const v of others) {
|
||||
const next = eliminate(candidates, square, v);
|
||||
if (!next) return false;
|
||||
}
|
||||
return candidates;
|
||||
}
|
||||
|
||||
function eliminate(candidates: Record<string, string>, square: string, val: string) {
|
||||
if (!inStr(val, candidates[square])) return candidates;
|
||||
|
||||
candidates[square] = candidates[square].replace(val, '');
|
||||
const n = candidates[square].length;
|
||||
|
||||
if (n === 1) {
|
||||
const target_val = candidates[square];
|
||||
for (const peer of SQUARE_PEERS_MAP[square]) {
|
||||
const next = eliminate(candidates, peer, target_val);
|
||||
if (!next) return false;
|
||||
}
|
||||
} else if (n === 0) return false;
|
||||
|
||||
for (const unit of SQUARE_UNITS_MAP[square]) {
|
||||
const places: string[] = [];
|
||||
for (const sq of unit) {
|
||||
if (inStr(val, candidates[sq])) places.push(sq);
|
||||
}
|
||||
if (places.length === 0) return false;
|
||||
else if (places.length === 1) {
|
||||
const next = assign(candidates, places[0], val);
|
||||
if (!next) return false;
|
||||
}
|
||||
}
|
||||
return candidates;
|
||||
}
|
||||
|
||||
function search(candidates: Record<string, string>, reverse: boolean): any {
|
||||
if (!candidates) return false;
|
||||
reverse = reverse || false;
|
||||
|
||||
let max_nr_candidates = 0;
|
||||
for (const s of SQUARES) {
|
||||
const n = candidates[s].length;
|
||||
if (n > max_nr_candidates) {
|
||||
max_nr_candidates = n;
|
||||
}
|
||||
}
|
||||
if (max_nr_candidates === 1) return candidates;
|
||||
|
||||
let min_nr_candidates = 10;
|
||||
let min_square = '';
|
||||
for (const s of SQUARES) {
|
||||
const n = candidates[s].length;
|
||||
if (n < min_nr_candidates && n > 1) {
|
||||
min_nr_candidates = n;
|
||||
min_square = s;
|
||||
}
|
||||
}
|
||||
|
||||
const min_candidates = candidates[min_square];
|
||||
if (!reverse) {
|
||||
for (const v of min_candidates) {
|
||||
const copy = JSON.parse(JSON.stringify(candidates));
|
||||
const next = search(assign(copy, min_square, v), reverse);
|
||||
if (next) return next;
|
||||
}
|
||||
} else {
|
||||
for (let i = min_candidates.length - 1; i >= 0; --i) {
|
||||
const v = min_candidates[i];
|
||||
const copy = JSON.parse(JSON.stringify(candidates));
|
||||
const next = search(assign(copy, min_square, v), reverse);
|
||||
if (next) return next;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
export class SudokuGenerator {
|
||||
static generate(difficulty: Difficulty, unique?: boolean): string {
|
||||
let numericDifficulty: number;
|
||||
if (typeof difficulty === 'string' || typeof difficulty === 'undefined') {
|
||||
numericDifficulty = DIFFICULTY[difficulty as DifficultyName] || DIFFICULTY.easy;
|
||||
} else {
|
||||
numericDifficulty = difficulty;
|
||||
}
|
||||
|
||||
numericDifficulty = forceRange(numericDifficulty, NR_SQUARES + 1, MIN_GIVENS);
|
||||
unique = unique ?? true;
|
||||
|
||||
const blank_board = BLANK_BOARD;
|
||||
let candidates = getCandidatesMap(blank_board);
|
||||
|
||||
if (!candidates) return SudokuGenerator.generate(numericDifficulty);
|
||||
|
||||
const shuffled_squares = shuffle(SQUARES);
|
||||
|
||||
for (const square of shuffled_squares) {
|
||||
const rand_candidate_idx = randRange(candidates[square].length);
|
||||
const rand_candidate = candidates[square][rand_candidate_idx];
|
||||
if (!assign(candidates, square, rand_candidate)) break;
|
||||
|
||||
const single_candidates: string[] = [];
|
||||
for (const s of SQUARES) {
|
||||
if (candidates[s].length === 1) single_candidates.push(candidates[s]);
|
||||
}
|
||||
|
||||
if (
|
||||
single_candidates.length >= numericDifficulty &&
|
||||
stripDups(single_candidates).length >= 8
|
||||
) {
|
||||
let board = '';
|
||||
let givens_idxs: number[] = [];
|
||||
|
||||
for (let i = 0; i < SQUARES.length; i++) {
|
||||
const s = SQUARES[i];
|
||||
if (candidates[s].length === 1) {
|
||||
board += candidates[s];
|
||||
givens_idxs.push(i);
|
||||
} else {
|
||||
board += BLANK_CHAR;
|
||||
}
|
||||
}
|
||||
|
||||
if (givens_idxs.length > numericDifficulty) {
|
||||
givens_idxs = shuffle(givens_idxs);
|
||||
for (let i = 0; i < givens_idxs.length - numericDifficulty; ++i) {
|
||||
const target = givens_idxs[i];
|
||||
board =
|
||||
board.substring(0, target) +
|
||||
BLANK_CHAR +
|
||||
board.substring(target + 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (SudokuGenerator.solve(board)) return board;
|
||||
}
|
||||
}
|
||||
|
||||
return SudokuGenerator.generate(numericDifficulty);
|
||||
}
|
||||
|
||||
static solve(board: string, reverse?: boolean): string | false {
|
||||
const report = validateBoard(board);
|
||||
if (report !== true) throw report;
|
||||
|
||||
let nr_givens = 0;
|
||||
for (const ch of board) {
|
||||
if (ch !== BLANK_CHAR && inStr(ch, DIGITS)) nr_givens++;
|
||||
}
|
||||
if (nr_givens < MIN_GIVENS) throw 'Too few givens';
|
||||
|
||||
reverse = reverse || false;
|
||||
const candidates = getCandidatesMap(board);
|
||||
if (!candidates) return false;
|
||||
|
||||
const result = search(candidates, reverse);
|
||||
|
||||
if (result) {
|
||||
let solution = '';
|
||||
for (const s of SQUARES) solution += result[s];
|
||||
return solution;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
initialize();
|
||||
@@ -1,110 +0,0 @@
|
||||
import type { SudokuBoard, SudokuCell } from './types';
|
||||
|
||||
