GameOverlays
This commit is contained in:
+176
-20
@@ -1,4 +1,4 @@
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import { useState, useCallback } from "react";
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import { useState, useCallback, useMemo } from "react";
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import { sudoku } from "../lib/Sudoku";
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import type { UseCursorType } from "./useCursor";
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@@ -8,40 +8,190 @@ export function useBoardState(cursorManager: UseCursorType) {
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const [initialBoard, setInitialBoard] = useState<string>(board);
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const [solution, setSolution] = useState<string | null>(null);
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const setDigit = useCallback(
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(d: string) => {
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const i = cursor.r * 9 + cursor.c;
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const arr = board.split("");
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arr[i] = d;
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setBoard(arr.join(""));
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},
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[cursor, board]
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);
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const givenCells = () => {
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const cells = new Set<number>();
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for (let i = 0; i < initialBoard.length; i++) {
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if (initialBoard[i] !== ".") {
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cells.add(i);
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}
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}
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return cells;
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};
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const canEditCell = (row: number, col: number): boolean => {
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const index = row * 9 + col;
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return !givenCells().has(index);
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};
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const isValidPlacement = (testBoard: string, row: number, col: number, digit: string): boolean => {
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if (digit === ".") return true;
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const idx = row * 9 + col;
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for (let c = 0; c < 9; c++) {
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const checkIdx = row * 9 + c;
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if (c !== col && testBoard[checkIdx] === digit) {
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return false;
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}
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}
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for (let r = 0; r < 9; r++) {
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const checkIdx = r * 9 + col;
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if (r !== row && testBoard[checkIdx] === digit) {
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return false;
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}
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}
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const boxRow = Math.floor(row / 3) * 3;
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const boxCol = Math.floor(col / 3) * 3;
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for (let r = boxRow; r < boxRow + 3; r++) {
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for (let c = boxCol; c < boxCol + 3; c++) {
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const checkIdx = r * 9 + c;
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if ((r !== row || c !== col) && testBoard[checkIdx] === digit) {
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return false;
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}
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}
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}
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return true;
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};
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const getConflicts = (testBoard: string, row: number, col: number): number[] => {
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const conflicts: number[] = [];
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const digit = testBoard[row * 9 + col];
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if (digit === ".") return conflicts;
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for (let c = 0; c < 9; c++) {
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if (c !== col && testBoard[row * 9 + c] === digit) {
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conflicts.push(row * 9 + c);
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}
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}
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for (let r = 0; r < 9; r++) {
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if (r !== row && testBoard[r * 9 + col] === digit) {
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conflicts.push(r * 9 + col);
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}
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}
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const boxRow = Math.floor(row / 3) * 3;
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const boxCol = Math.floor(col / 3) * 3;
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for (let r = boxRow; r < boxRow + 3; r++) {
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for (let c = boxCol; c < boxCol + 3; c++) {
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if ((r !== row || c !== col) && testBoard[r * 9 + c] === digit) {
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const idx = r * 9 + c;
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if (!conflicts.includes(idx)) {
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conflicts.push(idx);
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}
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}
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}
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}
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return conflicts;
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};
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const isFullyValid = (testBoard: string): boolean => {
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for (let r = 0; r < 9; r++) {
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let rowSum = 0;
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for (let c = 0; c < 9; c++) {
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const digit = testBoard[r * 9 + c];
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if (digit === ".") return false;
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rowSum += parseInt(digit, 10);
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}
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if (rowSum !== 45) return false;
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}
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for (let c = 0; c < 9; c++) {
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let colSum = 0;
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for (let r = 0; r < 9; r++) {
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const digit = testBoard[r * 9 + c];
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colSum += parseInt(digit, 10);
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}
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if (colSum !== 45) return false;
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}
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for (let boxRow = 0; boxRow < 3; boxRow++) {
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for (let boxCol = 0; boxCol < 3; boxCol++) {
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let boxSum = 0;
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for (let r = boxRow * 3; r < boxRow * 3 + 3; r++) {
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for (let c = boxCol * 3; c < boxCol * 3 + 3; c++) {
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const digit = testBoard[r * 9 + c];
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boxSum += parseInt(digit, 10);
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}
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}
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if (boxSum !== 45) return false;
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}
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}
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return true;
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};
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const isComplete = (testBoard: string): boolean => {
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return !testBoard.includes(".");
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};
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const setDigit = (d: string) => {
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const i = cursor.r * 9 + cursor.c;
