From 695c356e917bbdf5de027dd7dd81b57014085317 Mon Sep 17 00:00:00 2001 From: Andre Padez Date: Wed, 22 Oct 2025 18:59:47 +0100 Subject: [PATCH] docs: document Phase 40.1 implementation and Issue 1 fix --- IMPLEMENTATION.md | 64 ++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 63 insertions(+), 1 deletion(-) diff --git a/IMPLEMENTATION.md b/IMPLEMENTATION.md index 5614d5d..72910aa 100644 --- a/IMPLEMENTATION.md +++ b/IMPLEMENTATION.md @@ -420,6 +420,68 @@ const gameManager = { --- -## Iteration 6: [Pending] +## Iteration 6: Phase 40.1 - Basic Cursor with hjkl Movement + +**Date**: 2025-01-22 + +### Goals +- Implement basic cursor navigation +- Add hjkl vim keys +- Visual cursor highlight +- Only active during gameplay + +### Tasks Completed + +#### 1. Created useCursor Module +- `useCursor.ts` - Position tracking and movement logic +- `useCursorRender.ts` - Visual cursor highlight on DOM +- `types.ts` - Coord and CursorManager types + +#### 2. Cursor Implementation +- Position tracking with useState (row/col 0-8) +- Movement functions: moveLeft, moveRight, moveUp, moveDown +- Bounds checking prevents moving outside 9x9 grid +- Keyboard listener for h/j/k/l keys +- Only active when gameStatus === 'started' + +#### 3. Visual Feedback +- Blue highlight with border on current cell +- CSS class 'cursor' applied to active cell +- Removed from previous cell on movement + +#### 4. Fixed Initial Cursor Display (Issue 1) +**Problem**: Cursor not showing on game start before first move +**Root Cause**: renderBoard() rebuilds DOM, wiping cursor class +**Solution**: Added boardRendered counter +- Increments after each renderBoard() +- useCursorRender depends on boardRendered +- Forces cursor re-application after DOM rebuild + +**Flow**: +1. Press Space → startGame() +2. renderBoard() rebuilds DOM +3. boardRendered increments +4. useCursorRender triggers +5. Cursor class applied to (0,0) + +### Technical Details + +**useState vs useRef**: +- Initially used useRef (no re-renders) +- Changed to useState to trigger useCursorRender +- Position changes now properly update DOM + +**Timing Issue Resolution**: +- renderBoard() is synchronous +- useEffect runs after render +- boardRendered ensures proper ordering + +### Next Steps +- Issue 2: Fix cursor border conflicts with grid edges +- Issue 3: Add red flash on invalid movement attempts + +--- + +## Iteration 7: [Pending] *To be filled as implementation progresses...*