export class SudokuRenderer {
|
||||
static renderBoard(container: HTMLElement, board: SudokuBoard): void {
|
||||
const sudokuDiv = document.createElement('div');
|
||||
sudokuDiv.id = 'sudoku';
|
||||
sudokuDiv.className = 'sudoku-board';
|
||||
|
||||
for (let row = 0; row < 9; row++) {
|
||||
const rowDiv = document.createElement('div');
|
||||
rowDiv.className = 'sudoku-row';
|
||||
|
||||
for (let col = 0; col < 9; col++) {
|
||||
const cell = board[row][col];
|
||||
const cellDiv = document.createElement('div');
|
||||
cellDiv.className = 'sudoku-cell';
|
||||
cellDiv.dataset.row = row.toString();
|
||||
cellDiv.dataset.col = col.toString();
|
||||
cellDiv.textContent = cell.value || '';
|
||||
|
||||
if (cell.isGiven) {
|
||||
cellDiv.classList.add('given');
|
||||
}
|
||||
|
||||
if (cell.hasConflict) {
|
||||
cellDiv.classList.add('conflict');
|
||||
}
|
||||
|
||||
if (col === 2 || col === 5) {
|
||||
cellDiv.classList.add('border-right');
|
||||
}
|
||||
|
||||
if (row === 2 || row === 5) {
|
||||
cellDiv.classList.add('border-bottom');
|
||||
}
|
||||
|
||||
rowDiv.appendChild(cellDiv);
|
||||
}
|
||||
|
||||
sudokuDiv.appendChild(rowDiv);
|
||||
}
|
||||
|
||||
container.innerHTML = '';
|
||||
container.appendChild(sudokuDiv);
|
||||
}
|
||||
|
||||
static renderEmptyBoard(container: HTMLElement): void {
|
||||
const emptyBoard: SudokuBoard = Array(9).fill(null).map(() =>
|
||||
Array(9).fill(null).map(() => ({
|
||||
value: '',
|
||||
isGiven: false,
|
||||
hasConflict: false
|
||||
}))
|
||||
);
|
||||
|
||||
SudokuRenderer.renderBoard(container, emptyBoard);
|
||||
}
|
||||
|
||||
static updateCell(container: HTMLElement, row: number, col: number, cell: SudokuCell): void {
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${row}"][data-col="${col}"]`) as HTMLElement;
|
||||
if (!cellEl) return;
|
||||
|
||||
cellEl.textContent = cell.value || '';
|
||||
cellEl.classList.toggle('given', cell.isGiven);
|
||||
cellEl.classList.toggle('conflict', cell.hasConflict);
|
||||
}
|
||||
|
||||
static highlightCursor(container: HTMLElement, row: number, col: number, editMode: boolean): void {
|
||||
const cells = container.querySelectorAll('.sudoku-cell');
|
||||
cells.forEach(cell => cell.classList.remove('cursor', 'edit-mode'));
|
||||
|
||||
const cursorCell = container.querySelector(`.sudoku-cell[data-row="${row}"][data-col="${col}"]`) as HTMLElement;
|
||||
if (cursorCell) {
|
||||
cursorCell.classList.add('cursor');
|
||||
if (editMode) {
|
||||
cursorCell.classList.add('edit-mode');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static flashCell(container: HTMLElement, row: number, col: number, className: string, duration: number = 300): void {
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${row}"][data-col="${col}"]`) as HTMLElement;
|
||||
if (!cellEl) return;
|
||||
|
||||
cellEl.classList.add(className);
|
||||
setTimeout(() => cellEl.classList.remove(className), duration);
|
||||
}
|
||||
|
||||
static highlightConflicts(container: HTMLElement, conflictIndices: number[], duration: number = 2000): void {
|
||||
conflictIndices.forEach((idx) => {
|
||||
const row = Math.floor(idx / 9);
|
||||
const col = idx % 9;
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${row}"][data-col="${col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.add('conflict');
|
||||
}
|
||||
});
|
||||
|
||||
setTimeout(() => {
|
||||
conflictIndices.forEach((idx) => {
|
||||
const row = Math.floor(idx / 9);
|
||||
const col = idx % 9;
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${row}"][data-col="${col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.remove('conflict');
|
||||
}
|
||||
});
|
||||
}, duration);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
export { useBoard } from './useBoard';
|
||||
export type { BoardManager, SudokuBoard, SudokuCell, Coord, Difficulty } from './types';
|
||||
export { SudokuGenerator } from './SudokuGenerator';
|
||||
export { SudokuRenderer } from './SudokuRenderer';
|
||||
@@ -1,31 +0,0 @@
|
||||
import type { RefObject } from 'react';
|
||||
|
||||
export type Coord = { row: number; col: number };
|
||||
|
||||
export type SudokuCell = {
|
||||
value: string;
|
||||
isGiven: boolean;
|
||||
hasConflict: boolean;
|
||||
};
|
||||
|
||||
export type SudokuBoard = SudokuCell[][];
|
||||
|
||||
export type Difficulty = 'easy' | 'medium' | 'hard' | 'very-hard' | 'insane' | 'inhuman';
|
||||
|
||||
export type BoardManager = {
|
||||
containerRef: RefObject<HTMLDivElement | null>;
|
||||
boardRef: RefObject<SudokuBoard>;
|
||||
initialBoardRef: RefObject<string>;
|
||||
solutionRef: RefObject<string | null>;
|
||||
renderBoard: () => void;
|
||||
generateBoard: (difficulty: Difficulty) => void;
|
||||
getCell: (row: number, col: number) => SudokuCell | null;
|
||||
setCell: (row: number, col: number, value: string) => boolean;
|
||||
canEditCell: (row: number, col: number) => boolean;
|
||||
isValidPlacement: (row: number, col: number, digit: string) => boolean;
|
||||
getConflicts: (row: number, col: number) => number[];
|
||||
isComplete: () => boolean;
|
||||
isFullyValid: () => boolean;
|
||||
solveBoard: () => boolean;
|
||||
resetBoard: () => void;
|
||||
};
|
||||
@@ -1,240 +0,0 @@
|
||||
import { useRef, useState, useCallback } from 'react';
|
||||
import type { RefObject } from 'react';
|
||||