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if (!canEditCell(cursor.r, cursor.c)) {
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window.dispatchEvent(new CustomEvent("sudoku-locked-cell"));
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return false;
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}
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const arr = board.split("");
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arr[i] = d;
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const newBoard = arr.join("");
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if (!isValidPlacement(newBoard, cursor.r, cursor.c, d)) {
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const conflicts = getConflicts(newBoard, cursor.r, cursor.c);
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window.dispatchEvent(
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new CustomEvent("sudoku-invalid-move", {
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detail: { row: cursor.r, col: cursor.c, digit: d, conflicts },
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})
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);
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return false;
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}
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setBoard(newBoard);
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window.dispatchEvent(
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new CustomEvent("sudoku-valid-move", {
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detail: { row: cursor.r, col: cursor.c, digit: d },
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})
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);
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return true;
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};
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const erase = () => {
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if (!canEditCell(cursor.r, cursor.c)) {
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window.dispatchEvent(new CustomEvent("sudoku-locked-cell"));
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return false;
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}
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const erase = useCallback(() => {
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const i = cursor.r * 9 + cursor.c;
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const arr = board.split("");
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arr[i] = ".";
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setBoard(arr.join(""));
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}, [cursor, board]);
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return true;
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};
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const reset = useCallback(() => {
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const newBoard = sudoku.generate("medium");
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const reset = () => {
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const newBoard = sudoku.generate("easy");
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setBoard(newBoard);
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setInitialBoard(newBoard);
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setSolution(null);
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setCursor({ r: 0, c: 0 });
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}, [setCursor]);
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};
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const solveBoard = useCallback(() => {
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const solved = sudoku.solve(board);
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const solveBoard = () => {
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const solved = sudoku.solve(initialBoard);
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if (solved) {
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setSolution(solved);
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setBoard(solved);
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window.dispatchEvent(new CustomEvent("sudoku-game-won"));
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}
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}, [board]);
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};
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const boardToString = useCallback((human: boolean = false) => {
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const boardToString = (human: boolean = false) => {
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// Computer-optimized: compact 81-character string
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if (!human) {
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return board;
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@@ -60,7 +210,7 @@ export function useBoardState(cursorManager: UseCursorType) {
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if (r === 2 || r === 5) result += "------+-------+------\n";
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}
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return result;
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}, [board]);
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};
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return {
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board,
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@@ -71,6 +221,12 @@ export function useBoardState(cursorManager: UseCursorType) {
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reset,
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solveBoard,
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boardToString,
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canEditCell,
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isValidPlacement,
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getConflicts,
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isFullyValid,
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isComplete,
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givenCells,
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};
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}
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@@ -30,6 +30,40 @@ export function useCursor(rendererManager: UseRenderer) {
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setTimeout(() => el.classList.remove("locked-cell"), 300);
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}, [cursor, getCellEl]);
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const flashValid = useCallback(() => {
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const el = getCellEl(cursor.r, cursor.c);
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if (!el) return;
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el.classList.add("valid-move");
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setTimeout(() => el.classList.remove("valid-move"), 300);
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}, [cursor, getCellEl]);
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const highlightConflicts = useCallback((conflictIndices: number[]) => {
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const container = containerRef.current;
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if (!container) return;
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const sudokuDiv = container.querySelector("#sudoku");
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if (!sudokuDiv) return;
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conflictIndices.forEach((idx) => {
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const r = Math.floor(idx / 9);
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const c = idx % 9;
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const el = getCellEl(r, c);
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if (el) {
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el.classList.add("conflict");
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}
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});
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setTimeout(() => {
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conflictIndices.forEach((idx) => {
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const r = Math.floor(idx / 9);
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const c = idx % 9;
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const el = getCellEl(r, c);
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if (el) {
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el.classList.remove("conflict");
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}
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});
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}, 2000);
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}, [containerRef, getCellEl]);
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const moveCursor = useCallback(
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(dr: number, dc: number, steps = 1) => {
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if (animatingRef.current) return;
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@@ -54,9 +88,25 @@ export function useCursor(rendererManager: UseRenderer) {
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useEffect(() => {
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const onLockedCell = () => flashLocked();
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const onValidMove = () => flashValid();
