GameOverlays
This commit is contained in:
@@ -1,115 +0,0 @@
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import type { GameStatus, UseScoreType } from "../../src/types";
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import { useIsMobile } from "./useIsMobile";
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import { MobileGameOverlay } from "./MobileGameOverlay";
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type GameOverlayProps = {
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gameStatus: GameStatus;
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scoreManager: UseScoreType;
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};
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export const GameOverlay = ({ gameStatus, scoreManager }: GameOverlayProps) => {
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const isMobile = useIsMobile();
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if (isMobile) return <MobileGameOverlay gameStatus={gameStatus} scoreManager={scoreManager} />
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if (gameStatus === "started") return null;
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return (
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<GameOverlayContainer>
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{gameStatus === "waiting" && <GameWaitingContent />}
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{gameStatus === "game-over" && <GameOverContent />}
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{gameStatus === "game-won" && <GameWonContent scoreManager={scoreManager} />}
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</GameOverlayContainer>
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);
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};
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export const GameWaitingContent = () => {
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return (
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<div
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className="text-[#c8d3f5] text-[2em] font-mono text-center select-none"
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style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
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>
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<div className="flex flex-col gap-10">
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<p className="text-[3rem]">Press <strong className="text-[#82aaff]">New Puzzle</strong> to start</p>
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<div className="text-[1.2em]">
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<p className="mb-4"><strong className="text-[#ffc777]">Navigation Mode</strong> (default):</p>
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<p><strong className="text-[#82aaff]">h</strong>,<strong className="text-[#82aaff]">j</strong>,<strong className="text-[#82aaff]">k</strong>,<strong className="text-[#82aaff]">l</strong> to move around</p>
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<p className="mt-2"><strong className="text-[#82aaff]">R</strong> or <strong className="text-[#82aaff]">C</strong> to enter edit mode</p>
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<p className="mt-6 mb-4"><strong className="text-[#ffc777]">Edit Mode</strong>:</p>
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<p>Type <strong className="text-[#82aaff]">1-9</strong> to fill cell</p>
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<p className="mt-2"><strong className="text-[#82aaff]">Esc</strong> or <strong className="text-[#82aaff]">Enter</strong> to exit edit mode</p>
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<p className="mt-6 text-[0.8em] text-[#828bb8]">
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Try vim motions: <strong className="text-[#82aaff]">$</strong>, <strong className="text-[#82aaff]">^</strong>, <strong className="text-[#82aaff]">0</strong>, counted moves
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</p>
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</div>
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</div>
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</div>
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);
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};
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export const GameWonContent = ({ scoreManager }: { scoreManager: UseScoreType }) => {
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const finalScore = scoreManager.finalScore ?? 0;
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return (
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<div
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className="text-[#c8d3f5] text-[2em] grid gap-4 font-mono uppercase text-center select-none"
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style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
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>
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<p className="text-[#c3e88d]">🎉 Puzzle Solved!</p>
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<p>Final Score:</p>
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<p className="text-[#82aaff] text-[2.5em]">{finalScore.toLocaleString()}</p>
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<p className="text-[#828bb8] text-[0.65em] normal-case">
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<span className="text-[#c099ff]">max</span>
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<span className="text-[#c8d3f5]">(</span>
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<span className="text-[#ff966c]">0</span>
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<span className="text-[#c8d3f5]">, </span>
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<span className="text-[#ff966c]">100000</span>
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<span className="text-[#c8d3f5]"> - </span>
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<span className="text-[#82aaff]">timeInSeconds</span>
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<span className="text-[#c8d3f5]"> * </span>
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<span className="text-[#ff966c]">10</span>
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<span className="text-[#c8d3f5]">)</span>
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</p>
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<p className="text-[#828bb8]">Click <strong className="text-[#ffc777] normal-case">New Puzzle</strong> to play again</p>
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</div>
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);
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};
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export const GameOverContent = () => {
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return (
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<div
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className="text-[#ff757f] font-mono uppercase text-center select-none"
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style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
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>
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<p className="text-[5em]">Game Over</p>
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<p className="text-[2em] text-[#828bb8]">Press <strong className="text-[#ffc777] normal-case">i</strong> to play again</p>
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</div>
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);
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};
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export const GameOverlayContainer = ({
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children,
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}: {
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children: React.ReactNode;
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}) => {
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return (
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<div
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className="
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absolute inset-0
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flex justify-center items-center
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z-40
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pointer-events-none
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"
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style={{
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backgroundColor: 'rgba(27, 29, 43, 0.75)',
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backdropFilter: 'blur(1px)'
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}}
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>
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{children}
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</div>
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);