import type { BoardManager, SudokuBoard, SudokuCell, Difficulty } from './types';
|
||||
import { SudokuGenerator } from './SudokuGenerator';
|
||||
import { SudokuRenderer } from './SudokuRenderer';
|
||||
|
||||
export function useBoard(): BoardManager {
|
||||
const containerRef = useRef<HTMLDivElement | null>(null);
|
||||
const boardRef = useRef<SudokuBoard>([]);
|
||||
const initialBoardRef = useRef<string>('');
|
||||
const solutionRef = useRef<string | null>(null);
|
||||
|
||||
const initializeBoard = useCallback((boardString: string): SudokuBoard => {
|
||||
const board: SudokuBoard = [];
|
||||
for (let row = 0; row < 9; row++) {
|
||||
const boardRow: SudokuCell[] = [];
|
||||
for (let col = 0; col < 9; col++) {
|
||||
const index = row * 9 + col;
|
||||
const value = boardString[index];
|
||||
boardRow.push({
|
||||
value: value === '.' ? '' : value,
|
||||
isGiven: value !== '.',
|
||||
hasConflict: false
|
||||
});
|
||||
}
|
||||
board.push(boardRow);
|
||||
}
|
||||
return board;
|
||||
}, []);
|
||||
|
||||
const getCell = useCallback((row: number, col: number): SudokuCell | null => {
|
||||
const board = boardRef.current;
|
||||
if (row < 0 || row >= 9 || col < 0 || col >= 9) return null;
|
||||
return board[row]?.[col] || null;
|
||||
}, []);
|
||||
|
||||
const canEditCell = useCallback((row: number, col: number): boolean => {
|
||||
const cell = getCell(row, col);
|
||||
return cell ? !cell.isGiven : false;
|
||||
}, [getCell]);
|
||||
|
||||
const isValidPlacement = useCallback((boardString: string, row: number, col: number, digit: string): boolean => {
|
||||
if (digit === '.') return true;
|
||||
|
||||
for (let c = 0; c < 9; c++) {
|
||||
const checkIdx = row * 9 + c;
|
||||
if (c !== col && boardString[checkIdx] === digit) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for (let r = 0; r < 9; r++) {
|
||||
const checkIdx = r * 9 + col;
|
||||
if (r !== row && boardString[checkIdx] === digit) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const boxRow = Math.floor(row / 3) * 3;
|
||||
const boxCol = Math.floor(col / 3) * 3;
|
||||
for (let r = boxRow; r < boxRow + 3; r++) {
|
||||
for (let c = boxCol; c < boxCol + 3; c++) {
|
||||
const checkIdx = r * 9 + c;
|
||||
if ((r !== row || c !== col) && boardString[checkIdx] === digit) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}, []);
|
||||
|
||||
const getConflicts = useCallback((boardString: string, row: number, col: number): number[] => {
|
||||
const conflicts: number[] = [];
|
||||
const digit = boardString[row * 9 + col];
|
||||
|
||||
if (digit === '.') return conflicts;
|
||||
|
||||
for (let c = 0; c < 9; c++) {
|
||||
if (c !== col && boardString[row * 9 + c] === digit) {
|
||||
conflicts.push(row * 9 + c);
|
||||
}
|
||||
}
|
||||
|
||||
for (let r = 0; r < 9; r++) {
|
||||
if (r !== row && boardString[r * 9 + col] === digit) {
|
||||
conflicts.push(r * 9 + col);
|
||||
}
|
||||
}
|
||||
|
||||
const boxRow = Math.floor(row / 3) * 3;
|
||||
const boxCol = Math.floor(col / 3) * 3;
|
||||
for (let r = boxRow; r < boxRow + 3; r++) {
|
||||
for (let c = boxCol; c < boxCol + 3; c++) {
|
||||
const idx = r * 9 + c;
|
||||
if ((r !== row || c !== col) && boardString[idx] === digit) {
|
||||
if (!conflicts.includes(idx)) {
|
||||
conflicts.push(idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return conflicts;
|
||||
}, []);
|
||||
|
||||
const isFullyValid = useCallback((boardString: string): boolean => {
|
||||
for (let r = 0; r < 9; r++) {
|
||||
let rowSum = 0;
|
||||
for (let c = 0; c < 9; c++) {
|
||||
const digit = boardString[r * 9 + c];
|
||||
if (digit === '.') return false;
|
||||
rowSum += parseInt(digit, 10);
|
||||
}
|
||||
if (rowSum !== 45) return false;
|
||||
}
|
||||
|
||||
for (let c = 0; c < 9; c++) {
|
||||
let colSum = 0;
|
||||
for (let r = 0; r < 9; r++) {
|
||||
const digit = boardString[r * 9 + c];
|
||||
colSum += parseInt(digit, 10);
|
||||
}
|
||||
if (colSum !== 45) return false;
|
||||
}
|
||||
|
||||
for (let boxRow = 0; boxRow < 3; boxRow++) {
|
||||
for (let boxCol = 0; boxCol < 3; boxCol++) {
|
||||
let boxSum = 0;
|
||||
for (let r = boxRow * 3; r < boxRow * 3 + 3; r++) {
|
||||
for (let c = boxCol * 3; c < boxCol * 3 + 3; c++) {
|
||||
const digit = boardString[r * 9 + c];
|
||||
boxSum += parseInt(digit, 10);
|
||||
}
|
||||
}
|
||||
if (boxSum !== 45) return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}, []);
|
||||
|
||||
const isComplete = useCallback((boardString: string): boolean => {
|
||||
return !boardString.includes('.');
|
||||
}, []);
|
||||
|
||||
const boardToString = useCallback((board: SudokuBoard): string => {
|
||||
return board.map(row =>
|
||||
row.map(cell => cell.value || '.').join('')
|
||||
).join('');
|
||||
}, []);
|
||||
|
||||
const setCell = useCallback((row: number, col: number, value: string): boolean => {
|
||||
if (!canEditCell(row, col)) return false;
|
||||
|
||||
const board = boardRef.current;
|
||||
const boardString = boardToString(board);
|
||||
const newBoardString = boardString.substring(0, row * 9 + col) + value + boardString.substring(row * 9 + col + 1);
|
||||
|
||||
if (!isValidPlacement(newBoardString, row, col, value)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
board[row][col] = {
|
||||
value: value === '.' ? '' : value,
|
||||
isGiven: board[row][col].isGiven,
|
||||
hasConflict: false
|
||||
};
|
||||
|
||||
return true;