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const onInvalidMove = (e: Event) => {
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const detail = (e as CustomEvent).detail;
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if (detail?.conflicts) {
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highlightConflicts(detail.conflicts);
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}
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flashInvalid();
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};
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window.addEventListener("sudoku-locked-cell", onLockedCell);
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return () => window.removeEventListener("sudoku-locked-cell", onLockedCell);
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}, [flashLocked]);
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window.addEventListener("sudoku-valid-move", onValidMove);
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window.addEventListener("sudoku-invalid-move", onInvalidMove as EventListener);
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return () => {
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window.removeEventListener("sudoku-locked-cell", onLockedCell);
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window.removeEventListener("sudoku-valid-move", onValidMove);
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window.removeEventListener("sudoku-invalid-move", onInvalidMove as EventListener);
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};
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}, [flashLocked, flashValid, flashInvalid, highlightConflicts]);
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return {
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cursor,
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@@ -64,6 +114,8 @@ export function useCursor(rendererManager: UseRenderer) {
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moveCursor,
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getCellEl,
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flashInvalid,
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flashValid,
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highlightConflicts,
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};
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}
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+15
-1
@@ -14,7 +14,17 @@ export function useGame(platformHook?: unknown) {
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const gameManager = useGameStatus(rendererManager, cursorManager);
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const { gameStatus, setGameStatus, startGame, stopGame } = gameManager;
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const boardManager = useBoardState(cursorManager);
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const { board, initialBoard, solution, setDigit, erase, reset, solveBoard } = boardManager;
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const {
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board,
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initialBoard,
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solution,
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setDigit,
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erase,
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reset,
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solveBoard,
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isComplete,
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isFullyValid,
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} = boardManager;
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// ---------------------------
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// Keybindings
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@@ -37,6 +47,10 @@ export function useGame(platformHook?: unknown) {
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const scoreManager = useScore({
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gameContext: { gameStatus, setGameStatus },
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keystrokeCount: keyLog.length,
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board,
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isComplete,
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isFullyValid,
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initialBoard,
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});
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// ---------------------------
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@@ -78,16 +78,22 @@ export function useKeyBindings(ctx: Ctx) {
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return;
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}
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// R or C to enter edit mode
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if (k === "r" || k === "R" || k === "c" || k === "C") {
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// R to replace (only works on user-filled cells)
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if (k === "r" || k === "R") {
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recordKey(k);
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// Check if current cell is a pre-filled clue (not editable)
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const cellIndex = ctx.cursor.r * 9 + ctx.cursor.c;
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const isClue = ctx.initialBoard[cellIndex] !== ".";
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const isEmpty = ctx.board[cellIndex] === ".";
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if (isClue) {
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// Flash red - cell is locked
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// Flash red - cell is locked (pre-filled clue)
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window.dispatchEvent(new CustomEvent("sudoku-locked-cell"));
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return;
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}
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if (isEmpty) {
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// Flash red - cell is empty (use I to insert)
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window.dispatchEvent(new CustomEvent("sudoku-locked-cell"));
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return;
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}
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@@ -96,6 +102,47 @@ export function useKeyBindings(ctx: Ctx) {
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return;
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}
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// I to insert (only works on empty cells)
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if (k === "i" || k === "I") {
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recordKey(k);
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const cellIndex = ctx.cursor.r * 9 + ctx.cursor.c;
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const isClue = ctx.initialBoard[cellIndex] !== ".";
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const isEmpty = ctx.board[cellIndex] === ".";
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if (isClue) {
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// Flash red - cell is locked (pre-filled clue)
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window.dispatchEvent(new CustomEvent("sudoku-locked-cell"));
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return;
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}
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if (!isEmpty) {
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// Flash red - cell already has a value (use R to replace)
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window.dispatchEvent(new CustomEvent("sudoku-locked-cell"));
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return;
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}
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setEditMode("edit");
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return;
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}
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// D or X to delete cell value in navigation mode
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if (k === "d" || k === "D" || k === "x" || k === "X") {
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recordKey(k);
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const cellIndex = ctx.cursor.r * 9 + ctx.cursor.c;
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const isClue = ctx.initialBoard[cellIndex] !== ".";
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if (isClue) {
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// Flash red - can't delete clues
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window.dispatchEvent(new CustomEvent("sudoku-locked-cell"));
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return;
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}
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ctx.erase();
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return;
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}
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// Escape cancels count prefix
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if (k === "Escape") {
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recordKey(k);
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Block a user