Files
vim-snake/src/useGame/useSnake.ts
T
2025-10-16 16:22:09 +01:00

164 lines
4.2 KiB
TypeScript
Executable File

import { useRef, useState } from "react";
import type { Direction, SnakeBody } from "../types";
import type { UseRendererType } from "./useRenderer";
export function useSnake(
cols: number,
rows: number,
rendererManager: UseRendererType
) {
const { containerRef } = rendererManager;
const [snakeBody, setSnakeBody] = useState<SnakeBody>([]);
const snakeBodyRef = useRef<SnakeBody>([]);
const [direction, setDirection] = useState<Direction>("up");
const directionRef = useRef<Direction>("up");
const initSnake = () => {
const centerR = Math.floor(rows / 2);
const centerC = Math.floor(cols / 2);
const initialBody: SnakeBody = [
{ r: centerR, c: centerC },
{ r: centerR + 1, c: centerC },
{ r: centerR + 2, c: centerC },
];
setSnakeBody(initialBody);
snakeBodyRef.current = initialBody;
setDirection("up");
directionRef.current = "up";
renderSnake(initialBody);
};
const clearSnake = () => {
setSnakeBody([]);
snakeBodyRef.current = [];
setDirection("up");
directionRef.current = "up";
};
const renderSnake = (body: SnakeBody) => {
const container = containerRef.current;
if (!container) return;
const dir = directionRef.current;
const newPositions = new Set<string>();
// First, apply new positions and track them
body.forEach((segment, idx) => {
const posKey = `${segment.r},${segment.c}`;
newPositions.add(posKey);
const cell = container.querySelector(
`.snake-cell[data-r="${segment.r}"][data-c="${segment.c}"]`
);
if (cell) {
cell.className = "snake-cell";
if (idx === 0) {
cell.classList.add("snake-head", `dir-${dir}`);
} else if (idx === body.length - 1) {
const tailDir = getTailDirection(body);
cell.classList.add("snake-tail", `dir-${tailDir}`);
} else {
cell.classList.add("snake-body");
}
}
});
// Then clear old positions not in the new body
const allSnakeCells = container.querySelectorAll(".snake-head, .snake-body, .snake-tail");
allSnakeCells.forEach((el) => {
const r = el.getAttribute("data-r");
const c = el.getAttribute("data-c");
const posKey = `${r},${c}`;
if (!newPositions.has(posKey)) {
el.className = "snake-cell";
}
});
};
const getTailDirection = (body: SnakeBody): Direction => {
if (body.length < 2) return directionRef.current;
const tail = body[body.length - 1];
const beforeTail = body[body.length - 2];
// Tail points away from beforeTail
if (tail.r < beforeTail.r) return "up";
if (tail.r > beforeTail.r) return "down";
if (tail.c < beforeTail.c) return "left";
if (tail.c > beforeTail.c) return "right";
return directionRef.current;
};
const changeDirection = (newDirection: Direction) => {
const opposites: Record<Direction, Direction> = {
up: "down",
down: "up",
left: "right",
right: "left",
};
if (opposites[directionRef.current] !== newDirection) {
setDirection(newDirection);
directionRef.current = newDirection;
}
};
const moveSnake = (grow: boolean = false): "continue" | "wall-collision" | "self-collision" => {
const body = snakeBodyRef.current;
if (body.length === 0) return "continue";
const head = body[0];
const dir = directionRef.current;
let newR = head.r;
let newC = head.c;
switch (dir) {
case "up":
newR -= 1;
break;
case "down":
newR += 1;
break;
case "left":
newC -= 1;
break;
case "right":
newC += 1;
break;
}
if (newR < 0 || newR >= rows || newC < 0 || newC >= cols) {
return "wall-collision";
}
const newHead = { r: newR, c: newC };
const newBody = grow
? [newHead, ...body]
: [newHead, ...body.slice(0, -1)];
setSnakeBody(newBody);
snakeBodyRef.current = newBody;
renderSnake(newBody);
return "continue";
};
return {
snakeBody,
snakeBodyRef,
direction,
directionRef,
initSnake,
clearSnake,
changeDirection,
moveSnake,
renderSnake,
};
}
export type UseSnakeType = ReturnType<typeof useSnake>;