|
||||
}, [canEditCell, isValidPlacement, boardToString]);
|
||||
|
||||
const generateBoard = useCallback((difficulty: Difficulty): void => {
|
||||
const newBoardString = SudokuGenerator.generate(difficulty);
|
||||
const solution = SudokuGenerator.solve(newBoardString);
|
||||
|
||||
initialBoardRef.current = newBoardString;
|
||||
solutionRef.current = solution;
|
||||
boardRef.current = initializeBoard(newBoardString);
|
||||
}, [initializeBoard]);
|
||||
|
||||
const solveBoard = useCallback((): boolean => {
|
||||
const solution = solutionRef.current;
|
||||
if (!solution) return false;
|
||||
|
||||
boardRef.current = initializeBoard(solution);
|
||||
return true;
|
||||
}, [initializeBoard]);
|
||||
|
||||
const resetBoard = useCallback((): void => {
|
||||
const initialBoard = initialBoardRef.current;
|
||||
if (initialBoard) {
|
||||
boardRef.current = initializeBoard(initialBoard);
|
||||
}
|
||||
}, [initializeBoard]);
|
||||
|
||||
const renderBoard = useCallback((): void => {
|
||||
const container = containerRef.current;
|
||||
const board = boardRef.current;
|
||||
|
||||
if (!container || board.length === 0) {
|
||||
if (container) {
|
||||
SudokuRenderer.renderEmptyBoard(container);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
SudokuRenderer.renderBoard(container, board);
|
||||
}, []);
|
||||
|
||||
return {
|
||||
containerRef,
|
||||
boardRef,
|
||||
initialBoardRef,
|
||||
solutionRef,
|
||||
renderBoard,
|
||||
generateBoard,
|
||||
getCell,
|
||||
setCell,
|
||||
canEditCell,
|
||||
isValidPlacement: (row, col, digit) => {
|
||||
const boardString = boardToString(boardRef.current);
|
||||
return isValidPlacement(boardString, row, col, digit);
|
||||
},
|
||||
getConflicts: (row, col) => {
|
||||
const boardString = boardToString(boardRef.current);
|
||||
return getConflicts(boardString, row, col);
|
||||
},
|
||||
isComplete: () => {
|
||||
const boardString = boardToString(boardRef.current);
|
||||
return isComplete(boardString);
|
||||
},
|
||||
isFullyValid: () => {
|
||||
const boardString = boardToString(boardRef.current);
|
||||
return isFullyValid(boardString);
|
||||
},
|
||||
solveBoard,
|
||||
resetBoard
|
||||
};
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
export { useCursor } from './useCursor';
|
||||
export { useVimMotions } from './useVimMotions';
|
||||
export type {
|
||||
CursorManager,
|
||||
CursorMode,
|
||||
Coord,
|
||||
Motion,
|
||||
VimMotionSystem,
|
||||
GameKeyManager,
|
||||
KeyLogEntry,
|
||||
CursorRenderer
|
||||
} from './types';
|
||||
@@ -1,63 +0,0 @@
|
||||
import type { RefObject } from 'react';
|
||||
import type { BoardManager } from '../useBoard/types';
|
||||
|
||||
export type Coord = { row: number; col: number };
|
||||
|
||||
export type CursorMode = 'normal' | 'edit';
|
||||
|
||||
export type Motion = {
|
||||
dr: number;
|
||||
dc: number;
|
||||
steps: number;
|
||||
};
|
||||
|
||||
export type CursorManager = {
|
||||
position: () => Coord;
|
||||
mode: () => CursorMode;
|
||||
move: (dRows: number, dCols: number, count: number) => void;
|
||||
moveLeft: (count?: number) => void;
|
||||
moveRight: (count?: number) => void;
|
||||
moveUp: (count?: number) => void;
|
||||
moveDown: (count?: number) => void;
|
||||
moveToStart: () => void;
|
||||
moveToEnd: () => void;
|
||||
moveToTop: () => void;
|
||||
moveToBottom: () => void;
|
||||
repeatLastMotion: () => void;
|
||||
resetCount: () => void;
|
||||
getCount: () => string;
|
||||
hasCount: () => boolean;
|
||||
setCount: (digit: string) => void;
|
||||
setLastKey: (key: string) => void;
|
||||
getLastKey: () => string;
|
||||
setMode: (mode: CursorMode) => void;
|
||||
flashInvalid: () => void;
|
||||
flashValid: () => void;
|
||||
flashLocked: () => void;
|
||||
highlightConflicts: (conflictIndices: number[]) => void;
|
||||
};
|
||||
|
||||
export type VimMotionSystem = {
|
||||
processKey: (key: string) => { type: 'move' | 'anchor' | 'repeat' | 'count' | 'digit' | 'erase' | 'mode', data: any } | null;
|
||||
resetCount: () => void;
|
||||
getCount: () => number;
|
||||
hasCount: () => boolean;
|
||||
setLastMotion: (motion: Motion) => void;
|
||||
repeatLastMotion: () => Motion | null;
|
||||
};
|
||||
|
||||
export type GameKeyManager = {
|
||||
keyLog: KeyLogEntry[];
|
||||
clearKeyLog: () => void;
|
||||
getKeyLog: () => KeyLogEntry[];
|
||||
editMode: CursorMode;
|
||||
setEditMode: (mode: CursorMode) => void;
|
||||
};
|
||||
|
||||
export type KeyLogEntry = { key: string; timestamp: number };
|
||||
|
||||
export type CursorRenderer = {
|
||||
highlightCursor: (row: number, col: number, editMode: boolean) => void;
|
||||
flashCell: (row: number, col: number, className: string, duration?: number) => void;
|
||||
highlightConflicts: (conflictIndices: number[], duration?: number) => void;
|
||||
};
|
||||
@@ -1,275 +0,0 @@
|
||||
import { useState, useCallback, useEffect } from 'react';
|
||||
import type { BoardManager } from '../useBoard/types';
|
||||
import type { CursorManager, CursorMode, Coord, VimMotionSystem, GameKeyManager, KeyLogEntry } from './types';
|
||||
import { useVimMotions } from './useVimMotions';
|
||||
|
||||
export function useCursor(board: BoardManager): CursorManager & { keyManager: GameKeyManager } {
|
||||
const [position, setPosition] = useState<Coord>({ row: 0, col: 0 });
|
||||
const [mode, setMode] = useState<CursorMode>('normal');
