Files
vim-snake/example/src/App.tsx
T
pastilhas b82bef56e5 feat: add maxLevel to GameOptions with default of 25
- New option: maxLevel (defaults to 25)
- Once a player reaches maxLevel, levels no longer progress
- Prevents unlimited level scaling and FPS increases
- Example: useGame({ maxLevel: 10 })
2025-10-31 00:28:29 +00:00

53 lines
2.1 KiB
TypeScript
Executable File

import { useGame } from "@vimazing/vim-snake";
import "@vimazing/vim-snake/game.css";
import { useKeyBindings } from "./useKeyBindings";
function App() {
const gameManager = useGame({ startingLevel: 10 }, useKeyBindings);
const { containerRef, gameStatus, scoreManager, score, level } = gameManager;
const formatTime = (ms: number) => {
const seconds = Math.floor(ms / 1000);
const minutes = Math.floor(seconds / 60);
const remainingSeconds = seconds % 60;
return `${minutes}:${remainingSeconds.toString().padStart(2, "0")}`;
};
return (
<div className="relative mx-auto my-4 w-fit space-y-4">
<h1 className="text-2xl font-bold text-center">VIMazing Snake</h1>
<div className="flex gap-4 justify-center text-sm font-mono">
<div className="px-3 py-1 bg-muted rounded">
Time: {formatTime(scoreManager.timeValue)}
</div>
<div className="px-3 py-1 bg-muted rounded">
Level: {level}
</div>
<div className="px-3 py-1 bg-muted rounded">
Score: {score}
</div>
<div className="px-3 py-1 bg-muted rounded">
Keystrokes: {scoreManager.totalKeystrokes}
</div>
{scoreManager.finalScore !== null && (
<div className="px-3 py-1 bg-muted rounded font-bold">
Final Score: {scoreManager.finalScore}
</div>
)}
</div>
<div ref={containerRef} className="relative" />
<div className="text-center text-sm text-muted-foreground">
{gameStatus === "waiting" && <p>Press <kbd className="px-2 py-1 bg-muted rounded">space</kbd> to start</p>}
{gameStatus === "started" && <p>Use <kbd className="px-2 py-1 bg-muted rounded">hjkl</kbd> to change direction • Press <kbd className="px-2 py-1 bg-muted rounded">q</kbd> to quit</p>}
{gameStatus === "game-over" && <p>Game Over! Press <kbd className="px-2 py-1 bg-muted rounded">space</kbd> to restart</p>}
{gameStatus === "game-won" && <p>You Won! Press <kbd className="px-2 py-1 bg-muted rounded">space</kbd> to restart</p>}
</div>
</div>
);
}
export default App;