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};
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@@ -1,96 +0,0 @@
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import type { GameStatus, UseScoreType } from "../../src/types";
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type MobileGameOverlayProps = {
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gameStatus: GameStatus;
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scoreManager: UseScoreType;
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};
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export const MobileGameOverlay = ({ gameStatus, scoreManager }: MobileGameOverlayProps) => {
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if (gameStatus === "started") return null;
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return (
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<GameOverlayContainer>
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{gameStatus === "waiting" && <GameWaitingContent />}
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{gameStatus === "game-over" && <GameOverContent />}
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{gameStatus === "game-won" && <GameWonContent scoreManager={scoreManager} />}
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</GameOverlayContainer>
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);
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};
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export const GameWaitingContent = () => {
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return (
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<div
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className="text-[#c8d3f5] text-[1em] font-mono text-center select-none"
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style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
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>
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<div className="flex flex-col gap-3">
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<p className="text-[1.5rem]">Tap New Puzzle to start</p>
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<p>VIM motions available <br /> via on-screen keyboard</p>
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</div>
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</div>
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);
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};
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export const GameWonContent = ({ scoreManager }: { scoreManager: UseScoreType }) => {
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const finalScore = scoreManager.finalScore ?? 0;
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return (
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<div
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className="text-[#c8d3f5] text-[1em] grid gap-4 font-mono uppercase text-center select-none"
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style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
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>
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<p className="text-[#c3e88d]">🎉 Solved!</p>
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<p>Final Score:</p>
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<p className="text-[#82aaff] text-[2.5em]">{finalScore.toLocaleString()}</p>
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<p className="text-[#828bb8] text-[0.65em] normal-case">
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<span className="text-[#c099ff]">max</span>
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<span className="text-[#c8d3f5]">(</span>
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<span className="text-[#ff966c]">0</span>
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<span className="text-[#c8d3f5]">, </span>
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<span className="text-[#ff966c]">100000</span>
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<span className="text-[#c8d3f5]"> - </span>
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<span className="text-[#82aaff]">time</span>
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<span className="text-[#c8d3f5]"> * </span>
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<span className="text-[#ff966c]">10</span>
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<span className="text-[#c8d3f5]">)</span>
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</p>
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<p className="text-[#828bb8]">Tap to play again</p>
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</div>
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);
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};
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export const GameOverContent = () => {
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return (
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<div
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className="text-[#ff757f] text-[5em] font-mono uppercase text-center select-none"
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style={{ textShadow: "2px 2px 4px rgba(27, 29, 43, 0.9)" }}
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>
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Game Over
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</div>
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);
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};
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export const GameOverlayContainer = ({
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children,
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}: {
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children: React.ReactNode;
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}) => {
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return (
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<div
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className="
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absolute inset-0
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flex justify-center items-center
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z-40
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pointer-events-none
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"
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style={{
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backgroundColor: 'rgba(27, 29, 43, 0.75)',
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backdropFilter: 'blur(1px)'
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}}
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>
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{children}
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</div>
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);
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};
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@@ -1,21 +1,22 @@
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import { useEffect } from "react";
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import type { UseGameType } from "../../src/useGame/useGame";
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import type { UseGameType } from "../../src/";
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export const useKeyBindings = (gameManager: UseGameType) => {
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const { gameStatus, initGame, stopGame, clearLog, resetCount } = gameManager;
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useEffect(() => {
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const handler = (e: KeyboardEvent) => {
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console.log(e.key);
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// start game
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if (e.key === "i" || e.key === "I") {
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if (e.code === "Space") {
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if (["waiting", "game-over", "game-won"].includes(gameStatus)) {
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clearLog();
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resetCount();
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if (gameStatus === "game-over" || gameStatus === "game-won") {
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stopGame();
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setTimeout(() => initGame(true), 0);
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setTimeout(() => initGame(), 0);
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} else {
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initGame(true);
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initGame();
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}
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return;
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}
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