|
||||
const [keyLog, setKeyLog] = useState<KeyLogEntry[]>([]);
|
||||
|
||||
const vimMotions = useVimMotions();
|
||||
|
||||
const addKeyToLog = useCallback((key: string) => {
|
||||
setKeyLog(prev => [...prev, { key, timestamp: Date.now() }]);
|
||||
}, []);
|
||||
|
||||
const move = useCallback((dRows: number, dCols: number, count: number) => {
|
||||
setPosition(prev => {
|
||||
const newRow = prev.row + (dRows * count);
|
||||
const newCol = prev.col + (dCols * count);
|
||||
|
||||
if (newRow < 0 || newRow > 8 || newCol < 0 || newCol > 8) {
|
||||
flashInvalid();
|
||||
return prev;
|
||||
}
|
||||
|
||||
return { row: newRow, col: newCol };
|
||||
});
|
||||
}, []);
|
||||
|
||||
const moveLeft = useCallback((count = 1) => {
|
||||
move(0, -1, count);
|
||||
}, [move]);
|
||||
|
||||
const moveRight = useCallback((count = 1) => {
|
||||
move(0, 1, count);
|
||||
}, [move]);
|
||||
|
||||
const moveUp = useCallback((count = 1) => {
|
||||
move(-1, 0, count);
|
||||
}, [move]);
|
||||
|
||||
const moveDown = useCallback((count = 1) => {
|
||||
move(1, 0, count);
|
||||
}, [move]);
|
||||
|
||||
const moveToStart = useCallback(() => {
|
||||
setPosition(prev => ({ ...prev, col: 0 }));
|
||||
}, []);
|
||||
|
||||
const moveToEnd = useCallback(() => {
|
||||
setPosition(prev => ({ ...prev, col: 8 }));
|
||||
}, []);
|
||||
|
||||
const moveToTop = useCallback(() => {
|
||||
setPosition({ row: 0, col: 0 });
|
||||
}, []);
|
||||
|
||||
const moveToBottom = useCallback(() => {
|
||||
setPosition({ row: 8, col: 0 });
|
||||
}, []);
|
||||
|
||||
const repeatLastMotion = useCallback(() => {
|
||||
const lastMotion = vimMotions.repeatLastMotion();
|
||||
if (lastMotion) {
|
||||
move(lastMotion.dr, lastMotion.dc, lastMotion.steps);
|
||||
}
|
||||
}, [vimMotions, move]);
|
||||
|
||||
const resetCount = useCallback(() => {
|
||||
vimMotions.resetCount();
|
||||
}, [vimMotions]);
|
||||
|
||||
const getCount = useCallback(() => {
|
||||
return vimMotions.getCount().toString();
|
||||
}, [vimMotions]);
|
||||
|
||||
const hasCount = useCallback(() => {
|
||||
return vimMotions.hasCount();
|
||||
}, [vimMotions]);
|
||||
|
||||
const setCount = useCallback((digit: string) => {
|
||||
vimMotions.processKey(digit);
|
||||
}, [vimMotions]);
|
||||
|
||||
const setLastKey = useCallback((key: string) => {
|
||||
addKeyToLog(key);
|
||||
}, [addKeyToLog]);
|
||||
|
||||
const getLastKey = useCallback(() => {
|
||||
return keyLog[keyLog.length - 1]?.key || '';
|
||||
}, [keyLog]);
|
||||
|
||||
const flashInvalid = useCallback(() => {
|
||||
const container = board.containerRef.current;
|
||||
if (!container) return;
|
||||
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${position.row}"][data-col="${position.col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.add('invalid-move');
|
||||
setTimeout(() => cellEl.classList.remove('invalid-move'), 180);
|
||||
}
|
||||
}, [board, position]);
|
||||
|
||||
const flashValid = useCallback(() => {
|
||||
const container = board.containerRef.current;
|
||||
if (!container) return;
|
||||
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${position.row}"][data-col="${position.col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.add('valid-move');
|
||||
setTimeout(() => cellEl.classList.remove('valid-move'), 300);
|
||||
}
|
||||
}, [board, position]);
|
||||
|
||||
const flashLocked = useCallback(() => {
|
||||
const container = board.containerRef.current;
|
||||
if (!container) return;
|
||||
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${position.row}"][data-col="${position.col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.add('locked-cell');
|
||||
setTimeout(() => cellEl.classList.remove('locked-cell'), 300);
|
||||
}
|
||||
}, [board, position]);
|
||||
|
||||
const highlightConflicts = useCallback((conflictIndices: number[]) => {
|
||||
const container = board.containerRef.current;
|
||||
if (!container) return;
|
||||
|
||||
conflictIndices.forEach((idx) => {
|
||||
const row = Math.floor(idx / 9);
|
||||
const col = idx % 9;
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${row}"][data-col="${col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.add('conflict');
|
||||
}
|
||||
});
|
||||
|
||||
setTimeout(() => {
|
||||
conflictIndices.forEach((idx) => {
|
||||
const row = Math.floor(idx / 9);
|
||||
const col = idx % 9;
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${row}"][data-col="${col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.remove('conflict');
|
||||
}
|
||||
});
|
||||
}, 2000);
|
||||
}, [board]);
|
||||
|
||||
const clearKeyLog = useCallback(() => {
|
||||
setKeyLog([]);
|
||||
}, []);
|
||||
|
||||
const getKeyLog = useCallback(() => {
|
||||
return [...keyLog];
|
||||
}, [keyLog]);
|
||||
|
||||
useEffect(() => {
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
const key = e.key;
|
||||
const result = vimMotions.processKey(key);
|
||||
|
||||
if (!result) return;
|
||||
|
||||
addKeyToLog(key);
|
||||
|
||||
switch (result.type) {
|
||||
case 'move':
|
||||
move(result.data.dr, result.data.dc, result.data.steps);
|
||||
break;
|
||||
|
||||
case 'anchor':
|
||||
switch (result.data) {
|
||||
case 'start':
|
||||
moveToStart();
|
||||
break;
|
||||
case 'end':
|
||||
moveToEnd();
|
||||
break;
|
||||
case 'top':
|
||||
moveToTop();
|
||||
break;
|
||||
