feat: implement Phase 21 - replace with pattern-based generation

Replace Robatron's complex algorithm with simpler, always-valid approach:

Core Changes:
- src/useBoard/SudokuGenerator.ts: Complete rewrite
  - Pattern-based generation (base pattern + structural shuffles)
  - Generate complete solution first, then remove cells
  - Validates all boards before returning (defensive)
  - Class-based API: generate(), getPuzzle(), getSolution()
  - Configurable difficulty: CELLS_TO_REMOVE = {easy: 40, medium: 50, hard: 60}
  - ~130 lines vs 372 lines (much simpler)

- src/useBoard/SudokuRenderer.ts: NEW - Clean separation
  - render(board, initialBoard): Displays current state
  - renderEmpty(): Shows empty 9x9 grid
  - Distinguishes 'given' vs 'user-entered' cells with CSS classes

- src/useBoard/useBoard.ts: Updated for class architecture
  - Refs: generatorRef, rendererRef, boardRef, solutionRef
  - Uses class instances for generation and rendering
  - Clean separation of concerns

- src/useBoard/SudokuGenerator.test.ts: Unit tests
  - Tests valid board generation (100x)
  - Tests correct cell removal counts per difficulty
  - Tests puzzle/solution consistency

Algorithm Benefits:
1. Always valid - starts with mathematically valid board
2. Always solvable - we keep the solution reference
3. Fast - no backtracking, just pattern + shuffle
4. Simple - easy to understand and maintain
5. Predictable - difficulty = cell count, not complexity

Pattern-Based Approach:
- Base pattern ensures valid structure
- Shuffle rows/cols within bands/stacks (preserves 3x3 boxes)
- Shuffle band/stack order
- Shuffle digit mapping (1-9)
- Result: Valid, random, unique board every time

Phase 21 complete. Next: Phase 30 (useGameStatus hook).
This commit is contained in:
2025-10-22 18:39:55 +01:00
parent a6c4c5302f
commit 07f07376be
7 changed files with 395 additions and 405 deletions
+13 -8
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@@ -77,14 +77,19 @@ src/
### Phase 20: useBoard Hook
- [ ] Port SudokuGenerator from src_old/lib/Sudoku.ts
- [ ] Port SudokuRenderer from src_old rendering logic
- [ ] Implement useBoard hook with refs pattern
- containerRef for DOM
- boardRef for SudokuBoard (2D array of cells)
- initialBoardRef for puzzle state
- solutionRef for solved state
- [ ] Methods: renderBoard, generateBoard, getCell, setCell, canEditCell, isComplete, isFullyValid
- [x] Port SudokuGenerator from src_old/lib/Sudoku.ts (Robatron's implementation)
- [x] Basic puzzle generation and rendering
- [x] Game flow integration (startGame/quitGame)
### Phase 21: Replace with Better Generation Algorithm
- [ ] Replace Robatron's algorithm with pattern-based generation
- [ ] Implement SudokuGenerator class (from src_old/sudoku/)
- [ ] Implement SudokuRenderer class for clean separation
- [ ] Update useBoard to use new classes
- [ ] Store both puzzle and solution refs
- [ ] Port unit tests for validation
- [ ] Three difficulty levels with configurable cell removal
### Phase 30: useGameStatus Hook