Files
vim-snake/src/useGame/useFood.ts
T
2025-12-19 02:31:49 +00:00

67 lines
1.8 KiB
TypeScript
Executable File

import { useState, useRef } from "react";
import type { Position, SnakeBody } from "../types";
export function useFood(cols: number, rows: number) {
const [foodPositions, setFoodPositions] = useState<Position[]>([]);
const foodPositionsRef = useRef<Position[]>([]);
function spawnFood(snakeBody: SnakeBody, count: number = 1) {
const occupiedPositions = new Set(
snakeBody.map((seg) => `${seg.r},${seg.c}`)
);
foodPositionsRef.current.forEach((f) => {
occupiedPositions.add(`${f.r},${f.c}`);
});
const availablePositions: Position[] = [];
for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols; c++) {
const key = `${r},${c}`;
if (!occupiedPositions.has(key)) {
availablePositions.push({ r, c });
}
}
}
const newFood: Position[] = [...foodPositionsRef.current];
for (let i = 0; i < count && availablePositions.length > 0; i++) {
const randomIndex = Math.floor(Math.random() * availablePositions.length);
const food = availablePositions.splice(randomIndex, 1)[0];
newFood.push(food);
}
setFoodPositions(newFood);
foodPositionsRef.current = newFood;
}
function clearFood() {
setFoodPositions([]);
foodPositionsRef.current = [];
}
function checkFoodCollision(headPos: Position): boolean {
const food = foodPositionsRef.current;
return food.some((f) => f.r === headPos.r && f.c === headPos.c);
}
function removeFood(pos: Position) {
const newFood = foodPositionsRef.current.filter(
(f) => !(f.r === pos.r && f.c === pos.c)
);
setFoodPositions(newFood);
foodPositionsRef.current = newFood;
}
return {
foodPositions,
foodPositionsRef,
spawnFood,
clearFood,
checkFoodCollision,
removeFood,
};
}
export type UseFoodType = ReturnType<typeof useFood>;