case 'bottom':
|
||||
moveToBottom();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case 'repeat':
|
||||
if (result.data) {
|
||||
move(result.data.dr, result.data.dc, result.data.steps);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'mode':
|
||||
setMode(result.data);
|
||||
break;
|
||||
|
||||
case 'digit':
|
||||
if (mode === 'edit') {
|
||||
const success = board.setCell(position.row, position.col, result.data);
|
||||
if (success) {
|
||||
flashValid();
|
||||
} else if (!board.canEditCell(position.row, position.col)) {
|
||||
flashLocked();
|
||||
} else {
|
||||
const conflicts = board.getConflicts(position.row, position.col);
|
||||
if (conflicts.length > 0) {
|
||||
highlightConflicts(conflicts);
|
||||
}
|
||||
flashInvalid();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 'erase':
|
||||
if (mode === 'edit') {
|
||||
const success = board.setCell(position.row, position.col, '.');
|
||||
if (success) {
|
||||
flashValid();
|
||||
} else if (!board.canEditCell(position.row, position.col)) {
|
||||
flashLocked();
|
||||
} else {
|
||||
flashInvalid();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
window.addEventListener('keydown', handleKeyDown);
|
||||
return () => window.removeEventListener('keydown', handleKeyDown);
|
||||
}, [vimMotions, addKeyToLog, move, moveToStart, moveToEnd, moveToTop, moveToBottom, mode, board, position, flashValid, flashLocked, flashInvalid, highlightConflicts]);
|
||||
|
||||
const cursorManager: CursorManager = {
|
||||
position: () => position,
|
||||
mode: () => mode,
|
||||
move,
|
||||
moveLeft,
|
||||
moveRight,
|
||||
moveUp,
|
||||
moveDown,
|
||||
moveToStart,
|
||||
moveToEnd,
|
||||
moveToTop,
|
||||
moveToBottom,
|
||||
repeatLastMotion,
|
||||
resetCount,
|
||||
getCount,
|
||||
hasCount,
|
||||
setCount,
|
||||
setLastKey,
|
||||
getLastKey,
|
||||
setMode,
|
||||
flashInvalid,
|
||||
flashValid,
|
||||
flashLocked,
|
||||
highlightConflicts
|
||||
};
|
||||
|
||||
const keyManager: GameKeyManager = {
|
||||
keyLog,
|
||||
clearKeyLog,
|
||||
getKeyLog,
|
||||
editMode: mode,
|
||||
setEditMode: setMode
|
||||
};
|
||||
|
||||
return {
|
||||
...cursorManager,
|
||||
keyManager
|
||||
};
|
||||
}
|
||||
@@ -1,118 +0,0 @@
|
||||
import { useRef } from 'react';
|
||||
import type { VimMotionSystem, Motion } from './types';
|
||||
|
||||
export function useVimMotions(): VimMotionSystem {
|
||||
const countRef = useRef<string>('');
|
||||
const lastMotionRef = useRef<Motion | null>(null);
|
||||
|
||||
const processKey = (key: string) => {
|
||||
if (key >= '0' && key <= '9') {
|
||||
if (key === '0' && countRef.current === '') {
|
||||
return { type: 'anchor', data: 'start' };
|
||||
}
|
||||
countRef.current += key;
|
||||
return { type: 'count', data: key };
|
||||
}
|
||||
|
||||
const count = countRef.current ? parseInt(countRef.current, 10) : 1;
|
||||
|
||||
switch (key) {
|
||||
case 'h':
|
||||
const motionH = { dr: 0, dc: -1, steps: count };
|
||||
lastMotionRef.current = motionH;
|
||||
countRef.current = '';
|
||||
return { type: 'move', data: motionH };
|
||||
|
||||
case 'j':
|
||||
const motionJ = { dr: 1, dc: 0, steps: count };
|
||||
lastMotionRef.current = motionJ;
|
||||
countRef.current = '';
|
||||
return { type: 'move', data: motionJ };
|
||||
|
||||
case 'k':
|
||||
const motionK = { dr: -1, dc: 0, steps: count };
|
||||
lastMotionRef.current = motionK;
|
||||
countRef.current = '';
|
||||
return { type: 'move', data: motionK };
|
||||
|
||||
case 'l':
|
||||
const motionL = { dr: 0, dc: 1, steps: count };
|
||||
lastMotionRef.current = motionL;
|
||||
countRef.current = '';
|
||||
return { type: 'move', data: motionL };
|
||||
|
||||
case '^':
|
||||
countRef.current = '';
|
||||
return { type: 'anchor', data: 'start' };
|
||||
|
||||
case '$':
|
||||
countRef.current = '';
|
||||
return { type: 'anchor', data: 'end' };
|
||||
|
||||
case 'g':
|
||||
countRef.current = '';
|
||||
return { type: 'anchor', data: 'top' };
|
||||
|
||||
case 'G':
|
||||
countRef.current = '';
|
||||
return { type: 'anchor', data: 'bottom' };
|
||||
|
||||
case '.':
|
||||
const lastMotion = lastMotionRef.current;
|
||||
if (lastMotion) {
|
||||
return { type: 'repeat', data: lastMotion };
|
||||
}
|
||||
return null;
|
||||
|
||||
case 'i':
|
||||
countRef.current = '';
|
||||
return { type: 'mode', data: 'edit' };
|
||||
|
||||
case 'Escape':
|
||||
countRef.current = '';
|
||||
return { type: 'mode', data: 'normal' };
|
||||
|
||||
case 'x':
|
||||
case 'Delete':
|
||||
case 'Backspace':
|
||||
countRef.current = '';
|
||||
return { type: 'erase', data: null };
|
||||
|
||||
default:
|
||||
if (key >= '1' && key <= '9') {
|
||||
countRef.current = '';
|
||||
return { type: 'digit', data: key };
|
||||
}
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
const resetCount = () => {
|
||||
countRef.current = '';
|
||||
};
|
||||
|
||||
const getCount = () => {
|
||||
return countRef.current ? parseInt(countRef.current, 10) : 1;
|
||||
};
|
||||
|
||||
const hasCount = () => {
|
||||
return countRef.current !== '';
|
||||
};
|
||||
|
||||
const setLastMotion = (motion: Motion) => {
|
||||
lastMotionRef.current = motion;
|
||||
};
|
||||
|
||||
const repeatLastMotion = () => {
|
||||
return lastMotionRef.current;
|
||||
};
|
||||
|
||||
return {
|
||||
processKey,
|
||||
resetCount,
|
||||
getCount,
|
||||
hasCount,
|
||||
setLastMotion,
|
||||
repeatLastMotion
|
||||
};
|
||||
}
|
||||
-101
@@ -1,101 +0,0 @@
|
||||
import { useEffect } from 'react';
|
||||
import { useBoard } from './useBoard';
|
||||
import { useCursor } from './useCursor';
|
||||
import { useGameStatus } from './useGameStatus';
|
||||
import { useScore } from './useScore';
|
||||
import type { GameManager, GameOptions } from './types';
|
||||
|
||||
export function useGame(options: GameOptions, platformHook?: unknown): GameManager {
|
||||
const board = useBoard();
|
||||
const gameStatusManager = useGameStatus();
|
||||
const { cursor, keyManager } = useCursor(board);
|
||||
const scoreManager = useScore({
|
||||
board,
|
||||
gameStatusManager,
|
||||
keystrokeCount: keyManager.keyLog.length
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
board.generateBoard('medium');
|
||||
}, [board]);
|
||||
|
||||
useEffect(() => {
|
||||
const { gameStatus } = gameStatusManager;
|
||||
|
||||
if (gameStatus === 'waiting') {
|
||||
board.renderBoard();
|
||||
} else {
|
||||
board.renderBoard();
|
||||
const container = board.containerRef.current;
|
||||
if (container) {
|
||||
const pos = cursor.position();
|
||||
const cellEl = container.querySelector(`.sudoku-cell[data-row="${pos.row}"][data-col="${pos.col}"]`) as HTMLElement;
|
||||
if (cellEl) {
|
||||
cellEl.classList.add('cursor');
|
||||
if (cursor.mode() === 'edit') {
|
||||
cellEl.classList.add('edit-mode');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}, [gameStatusManager.gameStatus, board, cursor]);
|
||||
|
||||
useEffect(() => {
|
||||
const container = board.containerRef.current;
|
||||
if (!container) return;
|
||||
|
||||
const handleCellClick = (e: MouseEvent) => {
|
||||
const target = e.target as HTMLElement;
|
||||
const cellEl = target.closest('.sudoku-cell') as HTMLElement;
|
||||
if (!cellEl) return;
|
||||
|
||||
const row = parseInt(cellEl.dataset.row || '0');
|
||||
const col = parseInt(cellEl.dataset.col || '0');
|
||||
|
||||
const currentPos = cursor.position();
|
||||
if (currentPos.row !== row || currentPos.col !== col) {
|
||||
cursor.move(row - currentPos.row, col - currentPos.col, 1);
|
||||
}
|
||||
};
|
||||
|
||||
container.addEventListener('click', handleCellClick);
|
||||
return () => container.removeEventListener('click', handleCellClick);
|
||||
}, [board, cursor]);
|
||||
|
||||
const startGame = () => {
|
||||
board.generateBoard('medium');
|
||||
gameStatusManager.startGame();
|
||||
};
|
||||
|
||||
const togglePause = (pause?: boolean) => {
|
||||
gameStatusManager.togglePause(pause);
|
||||
};
|
||||
|
||||
const quitGame = () => {
|
||||
gameStatusManager.quitGame();
|
||||
};
|
||||
|
||||
const gameManager: GameManager = {
|
||||
containerRef: board.containerRef,
|
||||
renderBoard: board.renderBoard,
|
||||
gameStatus: gameStatusManager.gameStatus,
|
||||
setGameStatus: gameStatusManager.setGameStatus,
|
||||
startGame,
|
||||
togglePause,
|
||||
quitGame,
|
||||
cursor,
|
||||
scoreManager,
|
||||
keyLog: keyManager.keyLog,
|
||||
clearKeyLog: keyManager.clearKeyLog,
|
||||
getKeyLog: keyManager.getKeyLog,
|
||||
board,
|
||||
solveBoard: board.solveBoard,
|
||||
resetBoard: board.resetBoard
|
||||
};
|
||||
|
||||
if (typeof platformHook === 'function') {
|
||||
platformHook(gameManager);
|
||||
}
|
||||
|
||||
return gameManager;
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
export { useGameStatus } from './useGameStatus';
|
||||
export type { GameStatus, GameStatusManager } from './types';
|
||||
@@ -1,9 +0,0 @@
|
||||
export type GameStatus = 'waiting' | 'started' | 'paused' | 'game-over' | 'game-won';
|
||||
|
||||
export type GameStatusManager = {
|
||||
gameStatus: GameStatus;
|
||||
setGameStatus: (status: GameStatus) => void;
|
||||
startGame: () => void;
|
||||
togglePause: (pause?: boolean) => void;
|
||||
quitGame: () => void;
|
||||
};
|
||||
@@ -1,32 +0,0 @@
|
||||
import { useState, useCallback } from 'react';
|
||||
import type { GameStatusManager, GameStatus } from './types';
|
||||
|
||||
export function useGameStatus(): GameStatusManager {
|
||||
const [gameStatus, setGameStatus] = useState<GameStatus>('waiting');
|
||||
|
||||
const startGame = useCallback(() => {
|
||||
setGameStatus('started');
|
||||
}, []);
|
||||
|
||||
const togglePause = useCallback((pause?: boolean) => {
|
||||
setGameStatus(current => {
|
||||
if (current === 'started' || current === 'paused') {
|
||||
return pause !== undefined ? (pause ? 'paused' : 'started') :
|
||||
(current === 'started' ? 'paused' : 'started');
|
||||
}
|
||||
return current;
|
||||
});
|
||||
}, []);
|
||||
|
||||
const quitGame = useCallback(() => {
|
||||
setGameStatus('waiting');
|
||||
}, []);
|
||||
|
||||
return {
|
||||
gameStatus,
|
||||
setGameStatus,
|
||||
startGame,
|
||||
togglePause,
|
||||
quitGame
|
||||
};
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
export { useScore } from './useScore';
|
||||
export { useTimer } from './useTimer';
|
||||
export type { ScoreManager, TimerManager, UseScoreProps } from './types';
|
||||
@@ -1,31 +0,0 @@
|
||||
import type { BoardManager } from '../useBoard/types';
|
||||
import type { GameStatusManager } from '../useGameStatus/types';
|
||||
|
||||
export type TimerManager = {
|
||||
timeValue: number;
|
||||
startTimer: () => void;
|
||||
stopTimer: () => void;
|
||||
resetTimer: () => void;
|
||||
};
|
||||
|
||||
export type ScoreManager = {
|
||||
timeValue: number;
|
||||
keystrokes: number;
|
||||
mistakes: number;
|
||||
hints: number;
|
||||
efficiency: number;
|
||||
finalScore: number | null;
|
||||
startTimer: () => void;
|
||||
stopTimer: () => void;
|
||||
resetTimer: () => void;
|
||||
addMistake: () => void;
|
||||
addHint: () => void;
|
||||
calculateEfficiency: () => number;
|
||||
calculateFinalScore: () => number | null;
|
||||
};
|
||||
|
||||
export type UseScoreProps = {
|
||||
board: BoardManager;
|
||||
gameStatusManager: GameStatusManager;
|
||||
keystrokeCount: number;
|
||||
};
|
||||
@@ -1,96 +0,0 @@
|
||||
import { useState, useEffect, useCallback } from 'react';
|
||||
import type { BoardManager } from '../useBoard/types';
|
||||
import type { GameStatusManager } from '../useGameStatus/types';
|
||||
import type { ScoreManager, UseScoreProps } from './types';
|
||||
import { useTimer } from './useTimer';
|
||||
|
||||
export function useScore({ board, gameStatusManager, keystrokeCount }: UseScoreProps): ScoreManager {
|
||||
const timer = useTimer();
|
||||
const [mistakes, setMistakes] = useState<number>(0);
|
||||
const [hints, setHints] = useState<number>(0);
|
||||
|
||||
const addMistake = useCallback(() => {
|
||||
setMistakes(prev => prev + 1);
|
||||
}, []);
|
||||
|
||||
const addHint = useCallback(() => {
|
||||
setHints(prev => prev + 1);
|
||||
}, []);
|
||||
|
||||
const calculateEfficiency = useCallback((): number => {
|
||||
const boardString = board.boardRef.current.map(row =>
|
||||
row.map(cell => cell.value || '.').join('')
|
||||
).join('');
|
||||
|
||||
const filledCells = boardString.replace(/\./g, '').length;
|
||||
const totalCells = 81;
|
||||
const givenCells = board.initialBoardRef.current.replace(/\./g, '').length;
|
||||
const userFilledCells = filledCells - givenCells;
|
||||
|
||||
if (userFilledCells === 0) return 100;
|
||||
|
||||
const optimalMoves = userFilledCells;
|
||||
const actualMoves = keystrokeCount;
|
||||
|
||||
const efficiency = Math.round((optimalMoves / actualMoves) * 100);
|
||||
return Math.max(0, Math.min(100, efficiency));
|
||||
}, [board, keystrokeCount]);
|
||||
|
||||
const calculateFinalScore = useCallback((): number | null => {
|
||||
const { gameStatus } = gameStatusManager;
|
||||
|
||||
if (gameStatus !== 'game-won') return null;
|
||||
|
||||
const efficiency = calculateEfficiency();
|
||||
const timeInSeconds = timer.timeValue / 1000;
|
||||
const timeBonus = Math.max(0, 3600 - timeInSeconds) * 10;
|
||||
const mistakePenalty = mistakes * 100;
|
||||
const hintPenalty = hints * 200;
|
||||
|
||||
const baseScore = 10000;
|
||||
const efficiencyBonus = efficiency * 50;
|
||||
|
||||
const finalScore = baseScore + efficiencyBonus + timeBonus - mistakePenalty - hintPenalty;
|
||||
return Math.max(0, Math.round(finalScore));
|
||||
}, [gameStatusManager, calculateEfficiency, timer.timeValue, mistakes, hints]);
|
||||
|
||||
useEffect(() => {
|
||||
const { gameStatus } = gameStatusManager;
|
||||
|
||||
if (gameStatus === 'started') {
|
||||
timer.startTimer();
|
||||
} else if (gameStatus === 'paused' || gameStatus === 'game-over' || gameStatus === 'game-won') {
|
||||
timer.stopTimer();
|
||||
}
|
||||
|
||||
if (gameStatus === 'waiting') {
|
||||
timer.resetTimer();
|
||||
setMistakes(0);
|
||||
setHints(0);
|
||||
}
|
||||
}, [gameStatusManager.gameStatus, timer]);
|
||||
|
||||
useEffect(() => {
|
||||
const { gameStatus, setGameStatus } = gameStatusManager;
|
||||
|
||||
if (gameStatus === 'started' && board.isComplete() && board.isFullyValid()) {
|
||||
setGameStatus('game-won');
|
||||
}
|
||||
}, [board, gameStatusManager]);
|
||||
|
||||
return {
|
||||
timeValue: timer.timeValue,
|
||||
keystrokes: keystrokeCount,
|
||||
mistakes,
|
||||
hints,
|
||||
efficiency: calculateEfficiency(),
|
||||
finalScore: calculateFinalScore(),
|
||||
startTimer: timer.startTimer,
|
||||
stopTimer: timer.stopTimer,
|
||||
resetTimer: timer.resetTimer,
|
||||
addMistake,
|
||||
addHint,
|
||||
calculateEfficiency,
|
||||
calculateFinalScore
|
||||
};
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
import { useState, useEffect, useRef } from 'react';
|
||||
import type { TimerManager } from './types';
|
||||
|
||||
export function useTimer(): TimerManager {
|
||||
const [timeValue, setTimeValue] = useState<number>(0);
|
||||
const intervalRef = useRef<NodeJS.Timeout | null>(null);
|
||||
const startTimeRef = useRef<number>(0);
|
||||
|
||||
const startTimer = () => {
|
||||
if (intervalRef.current) return;
|
||||
|
||||
startTimeRef.current = Date.now() - timeValue;
|
||||
intervalRef.current = setInterval(() => {
|
||||
setTimeValue(Date.now() - startTimeRef.current);
|
||||
}, 100);
|
||||
};
|
||||
|
||||
const stopTimer = () => {
|
||||
if (intervalRef.current) {
|
||||
clearInterval(intervalRef.current);
|
||||
intervalRef.current = null;
|
||||
}
|
||||
};
|
||||
|
||||
const resetTimer = () => {
|
||||
stopTimer();
|
||||
setTimeValue(0);
|
||||
startTimeRef.current = 0;
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
return () => {
|
||||
if (intervalRef.current) {
|
||||
clearInterval(intervalRef.current);
|
||||
}
|
||||
};
|
||||
}, []);
|
||||
|
||||
return {
|
||||
timeValue,
|
||||
startTimer,
|
||||
stopTimer,
|
||||
resetTimer
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user